![]() Obtain fromAncient Shard | OverviewFACTION: Skinwalkers Total Stats (6★)Health Points (HP): 18,495 | Grinding★★★✰✰ Campaign Dungeons★★★★✰ Minotaur’s Labyrinth Potion★★★✰✰ Void Keep Doom Tower✰✰✰✰✰ Magma Dragon |
Flesh-Tearer Skills
Multiply Misery [ATK]
Attacks 1 enemy. Has a 40% chance of transferring 1 random debuff from this Champion to the target.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Damage Multiplier: 1.5 ATK
Warleader (Cooldown: 4 turns)
Heals all allies by 30% of their MAX HP. Increases the duration of all ally buffs by 1 turn.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%
Lay Low [ATK] (Cooldown: 5 turns)
Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Increases the duration of all enemy debuffs by 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 3.5 ATK
Aura
Increases Ally ATK in Faction Crypts by 27%.
Flesh-Tearer Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
2 Offense Set, 1 Speed Set
Equipment Set for Clan Boss, Dungeons, Doom Tower
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (HP%)
Boots (Speed)
Ring (Attack)
Amulet (Critical Damage)
Banner (Accuracy)
Flesh-Tearer Mastery Guide
Offense
| Defense
| Support
|
Flesh-Tearer Videos
Raid Shadow Legends Flesh-Tearer Champion Guide by mAd Capper
Raid Shadow Legends Flesh-Tearer Champion Guide by Sir Jaxo
Raid Shadow Legends Flesh-Tearer Champion Guide by jrmdakilla
Flesh-Tearer Storyline
It is a common assumption among Skinwalkers that the bigger one’s horns or antlers, the stronger one is. That is, of course, a vestige of their bestial nature, one that is often proven to be untrue. The Flesh-Tearer is a very good example of this. Despite his fear-inspiring name, he is no fearsome warrior but a wise healer who can keep others alive. The secrets of handling herbs were passed to Flesh-Tearer from his father, just like they were from his father’s father before that.
@ Sorahn
Healing bonus ist multiplicative, not additive.
So 10% Curing + 20% from books iamounts to 30% Healing x 1.3 = 39%.
I’m using him in FW exclusively. I have him in curing/speed sets. When fully booked he should have a 60% AOE heal, no? That, plus buff management, makes him pretty good – at least for FW.
Yes his attack is so horribly low. If the A1 is not even scratching anyone at least make the default debuff swap change higher. Even the AOE dmg is just bad compare to everyone else. I kinda kept him in FW as the mass healer and deal with enemy buff. If I have a better nuker I would just replace him but seriously Skinwalker selection is horrible so far .. or my luck is real bad.
I ascend this guy to lvl 60, give him good gear (speed attack cruel), build his masteries as above.
I just have not book him and I won’t
I use him in Faction Wars.
The damage output is so low on A1… and at best average on A3.
So, the buff/debuff management and heal is ok. Not crazy, but ok.
Try to ascend attack, crit% and dmg is a waste of time for FW, I think a build with speed, def, Hp and acc, support and defense tree for masteries is best.
Hmm, Septimus vs Flesh-Tearer for clan boss. The difference is Septimus’s rebuff extend has a 30% chance of proc every *attack* (not turn), while flesh-tearer is guaranteed, but every 4 turns at best. Which is better?
Septimus will average 0.3×4 = 1.2 times every 4 turns, which is somewhat better. But wait, if you add Retribution to Septimus, he will get on the average 1.3 extra attack vs CB during 4 turns. So 0.3×5.3= Septimus will on the average proc 1.6 times every 4 turns vs once for flesh-tearer.
But wait, there’s more. Not sure if a bug or not, but Septimus also gets a chance to debuff extend when GS/WM procs following when the original debuff extend procs (but the original has to land). So the final probability is even higher.
Net net, Septimus wins.