OverviewNAME: Grandmaster AbilitiesRSL_AllBattles_HpAura Obtain fromMystery Shard Blessings RecommendationPhantom Touch (Damage Dealer) |
Grinding★✰✰✰✰ Campaign Dungeons★★★✰✰ Minotaur Potion★✰✰✰✰ Arcane Keep Doom Tower★★✰✰✰ Floors |
Grandmaster Skills
Hammerblows
Attacks 1 enemy 3 times.
Level: 2 Damage +5%
Level: 3 Damage +5%
Level: 4 Damage +10%
Damage Multiplier: 1.5 ATK
Steel Crusher (Cooldown: 4 turns)
Attacks 1 enemy. Has a 40% chance of placing a 25% [Decrease ATK] debuff on the target for 2 turns.
Level: 2 Damage +5%
Level: 3 Buff/Debuff Chance +10%
Level: 4 Buff/Debuff Chance +10%
Level: 5 Cooldown -1
Damage Multiplier: 7.5 ATK
Demoralizing Display (Cooldown: 4 turns)
Attacks 1 enemy. Has a 50% chance of placing a [Provoke] debuff on the target for 1 turn.
Level: 2 Damage +5%
Level: 3 Damage +10%
Level: 4 Buff/Debuff Chance +10%
Level: 5 Buff/Debuff Chance +15%
Level: 6 Cooldown -1
Damage Multiplier: 7.4 ATK
Aura
Increases Magic Ally HP in all Battles by 17%.
Grandmaster Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityATK Nuker: ATK%, C.RATE, C.DMG, SPD |
Grandmaster Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Defense
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Support
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I use Grandmaster in Faction Wars, he is what I’ve got available, and since I put him in attack/offense gear instead of HP/life gear he hits hard. 1 Divine Offense, 1 Offense and 1 Speed is what I recommend and then follow the Equipment Stat Priority.
Are those damage multipliers accurate?
is this new? If not, shouldn’t he hit really hard?
Is he really non usable in late fire knight? The 3 hitter and the attack down seem viable