Marquess | DS-RDS | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Marquess Skill Mastery Equip Guide

Raid Shadow Marquess Skill Mastery Equip Guide

Obtain from

Mystery Shard
Ancient Shard

Champion Fusion

Maulie Tankard


FACTION: Demonspawn
ROLE: Defense
TOMES: 15 (N/A)

Total Stats (6★)

Health Points (HP): 17,175
Attack (ATK): 870
Defense (DEF): 1,013
Speed (SPD): 89
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 10


★★✰✰✰ Campaign
★★✰✰✰ Arena Defense
★★✰✰✰ Arena Offense
★★✰✰✰ Clan Boss
★★✰✰✰ Faction Wars


★★✰✰✰ Minotaur’s Labyrinth
★★✰✰✰ Spider’s Den
★★✰✰✰ Fire Knight’s Castle
★★✰✰✰ Dragon’s Lair
★★✰✰✰ Ice Golem’s Peak


★★★✰✰ Void Keep
★✰✰✰✰ Force Keep
★★✰✰✰ Spirit Keep
★★✰✰✰ Magic Keep

Doom Tower

✰✰✰✰✰ Magma Dragon
✰✰✰✰✰ Nether Spider
✰✰✰✰✰ Frost Spider
✰✰✰✰✰ Scarab King

Marquess Skills

Disdainful Swipe [DEF]
Attacks 1 enemy. Has a 25% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Damage Multiplier: 5 DEF

Crush the Weak [DEF] (Cooldown: 3 turns)
Attacks all enemies. Has a 35% chance of placing a 15% [Weaken] debuff for 2 turns. Deals extra damage to enemies with the [Weaken] debuff.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Damage Multiplier: 4.6 DEF

Freeze Solid [DEF] (Cooldown: 5 turns)
Attacks 1 enemy. Has a 75% chance of placing a [Freeze] debuff for 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Cooldown -1
Level 7: Damage +10%
Level 8: Buff/Debuff Chance +10%
Damage Multiplier: 6.5 DEF

Increases Ally DEF in Faction Crypts by 15%.

Marquess Equipment Guide

Equipment Set for Arena, Campaign, Faction Wars
2 Defense Set, 1 Speed Set

Equipment Set for Clan Boss, Dungeons, Doom Tower
1 Lifesteal Set, 1 Accuracy Set
1 Lifesteal Set, 1 Speed Set

Equipment Stat Priority
Defense%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Defense%)
Boots (Speed)
Ring (Defense)
Amulet (Critical Damage)
Banner (Accuracy)

Marquess Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Marquess Skill Mastery Equip Guide


  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Life Drinker
  5. Bring it Down
  6. Methodical
  7. Warmaster


  1. N/A


  1. Pinpoint Accuracy
  2. Charged Focus
  3. Arcane Celerity
  4. Swarm Smiter
  5. Evil Eye
  6. Lore of Steel
  7. Sniper
  8. Master Hexer

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19 thoughts on “Marquess | DS-RDS | Raid Shadow Legends Skill Mastery Equip Guide

  1. Minh

    Wow thats better defense multiplier than most Epic defenders, ima try leveling her

  2. Sam

    Those are solid multipliers, considering her for my new account that just pulled her. Was she buffed after the negative reviews? Or still trash?

  3. Vino

    This champ is not horrible but not great either. For Faction War I used until I passed the first boss. I have to say more Diabolists might be a better choice since why use these when you have a free farmable one?

  4. Dargentina

    With the exception of a couple Void Demons, the Rare demonspawn are worthless.

    What’s worst, there’s very few of them (but devs keep adding Bannerlords and Sacred Order…), so establishing a decent team for Faction Wars is really hard, unless you’re lucky to score Epics or Legendaries.

    Marquess is pretty bad, buuut might be useable with the two hounds (Hellfang and Hound Spawn), mostly because you need the two damned dogs to actually do something useful, and Marquess more or less sort of matches their skills. Sort of.

    I guess Marquess can be of use with a Stun/Acc, and bring Erynies (who can be crafted) to the team to raise the debuff output. The remaining one could be Tainix Hateflower (which we get for free) for some healing, or Diabolist to speed up team (and try to strike enemies faster with debuffs).

    But meh.
    Honestly, it is probably easier to make a workable easy Uncommon team, rather than trying to do something with the rares.