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OverviewNAME: Ogryn Jailer Total Stats (6★)Health Points (HP): 11,235 |
Grinding★★★✰✰ Campaign Dungeons★✰✰✰✰ Minotaur Potion★★★✰✰ Void Keep Doom Tower✰✰✰✰✰ Magma Dragon |
Ogryn Jailer Skills
Lockdown [ATK]
Attacks 1 enemy. Has a 40% chance of removing 1 random buff from the target.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 4.5 ATK
Confiscate (Cooldown: 4 turns)
Attacks 1 enemy. Has a 40% chance of stealing 2 random buffs from the target. Places an extra hit if any buff is stolen.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +15%
Level 7: Cooldown -1
Damage Multiplier: 6 ATK
Reprisal (Cooldown: 5 turns)
Attacks 1 enemy. Damage increases by 20% if the target has no active buffs.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +15%
Level 5: Cooldown -1
Damage Multiplier: 6.2 ATK
Aura
Increases Ally ACC in Dungeons by 20.
Ogryn Jailer Storyline
Ogryns are often not the smartest creatures, but there are many tasks and duties where brawn matters more than brains. Arguably, the position of a jailer does require some intellect – lest some dashing rogue tricks them into handing over the keys – but no one can deny the gravity of the intimidation factor that a warden of this sort (and size!) brings to the table. As if that was not enough, this particular Ogryn had been given the means of handling prisoners who either have a talent for magic or are in possession of magical artifacts. The runes carved into his flesh are terrible to behold, but they let this morose creature syphon the magic from his charges. And, sometimes, even turn it to strengthen himself.
Ogryn Jailer Videos
Raid Shadow Legends Ogryn Jailer Champion Guide by AliAlPlays
Suggested Masteries for Ogryn Jailer please?
How can you have two different setups for the character, champs, toons when two of them as the Ninja and the new bowman Aleksandr will only show up only once- during only the 7 day event AND shown that a substitute legendary champ has to be used to empower them.
It will cost a lot of silver to keep swapping gear from 1 setup to the next according to what you show unless it’s for all forms of gameplay.
Soda Dragon uses him with Cardinal in arena. You will find the masteries in his vid:
https://www.youtube.com/watch?v=Ks8EMaLRIHA&ab_channel=SodaDragonGaming
Go to hellhades.com for masteries. There is one for PvP and another for PvE.
mastery guide and equips please
With those damage multipliers, he would be a big hitter in an early budget unkillable team.
In my opinion this champ is a waste of time for a very simple reason …. super low base hp… without heavy investment he wont live long enough … there are better free champs out there that can fill his role.
Really need to add gear and mastery info! My guy is naked right now!
His damage multipliers allow for some pretty large damage numbers, and if you’re looking for a solid force damage dealer he’s a good choice. Being rare makes him very easy to build up too.
absolute beast , NOT FOOD … got him now to lvl 56 … with 101 crit rate and 170 crit dmg and 3k atk … average hitting 50k in PVE and PVP plus stealing buffs …. still not fully booked yet , he can go much higher …
He’s ATK, while Honor Guard is a DEF champion, so he will definitely be squishier.
Regardless, I built mine with about 1.5k ATK and 1.6K DEF, and I would argue he does a much better job in the magic keep. I take him to levels 13/14, and he the fact that he removes or steals buffs both on A1 and A2 makes him much more consistent than Honor Guard. You eventually get the job done a lot faster.
You might need to reconsider, he’s way better than Honor Guard and Mystic Hand (way too slow, requires too much speed gear on top of accuracy), in my opinion.
I got him at the same time I got my first Lego, harvest Jack. Who also steals buffs on his main.
Needless to say I was excited untill I realized just how squishy he is.
Even at a fully loaded 4*,
I could barely get him into the mid teen K’s in HP, while focusing on accuracy.
At this point I am sure my Dorf Honor Guard does better in magic keep.
So I keep him in the pit. Leveling him up to be
5->6* food when it’s time and being an ok FW team member.
