NAME: Mausoleum Mage
Total Stats (6★)
Health Points (HP): 19,485
★★★★✰ Void Keep
✰✰✰✰✰ Magma Dragon
Mausoleum Mage Skills
Soul Manacles [ATK]
Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 4.6 ATK
Might of Undeath (Cooldown: 4 turns)
Places a [Block Debuffs] buff on all allies for 1 turn. Also places a 30% [Increase C.RATE] buff and a 60% [Increase DEF] on all allies for 2 turns.
Level 2: Cooldown -1
Winds of Purging (Cooldown: 5 turns)
Removes all debuffs from all allies, then heals all allies by 10% of this Champion’s MAX HP. Heals each ally by a further 10% if 1 or more debuffs are removed from that ally. Fills each ally’s Turn Meter by 15% if 2 or more debuffs are removed from that ally.
Level 2: Heal +10%
Level 3: Heal +10%
Level 4: Heal +10%
Level 5: Cooldown -1
Mausoleum Mage Equipment Guide
|Arena, Doom Tower, Faction Wars||Campaign, Clan Boss, Dungeons|
3 Speed Set
3 Speed Set
DEF%, HP%, SPD, RESIST
DEF%, HP%, SPD, RESIST
Mausoleum Mage Mastery Guide
Arena, Campaign, Faction Wars (Recommended)
Campaign, Clan Boss, Dungeons
Mausoleum Mage Storyline
The temptation of power and immortality has always been strong, and many mages find it far too difficult to resist. Many had fallen over the millennia. Some met their doom, consumed by their hubris or slain by the Champions who brought their dark schemes low. Others, however, have endured through a mixture of cunning, luck, and sheer talent. These ancient beings cheat death in a variety of ways, though none of those can offer true salvation. The best they can hope for is the wretched existence of the Undead. Albeit for some of them, even that is enough. Far into the dark heartlands of Stormwind Plains, a grand Mausoleum yet stands among the jagged cliffs, though many of its towers and walls have long collapsed into dust. Once a grand palace built by a civilization long gone, it now serves a far more sinister purpose. A coven of dark mages, brought back to life by the Necromancer Bad-el-Kazar, has made the Mausoleum into its stronghold. Headed by one known as Gorgorab, these sorcerers seek to delve into forbidden lore and perform vile rituals that will further their Masters’ designs across Teleria. Despite the seeming frailty of their rotting bodies, Mausoleum Mages are not to be underestimated. Though hardly keen on engaging they adversaries head-on in fair battle, the necromancers are powerful magicians indeed, capable of crippling their foes and boosting their minions.
Mausoleum Mage Videos
Raid Shadow Legends Mausoleum Mage Champion Guide by ASH
FYI my MM is level 60 and fully booked, it took 12 tomes.
I have had MM for awhile and I can say that he is far better than the ratings here show him to be. This is not a critique of ayumilove, it’s simply me saying that he’s more than just an arena freak. He’s a top 5 cleanser, he’s exceptionally fast, pushes 3 AoE buffs (something only, I think, Siphi does), and even has the gall to debuff enemies with the nasty strong Speed Down.
@Robioty: Apothecary is recommended for single-target high healing in areas such as Spider’s Den to heal the negative-affinity tank champion or Magma Dragon to heal your provoker champion quickly. Mausoleum Mage is recommended for cleansing debuff as well as healing. He can also place Block Debuff to prevent enemies from stacking up too many debuff on your allies.
@Felix Javier: Mausoleum Mage’s AI only cleanses when there is a debuff and his healing increases when they are more debuff on the champion. Reliquary Tender AI activates her cleansing skill regardless of the champion has debuff as it will use the skill when one of the allies has low health. Hence, there are times where Reliquary Tender uses her cleansing skill not at the right timing, which could cost the entire team survivability to fall quickly. I used both of them (Mausoleum Mage and Reliquary Tender) in Doom Tower Hard Nether Spider Boss to remove the Poison debuff and perform healing at the same time. Both are great cleansers and can still be used for late-game content.
Mausoleum Mage or Relaquary Tender as clenser? Who’s better.
MM can be booked down to 4 turns on his A3, RT can be booked down to 3 turns.
