Vitrius the Anointed | Raid Shadow Legends

Raid Shadow Legends Vitrius the Anointed Skill Mastery Equip Guide


NAME: Vitrius the Anointed
FACTION: Sacred Order
RARITY: Legendary
ROLE: Attack
USABILITY: Situational
TOMES: 10 (A2 A3)



Obtain from

Void Shard

Blessings Recommendation

Lightning Cage (Arena)
Soul Reap (Damage Dealer)


★★★★✰ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★✰ Clan Boss
★★★★★ Hydra
★★★★✰ Faction Wars


★★★✰✰ Minotaur
★★★★✰ Spider
★★★✰✰ Fire Knight
★★★✰✰ Dragon
★★✰✰✰ Ice Golem
★★★✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★✰✰✰✰ Phantom Shogun


★★★★✰ Arcane Keep
★★★★✰ Void Keep
★★★★★ Force Keep
★★★★✰ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★★✰ Floors
★★✰✰✰ Magma Dragon
★✰✰✰✰ Nether Spider
★✰✰✰✰ Frost Spider
★★★★★ Scarab King
★✰✰✰✰ Celestial Griffin
★★★★★ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★★★✰ Dark Fae

Vitrius the Anointed Skills

Holy Terror
Attacks 1 enemy 2 times. The first hit heals this Champion by 30% of the damage inflicted. The second hit has a 65% chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted if the first hit fully healed this Champion. If the target is a Boss, the second hit has a 65% chance of placing a 30% [Decrease SPD] debuff for 2 turns instead.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Multiplier: 1.7 ATK

Storm of Righteousness (Cooldown: 5 turns)
Attacks all enemies. Before attacking, removes all [Increase DEF], [Ally Protection], and [Strengthen] buffs from all enemies. This effect cannot be resisted. If at least one buff was removed, also places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns. Will also ignore 30% of each target’s DEF. Boosts this Champion’s Turn Meter by 30% for each enemy alive after the attack.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 3.1 ATK

By My Hand! (Cooldown: 4 turns)
Attacks 1 enemy 2 times. Each hit ignores 30% of the target’s DEF and destroys the enemy’s MAX HP by 25% of the damage dealt. Cannot destroy a single enemy’s MAX HP by more than 75%. If the target is a Boss, destroys MAX HP equal to 35% of the damage dealt. If the target has any active skills on cooldown, both hits will ignore 50% of the target’s DEF instead. Ignores [Shield], [Unkillable], and [Block Damage] buffs.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 2.5 ATK

Inexorable (Passive, Cooldown: 4 turns)
Instantly resets the cooldown on one of this Champion’s random active skills, whenever an enemy increases the cooldown of any of their skills. Grants an Extra Turn if a skill’s cooldown was reset. After granting an Extra Turn, places this skill on cooldown. Will also grant an Extra Turn if an ally, Mastery, Artifact Set, or Accessory decreases the cooldown of any of this Champion’s skills. After granting an Extra Turn, places this skill on cooldown.

Increases Ally C.RATE in All Battles by 24%

Vitrius the Anointed Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Lifesteal
PvP: Zeal
PvE & PvP: Accuracy, Critical Damage, Cruel, Divine Speed, Fatal, Instinct, Killstroke, Lethal, Merciless, Perception, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (ATK% / C.RATE / C.DMG)
Chestplate (ATK% / ACC)
Boots (SPD / ATK%)
Ring (ATK)
Amulet (C.DMG / ATK)
Banner (ATK / ACC)

Stats Priority

ATK Nuker & Debuffer: ATK%, C.RATE, C.DMG, SPD, ACC

Vitrius the Anointed Masteries Guide

Arena, Doom Tower, Faction Wars

Raid Shadow Legends Vitrius the Anointed PvP Mastery Guide


  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Whirlwind of Death
  5. Ruthless Ambush
  6. Cycle of Violence
  7. Opportunist
  8. Kill Streak
  9. Methodical
  10. Helmsmasher


  1. Defiant
  2. Improved Parry
  3. Wisdom of Battle
  4. Harvest Despair
  5. Retribution

Campaign, Clan Boss, Dungeons

Raid Shadow Legends Vitrius the Anointed PvE Mastery Guide


  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Single Out
  5. Whirlwind of Death
  6. Bring it Down
  7. Cycle of Violence
  8. Methodical
  9. Kill Streak
  10. Warmaster


