Commander | Raid Shadow Legends

Raid Shadow Legends Commander Skill Mastery Equip Guide

Overview

NAME: Commander
FACTION: Banner Lords
RARITY: Uncommon
ROLE: Support
AFFINITY: Force
RANK: A
USABILITY: Situational
TOMES: 13 (A1 A2)

Abilities

RSL_LowestHp_Heal
RSL_Random_IncreaseTurnMeter
RSL_Target_Stun

Obtain from

Mystery Shard
Market
Kaerok Castle
Broadmaw Fusion

Grinding

★★✰✰✰ Campaign
★★✰✰✰ Arena Defense
★★★★✰ Arena Offense
★★✰✰✰ Clan Boss
★✰✰✰✰ Hydra
★★★★✰ Faction Wars

Dungeons

★★★✰✰ Minotaur
★★✰✰✰ Spider
★✰✰✰✰ Fire Knight
★★★✰✰ Dragon
★★★✰✰ Ice Golem
★✰✰✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★✰✰✰✰ Phantom Shogun

Potion

★★★✰✰ Arcane Keep
★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★★✰✰ Spirit Keep
★★★✰✰ Magic Keep

Doom Tower

★★★✰✰ Floors
★★★✰✰ Magma Dragon
★★✰✰✰ Nether Spider
★★★✰✰ Frost Spider
★★★✰✰ Scarab King
★✰✰✰✰ Celestial Griffin
★★✰✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★✰✰✰ Dark Fae

Commander Skills

Holy Fire
Attacks 1 enemy. Has a 15% chance of placing a [Stun] debuff for 1 turn.
Level: 2 Damage +5%
Level: 3 Damage +5%
Level: 4 Damage +5%
Level: 5 Buff/Debuff Chance +5%
Level: 6 Damage +10%
Level: 7 Damage +10%
Level: 8 Buff/Debuff Chance +5%
Damage Multiplier: 3.1 ATK

Quickheal (Cooldown: 5 turns)
Heals the ally with the lowest HP by 40% of this Champion’s HP. Completely fills the target’s Turn Meter if the ally is fully healed. This Champion’s Turn Meter cannot be filled with this Skill.
Level: 2 Heal +5%
Level: 3 Heal +5%
Level: 4 Heal +5%
Level: 5 Heal +10%
Level: 6 Cooldown -1
Level: 7 Cooldown -1

Commander Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Impulse, Reflex, Relentless
PvP: Immunity, Stoneskin, Untouchable
PvE & PvP: Accuracy, Divine Speed, Immortal, Perception, Regeneration, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / DEF%)
Chestplate (ACC / HP% / DEF%)
Boots (SPD / HP% / DEF%)
Ring (HP / DEF)
Amulet (HP / DEF)
Banner (ACC / HP / DEF)

Stats Priority

Debuffer: ACC, SPD, HP%, DEF%

Commander Masteries Guide

Arena, Doom Tower, Faction Wars

Raid Shadow Legends Commander Skill Mastery Equip Guide

Defense

  1. Tough Skin
  2. Rejuvenation
  3. Blastproof
  4. Resurgent
  5. Shadow Heal
  6. Delay Death
  7. Harvest Despair
  8. Cycle of Revenge
  9. Retribution

Support

  1. Steadfast
  2. Lay on Hands
  3. Healing Savior
  4. Merciful Aid
  5. Spirit Haste
  6. Timely Intervention

Campaign, Clan Boss, Dungeons

Raid Shadow Legends Commander Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Single Out
  4. Bring it Down
  5. Methodical
  6. Kill Streak
  7. Warmaster

Support

  1. Steadfast
  2. Lay on Hands
  3. Exalt in Death
  4. Healing Savior
  5. Arcane Celerity
  6. Lore of Steel
  7. Merciful Aid
  8. Spirit Haste

Commander Videos

Raid Shadow Legends Commander Champion Guide by Cold Brew Gaming

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11 thoughts on “Commander | Raid Shadow Legends

  1. iSimpforArbiter

    By far the best food to raise all the way up to 5*, she speeds up grinding greatly (unless you’re already min-maxed) and it’s even worth to keep one around to tinker w/ arena comps

  2. RyanOpolis

    @Dominic R Hester

    I think Commander’s use is to try and get her quickheal used as much as possible and the Offense tree just doesn’t really have anything that’ll increase speed or turn meter which commander can actually utilize. You want her to have as high hp and speed as humanly possible and you want her quickheal target to be someone else, not herself – so that she can heal them to full and boost their turn meter.

  3. Dominic R Hester

    Guys I’m trying to pass Secret room 2 this is my only healer from the Bannerlords faction. Why Defense and Support and not attack?

  4. Alessio

    I was pretty sure I would need her to close the crypt. Today I took her to 6 stars (level 51), artifacts to 12. It was enough. I put her in relentless + perception (her stun is very useful). Faction crypt closed on the first shot.

    My first unusual 6 star.

    It won’t be the last.

  5. Leroy Miller Jr.

    I just started and need to level up players didnt want to build her and sacrifice her when she may be needed

  6. Raayna

    Very solid support to have in Faction Wars! (And even early game for new players)

    I’ve built her to 5 stars for Faction Wars and currently in late game, and she’s amazing

  7. TheTodmeister

    Two 4-star areas doesn’t mean she’s not a one trick pony — albeit a very good trick, better than many of the other turn filling champions in that she fully fills another champion’s meter. There is still a) the random factor of who gets the buff if no one else in the party is injured, and it’s a long cooldown until you book her 13 times.

    Granted, she’s farmable in stage 1 so it’s comparatively easy to book. She’s still someone you would tuck in your vault except for two areas of the game.

    So I think B rank is totally fair. I kick myself regularly for feeding my first one to rank up another 4* champ before I realized how persistently good a niche she has. 🙁

  8. Destroyer39

    If she is 4 star in one area, then she should be an A Rank champion.

  9. Ayumilove Post author

    @Qaek: I have updated Commander’s rating for Faction Wars.

  10. Qaek

    Brilliant champ for FW 🙂

  11. Commander stan

    This champion is actually slept on. Imagine an arena team with 3 commanders and a Skullcrown speed aura lead. You stack speed on all 3 commanders, tuning it so that each commander is slightly slower than the one before it. Commander had a base speed of 101 which makes gaining speed actually very easy. You stack as much damage on the Skullcrown as possible, neglecting speed. if everybody is full health, Commander’s heal will automatically target the leader. Furthermore, the heal is Commander’s only ability so it is prioritized on auto. The first commander will bring Skullcrown to max turn meter, and she will nuke. The next commander will immediately go and being Skullcrown from 0 to 100 turn meter, granting her yet another turn. Then again for the third commander. Running this team gives Skullcrown 3 turns in a row. And if you decided to make Skullcrown faster than the commanders so she goes before Commander has a chance to fill her turn meter, then you now have 4 turns in a row, which lets you use her A2 twice.