Warchanter | Raid Shadow Legends

Raid Shadow Warchanter Skill Mastery Equip Guide

Raid Shadow Warchanter Skill Mastery Equip Guide

Obtain from

Mystery Shard
Market
Tilshire

Champion Fusion

Broadmaw

Overview

NAME: Warchanter
FACTION: Orcs
RARITY: Uncommon
ROLE: HP
AFFINITY: Magic
USABILITY: Situational
TOMES: 10 (A1 A2)

Total Stats (6★)

Health Points (HP): 18,990
Attack (ATK): 716
Defense (DEF): 771
Speed (SPD): 94
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0

Grinding

★✰✰✰✰ Campaign
★✰✰✰✰ Arena Defense
★✰✰✰✰ Arena Offense
★✰✰✰✰ Clan Boss
★★★✰✰ Faction Wars

Dungeons

★✰✰✰✰ Minotaur
★✰✰✰✰ Spider
★✰✰✰✰ Fire Knight
★✰✰✰✰ Dragon
★✰✰✰✰ Ice Golem

Potion

★✰✰✰✰ Arcane Keep
★✰✰✰✰ Void Keep
★✰✰✰✰ Force Keep
★✰✰✰✰ Spirit Keep
★✰✰✰✰ Magic Keep

Doom Tower

★✰✰✰✰ Floors
★✰✰✰✰ Magma Dragon
★✰✰✰✰ Nether Spider
★✰✰✰✰ Frost Spider
★✰✰✰✰ Scarab King
★✰✰✰✰ Celestial Griffin
★✰✰✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★✰✰✰✰ Dark Fae

Warchanter Skills

Head Wound [HP]
Attacks 1 enemy. Has a 20% chance of applying a [Stun] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 0.2 HP

Frenzy [ATK] (Cooldown: 4 turns)
Attacks all enemies. Has a 25% chance of placing a 25% [Decrease ATK] debuff for 1 turn. Also has a 25% chance of placing a [Provoke] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Level 7: Damage +10%
Damage Multiplier: 5.6 ATK

Warchanter Equipment Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

Shield, Immortal, Regeneration, Resilience, Life, Speed, Accuracy, Perception

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / C.RATE)
Chestplate (HP%)
Boots (SPD / HP%)
Ring (HP)
Amulet (C.DMG / HP)
Banner (HP / ACC)

Stats Priority

HP%, SPD, ACC

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2 thoughts on “Warchanter | Raid Shadow Legends

  1. Drzewo1986

    I’m totaly agree with you TheTodmeister about him, in fw with shield set is very usefoul. Spd, acc, hp and he is good to go. Mine in lvl 50 with about 35k hp cc champs almost as good as Brago. And don’t die from one hit like a lot of other champions. I ran him on 16-17 stages with 3 star win.
    I think that regeneration or reflex set will be realy good for him too.

  2. TheTodmeister

    So no one has chimed in on this guy, and there’s no mastery guide. He’s ranked B in the list even though his star rating is all 3 or less.

    Seeing how plentiful this guy comes around, once you sock one away for Broadmaw fusion he’s not a bad champ and a cheap book. His AoE books down to 3 turns with 40% chance ATK down and Provoke, so he’s usable in Faction Wars for waves. His A1 books to 40& stun, so it will proc fairly well.

    I put mine in a Shield Set + Divine Life, using enough ACC substats in the gear to get him right about 100% which is sufficient for the waves in low-mid stages of FW. I’ve even seen him successfully provoke the adds with Stage 7 boss. The shielding on the whole team every round is worth it even if he didn’t bring a half decent kit to the party.

    I gear him to fire off after the rest of the team since he brings no buffs, and he shines best as a way to provoke/stun the stragglers that may be left after the rest of the team does their work on the waves.

    HP% chest.
    Crit gloves, since his A1 is based on HP it hits pretty hard.
    HP% boots, if you get enough SPD from substats and glyphs to get at least faster than the mobs, otherwise do SPD boots. (Because more HP = more shields.)

    I haven’t mastered him at all yet, but I would probbaly do right side Support tree. Charged Focus will be especially good for him since he only has one additional skill, so every time he uses A2 the ACC bonus applies. And Shieldbearer because it applies to the shield generated by the shield set.