Total Stats (6★)
Health Points (HP): 18,165
★★★★✰ Void Keep
★★✰✰✰ Magma Dragon
Attacks 1 enemy. Has a 15% chance of placing a [Freeze] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Damage Multiplier: 5.5 ATK
Divine Light (Cooldown: 4 turns)
Heals a target by 20% of their MAX HP. Heals all allies except the target by 10% of the target’s MAX HP.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Bless Weapons (Cooldown: 5 turns)
Places a 25% [Increase ATK] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Warpriest Equipment Guide
|Arena, Doom Tower, Faction Wars||Campaign, Clan Boss, Dungeons|
2 Speed Set, 1 Immortal Set
1 Lifesteal Set, 1 Speed Set
DEF%, HP%, SPD, ACC, RESIST
DEF%, HP%, SPD, ACC, RESIST
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Raid Shadow Legends Warpriest Champion Guide by MtgJedi
Raid Shadow Legends Warpriest Champion Guide by FeedzTitan
ehs fine early game take her rank 5 she sucks after that.youllstart getting epics and legendaries she wil never compete again end of story
I’m going to go against the crowd here. I’ve been playing 2 months, I’ve probably killed Warpriest at least 100 times in Classic Arena. She has NEVER posed a threat to my team. She is always the last one I kill because I don’t worry about her. She lasts a long time, she’ll be the last one standinig. But to anybody who says she hits hard, I’ll just say, I’ve never seen that. In all the battles I’ve had against her, surely I came across somebody who had her well equipped, ascended, and masteries done. Again, I’ve never seen a Warpriest that wasn’t easy to wear down and kill.
Also, I’ve tried using her in various roles. She’s no help to me in Arena. And when I’ve been stuck on a certain level of Campaign, Dungeon, or Doom Tower, I brought her in. She’s never been any help in progressing.
Just got a 6 star soul for Warpriest and now I am tempted to make her 6 star….
One last thought… If you go to a store advertising a 50% off sale and they tell you there is an additional 10% off all items (or +10% off all items) you expect to receive 60% off at the counter, not 50.5% off.
Those who have paid to play the game may have a case to bring against Plarium for false advertising.
The wording on the healing and other buffs are misleading at best.
“Heals a target by 20% of their MAX HP. Heals all allies except the target by 10% of the target’s MAX HP.”
If this were truly the case, then to maximize the amount of healing performed, we would always need to place a heal on the target who has the greatest MAX HP, even if they were fully healed so that the remaining allies would receive 10% of the target’s MAX HP. In addition, all allies would receive the same amount of healing.
Level 5 Devine Light: Heals target 40% of their max HP and allies for 30% of the target’s max HP
Lay on Hands: Increases the value of healing casts by 5%
Healing Saviour: Increases the value of healing by 10% if the target Allie has 40% HP or less.
Thus, total heals should equal to…
Target above 40% HP: 45% of target MAX HP
Allies: 35% of target MAX HP
Target at 40% HP or below: 55% of target MAX HP
Allies: 45% of target MAX HP
Max HP of each Champion
So, if the wording of the buff were correct, I should always heal Warpriest as she has the greatest amount of MAX HP.
When she is above 40%, this is how much healing should take place.
45% of 16615 = 7476.75 heals for Warpriest
35% of 16615 = 5815.25 heals for all allies
When she is at or below 40% HP, this is how much healing should take place.
55% of 16615 = 9138.25 for Warpriest
45% of 16615 = 7476.75 heals for all allies
In actuality, all added bonuses are unfortunately multiplicative and not additive. Thus, instead of Warpriest healing for 45% of target MAX HP when the target is above 40% HP, she only heals for 25% (the masteries and books only add 5%…) and 27% when the target is below 40% HP.
Conclusion: Overall, I like Warpriest, but she is squishy, her attack is ultra weak, with over 100 ACC she still misses with the Freeze debuff, and her heals are very costly to maximize, though she is a keeper for now. We should form a Player’s Union and collectively bargain to force Plarium to do away with multiplicative bonuses and implement additive ones. It is like when your company changes their 401k contribution from 100% up to 4% of your salary to 4% up to 4% of your salary. HUGE DIFFERENCE!!!! We and Warpriest are being cheated by the Plarium Cabal!
