Fellhound | DS-RDV | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Fellhound Skill Mastery Equip Guide

Raid Shadow Fellhound Skill Mastery Equip Guide

Champion Fusion

N/A

Overview

FACTION: Demonspawn
RARITY: Rare
ROLE: Defense
AFFINITY: Void
USABILITY: Mid-Late Game
TOMES: 7 (A1 A2 A3)
OBTAIN: N/A

Total Stats (6★)

Health Points (HP): 14,865
Attack (ATK): 958
Defense (DEF): 1,079
Speed (SPD): 92
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 40
Debuff Accuracy (ACC): 0

Grinding

★★★★★ Campaign
★★★★✰ Arena Defense
★★★★✰ Arena Offense
★★★✰✰ Clan Boss
★★★★✰ Faction Wars

Dungeons

★★★★★ Minotaur’s Labyrinth
★★★★✰ Spider’s Den
★★★★★ Fire Knight’s Castle
★★★★✰ Dragon’s Lair
★★★★✰ Ice Golem’s Peak

Potion

★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★★✰✰ Spirit Keep
★★★✰✰ Magic Keep

Fellhound Skills

Ravage [DEF][ATK]
Attacks all enemies. Has a 25% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%

Flameborn Vigor (Cooldown: 4 turns)
Places a 7.5% [Continuous Heal] buff and a 15% [Reflect Damage] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1

Deflect (Cooldown: 4 turns)
Places a [Block Damage] buff on an ally for 1 turn.
Level 2: Cooldown -1

Aura
Increases Ally DEF in Faction Crypts by 19%.

Fellhound Equipment Guide

Arena, Campaign Dungeons, Faction Wars

Equipment Set

2 Defense Set, 1 Speed Set
1 Savage Set, 1 Cruel Set

Equipment Set

1 Stun Set, 1 Accuracy Set
1 Stun Set, 1 Speed Set
1 Accuracy Set, 2 Speed Set

Equipment Stat Priority

DEF%, C.RATE, C.DMG, SPD
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE / C.DMG)
Chestplate (DEF%)
Boots (SPD)
Ring (DEF)
Amulet (DEF / C.DMG)
Banner (DEF)

Equipment Stat Priority

DEF%, C.RATE, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE)
Chestplate (DEF%)
Boots (SPD)
Ring (DEF)
Amulet (C.DMG)
Banner (ACC)

Fellhound Mastery Guide

Campaign

Pre-Requisite: Fellhound to be equipped with high Defense, Critical Rate and Critical Damage stat to defeat enemies in 1 hit for Brutal Campaign 12-3. If Fellhound damage is too low, his AI will prioritize on triggering A2 Skill (Reflect Damage and Continous Heal) to protect the fodder/food-champions before attacking the enemy. High Speed Stat (210 Speed) does not force Fellhound AI to attack enemies twice in first round unless the damage is high enough to drop enemies HP below 55%, otherwise it will trigger the A2 skill first followed by A3 skill.
Raid Shadow Legends Fellhound Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Whirlwind of Death
  5. Ruthless Ambush
  6. Cycle of Violence
  7. Wrath of the Slain
  8. Kill Streak
  9. Blood Shield
  10. Flawless Execution

Defense

  1. Defiant
  2. Improved Parry
  3. Bloodthirst
  4. Delay Death
  5. Retribution

Support

  1. N/A

Dungeons

Pre-requisite: Fellhound to be equipped with Lifesteal Set and equipment with high Resist stat to resist enemy debuff. This is to allow Fellhound to resist enemy debuff (e.g. Poison from Spider) while recovering his health quickly from AoE (Area of Effect) attack with Lifesteal Set.
Raid Shadow Legends Fellhound Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Grim Resolve
  4. Life Drinker
  5. Bring it Down
  6. Methodical
  7. Warmaster

Defense

  1. Defiant
  2. Improved Parry
  3. Bloodthirst
  4. Resurgent
  5. Stubborness
  6. Delay Death
  7. Retribution
  8. Deterrence

