Flesh-Tearer | SW-ESM | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Flesh-Tearer Skill Mastery Equip Guide

Raid Shadow Flesh_Tearer Skill Mastery Equip Guide

Obtain from

Ancient Shard
Sacred Shard


FACTION: Skinwalkers
ROLE: Support
USABILITY: Situational
TOMES: 11 (A3)

Total Stats (6★)

Health Points (HP): 18,495
Attack (ATK): 991
Defense (DEF): 1,079
Speed (SPD): 89
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 15


★★★✰✰ Campaign
★★✰✰✰ Arena Defense
★★✰✰✰ Arena Offense
★★★★★ Clan Boss
★★★★✰ Faction Wars


★★★★✰ Minotaur’s Labyrinth
★✰✰✰✰ Spider’s Den
★✰✰✰✰ Fire Knight’s Castle
★★★★✰ Dragon’s Lair
★★★★✰ Ice Golem’s Peak


★★★✰✰ Void Keep
★✰✰✰✰ Force Keep
★★★✰✰ Spirit Keep
★★★✰✰ Magic Keep

Doom Tower

✰✰✰✰✰ Magma Dragon
✰✰✰✰✰ Nether Spider
✰✰✰✰✰ Frost Spider
✰✰✰✰✰ Scarab King

Flesh-Tearer Skills

Multiply Misery [ATK]
Attacks 1 enemy. Has a 40% chance of transferring 1 random debuff from this Champion to the target.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Damage Multiplier: 1.5 ATK

Warleader (Cooldown: 4 turns)
Heals all allies by 30% of their MAX HP. Increases the duration of all ally buffs by 1 turn.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%

Lay Low [ATK] (Cooldown: 5 turns)
Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Increases the duration of all enemy debuffs by 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 3.5 ATK

Increases Ally ATK in Faction Crypts by 27%.

Flesh-Tearer Equipment Guide

Equipment Set for Arena, Campaign, Faction Wars
2 Offense Set, 1 Speed Set

Equipment Set for Clan Boss, Dungeons, Doom Tower
1 Lifesteal Set, 1 Speed Set

Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (HP%)
Boots (Speed)
Ring (Attack)
Amulet (Critical Damage)
Banner (Accuracy)

Flesh-Tearer Mastery Guide

Raid Shadow Legends Flesh-Tearer Skill Mastery Equip Guide


  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Single Out
  5. Life Drinker
  6. Bring it Down
  7. Methodical
  8. Warmaster


  1. N/A


  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Lore of Steel
  5. Cycle of Magic
  6. Sniper
  7. Spirit Haste

Flesh-Tearer Videos

RAID: Shadow Legends | Flesh-Tearer Champion Guide by Sir Jaxo

RAID: Shadow Legends | Flesh-Tearer Champion Guide by jrmdakilla

Flesh-Tearer Storyline

It is a common assumption among Skinwalkers that the bigger one’s horns or antlers, the stronger one is. That is, of course, a vestige of their bestial nature, one that is often proven to be untrue. The Flesh-Tearer is a very good example of this. Despite his fear-inspiring name, he is no fearsome warrior but a wise healer who can keep others alive. The secrets of handling herbs were passed to Flesh-Tearer from his father, just like they were from his father’s father before that.

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6 thoughts on “Flesh-Tearer | SW-ESM | Raid Shadow Legends Skill Mastery Equip Guide

  1. Goojee

    Hmm, Septimus vs Flesh-Tearer for clan boss. The difference is Septimus’s rebuff extend has a 30% chance of proc every *attack* (not turn), while flesh-tearer is guaranteed, but every 4 turns at best. Which is better?

    Septimus will average 0.3×4 = 1.2 times every 4 turns, which is somewhat better. But wait, if you add Retribution to Septimus, he will get on the average 1.3 extra attack vs CB during 4 turns. So 0.3×5.3= Septimus will on the average proc 1.6 times every 4 turns vs once for flesh-tearer.

    But wait, there’s more. Not sure if a bug or not, but Septimus also gets a chance to debuff extend when GS/WM procs following when the original debuff extend procs (but the original has to land). So the final probability is even higher.

    Net net, Septimus wins.

  2. Mirex

    I just took septimus out and him in. Looks promising.

    And master hexer will not work as it also doesn’t work for Septimus

  3. Aeolwind


    His debuff and buff extension. There are a few other guides on Flesh-Tearer on YouTube that show the damage potential that it brings to the table. He also has a nice group heal that can extend counter-attack. And he can also transfer a poison buff laid by the clan boss back onto him. And he hits pretty dang hard as well. I’m not sure he is ultra-nightmare good, but at least through brutal in heavy speed comps he can shine. He isn’t Vizier either, but useful if you don’t have anything else.

  4. dependentetóxico

    why is he rated 5 stars for the clan boss? is this an exaggeration?

  5. Brandt Wessels

    I think master Hexer makes the debuff extender extend to +2 turns instead of the usual +1 turn.