Flesh-Tearer | Raid Shadow Legends

Raid Shadow Legends Flesh-Tearer Skill Mastery Equip Guide

Raid Shadow Legends Flesh_Tearer Skill Mastery Equip Guide

Obtain from

Ancient Shard
Sacred Shard

Overview

NAME: Flesh-Tearer
FACTION: Skinwalkers
RARITY: Epic
ROLE: Support
AFFINITY: Magic
RANK: C
USABILITY: Situational
TOMES: 11 (A3)

Total Stats (6★)

Health Points (HP): 18,495
Attack (ATK): 991
Defense (DEF): 1,079
Speed (SPD): 89
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 15

Grinding

★★★✰✰ Campaign
★★✰✰✰ Arena Defense
★★✰✰✰ Arena Offense
★★★★★ Clan Boss
★★★★✰ Faction Wars

Dungeons

★★★★✰ Minotaur
★✰✰✰✰ Spider
★✰✰✰✰ Fire Knight
★★★★✰ Dragon
★★★★✰ Ice Golem

Potion

★★★✰✰ Void Keep
★✰✰✰✰ Force Keep
★★★✰✰ Spirit Keep
★★★✰✰ Magic Keep

Doom Tower

✰✰✰✰✰ Magma Dragon
✰✰✰✰✰ Nether Spider
✰✰✰✰✰ Frost Spider
✰✰✰✰✰ Scarab King

Flesh-Tearer Skills

Multiply Misery [ATK]
Attacks 1 enemy. Has a 40% chance of transferring 1 random debuff from this Champion to the target.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Damage Multiplier: 1.5 ATK

Warleader (Cooldown: 4 turns)
Heals all allies by 30% of their MAX HP. Increases the duration of all ally buffs by 1 turn.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%

Lay Low [ATK] (Cooldown: 5 turns)
Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Increases the duration of all enemy debuffs by 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 3.5 ATK

Aura
Increases Ally ATK in Faction Crypts by 27%.

Flesh-Tearer Equipment Guide

Equipment Set for Arena, Campaign, Faction Wars
2 Offense Set, 1 Speed Set

Equipment Set for Clan Boss, Dungeons, Doom Tower
1 Lifesteal Set, 1 Speed Set

Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (HP%)
Boots (Speed)
Ring (Attack)
Amulet (Critical Damage)
Banner (Accuracy)

Flesh-Tearer Mastery Guide

Raid Shadow Legends Flesh-Tearer Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Single Out
  5. Life Drinker
  6. Bring it Down
  7. Methodical
  8. Warmaster

Defense

  1. N/A

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Lore of Steel
  5. Cycle of Magic
  6. Sniper
  7. Spirit Haste

Flesh-Tearer Storyline

It is a common assumption among Skinwalkers that the bigger one’s horns or antlers, the stronger one is. That is, of course, a vestige of their bestial nature, one that is often proven to be untrue. The Flesh-Tearer is a very good example of this. Despite his fear-inspiring name, he is no fearsome warrior but a wise healer who can keep others alive. The secrets of handling herbs were passed to Flesh-Tearer from his father, just like they were from his father’s father before that.

Flesh-Tearer Videos

Raid Shadow Legends Flesh-Tearer Champion Guide by mAd Capper

Raid Shadow Legends Flesh-Tearer Champion Guide by Sir Jaxo

Raid Shadow Legends Flesh-Tearer Champion Guide by jrmdakilla

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14 thoughts on “Flesh-Tearer | Raid Shadow Legends

  1. PouringRayn

    @MrCupHolder Those debuffs are excluded from that skill altogether.

    https://ayumilove.net/raid-shadow-legends-increase-debuff-duration-skill-champions/

    RAID: Shadow Legends – Increase Debuff Duration Skill allows a Champion to increase 1 or more debuffs duration on their enemy Champions. This allows the debuff to provide their disadvantages to the enemy Champion longer to decrease their survivability and efficiency in battle. Stun, Sleep, Freeze, Provoke are not affected by Increase Debuff Duration effects.

