Ogryn Jailer | OT-RAF | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Ogryn Jailer Skill Mastery Equip Guide

Raid Shadow Ogryn Jailer Skill Mastery Equip Guide

Champion Fusion

Cillian the Lucky


FACTION: Ogryn Tribes
ROLE: Attack
USABILITY: Situational
TOMES: 14 (A1 A2)

Total Stats (6★)

Health Points (HP): 11,235
Attack (ATK): 1,299
Defense (DEF): 980
Speed (SPD): 99
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 57%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0


★★★✰✰ Campaign
★★★✰✰ Arena Defense
★★★★✰ Arena Offense
★✰✰✰✰ Clan Boss
★★★✰✰ Faction Wars


★✰✰✰✰ Minotaur’s Labyrinth
★✰✰✰✰ Spider’s Den
★✰✰✰✰ Fire Knight’s Castle
★★✰✰✰ Dragon’s Lair
★✰✰✰✰ Ice Golem’s Peak


★★★✰✰ Void Keep
★★★★✰ Force Keep
★★✰✰✰ Spirit Keep
★★★★★ Magic Keep

Ogryn Jailer Skills

Lockdown [ATK]
Attacks 1 enemy. Has a 40% chance of removing 1 random buff from the target.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%

Confiscate (Cooldown: 4 turns)
Attacks 1 enemy. Has a 40% chance of stealing 2 random buffs from the target. Places an extra hit if any buff is stolen.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +15%
Level 7: Cooldown -1

Reprisal (Cooldown: 5 turns)
Attacks 1 enemy. Damage increases by 20% if the target has no active buffs.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +15%
Level 5: Cooldown -1

Increases Ally ACC in Dungeons by 20.

Ogryn Jailer Storyline

Ogryns are often not the smartest creatures, but there are many tasks and duties where brawn matters more than brains. Arguably, the position of a jailer does require some intellect – lest some dashing rogue tricks them into handing over the keys – but no one can deny the gravity of the intimidation factor that a warden of this sort (and size!) brings to the table. As if that was not enough, this particular Ogryn had been given the means of handling prisoners who either have a talent for magic or are in possession of magical artifacts. The runes carved into his flesh are terrible to behold, but they let this morose creature syphon the magic from his charges. And, sometimes, even turn it to strengthen himself.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

12 thoughts on “Ogryn Jailer | OT-RAF | Raid Shadow Legends Skill Mastery Equip Guide

  1. Dawn Aerlyght

    I got him at the same time I got my first Lego, harvest Jack. Who also steals buffs on his main.
    Needless to say I was excited untill I realized just how squishy he is.
    Even at a fully loaded 4*,
    I could barely get him into the mid teen K’s in HP, while focusing on accuracy.
    At this point I am sure my Dorf Honor Guard does better in magic keep.
    So I keep him in the pit. Leveling him up to be
    5->6* food when it’s time and being an ok FW team member.

  2. i still dktho

    Idk why I thought I was replying to pachunan in my previous comment.
    pachunan: Pretty sure Spider. OJ has been disappointing me in Magic Keep.

  3. i still dktho

    @Classzero: He’s food if you’re late game or a whale.
    @pachunan: You could give him the same first two tiers of masteries that you give a debuff-based support. His role is listed as attack rather than support, but he falls off as a hitter before he falls off as a support. I’d also gear him as a support (something like life/life/spd set, prioritizing def% > hp% > spd > acc? not sure) once he starts feeling like a bad damage dealer (if you even use him as a damage dealer to begin with).
    See Doro626’s point.

  4. pachunan

    spider vs. ogryn jailer for magic keep?

  5. Classzero

    No mastery needed. This is food.

  6. Doro626

    He is very similar to Mystic hand, with the exception that he cant block debuffs. He needs accuracy, but he doesn’t apply any debuffs. Use that as a basis for his mastery tree.

  7. idktho

    @Junction, yeah, I’m surprised he’s rated 4* for arena offense and force keep. He’s one of my best champs for both, but only I have a bad collection (and I’ve still managed to get at least five other champs that are better for arena, so he’s probably never entering the arena again, even with my limited options).

    Danke, Jürgen!
    (well, that’s multiple assumptions based on your name)

    I really committed to my “I think I only care about acc” and gave him six bad acc artifacts (I think the 3* weapon with flat HP and crit damage for substats is the best one lol). I’m switching to your double speed build today, and I’ll commit a little more by picking slightly better items for those speed set replacements.

    Good to know he’s still useful at 40 in magic 13, and if you’re not completely opposed to taking him to 50, I think I’ll be happy enough giving him better gear and getting him to 40.

    Since Deadly Precision is “better than Blade Disciple if the champion has more than 2500 attack power, which almost every attack-focused champion will, in the end”, according to raid-codex (hopefully I’m allowed to reference other sites — it’s not even a link; fingers crossed), and my highest attack stat is currently 2356, I think I’m going to start getting Blade Disciple on at least some of the champs I don’t plan to take to 60 (plus, I think mastery resets refund 100% of scrolls, and the first one is free?), including OJ.

  8. Juergen

    Mine is lvl 40 and I am using him for farming stage 13 atm with this account, using Spider on my main. He performs well with 2 speed 1 acc set – even w/o any books but his force affinity def helps – masteries only 1st tier for additional accuracy – will probably take him to 50 if I dont find a good replacement, but with all the magic potions needed he seems a good investments for now – no need to get him to 60 atm imho

  9. idktho

    He’s probably not worth getting masteries, except maybe the lowest tier of scrolls. That said, I am here looking for both masteries and gear tips. I’m f2p and still need him around Magic Keep 10 (can’t check where I am cuz it’s closed). I just want to put some trash gear on him so he’s not naked, but I’m not sure if accuracy will help.
    Does accuracy affect his buff steal and removal? Pretty much the only thing I care about on him (maybe not even survivability).
    Thanks for all the hard work maintaining this site!

    Partly based on this discussion on plarium.com, I think accuracy doesn’t affect the 40/50/60% and 40/50/60/75% chances (well, probably don’t level up his skills) referenced in his skills, but I think their effects can be resisted if “successful” and accuracy reduces the resist chance, keeping the “real” success rate closer to the abilities’ stated rates. Can anyone confirm?


  10. Junction

    Ogryn is really only usefull for Magic Keep and not worth to invest too much, he is an early-mid game champion until your get more prowerful debuffer.

    So he needs survivability & Accuracy to stay alive to steal/remove those Magic Keep boss’ buffs.

    I would build him with HP/Def & Accuracy gears and DEF/SUP masteries.

    With that, a 5* Ogryn Jailer will stay alive on Magic Keep 15 and will often steal buffs so your nuker champion can destroy the boss.

  11. Mac

    Could we please have masteries and gear for this champ? Thanks so much for your hard work!

  12. Sharece

    His matery guide is missing?