Apothecary or Mausoleum Mage for healing abilities?
@Decisive: If you are using Mausoleum Mage or any champions in a Speed Tuned Clan Boss team, then I would recommend not using any mastery that can increase the Turn Meter as it will mess up the turn order of the champions.
My current issue that I’m trying to figure out with Mausoleum Mage is the effect of his A3 as well as the Rapid Response mastery when dealing with Clan Boss timing. Using DWJs clan boss calculator allows me to block debuff for the clan bosses stun for the first few stuns but something is throwing off the calculations and causing him to block debuff after the stun has already been applied. My current team is High Khatun as lead, Apothecary, Mausoleum Mage, Narma the Returned, and Vogoth.
@Vino: Plarium could definitely be a little more clear in some/many of the descriptions. For teh two different example you are asking about:
(1) Booking a skill that increases the chance of applying a debuff is additive, so if an unbooked skill has a 35% chance of landing a debuff, and applying a book to that skill adds 10% to the chance, that means you now have a 45% chance of landing the debuff…assuming you win the Accuracy-vs-Resistance calculation.
(2) Booking a skill that increases damage, increases a heal or increases a shield is always multiplicative to the result of the skill….Example: if the champion heals by 20% of their max hp, and they have 50k max hp, that is a heal of 10k hp. Booking that skill to +5% DOES NOT mean that it will be a heal of 25% of their max hp ( 12.5k hp). Instead it means that it will be a heal of 10K x 1.05 = 10,500 hp.
Can anyone confirm this? It seems the skill’s “+10% heal” is actually multiply not addition? So even I fully booked the A3 it is only really healing about 15~16% of the MAX HP? I notice that this champ of mine has about 30-ish k hp so when he uses the skill everyone heals about 4 to 5k so that is about a 10-ish% heal. Is that the same with all the skill for every champ so the +X% is always just a multiply off the base skill%? I first thought fully booked will give me 10+ 10 + 10 + 10 which is 40% of the max HP. But then why does some of the Youtube people saying something like a skill with 85% when fully booked (10 + 5%) became 100%? Shouldn’t that be just 85% + (0.15 * 85%)? Or I completely got the math wrong? So confused here.
@Vino: You will need to make your champions more tanky by having more DEF and HP. Mausoleum Mage can apply Increase DEF buff on your allies, but if the total defense stats are low, the increased defense stats from the buff will also not help much. Alternatively, if you make your champions fast and powerful with heavy damage, you can clear them before they have a chance to attack. The weakness of Faction War enemies is they lack of Speed. Use this to your advantage by equipping your champions with more Speed stats, so you can take more turns then the enemies to reset skill cooldown faster to heal up and nuke them more often. I cleared Faction Crypt 1st Boss with all Level 50 too using this same strategy.
I am new to the game. I just pulled this champ, will he help me survive Faction Crypt 1st boss? Even with all 5stars lv 50 champ the 1st boss ally attack nuked my entire time within 2 rounds with 20k to 30k dmg AoE attack. And on top of that boss can revive both helpers?! That is insane! I passed all FC 1st boss usually with 50 5s but this and Ogryn are next to impossible (I believe both have the same boss).
@Achemis: I have updated Mausoleum Mage mastery to avoid using Merciful Aid. Thanks for the info!
Someone on reddit did some testing with Mausoleum Mage and Merciful Aid and found it does not work
Useful information: Mausoleum Mage can be used for a Clan Boss stun-blocker, as he prioritizes using his A2 over his A3 when they are both up, and always uses his A2 as soon as it comes off cooldown.
@Randall: Yeah, somehow Plarium did not mention it inside their game though (the i icon “information” section).
I’ve been playing almost three months and never knew that ascending them could make their speed increase. I’m at five start ascension and level 58 presently. Nice to know there’s a speed bump coming! 🙂
Thank you for replying. Learn something new every day. 🙂
@Achenis: Merciful Aid will still benefit Mausoleum Mage base max heal to his allies.
@Randall: You need to rank Mausoleum Mage to Level 60 and ascend him with Potions to get the max base speed of 104.
