Commander | BL-USF | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Legends Commander Skill Mastery Equip Guide

Raid Shadow Commander Skill Mastery Equip Guide

Overview

FACTION: Banner Lords
RARITY: Uncommon
ROLE: Support
AFFINITY: Force
USABILITY: Situational
TOMES: 13 (A1 A2)
OBTAIN: Kaerok Castle
FUSION: Broadmaw

Total Stats (6 Stars)

Health Points (HP): 15,690
Attack (ATK): 936
Defense (DEF): 771
Speed (SPD): 101
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0

Grinding

★★✰✰✰ Campaign
★★✰✰✰ Arena Defense
★★★★✰ Arena Offense
★★✰✰✰ Clan Boss
★★★★✰ Faction Wars

Dungeons

★★★✰✰ Minotaur’s Labyrinth
★★✰✰✰ Spider’s Den
★✰✰✰✰ Fire Knight’s Castle
★★★✰✰ Dragon’s Lair
★★★✰✰ Ice Golem’s Peak

Potion

★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★★✰✰ Spirit Keep
★★★✰✰ Magic Keep

Commander Skills

Holy Fire [ATK]
Attacks 1 enemy. Has a 15% chance of placing a [Stun] debuff for 1 turn.
Level: 2 Damage +5%
Level: 3 Damage +5%
Level: 4 Damage +5%
Level: 5 Buff/Debuff Chance +5%
Level: 6 Damage +10%
Level: 7 Damage +10%
Level: 8 Buff/Debuff Chance +5%

Quickheal (Cooldown: 5 turns)
Heals the ally with the lowest HP by 40% of this Champion’s HP. Completely fills the target’s Turn Meter if the ally is fully healed. This Champion’s Turn Meter cannot be filled with this Skill.
Level: 2 Heal +5%
Level: 3 Heal +5%
Level: 4 Heal +5%
Level: 5 Heal +10%
Level: 6 Cooldown -1
Level: 7 Cooldown -1

Commander Equipment Guide

Arena, Campaign, Faction Wars Clan Boss, Dungeons

Equipment Set

2 Immortal Set, 1 Accuracy Set
2 Life Set, 1 Accuracy Set
2 Immortal Set, 1 Speed Set
2 Life Set, 1 Speed Set

Equipment Set

2 Immortal Set, 1 Accuracy Set
2 Life Set, 1 Accuracy Set
2 Immortal Set, 1 Speed Set
2 Life Set, 1 Speed Set

Equipment Stat Priority

HP%, DEF%, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP%)
Chestplate (HP%)
Boots (Speed)
Ring (DEF)
Amulet (DEF)
Banner (ACC)

Equipment Stat Priority

HP%, DEF%, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP%)
Chestplate (HP%)
Boots (Speed)
Ring (DEF)
Amulet (DEF)
Banner (ACC)

Commander Mastery Guide

Arena, Campaign, Faction Wars

Raid Shadow Legends Commander Skill Mastery Equip Guide

Offense

  1. N/A

Defense

  1. Tough Skin
  2. Rejuvenation
  3. Blastproof
  4. Resurgent
  5. Shadow Heal
  6. Delay Death
  7. Harvest Despair
  8. Cycle of Revenge
  9. Retribution

Support

  1. Steadfast
  2. Lay on Hands
  3. Healing Savior
  4. Merciful Aid
  5. Spirit Haste
  6. Timely Intervention

Clan Boss, Dungeons

Raid Shadow Legends Commander Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Single Out
  4. Bring it Down
  5. Methodical
  6. Kill Streak
  7. Warmaster

Defense

  1. N/A

Support

  1. Steadfast
  2. Lay on Hands
  3. Exalt in Death
  4. Healing Savior
  5. Arcane Celerity
  6. Lore of Steel
  7. Merciful Aid
  8. Spirit Haste

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4 thoughts on “Commander | BL-USF | Raid Shadow Legends Skill Mastery Equip Guide

  1. Destroyer39

    If she is 4 star in one area, then she should be an A Rank champion.

  2. Ayumilove Post author

    @Qaek: I have updated Commander’s rating for Faction Wars.

  3. Qaek

    Brilliant champ for FW :)

  4. Commander stan

    This champion is actually slept on. Imagine an arena team with 3 commanders and a Skullcrown speed aura lead. You stack speed on all 3 commanders, tuning it so that each commander is slightly slower than the one before it. Commander had a base speed of 101 which makes gaining speed actually very easy. You stack as much damage on the Skullcrown as possible, neglecting speed. if everybody is full health, Commander’s heal will automatically target the leader. Furthermore, the heal is Commander’s only ability so it is prioritized on auto. The first commander will bring Skullcrown to max turn meter, and she will nuke. The next commander will immediately go and being Skullcrown from 0 to 100 turn meter, granting her yet another turn. Then again for the third commander. Running this team gives Skullcrown 3 turns in a row. And if you decided to make Skullcrown faster than the commanders so she goes before Commander has a chance to fill her turn meter, then you now have 4 turns in a row, which lets you use her A2 twice.