OverviewNAME: Interceptor AbilitiesRSL_AoE_DecreaseTurnMeter Obtain fromVoid Shard Blessings RecommendationSurvival Instinct (Tank) |
Grinding★✰✰✰✰ Campaign Dungeons★✰✰✰✰ Minotaur Potion★★✰✰✰ Arcane Keep Doom Tower★✰✰✰✰ Floors |
Interceptor Skills
Leg Pierce
Attacks 1 enemy. Has a 25% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 4.4 DEF
Somnolent Toxin (Cooldown: 6 turns)
Attacks 1 enemy. Has a 45% chance of placing a [Sleep] debuff for 1 turn. Places a 15% [Weaken] debuff for 2 turns if this Skill does not place a [Sleep] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Buff/Debuff Chance +5%
Level 7: Cooldown -1
Damage Multiplier: 5.8 DEF
Ward Off (Cooldown: 6 turns)
Decreases the Turn Meter of all enemies by 15%
Level 2: Cooldown -1
Interceptor Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityDEF Nuker: DEF%, C.RATE, C.DMG, SPD |
Interceptor Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Defense
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Support
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Interceptor Storyline
The Palace of Aravia attracts many thieves, spies, and even would-be assassins. The Queen’s Royal Guard have their job cut out for them and number in the hundreds, a number that is just enough to cover the gargantuan complex. Among the Guard, Interceptors play a special role. Their duty is to capture the perpetrators alive, if at all possible. To that end, they are trained in techniques to incapacitate and force their target to surrender. They are even given a special alchemical solution that would put a troll to sleep, if properly delivered.
Her TM control has such a high cool down and such a low effect (15% is a joke for a 5 turns cd) that it’s just not worth it at all. Sleep is somewhat of a weak CC effect. Multipliers seem to be big (5.5 for her A2 and 4. something for her A1) but all in all, such a weakass kit it isn’t worth it, even for FW.
Hm. Is AoE TM control really that worthless in FW? I have a super-weak High Elves team, not even Apothecary. Heiress sure needs the help. So I decided to build Interceptor up to 5-50 since beggars can’t be choosers — and she’s got a useful A1 and A2 as well, plus her modifiers look decent. My single dupe of her landed in the A3; very fortunate, since even 5 turns is too long. Will let you know how she does.
Another chimkin from a void shard. :'(
Totally agree OrcLady! I wish every single character had at least 2-star or more in at least 2 aspects. Then it would be even more challenging to eat anyone. Also, it would be so cool if the diet would positively or negatively influence the eater’s character traits.
One of the coolest looking Elves around model-wise. I wish she was anything more than a hobby project, and a long shot even at that lol