Warpriest is currently wearing Immortal (Chest-RES, Boots-DEF%), Perception (Helmet-HP, Gauntlets-ATK%) and Speed (Weapon-ATK, Shield-DEF), Sacred Order Ring-DEF. The Great Hall, Classic Arena, Masteries and Faction Guardians help boost her stats.
Why does my warpriest in the game has 92 base speed but in this file has 97 ? Did they lower her stats ?
I just recently started playing Raid. I held on to my Warpriest and noticed her healing potential immediately. I currently have her with an Immortal/Attack set. She has huge HP, crazy heals, and does a pretty heavy amount of damage.
My 5 star Warpriest, and 6 star Elhain, 3 starred brutal campaign, but mine is booked, ascended and has 36,000 HP. so far she is my best healer. better than my apothecary.
is it really good to put her in a lifesteal set to clan boss and like that? 3/4 of her turns she’ll 1. increase ATK to all champions (not dealing any DMG) 2. healing allys (not dealing DMG) so only whe she’s attacking she’ll get to heal herself. and even thn she’s not such an attacking chamoin and her attack isn’t so big.
I put on her the Regeneration set (heals by 15% every turn) and the immortal set that let’s her survive more time while in the clan boss and allows her to suuport my team better.
Is it me or her heal doesn’t work as advertised?
1. She doesn’t seem to heal others according to the target’s max HP, she heals them according to their max HP.
2. When leveled, her skill does not gain percentage points, it gains percent value of her skill, which is already a percent value, meaning when maxed, her heal increases by 20% of 20%, which is a measly 4%, turning it from 20% heal to 24% heal.
The wording on her skill seem ambiguous at best, maybe even misleading. Anyone else is having problems with her heal?
I got tired of her dying in second wave so I have put life seal and divine life . Been really good since I did that
She serves a purpose. On my old account I used 4&5 star Life, Defense and Offense artifacts with an overall mix of boosts except accuracy(the freeze is low probability even booked out). I maxed her out in every way until she was pretty strong for support.
Then I got Scyl of the Drakes and War Preist sat on the bench maxed out. Before I booked or ranked Scyl. She’s useful when you have no other strong supporters, and her hit isn’t bad for cleanup but she’s not worth massive investment.
What are the star stats on the Doom Tower?
About some comments below:
Warpriest is not a common drop.
I never got her besides the first one you get for free (meaning, never got her from a shard).
Apothecary is not a fairly common drop neither.
Took me over 6 months of playing to get one (and it’s waiting on the bench now, since I have other priorities, and I can’t afford books to max him).
Drops depend on your account.
When you start, it gets “tied” to certain factions.
(this is absolutely unofficial, it just comes from observing friends drops, and asking players)
My brother got Bad-El Kazar on his very first damned blue shard.
Then he opened a Void one, and got Whisper.
From then on, he was getting mostly undeads, and Revenants in a smaller ratio.
One of my best friends started two accounts:
First account, he was getting mostly High Elves (which he hates), and Skinwalkers.
Second account, he gets mostly Dark Elves (which he hates even more), and Banner Lords (which he loves), but got an incredible luck with drops.
Me, I get mostly Dwarves, and Lizardmen. I’ve lost count how many repeats I got of each, and I friggin hate them because they suck (aggravated by not getting anything really good -that is, almost no epics and zero legendaries).
Sacred Order and Barbarians seem pretty common for everyone, but then again, some players get repeats easily while others struggle to get a single one. Nonethless, the amount is more or less the same.
So no, there’s no “common drop”, unless talking about farmable heros.
I remember building her early, and never was too useful.
The ATK boost is the small one, and at early game, it’s a very small bonus total.
Same happens with healing, which -apparently- seems ok… but it’s way too small to save your team, or even a heavily damaged hero.
I started to get MUCH better results when I swapped her for Valerie.
Valerie’s shield/heal not only heals more or less the same, but also adds a shield, which indeed can save your newbie bum.
It also has the same small attack bonus, but also reduces debuffs and increases buffs.