  2. MrCupHolder

    Does his A3 not extend Freeze Debuffs?
    I’m in Spider with Mordecai HP Burn 1st
    Achack with Freeze (and some leech from mastery) 2nd
    Flesh-Tearer 3rd with debuff extend and the Leeches and HP Burns extend but not the Freezes.
    I’m now feeling robbed of having built him.
    At least I’ve only take him to 50 to test with.

  3. How heal bonus works

    Sorry I meant @Sorahn. Rapunzel has it right except for Curing is 20% not 10%. Unless that’s an old figure.

  4. How heal bonus works

    @Rapunzel – that’s not how heal bonus works.

    The 30% modified by books (+5% * 4) is:

    5% of 30% = 1.5% heal boost per book level

    Total books * 1.5% = total heal boost

    4 books * 1.5% = 6%

    30% + 6% = 36%

    Same thing with the Curing set.

    20% bonus to the 30%. So 20% of 30% = 6%

    30% + 6%(full books) + 6% (curing) = 42% heal

    I’m 99% sure that’s how it works. That 1% doubt comes from the possibility that the Curing bonus would be modifying 36% instead of 30%. In which case the total would become 43.2%.

  5. Rapunzel

    @ Sorahn
    Healing bonus ist multiplicative, not additive.
    So 10% Curing + 20% from books iamounts to 30% Healing x 1.3 = 39%.

  6. Sorahn

    I’m using him in FW exclusively. I have him in curing/speed sets. When fully booked he should have a 60% AOE heal, no? That, plus buff management, makes him pretty good – at least for FW.

  7. vino

    Yes his attack is so horribly low. If the A1 is not even scratching anyone at least make the default debuff swap change higher. Even the AOE dmg is just bad compare to everyone else. I kinda kept him in FW as the mass healer and deal with enemy buff. If I have a better nuker I would just replace him but seriously Skinwalker selection is horrible so far .. or my luck is real bad.

  8. Balthou

    I ascend this guy to lvl 60, give him good gear (speed attack cruel), build his masteries as above.
    I just have not book him and I won’t
    I use him in Faction Wars.
    The damage output is so low on A1… and at best average on A3.

    So, the buff/debuff management and heal is ok. Not crazy, but ok.

    Try to ascend attack, crit% and dmg is a waste of time for FW, I think a build with speed, def, Hp and acc, support and defense tree for masteries is best.

  9. Goojee

    Hmm, Septimus vs Flesh-Tearer for clan boss. The difference is Septimus’s rebuff extend has a 30% chance of proc every *attack* (not turn), while flesh-tearer is guaranteed, but every 4 turns at best. Which is better?

    Septimus will average 0.3×4 = 1.2 times every 4 turns, which is somewhat better. But wait, if you add Retribution to Septimus, he will get on the average 1.3 extra attack vs CB during 4 turns. So 0.3×5.3= Septimus will on the average proc 1.6 times every 4 turns vs once for flesh-tearer.

    But wait, there’s more. Not sure if a bug or not, but Septimus also gets a chance to debuff extend when GS/WM procs following when the original debuff extend procs (but the original has to land). So the final probability is even higher.

    Net net, Septimus wins.

  10. Mirex

    I just took septimus out and him in. Looks promising.

    And master hexer will not work as it also doesn’t work for Septimus

  11. Aeolwind

    @dependentetóxico

    His debuff and buff extension. There are a few other guides on Flesh-Tearer on YouTube that show the damage potential that it brings to the table. He also has a nice group heal that can extend counter-attack. And he can also transfer a poison buff laid by the clan boss back onto him. And he hits pretty dang hard as well. I’m not sure he is ultra-nightmare good, but at least through brutal in heavy speed comps he can shine. He isn’t Vizier either, but useful if you don’t have anything else.

  12. dependentetóxico

    why is he rated 5 stars for the clan boss? is this an exaggeration?

  13. Brandt Wessels

    I think master Hexer makes the debuff extender extend to +2 turns instead of the usual +1 turn.