Idk why I thought I was replying to pachunan in my previous comment.
pachunan: Pretty sure Spider. OJ has been disappointing me in Magic Keep.
@Classzero: He’s food if you’re late game or a whale.
@pachunan: You could give him the same first two tiers of masteries that you give a debuff-based support. His role is listed as attack rather than support, but he falls off as a hitter before he falls off as a support. I’d also gear him as a support (something like life/life/spd set, prioritizing def% > hp% > spd > acc? not sure) once he starts feeling like a bad damage dealer (if you even use him as a damage dealer to begin with).
See Doro626’s point.
spider vs. ogryn jailer for magic keep?
No mastery needed. This is food.
He is very similar to Mystic hand, with the exception that he cant block debuffs. He needs accuracy, but he doesn’t apply any debuffs. Use that as a basis for his mastery tree.
@Junction, yeah, I’m surprised he’s rated 4* for arena offense and force keep. He’s one of my best champs for both, but only I have a bad collection (and I’ve still managed to get at least five other champs that are better for arena, so he’s probably never entering the arena again, even with my limited options).
Danke, Jürgen!
(well, that’s multiple assumptions based on your name)
I really committed to my “I think I only care about acc” and gave him six bad acc artifacts (I think the 3* weapon with flat HP and crit damage for substats is the best one lol). I’m switching to your double speed build today, and I’ll commit a little more by picking slightly better items for those speed set replacements.
Good to know he’s still useful at 40 in magic 13, and if you’re not completely opposed to taking him to 50, I think I’ll be happy enough giving him better gear and getting him to 40.
Since Deadly Precision is “better than Blade Disciple if the champion has more than 2500 attack power, which almost every attack-focused champion will, in the end”, according to raid-codex (hopefully I’m allowed to reference other sites — it’s not even a link; fingers crossed), and my highest attack stat is currently 2356, I think I’m going to start getting Blade Disciple on at least some of the champs I don’t plan to take to 60 (plus, I think mastery resets refund 100% of scrolls, and the first one is free?), including OJ.
Mine is lvl 40 and I am using him for farming stage 13 atm with this account, using Spider on my main. He performs well with 2 speed 1 acc set – even w/o any books but his force affinity def helps – masteries only 1st tier for additional accuracy – will probably take him to 50 if I dont find a good replacement, but with all the magic potions needed he seems a good investments for now – no need to get him to 60 atm imho
He’s probably not worth getting masteries, except maybe the lowest tier of scrolls. That said, I am here looking for both masteries and gear tips. I’m f2p and still need him around Magic Keep 10 (can’t check where I am cuz it’s closed). I just want to put some trash gear on him so he’s not naked, but I’m not sure if accuracy will help.
Does accuracy affect his buff steal and removal? Pretty much the only thing I care about on him (maybe not even survivability).
Thanks for all the hard work maintaining this site!
Partly based on this discussion on plarium.com, I think accuracy doesn’t affect the 40/50/60% and 40/50/60/75% chances (well, probably don’t level up his skills) referenced in his skills, but I think their effects can be resisted if “successful” and accuracy reduces the resist chance, keeping the “real” success rate closer to the abilities’ stated rates. Can anyone confirm?
https://plarium.com/forum/en/raid-shadow-legends/674_game-discussion/131436_does-accuracy-effect-everything-your-champion-can-do-to-another-besides-basic-hits-/
Ogryn is really only usefull for Magic Keep and not worth to invest too much, he is an early-mid game champion until your get more prowerful debuffer.
So he needs survivability & Accuracy to stay alive to steal/remove those Magic Keep boss’ buffs.
I would build him with HP/Def & Accuracy gears and DEF/SUP masteries.
With that, a 5* Ogryn Jailer will stay alive on Magic Keep 15 and will often steal buffs so your nuker champion can destroy the boss.
Could we please have masteries and gear for this champ? Thanks so much for your hard work!
His matery guide is missing?