The mage appears to have been nerfed a bit. The speed was reduced from 104 down to 97. I was building him up and noticed the difference.Took him from better than average to worse than average. I am not sure of the rest though since I haven’t got him to 60 yet.
His A3 states it removes all debuffs from allies before healing them. Would this not make the Merciful Aid mastery useless or does the mechanic behave differently?
48 Stars = B Rank
Maus(oleum Mage) was my first Epic in this game and i am still using him in almost every battle still while i am level 56 now. He is absolutely great. His skill set doesn’t look so impressive at first, but it is very effective for a healer, buffer and speed reducer.
The gear I have for him is high on HP, speed and a bit resist and defense. His heal is HP based, so while working on his survivability with a HP, the rest of the team benefits as well.
In Arena I want him to proc first with A2 (inc Crit. Rate 30%, block debuff, inc def 60%). My def champs do their best with these 3 great buffs. In case the opponent is faster, his A3 is played: remove all debuffs and recover health. So the team has a clean slate to start off.
His A1 is also decent with 30% (50% when fully booked) chance of a 30% speed decrease.
His masteries are fully focussed on his support role. So this is what i use in all circumstances, Arena or Dungeon:
1. Tough skin
4. Shadow Heal
6. Cycle of Revenge
2. Lay on Hands
3. Healing Savior
4. Rapid Response
5. Cycle of Magic
6. Lore of Steel
7. Lasting Gifts
8. Master Hexer
9. Timely Intervention
I don’t invest in Resist masteries (defiant & unshakable), these should come from the great hall and gear. Also Solidarity gives all allies, and maybe also himself, I did not test that, 5 resist per buff, which is 5×3 (A2 buffs) x 3 (allies) = 45 resist for the team every time he procs his A2 every 3 turns (when fully booked).
Blastproof is probably better than Improved Party, because he receives more AoE than critical hits.
Retribution does not proc often with a high HP. He is not a natural target and the chance on losing 25% is small. And even if its procs, he is not an attacker, so his counterattack won’t be great. In stead I prefer Timely Intervention. He is there to support others. Timely intervention is exactly what you need in times of despair 🙂
Cycle of Magic seems a bit better than Merciful aid. With a faster A2/A3 he can entirely prevent or wipe out the sleep, stun and freeze that Merciful aid tries to cure for 15%.
Hope this contributes. Thanks for the great site, it helped me a lot.
@Sauce: Yes. You can use the same equipment set for everywhere else. If you plan to use Mausoleum Mage in Clan Boss, I would recommend using Lifesteal Set unless you have an excellent champion that can heal or protect your team.
For CB the sets are the same as for the other Dungeons?
@Brian Tran: I have updated the Mausoleum Mage mastery section to be divided into 2 parts (Arena, Campaign and Faction Wars) and (Clan Boss, Dungeons). Mausoleum Mage is mostly used in Arena, so I would recommend using the Defense and Support Mastery Tree.
Not to be funny but are these masteries made up or for a different champion?
I always come here for guidance but looking at these has made me question if I should believe what’s advised now.
Attack tree, Really?
I’ll make my own decisions with this one.
His value is in his ability to resist (add resist gear for max result) all debuffs and then block debuffs on allies and remove + heal. He doesn’t do a lot of damage but he keeps your team alive and minimizes the impact of debuffs cast. I’m looking forward to working him up. Team him up with a couple champs with Ally Attack skills and the multiple champ attacks could balance out any lack of damage he may provide. He’s not a game changer per se but he does give you another avenue to try and beat the higher level dungeons.
@Ayu Would you mind checking the masteries tree? I and some others have the same thought of there should be sth misleading here. Btw thanks for your effort and devote of running the page.
P/s: I really want to learn from others how to gear him for Dungeons, especial in Dragon Lair and Ice Golem.
Only his A1 attacks anyone and that is def not the reason to use him for most areas. Why would you go with offense masteries? Could you provide a recommendation for what you would select in the defensive tree?
@ShalokShalom: I have updated Mausoleum’s Mage A3 skill with the skill upgrades. I have also updated his ratings.
Fireknight has 3 turn decrease speed aoe and the most reliable strategy for fire Knight is reducing its turn meter and keeping its low.
