NAME: Fang Cleric
Total Stats (6★)
Health Points (HP): 18,330
★★★★✰ Void Keep
✰✰✰✰✰ Magma Dragon
Fang Cleric Skills
Conduit Fangs [ATK]
Attacks 1 enemy. Has a 75% chance of transferring 1 random debuff from this Champion to the target.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Damage Multiplier: 4 ATK
Shadowy Blessings (Cooldown: 3 turns)
Heals an ally by 20% of this Champion’s MAX HP. Also fills the target’s Turn Meter by 30% if they are fully healed by this Skill. Places a [Veil] buff on the target for 1 turn if they are not fully healed by this Skill.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Return to the Ranks (Cooldown: 6 turns)
Revives a dead ally with 30% HP, then fills their Turn Meter by 30%. Also places an [Unkillable] buff on the target for 1 turn and a 15% [Continuous Heal] buff for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Increases Ally SPD in all Battles by 15%.
Fang Cleric Equipment Guide
|Arena, Doom Tower, Faction Wars||Campaign, Clan Boss, Dungeons|
2 Speed Set, 1 Immortal Set
2 Speed Set, 1 Immortal Set
DEF%, HP%, SPD, RESIST
DEF%, HP%, SPD, RESIST
Fang Cleric Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Fang Cleric Storyline
One would be hard-pressed to identify a central religion that would bind the byzantine society of the Dark Elves, for their loyalty is to themselves first, last, and always. Far wiser to the mystical ways of Teleria than the primitive tribes of Barbarians or monstrous humanoids like Orks and Ogryn, these cunning exiles do not delude themselves into thinking spirits or eldritch entities are true gods – even if the power they extend over the mortal plane is immense. Of course, these powers can be used to one’s advantage, and there are many Dark Elves who pay lip service to various magical beings. Some, however, go further. The Fang Clerics worship a variety of spirits, whose strength is drawn from blood and death. Many of the ‘clergy’ are former assassins and have sought the aid of their patrons in the past when they were stalking their victims. As such, these Fang Clerics as they call themselves retain many of their former habits and skills, preferring to work from the shadows. The blessings they provide can allow an ally’s presence to be concealed, for the enemy’s hexes to turned to the Fang Cleric’s own advantage. Some are even capable of calling upon the Spirits of Murder, staying their hunger with promises of greater sacrifice in exchange for the life of an ally who had recently fallen.
Fang Cleric Videos
Raid Shadow Legends Fang Cleric Champion Guide by AliAlPlays
Does anyone know if his debuff transfer works on the bombs debuff from Bommal the Dreadhorn in Doom tower?
For me he is 5* in D & IG.
For me, it’s just too easy to have coldheart or septimus die in a freak accident without a reviver.
And I’ve had a few – Mistress of hymns, Shaman, Reinbeist, Haruspex, and he is by far the best so far. Ok he’s not an Arbiter, he is far above the others I’ve had because a) his heals are really good and b) the Unkillable buff on his revive means revived heros don’t get insta-gibbed when they’re left standing there unbuffed with 30% hp.
His transfer debuffs on his A1 is amazing. It doesnt have an accuracy test; it just works, making him great for dragon (loads of debuffs to pass back) and ice golem (-60% def to pass back across from one of his minions).
Adding him to my team instantly took me from being able to beat lvl 18 on Dragon and IG to being able to beat lvl 20.
His all battles speed aura, while not huge is also worth having.
@Lucah: For me, SP15 was about finding the right tank for the spiderlings to hit. Miscreated Monster was perfect. I have my MM w/over 250 resistance for the Arena already, so he was able to tank every spiderling hit w/o a single poison getting through. The rest of the team was all Spirit: Stag Knight, Queen Eva, High Khatun (Speed Lead) & Armiger. SP15 was a walk in the park.
I was hoping for a repeat performance on SP19 when I finally got there last weekend. I even re-geared MM for more HP and 300+ resistance. The resistance was perfect w/o any poisons getting through, but the rest of the team wasn’t strong enough to take down the Spider before she got too strong. MM puts up the 50% Ally Protection, which is usually a benefit, but on her third attack, Skavag squashed Frank like a bug and the spiderlings ate him for lunch. After that, it was all over but the crying.
Back to the drawing board for a SP19 solution.
@Christopher Tornello what other characters did you use in your spider team for lvl 15? I’m stuck there now.
@Smurfy He’ll be useful once you get to the last couple levels of Faction Wars… Dark Elves don’t have many healers/revivers and you’ll need on for level 21 of Faction Wars. I have many top DE’s Lanakis, Zavia, Ghostborn, Foli, Coldheart, Serris, Lua, Kael all at 60 but I couldn’t finish my last FW level without a healer.
I decided to level this guy up for the mission of beating spider 15 on auto and went support/defense trees. This is what I came up with for that challenge….
@Phox there are always “better choices”, with the exception of a few Legos. And idk about your game, but on mine I don’t get to choose which toons I get. So why not take the time to build up the ones you get, since even if you get a better toon down the line, you will still have a solid option for faction wars?
He can be a really good tank for spider and can transfer poisons to main one.
Like many players, I levelled some characters basic masteries BEFORE researching skill tree optimum choices. Fang Cleric was one of these so he’s now going down the Defence / Support route – am I now wasting my time? Can you recommend best Def Masteries route?
Appreciate your work here 👍
Is hard to book him and there are better options for his role, why is he ranked so high? I like to read your devolutions!
Learning english, srry for the grammar ~