★★★✰✰ Arcane Keep
Karato Foxhunter Skills
Attacks 1 enemy 3 times. Each hit has a 20% chance of placing a 25% [Weaken] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 1.5 ATK
Bedevil (Cooldown: 4 turns)
Attacks 1 enemy. Places a [Stun] debuff for 2 turns. Grants an Extra turn and resets the cooldown of this skill if Yumeko is on the same team and this skill kills an enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 6.5 ATK
Suppression Ward (Cooldown: 4 turns)
Attacks all enemies. Has an 80% chance of placing a [Block Active Skills] debuff for 2 turns. This debuff cannot be resisted if Yumeko is on the same team.
Level 2: Buff/Debuff Chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Damage +10%
Damage Multiplier: 4.65 ATK
Damage inflicted by this Champion cannot be decreased by enemy passive skills or masteries, except by the Passive skills of Bosses. Damage inflicted by this Champion cannot be increased by either this Champion’s masteries or ally passive skills. Whenever Yumeko dies, instantly grants a turn to this Champion and resets the cooldowns of each of this Champion’s skills.
Increases Ally C.RATE in all Battles by 20%
Karato Foxhunter Equipment Guide
|Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars|
Savage, Cruel, Lethal, Accuracy, Perception, Speed
Attacker & Debuffer: ATK%, C.RATE, C.DMG, SPD, ACC
Karato Foxhunter Mastery Guide
Arena, Campaign, Clan Boss, Doom Tower, Dungeons, Faction Wars
Clan Boss (Speed Tuned)
Karato Foxhunter Review
Karato Foxhunter is a Legendary Attack Spirit Champion from the Shadowkin in Raid Shadow Legends. Karato Foxhunter was released in Patch 5.20 as part of the Champion Fusion on 10th February 2022, which happens during Valentine’s Day. He finds his partner Yumeko who unlocks his skills to the fullest potential! To obtain Karato Foxhunter from Champion Fusion, you need to fuse four copies of Fylja! Karato’s skill kit revolves around crowd controlling enemies and amplifying the damage received by the enemy.
Three Visitations (A1 Skill) is his default ability that attacks an enemy multiple times, and each hit has a chance to apply Weaken debuff. This skill makes him a strong candidate for Fire Knight to break the boss shield quickly to deal direct damage to the boss’s health. The skill mechanics works similarly to Athel but with a lower success rate.
Bedevil (A2 Skill) is his special attack that stuns an enemy to prevent them from performing any action during their turn. Interestingly, this stun last two turns instead of the standard one turn as most Stun champions have in the game! When paired with Yumeko, it allows him to gain an Extra Turn and reset the cooldown simultaneously of this skill if it manages to defeat the opponent in 1 hit.
Suppression Ward (A3 Skill) is a powerful AoE attack ability that damages them and prevents them from using any of their active skills with Block Active Skill debuff. This skill ultimately locks the opponent from using any of their offensive or defensive skills during that period. You would not need to build Karato with high Accuracy when paired with Yumeko as she will prevent them from resisting the debuff. The Weaken debuff does not apply if a Weak Hit occurs. In addition, Block Active Skills does not work on bosses, which makes him primarily viable for Arena or a mob crowd controller.
Stoicism is a unique passive skill that prevents Karato’s damage from being affected by his masteries, ally’s passive skills, enemies masteries and enemies passive skills. Hence, you will need to select Offense masteries that provide either additional damage or improve his ability to perform his abilities more efficiently without contributing to his skill’s damage. In addition, he gets to reset all of his skill cooldowns instantly to take revenge against the enemy who has slain his partner Yumeko. However, Yumeko is much tanky than Karato in terms of Health, Defense and Resistance as she is a Support champion. Did Plarium developers think through this thoroughly when designing the skill? It makes more sense that Yumeko avenges her slain loved one.
Karato Foxhunter is an average Legendary Spirit attacker champion but paired with a fantastic Legendary Void support champion, Yumeko. Congratulations to you if you happen to get both of these champions. Karato’s skills will help you out primarily in clearing Doom Tower and Faction Wars floors as his skills are designed to handle non-boss enemies, while Yumeko can be used in most areas in the game as her skills are a combination of Warlord and Prince Kymar!