Maus is at least a 3, probably 4 star here. Not 1
The book level slots for A3 are missing
The masteries seems wrong to me. Can you explain why you choose the offense tree for him?
Ouch this guy got shafted. MM is an amazing champion from arena to CB. I would use Defense and support masteries though.
Ok how the hell this guy has lower ratings then sepulture sentinel on arena battles, when he places the same 60% def buff for 2 turns (with the same cd) while only has 1 turn block debuffus instead of 2, but has also 30% increase crit rate 2 turn buff.
While also having an in build heal + remover of debuffs and to it speed increase + enemy speed decrese chances.
not understandable for me tbh
Just curious why you would go with warmaster instead of one of the support options. Like timely intervention, oppressor or eagle eye.
I don’t understand the low rating clan boss tune him right and you can block the stun from clan boss also gives you increase defense 60% which is really good
Love your guide, I use it literally every day! So good.
My MM currently has a1 and a2 fully upgraded. Would you say it’s worth the books to upgrade A3 aswell? Seems to me a2 is really the key ability.
@Z: Mausoleum Mage is commonly used for his low cooldown of Block Debuff, which is essential in Arena Battles (up to Platinum) and 2 Dungeons (Ice Golem’s Peak for its Freeze, Dragon’s Lair for its Poison and Stun).
He is a good choice to Level 60 and 6 star ascended assuming if you have the necessary champions to clear all Dungeon stages and have decent champion for clearing Campaign (Speed Farmer 7 second), 1~2 Key a Clan Boss for the highest tier chest reward. I highly not recommend six starring a champion that is only used in 1~2 areas in early-to-mid game since it takes a lot of resources and time (unless the player P2W – Pay 2 Win, purchasing offer packs that grants him instant resources in exchange of money)
Regarding about Deathless champion, she is build around dead champions. If she has 3 dead allies, her A3 Grim Revenge deals a 1 hit KO to any champion, provided she has +2000 Defense, 100% Critical Rate and over 100% Critical Damage. I’ve seen plenty Arena Defense build around Deathless that uses 2 low ranking champion (without any gears to die easily), and 1 champion (with decent gear) to provide some aid to Deathless (e.g. Buff Increase Defense). You can use Mausoleum Mage apply Block Debuff buff on her, so she can last longer in battle.
Damn this update today is not looking good bro xd. This guy went down drasticaly in all areas. I got him and deathless. Is that a good combo leveling them to 6 stars? Since Deathless scales on DEF.
@cyril pharabet: Yes, it applies for both Heal and Shield described in the skill. In RAID Shadow Legends, the heal and shield are multiplicative (not additive). So if the skill mentioned that it has 10% more Heal, it is the base heal stat multiplied with the extra heal (Example: Champion MAX HP 10% + 10% = 11% for Winds of Purging if it removes a debuff, otherwise it will be 10% only). I discovered this when I upgraded Warpriest Heal to the MAX but the heal is very little XD
hello when you upgrade wind of purging skill , it says heal +10% for lvl 2 , +10% for lvl3, +10% for lvl 4 and cooldown -1 for lvl 5
To answer you if there ‘s a debuff on the healed toon it maybe heal for fraction more but not that much
is it possible that the +10% heal /lvl mean :
10% based healing +10% per lvl =11% at lvl 2 , 12,1% at lvl 3 and 13,3% at lvl 4 that seems really awfull for 3 epic books !!!
thanks for your answer
@cyril pharabet: The “Wind of Purging” heals 10% of Mausoleum Mage MAX HP. To calculate, its 53K HP x 10% = Heals 5.3K HP per ally. Does the ally has any debuff on them when you cast “Wind of Purging”?
Hello m’y mausoleum mage is 53k HP , his wind of puging hability IS lvl 2 that means it should béal for 20% of his max HP si thats 16k but everytime je usés it it heals for a lame 6k HP ? What IS wrong hère ? Thank you
@Multyafka: Hi, the guide recommend 2 Speed Set and 1 Life Set. Life Set gives 15% MAX HP while Lifesteal Set heals you 30% of the damage inflicted to enemies. They are 2 different types of Set.
Hi, can you check equipmernt sets for this hero? i cant equip lifesteal and 2 speed set