Valerie can also farmed in the first level, so she can be maxed without spending books.
Basically, Valerie (which you get for free on your very first run) does everything Warpriest do, but with several extra effects per skill, and can be maxed.
I can’t see a single reason why Warpriest is ranked better, honestly.
(more considering that healers are pretty common among Sacred Order, so even at that she’s quite mediocre)
All in all, build her up only if you’re new… like REALLY new (a couple weeks playing).
Otherwise, go for Valerie instead, who is really useful in most situations, including CB.
Warpriest is better for team healing than apothecary because if every one in your team is healed to a maximum by warpriest they will in total be healed by 50% of the targets hp. But apothecary is better for 2 player battles in the campaign because it will only have one champion to heal.
Also equipping warpriest with regeneration and immortality makes it really good against the clan boss.
Apothecary. Cardinal is also just as good if not better, though not as popular.
Warpriest is worth upranking to atleast 5/50. She is also a pretty common drop from blue stones, so have her eat her sisters but probably not any books.
Is it ok if I use divine speed and normal speed with immortal?
As others have pointed out she’s maybe not worth going to 6 with, but at 5/50 she’s still good mid game for being able to both increase attack and heal the group. I’ve currently got her with a 1 Shield and 1 Speed set, and the only real change I’d like to make is to swap the Speed for a Divine Speed, giving her an additional 15% shield on top of the 30% shield would make her pretty rock solid for the 3 turns those shields endure.
I built her to rank 5 level 50 good early game but I think getting into mid-late she is looking more tempting as food!
She is super tanky and a life set works well on her.
I put a frozen set on her and did not regret it.
@lolerko and @idktho:
In that vein, I’m running her with Blade Disciple instead of Deadly Precision. I understand that, depending on various factors, Deadly Precision tends to be better once a champion reaches about 2500 attack, but I also expect to leave her at rank 5, and I’m not sure if I’d get her to 2500 attack even if I did invest fully in her. If she does get anywhere near 2500 attack, I’ll look more closely at the math. There is always that free reset.
Do we not care much about her chance to inflict 𝘍𝘳𝘦𝘦𝘻𝘦? I know health tends to be a priority on supports (and if she ever heals herself, that would increase the party heal), but I thought the consensus was that 𝘚𝘵𝘦𝘢𝘥𝘧𝘢𝘴𝘵 is fairly unexciting, and usually the worse choice for almost any champion with any debuffs (let alone a sweet A1 debuff).
Also, I concur with lolerko: She’ll probably be one of my first few 5s if I don’t get Apothecary before then, and I’ll probably get her to 5 eventually even if I do get Apothecary, but she might never be worth getting to 6 (unless she’s good for faction crypts? I assume we’ll need 60s for the later crypt levels, but I’m nowhere near there, and I suspect she won’t be in many people’s top five Sacred Order by the time they get there).
@lk Apothecary is a rare and prob best dedicated healer in game bcs of high heals and speed, since he is a rare he is fairly easy to get. If you are new and you dont have any other healer for dungeons go for her to rank 5 its not that expensive but only after you get your first rank 6 farmer.
Everyone says she’s not good and i shouldn’t uprank her, but i don’t get why. Who’s a healer for the later stages of the game?
I went against a team in the arena with like 25K power that had a 6* Warpriest. My team had 45K power. I killed everybody in that crew except Warpriest. Not only would she not die, she didn’t even lose any energy. That battle lasted over five minutes. I don’t know what that was about. It was bizarre.
I know this would likely be lots of work, but a little write up on the best champs would be great! something like “This champ is great, and here are 2-3 reasons why!”
Thanks for the great work I have been playing for 7 days and my CB team is “HP BURN” = Steelskull 5 *, apoth 5 *, athel 6 *, ultimate garlek 5 * and warpriest 4 *. I have got 3M + dmg CB HARD.
My question is: Is it worth it to improve warpriest or trade for another hero? Garlek needs the “% ATK” buff for “hp burn”. Would you help me?
@Trevor Seale: Thanks for pointing out the missing equipment guide! Warpriest equipment guide is now available.
Looks like it’s missing the equipment guide