OverviewNAME: Headsman AbilitiesRSL_AoE_HealReduction_100% Obtain fromMystery Shard Blessings RecommendationPhantom Touch (Damage Dealer) |
Grinding★✰✰✰✰ Campaign Dungeons★✰✰✰✰ Minotaur Potion★✰✰✰✰ Arcane Keep Doom Tower★✰✰✰✰ Floors |
Headsman Skills
Public Execution
Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a [Fear] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Damage Multiplier: 1.57 ATK
Headman’s Due (Cooldown: 3 turns)
Attacks all enemies. Has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 3.7 ATK
Judged Guilty (Passive)
Inflicts 15% more damage to targets under [Heal Reduction] debuffs.
Headsman Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityATK Nuker: ATK%, C.RATE, C.DMG, SPD |
Headsman Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Support
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Why not put him in Cursed gear that’s a 75% to get heal reduc. to help get that 15% passive going. Could help him become more useful early game.
All bark and no bite. The most fearsome set of equipment since the Black Knight, but he’s useless almost everywhere. TO THE FOOD MACHINE YOU GO, SIR! 😉
There is no damage potential. His damage is very low and a conditional 15% increase can’t save it.
I honestly see this guy as ok with the fear debuff and the 3turn cool on a heal reduction I think he should be at least 2-3 star in some categories but no more
This Guy needs 4-5k extra HP too be viable.
I´m curious about his damage potential though.