Support

  1. N/A

Faction Wars

Pre-requisite: Fellhound to be equipped with Stun Set equipment and equipment with high Speed and Accuracy Stat. This allows him to quickly crowd control enemies through Stun and applies Decrease Speed debuff. With high Speed stat, he can casts his buffs to his allies and recovers through Leech debuff applied from Harvest Despair (Tier 4 Defense Mastery).
Raid Shadow Legends Fellhound Skill Mastery Equip Guide

Offense

  1. N/A

Defense

  1. Defiant
  2. Improved Parry
  3. Rejuvenation
  4. Bloodthirst
  5. Harvest Despair
  6. Retribution
  7. Deterrence
  8. Fearsome Presence

Support

  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Rapid Response
  4. Arcane Celerity
  5. Evil Eye
  6. Cycle of Magic
  7. Lasting Gifts

Fellhound Videos

RAID: Shadow Legends | Fellhound Champion Hell Hades

RAID: Shadow Legends | Fellhound Champion Дядя О.

Fellhound Storyline

Fellhounds are hellish creations of Siroth, his beasts of war. As they pass, these vicious hounds leaving charred pawprints and the smell of sulphur behind. According to ancient legends, seeing one foretells the unfortunate observer’s imminent death. And, considering the sharpness of the fellhounds’ steel-like fangs, it is not hard to see why. Yet those that somehow capture and tame the beast may take great advantage of their protective magic.

Fellhound Review

RAID Shadow Legends – Fellhound is a Rare Void Defense champion from the Demonspawn faction where he can be obtained from Void Shards.

Champion Purpose

  • Fellhound excels as a support champion who prioritizes his skills based on you build him. He has a skill called “Flameborn Vigor”, which applies Continous Heal and Reflect Damage on all allies. It also has a skill called “Deflect”, which applies Block Damage buff to the targeted ally (the champion in the Leader Position).
  • Fellhound is famous for Fire Knight dungeon because he buffs his allies with Reflect Damage buff. Each reflected damage counts as 1 hit per ally champion. Consequently, it allows your entire team to cut down Fryo’s Shield Count (Fire Knight Boss) by half assuming when the boss perform his AoE attack when the buff is active with a team of 5 champions. He is a good support champion for this purpose in case you do not have an AoE Counter Attack buff champion nor Decrease Turn Meter champion.
  • If you build him heavily on the Offensive aspect (gearing him with high Critical Rate, Critical Damage and Attack), he will attack the enemies first provided he can knock their HP down by half. This is applicable for early-mid game where enemies HP and Defense stats are quite low.
  • Fellhound is a suitable champion for a Campaign Speed Farmer (Brutal 12-3 Farming), he will need 100% Critical Rate, 200% Critical Damage, 2K Attack/Defense stat to 1 hit KO (knockout) enemies. In addition, you will need to have 110 Speed stat to begin each round with attack because the enemy team in Campaign 12-3 has Diabolist with 110 base speed.
  • If you are using Fellhound for other higher level areas such as Faction Wars, his damage will not be sufficient to deal damage equivalent to half of the enemies HP. As a result, Fellhound AI will prioritize in triggering the A2 Skill “Flameborn Vigor” and A3 Skill “Deflect”.
  • Hence, it would be best to equip him with Artifact Sets that complements his A1 AoE attack skill. I highly recommend using Stun Set for Fellhound since it prevents the enemies from taking their turn and recovering their skill cooldown. Since he prioritizes heavily on A2 and A3 skills against enemies at higher level, it’s also preferable to build him with high Speed (200 Speed Stat and above) and pair him with a Speed Buffer champion, so he is sufficiently quick to provide support and attack the enemies within 1 enemy turn.
  • Fellhound can also be use as a Spiderling bait (Tanker) to taunt all the spiders to attack him automatically by having his base health the lowest among all the champions in the team. To enable him to tank under this condition requires a special setup of equipment and mastery.
  • This setup requires equipping Fellhound with Lifesteal Set to replenish HP from his AoE attack, Warmaster (Tier 6 Offense Mastery) to deal high amount of damage to high base MAX HP enemies and Retribution (Tier 5 Defense Mastery) to counter attack enemy when his HP drops at least 25% of his MAX HP. Hence, Fellhound HP should be set approximately 26K with 2K Defense stat, sufficient for Spiderling’s attack to trigger the Retribution mastery. Fellhound attacks all Spiderlings with his A1 AoE attack, and replenishes HP from Warmaster damage whenever his HP drops 25% or more and Retribution activates on that condition.

