OverviewNAME: Vitrius the Anointed AbilitiesRSL_AllBattles_CriticalRateAura Obtain fromVoid Shard Blessings RecommendationLightning Cage (Arena) |
Grinding★★★★✰ Campaign Dungeons★★★✰✰ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★✰ Floors |
Vitrius the Anointed Skills
Holy Terror
Attacks 1 enemy 2 times. The first hit heals this Champion by 30% of the damage inflicted. The second hit has a 65% chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted if the first hit fully healed this Champion. If the target is a Boss, the second hit has a 65% chance of placing a 30% [Decrease SPD] debuff for 2 turns instead.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Multiplier: 1.7 ATK
Storm of Righteousness (Cooldown: 5 turns)
Attacks all enemies. Before attacking, removes all [Increase DEF], [Ally Protection], and [Strengthen] buffs from all enemies. This effect cannot be resisted. If at least one buff was removed, also places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns. Will also ignore 30% of each target’s DEF. Boosts this Champion’s Turn Meter by 30% for each enemy alive after the attack.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 3.1 ATK
By My Hand! (Cooldown: 4 turns)
Attacks 1 enemy 2 times. Each hit ignores 30% of the target’s DEF and destroys the enemy’s MAX HP by 25% of the damage dealt. Cannot destroy a single enemy’s MAX HP by more than 75%. If the target is a Boss, destroys MAX HP equal to 35% of the damage dealt. If the target has any active skills on cooldown, both hits will ignore 50% of the target’s DEF instead. Ignores [Shield], [Unkillable], and [Block Damage] buffs.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 2.5 ATK
Inexorable (Passive, Cooldown: 4 turns)
Instantly resets the cooldown on one of this Champion’s random active skills, whenever an enemy increases the cooldown of any of their skills. Grants an Extra Turn if a skill’s cooldown was reset. After granting an Extra Turn, places this skill on cooldown. Will also grant an Extra Turn if an ally, Mastery, Artifact Set, or Accessory decreases the cooldown of any of this Champion’s skills. After granting an Extra Turn, places this skill on cooldown.
Aura
Increases Ally C.RATE in All Battles by 24%
Vitrius the Anointed Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityATK Nuker: ATK%, C.RATE, C.DMG, SPD |
Vitrius the Anointed Masteries Guide
Arena, Doom Tower, Faction Wars
Offense
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Defense
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Campaign, Clan Boss, Dungeons
Offense
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Defense
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Vitrius the Anointed Champion Lore Synopsis
Vitrius, an orphan from the mercenary-driven Arena City of Velyzar, grew up under the watch of the Sacred Order’s scarce shrines, finding solace and a sense of belonging in the midst of chaos. The Order struggled for resources and battled against spreading darkness while the Gaellen War ravaged the land, with reports of Undead rising and ominous threats from Dark Elves and Demonspawn becoming commonplace. Tensions were high as the Arbiter, weakened and lacking her past influence, sought to rally defenders, but few heeded her call. Many doubted the Arbiter’s existence, seeing Siroth’s looming threat as insignificant, but Vitrius was not among these skeptics.
In a vivid dream, the Arbiter herself appeared to Vitrius, confirming his suspicions that Siroth’s malice had returned to threaten the land. She called upon Vitrius to rise as her chosen warrior, and, despite his modest armour, he pledged his unwavering devotion. When he awoke, he found himself mysteriously equipped with radiant armour and a broadsword adorned with holy scriptures – a miraculous gift from the Arbiter herself. The astonished local smith witnessed this miracle and, inspired, pledged to supply Vitrius and his allies with weapons, enabling them to join his crusade against the Undead gathering in the nearby regions.
Vitrius and his followers achieved a significant victory over the Undead, and soon after, they were called to face an even greater threat: Demonspawn armies advancing through the Stormwind Wastes and Krokhan Desert. With each triumph, Vitrius’s fame grew, and he was summoned by the Sacred Order to join the Telerian League’s final assault against the Sorrowlakes. Yet, Vitrius declined, seeing his holy war as more critical than aiding in secular conflicts. He chose instead to defend against the corruption of Siroth’s forces, focused solely on protecting the innocent.
As Siroth’s invasion faltered, signs of rebellion and dissent broke out among his forces. The oppressed soldiers of the Mikage Autocracy rose up, the Dark Elves’ raids lost momentum, and the Knights Revenant hesitated in their support. Without unity, even the relentless Undead could not cause the devastation they might have, as Siroth struggled to command them all. Vitrius’s dedication to the Arbiter’s call, along with others who joined him, helped prevent Siroth’s army from achieving any lasting impact on Teleria.
When the threat of invasion had finally subsided, Vitrius joined forces with the Telerian League to conclude the Gaellen War, helping to end the brutal conflict. Though victorious, Vitrius sensed that Siroth’s evil lingered, waiting for another chance to emerge. Vitrius vowed never to rest, returning to Velyzar with a renewed purpose to vanquish any future darkness that dared rise, his faith and resolve stronger than ever.