  1. Tough Skin
  2. Blastproof
  3. Resurgent
  4. Delay Death
  5. Retribution

Vitrius the Anointed Champion Lore

Vitrius was an orphan of the Arena City of Velyzar, a place where true piety is scarce and coin rules all. Though the Sacred Order is not popular there, it maintains a fortified mission-building and several smaller shrines, and it was in these places the young Vitrius found peace, safety, and brotherhood. Chronically lacking funds and with minimal official support, the Order in Velyzar attempted to stay abreast of the creeping evil that heralded the start of Siroth’s Third Great War. While the bloody Gaellen War raged on, more and more Undead attacks were reported around the world, and ominous rumblings came from the Dark Elves of Durham and the Demonspawn warlords of the Mikage Autocracy. Siroth was stirring, mustering for battle.

By this time, the Arbiter’s power was greatly weakened compared to that which she wielded during the first two Great Wars, and was forced to use dream-sendings and mundane communications to call forth defenders. But her call reached few receptive ears. Generations had passed since Siroth’s last failed attempt to seize Teleria for his own. Many mortals had begun to view the possibility of a third invasion as a low priority compared to worldly threats. There were even those who doubted the Arbiter herself, believing that she had vanished once and for all. But Vitrius was not among them.

One night as Vitrius slept a troubled sleep, he heard the Arbiter’s voice in a dream and saw her form, if but faintly. She told him the unease of the land was indeed Siroth’s doing, and the time had come once again for the mortal world to defend itself. Vitrius was awed and humbled that his faith was rewarded by such a visitation. He instantly agreed to take up arms, but told the Arbiter that he lacked gleaming armor and magnificent weaponry worthy of her. The Arbiter replied to worry not, for his righteous heart made him worthy of being called her Anointed – and then Vitrius awoke. It was dawn, and he stood within a local smithy. Resting upon its anvil was a set of plate armor and a huge broadsword. The weapon was wrapped in ribbons of holy scripture, and crowning the armor was a halo of exquisite stained glass. Vitrius was no metal worker, and the materials had not come from within the smithy – the forge master, when she arrived and accused Vitrius of thievery, found nothing missing from her stock. Vitrius claimed the materials had been sent from the Halls of Eternity and that the Arbiter had guided his hands.

Inspired by this miracle, the smith agreed to donate arms and armor to the mission. Vitrius gave them to those who wished to crusade with him, and together they departed Velyzar. A mass of Undead, commanded by a mummified revenant, were reportedly gathering nearby, and Vitrius led his comrades against them. They won a great victory, but quickly took up arms once again when Demonspawn armies appeared in the Stormwind Wastes and Krokhan Desert. Vitrius and his crusaders won renown, and the Sacred Order called him to arms in support of the Telerian League, which was planning its final assault on the Sorrowlakes. But Vitrius refused to abandon a holy war to spill secular blood.

Within a year, it became clear that Siroth’s invasion had failed to coalesce. Instead of marching to battle, the oppressed levies of the Mikage turned on their overlords and began a prolonged insurrection. The Dark Elves intensified their raids, but these were indecisive. The Knights Revenant, seeing Siroth struggle with loyalty and unity for the first time when once his word was law, dragged their feet. Even many Demonspawn refused to fight. This left only the Undead. They alone, given the ongoing devastation of the Gaellen War, could have been enough to do lasting harm. But Siroth could not control them all simultaneously, and thus could not unite them. And thanks to the efforts of Vitrius, and the many like him who could yet hear the Arbiter’s call over the clamor of war, they were thwarted.

Only when Vitrius was confident that Siroth’s invasion had ended and the Arbiter’s will was fulfilled did he and his knights help conclude the Gaellen War. In three years, the war ended with the sack of the City of Dreams and bitter defeat for the Gaellens, and Vitrius returned to Velyzar praying for peace upon the war-exhausted world. But Siroth never sleeps, and his corruption never ceases to bubble up, even while he nurses defeat. Knowing this, Vitrius swore not to lay down his arms but to continue ceaselessly purging the creatures of Darkness. Rumors of growing terrors were flying upon his return, and if Vitrius has his way, they would all fall before his purifying, hymn-shrouded blade.

Vitrius the Anointed Updates

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