Champion Synergy

  • Synergizes with Tainix Hateflower where Fellhound applies Decrease Speed debuff, while Tainix Hateflower heals all allies with her A1 skill if she hits an enemy under Decrease Speed debuff.

Champion Limitation

  • Fellhound AI prioritizes on A2 skill “Flameborn Vigor” followed by A3 skill “Deflect” if it knows it could not deal sufficient damage to kill the enemy in the AoE attack or bring their HP low enough to be killed in the second AoE attack. Therefore, he attacks the enemy less frequently.
  • Fellhound AI only targets champion in Leader Position using his “Deflect” skill. Therefore, if your Fellhound has the lowest base HP among all champions in your team, its recommended to locate him as the Leader position.
  • Fellhound does not bring much useful utility to the Clan Boss as his Continous Heal does not provide significant healing and the Reflect Damage buff does not return much damage. Hence, this champion is preferably utilized as Speed Campaign Farmer or a Crowd Controller.

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26 thoughts on “Fellhound | DS-RDV | Raid Shadow Legends Skill Mastery Equip Guide

  1. Joshua M.

    Retaliation Set is not good for him anymore? I used it.

  2. Ayumilove Post author

    @all: I have added a Fellhound Review section. Also, I have him tested at Level 60 (full gear, fully skilled, full masteries). Currently geared him with Stun Set to Crowd Control enemies and support the team in Demonspawn Faction Wars.

  3. Ayumilove Post author

    @Paul Butler: I have replace that farming demo video with video from other content creator who explains on this strategy.

  4. Ayumilove Post author

    @David San Gabriel: Fellhound can be use as a Tank Bait (neutral affinity) by having low HP (health aka hit points) so that the Spiderlings will target him. He will need to be equipped with Lifesteal Set and high amount of Resist stat (250 Resist and above) to resist those Poison debuff from Spiderlings. Also, he will need Retribution (Tier 5 Defense Mastery) and Warmaster (Tier 6 Offense Mastery) for him to recover quickly from his AoE A1 Attack.

  5. Ayumilove Post author

    @fnōrd: Fellhound does not need to deal high damage but he plays the role of a tanker aka Spider Bait. This strategy revolves around having his HP (Hit Points aka Health) low enough in a way where each Spiderling attack will cause him to trigger the Retribution (Tier 5 Defense Mastery) to attack the enemies. When Fellhound is equipped with Lifesteal Set, he can quickly replenish his health through AoE attack (his A1 default skill). However, this can be made possible if he has Warmaster (Tier 6 Offense Mastery), which deals damage according to enemies MAX HP. The larger the MAX HP the enemy has, the larger the damage will be inflicted. Bigger damage means bigger heals for Fellhound to recover fast even though he deals very little damage at higher level dungeons. This strategy is commonly use for champions who has AoE attack on their A1 skill.

    I have updated Spider’s Den rating from 5 to 4 Star since he could help carry the team by tanking the Spider attack at higher level dungeons but mainly relying on RNG (Retribution triggering), which has a chance to fail to trigger 3 times. He could be use to deal high damage from early-mid game but at higher stages will have limited usages. For other areas, I would use Stun Set to crowd control enemies, especially for higher level Faction Wars.

  6. Ayumilove Post author

    @Wei Ying: Thanks for sharing your Fellhound masteries for Spider dungeon. I have added into the guide above. I have also added the videos you have recommended into the page above.

  7. Wei Ying

    @fnōrd
    he can tank spiderlings, but he needs a bit different masteries for that
    I personally vent with
    https://raidbro.com/masteries?v=v1&m=0tw940ofn400000

  8. fnōrd

    In December (see earlier comments) you said you raised Fellhound’s rating in Fire Knight to 5 stars, but now in April I see it is 4 stars while his rating for Spider has 5.

