OverviewNAME: Rearguard Sergeant AbilitiesRSL_AoE_AllyProtection_50% Obtain fromAncient Shard Blessings RecommendationCommanding Presence (Aura Lead) |
Grinding★★★★✰ Campaign Dungeons★★★★★ Minotaur Potion★★★★★ Arcane Keep Doom Tower★★★✰✰ Floors |
Rearguard Sergeant Skills
Crushing Impact
Attacks 1 enemy. Has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 4 DEF
Overall Grading: Strong
Flail Master (Cooldown: 4 turns)
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Heals this Champion by 25% of the damage inflicted.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Buff/Debuff Chance +15%
Level 8: Cooldown -1
Damage Multiplier: 3.6 DEF
Overall Grading: Strong
Fend Them Off (Cooldown: 5 turns)
Places a 50% [Ally Protection] buff and a 15% [Continuous Heal] buff on all allies except this Champion for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Aura
Increases Force Ally HP in all Battles by 33%
Rearguard Sergeant Equipment Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Speed, Accuracy, Perception, Lifesteal, Bloodthirst |
Stats AllocationWeapon (ATK) |
Stats PriorityPvE: DEF%, HP%, SPD, ACC, C.RATE, C.DMG |
Rearguard Sergeant Mastery Guide
Arena, Doom Tower, Faction Wars
Defense
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Support
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Campaign, Clan Boss, Dungeons
Offense
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Support
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Clan Boss (Counter Attack Setup)
Offense
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Defense
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Rearguard Sergeant Storyline
Fighting as part of the rearguard is not as easy as some may imagine. Indeed, theirs is a crucial role and theirs is the sacrifice, should the main force need to withdraw. While it may not always be possible to keep the best warriors behind, the Dwarves know that officers, at least, ought to be both experienced and skilled. The Rearguard Sergeant has been in her Jarl’s service for many years and has not failed him once. She is a stern taskmaster, but an expert of her craft. Her heavy flail had smashed many a foe, sundering armour and weapons alike in a single fell sweep. But for all her bluster and overbearing habits, she embraces her duty and the need to protect others. Indeed, the Sergeant will often stand at the forefront of her band of Champions and intercept any enemy attacks that she can while her allies recover. Such loyalty is hard to come by and ought to be valued by any warrior.
Rearguard Sergeant Mastery Videos
Raid Shadow Legends Rearguard Sergeant Champion Guide by ASH
Raid Shadow Legends Rearguard Sergeant Champion Guide by LokiMagics
Raid Shadow Legends Rearguard Sergeant Champion Guide by Cold Brew Gaming
Is still that issue with ally prot and CDMG?
I just pulled this champ and she has 60 base resist at level 40
Hi mate, I’ve got sepulcher sentinel in lead at 235, rhazin at 178, steel skull at 176, frozen banshee at 174 and skull crusher at 171 as part of a counter attack team. Sepulcher I’ve got on a 4:3 ratio. Was thinking of adding rearguard in for steel skull to help keep everyone alive longer etc. What speed would I need rearguard at to fit in ?? Also has her AI been sorted out at all?? This team is for nightmare CB. On a sidenote would these speeds work on umcb? As always great guides and information
I just wanted to say thank you for taking time out to keep up on all of these toons(champs) and posting new things all the time. I’ve been using your info for builds on my toons since I started and you’ve been a great reliable source. Keep up the great work and ty once again
@Begone!: I have updated the “Arena, Campaign, Faction Wars” mastery to include the missing mastery. Added “Rejuvenation” for the missing mastery. Thanks for highlighting the error!
The mastery guide for Arena, Campaign, Faction Wars is incomplete. In the second row, only two masteries are selected, whereas there should be three.
@Swasster: Rearguard Sergeant is useable for Ultra Nightmare Clan Boss if you manual her (not using Auto), since she does not use her A3 skill upon skill cooldown but when ally HP drops below a certain threshold (e.g. 80% and below).