Karato Foxhunter Champion Lore
Karato never knew his parents. He was taken from them as a young child by the dreaded Mikage Autocracy, who had seized control of Yakai and subjugated much of it to their evil ways. Claimed by the Mikage, Karato was doomed to serve them, growing up in their fighting pits and war-cages.
As he came of age, Karato showed a particular affinity not for combat in its rawest forms, but for the art of hunting. One Mikage general, Zau Ri, apprenticed him to his chief tracker. It became Karato’s duty to hunt down those who defied the rule of the Mikage, be they simple peasants who had fled having not paid their taxes, or the steadily growing number of rebel bands that were instigating resistance against their Siroth-serving overlords.
Karato swiftly added a number of successes to his name. At Yellow Rock Gorge he led a force of Mikage soldiers in tracking down one particularly wily force of bandits, even after his tracker master had been slain in an earlier ambush. For this, Karato was promoted to the role of Zau Ri’s chief huntsman.
The Mikage sought to not only crush the spirit of freedom amongst the common folk of Yakai, but also to extinguish the spirit of the land as well. Nothing personified Yakai more than the famous mystic foxes — or kitsune — that inhabited the verdant woodlands of that region. As creatures imbued with a mischievous magical essence, the shapeshifting foxes had long been a part of Yakai’s folklore, and were the subject of a thousand tales regarding their cunning and the good fortune they bestowed. Neither aggressive nor warlike, the foxes were nevertheless viewed as anathema by the Mikage, who ordered their extermination.
Karato was thus employed to stalk Yakai and bring death to the foxes. This was a particularly sad irony, as the only memory he had of his parents as a child, before the fighting pits, was of his mother telling him stories of the mischievous foxes before bed-time. Struggling to repress such memories, which were the clearest he had, he set about his hunt. To Zau Ri’s annoyance, he always gifted his victims a quick, clean death, and buried the bodies reverently.
Eventually, likely sensing his reluctance and wishing to test him, the Mikage assigned Karato his most difficult assignment to date. The Autocracy had become determined to hunt down one of the oldest and wiliest of the mystic foxes, Yumeko. This would truly be a test of Karato Foxhunter’s abilities. For months he tracked the female through the forests, knowing he needed just one second with his bow to make the kill. For her part, Yumeko seemed aware of Karato’s efforts, as well as his reputation. She taunted the huntsman, offering him half-glimpses of herself before slipping away, or leaving behind markings on trees that mocked him. Though initially frustrated, Karato steadily grew to enjoy the effort of the chase, admiring his quarry. Eventually, one had to give. Driven from her home among the woodlands she was most familiar with, Yumeko was finally cornered on the edge of a forest. Only then, with the shivering, starving female in his sights, did Karato finally falter. Though he had nocked an arrow, he found he could not draw the string. Instead, he collapsed into his erstwhile prey’s arms, weeping as memories of his childhood and a lifetime of dark deeds done at the behest of evil beings overwhelmed him. Yumeko told him that it was not her place to forgive Karato his crimes, but that she would accompany him upon the difficult path to redemption. Their first act together was to lure Zau Ri into the woods, where Karato claimed he had taken the infamous Yumeko’s head. Instead, by the day’s end it was Zau Ri’s decapitated body that adorned the entrance to the forest.
The two joined the growing rebellion against the Mikage, in which they became heroes. Alone, each was a deadly foe, but together their speed and cunning was unmatched. They slew the Autocracy warlord Shar Lai in his castle without alerting one of his guards. Alongside a rebel force led an entire division of Mikage warriors into a series of ambushes in the western woodlands, eventually causing the mortal warriors, outraged at the indifference of their Demonspawn masters to their losses, to desert. When finally the evil of the Mikage was driven from Yakai, the pair retired for a while to live together in the forests, but Karato could not find peace. Taking up his sword and bow once again, he resolved to venture across Teleria and continue to right wrongs wherever he found them. Yumeko went with him, the fox and the hunter now living together in perfect harmony.
Karato Foxhunter Updates
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