    IMO it should be 4 for Spider and 5 for Fire Knight. Fellhound is good through middle Spider. But not as good at high levels, where AOE damage can no longer be the whole strategy and you need turn meter control and high single-target damage. Meanwhile at Fire Knight, Fellhound’s utility goes all the way to the highest level, with his damage reflect helping just as much on level 20 as anywhere. Best of all to put him in a Stun set to help the team through the waves too.

  9. Paul Butler

    No sound on the farming demo video

  10. David San Gabriel

    Would this Champion be good against Spider 20?

  11. Anubis702

    @Mojo817. Thanks bro. Wish there were more detailed info on this in the game. Appreciate the rapid response.

  12. Mojo817

    @Anubis702, you have to select Keen Strike before Heart of Glory because Masteries need to connect to adjacent already unlocked masteries.

  13. Anubis702

    Why cant I do my mastery tree like this? If I choose deadly precision I cant chose heart of glory. Am I doing something wrong?

  14. Wei Ying

    also found some videos
    by Hell Hades
    https://www.youtube.com/watch?v=yTkrM0hEB60
    and Дядя О. (in Russian)
    https://www.youtube.com/watch?v=hCVdKa66Q9I
    last one especially interesting since he’s testing various gear and masteries

  15. Khazou

    @BRIAN : oh, you say its an average on both DEF and ATK then ? not just the best value of them ? thats a constraint, where you have to bring up both stats :-(

  16. Brian

    His damage is based on the average of his ATK and DEF based on my testing.

    Or perhaps (.6x ATK plus .4x DEF) * (damage multiplier) – as DEF damage scales lower for attacks according to Plarium

  17. khazou

    @Ayumi : not sure how this ATK works, its either the highest stat that is taken in account ? or the addition ? thx !

  18. Ayumilove Post author

    @Foebiaen: Defiant increases Fellhound survivability by avoiding dangerous debuff especially Decrease Defense debuff. It’s either losing 75 extra Defense from Tough Skin by choosing Defiant or losing 647 Defense stat when being inflicted by a 60% Decrease Defense debuff assuming Fellhound is Level 60 with no equipment (1079 base defense x 60% Decrease Defense debuff = loses 647 Defense) by choosing Tough Skin. You could also use Resist to avoid being Crowd Controlled by enemy champion (e.g. Sleep, Provoke, Freeze, Stun, Fear) which Fellhound loses 1 turn too!

  19. Ayumilove Post author

    @Grym Reaver: Fellhound deals damage using his A1 skill “Ravage”. This skill is based on either Defense or Attack stat. By increasing his Defense stats, it will increase his A1 skill damage and also increasing his survivability significantly since this champion is a Defense Role champion.

  20. Grym Reaver

    I missed it I think, Why is defense stats a priority on fell hound?

  21. Foebiaen

    Nice guides so far but why would you take ”Defiant” over ”Tough Skin” in the defense masteries?

  22. Mithlodel

    Thanks for the advice, and cheers for creating such a great game resource!

  23. Ayumilove Post author

    @Mithlodel: Yes, you can also use 3 Defense Sets too as long as your Speed stat is 112 and above to always begin the turn first as the attacker team. Fellhound base speed is 92, get him a Speed Boots (+40 Speed) or get the Speed stats from substats of all gears. Ensure he has 100% Critical Rate to deal additional damage from Critical Damage. You will need at least 150% Critical Damage and 4000 Defense Stats for 1 Hit Kill. Once you achieve this, you have transformed Fellhound to be a Speed Farmer (7 seconds Campaign Farmer)

  24. Mithlodel

    Is it still best to go 2 defence sets if you’re using him as an xp farmer?

  25. Ayumilove Post author

    @Shaaw: I have updated Fellhound ratings from 4 star to 5 star for Fire Knight :)

  26. Shaaw

    He is a clear 5* on fire knight if you compare him to other rares and even epics. His A2 gives 100% uptime on reflect damage which guarantees 5 hits off the shield every time fk attacks. Throw in the slow debuff in his A1 and I’d say he’s a clear 5*.