Is RS viable for UCB? I’ve been looking for champs to help me increase my damage. I currently use Apo, FB, Tyrel, longhorn and Juliana. They are my consistent high scorers. I do have RAzin but he isn’t booked up
@lysti: Apothecary or any Speed Champion buffer champion is the key to allow you to 2 key Nightmare Clan Boss in a Speed Clan Boss Team. Therefore, I would not take out Apothecary from the team unless you switched to a Counter Attack team setup (Skullcrusher, Martyr, Valkyrie). Try upgrading your gears to do more damage (e.g. aim for 80~100% Critical Rate with more Critical Damage if you are able to survive up to 30 of Clan Boss turns with a Speed Clan Boss Team)
its it time to take apothecary out of my clan boss team, but i have managed to 3 key NM with Rearguard to heal my team and apothecary to heal my rearguard.. i have bulwark as leader and then mixed between corpse collector/paydma/aothar/frozen banshee/stag knight. according to what affinity the boss had. if it was blue i could consitent 2key NM with Corpse and peydma. i didnt use lifesteal on any of my champs, it is time to see the difference.
@Casper Gronemann: Don’t mind the sequence, I just point the list of stats that are needed to be prioritized.
@RastalRahl: Rearguard Sergeant provides Ally Protection and Continuous Heal that allows your team to sustain longer to deal more damage to Clan Boss. Also, she inflicts Decrease Defense debuff that allows all of your champions to deal more damage with Warmaster or Giant Slayer. I have tested her in Nightmare and Brutal Clan Boss, she does boost the entire team damage significantly compared to other champions who provides Ally Protection skill too.
@Jacob: You could go that route if you want more sustain. However, I build most of my Clan Boss champions (Rearguard Sergeant included) with 100% Critical Rate and at least 100% Critical Damage to deal high amount of damage within the 50 Turns. Rearguard Sergeant deals quite a respectable amount of damage, quite close to Rhazin Scarhide too even though she is like a Support Champion.
@Ihop2walmart: “Flail Master” A2 skill direct healing benefits from Rejuvenation (Defense Mastery). However, “Fend Them Off” A3 skill that provides Continuous Heal will not benefit from it. For my Rearguard Sergeant, I chose Rejuvenation to heal her more in Clan Boss with Lifesteal Set.
@Gladdendontiny: Rearguard Sergeant definitely helps boost the Clan Boss Team damage reasonably high. I have tested her in Brutal Clan Boss with a Counter Attack setup and manage to get 40M damage per key on manual. There is a flaw with her current AI battle logic where she does not use her Flail Master skill to deal more damage when the Clan Boss has Decrease Attack debuff. She will not use “Fend Them Off” at the turn that I have assigned her to perform (e.g. on the 2nd turn of the AoE, she will use her regular A1 attack even though the Clan Boss already has Decrease Defense debuff). Perhaps on auto battle, she is not that good but on manual she helps to do a lot of damage.
@Gladdendontiny: Yes, depending on your roster. Her A1 and A2 both provide buffs that are pretty essential to maximize Clan Boss damage, and her A3 also helps you last longer. The biggest downside is that you really want 100% uptime on Decrease Attack, and that’s hard to do unless you fully book her and give her a ton of speed (and even then, one resist and you’ll be taking full damage for a couple of rounds, which will be fatal in later rounds).
Would you say she is worth 6* for Clan Boss use?
Hey does her ability to heal herself with A2 work with the rejuvenation mastery? Meaning does rejuv increase that heal? Thanks in advance!
Wouldn’t it be more beneficial for Gloves to be HP%/Def% as you are not using her for massive damage and more utility? Thus sustainability would benefit her more?
@RastalRahl: Decrease ATK is a required debuff for Clan Boss, and Decrease DEF is also very useful once you have GS/WM on most of your team. Her A3 is also useful for sustain. Basically all of her abilities are useful for CB and one of them is required, and on top of that, she’s a defense champ, so her survivability will be good.
Why 5/5 in Clan Boss?
You’re right, Casper. The stat priority is kinda off (having crit rate and crit dmg isn’t totally wrong, since A2 heals for damage done).
Def% & Accuracy is what should be important for this one. After getting enough Spd, of course.
Cirt rate and crit damage ahead of speed and accuracy..? That seems… dubious, at best.
@Keladryel: Yes, you’re right! I have reupdated the Equipment Guide for Ring (Attack to Defense).
Shouldn’t this:
Ring (Attack)
Be this instead:
Ring (Defense)
?
You are AWESOME!
@Chad: Rearguard Sergeant equipment guide and mastery build is now available 🙂
Masteries please