OverviewNAME: Dilgol AbilitiesRSL_AoE_DecreaseAccuracy_50% Obtain fromVoid Shard Blessings RecommendationPhantom Touch (Damage Dealer) |
Grinding★★★★★ Campaign Dungeons★★★★✰ Minotaur Potion★★★★★ Arcane Keep Doom Tower★★★★★ Floors |
Dilgol Skills
Crippler Round
Attacks 1 enemy. Has a 40% chance of placing 15% [Decrease SPD] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Damage Multiplier: 4.35 ATK
Shot Spray (Cooldown: 4 turns)
Attacks all enemies 2 times. Each hit has a 50% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 2.27 ATK
Big Game Hunter (Cooldown: 5 turns)
Attacks 1 enemy 3 times. Each hit has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 2.45 ATK
Dilgol Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Lifesteal |
Stats AllocationWeapon (ATK) |
Stats PriorityATK Nuker & Debuffer: ATK%, C.RATE, C.DMG, SPD, ACC |
Dilgol Masteries Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Support
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Dilgol Videos
Raid Shadow Legends Dilgol Champion Guide by ASH
Raid Shadow Legends Dilgol Champion Guide by StewGaming
He basically completed a clan quest for me in about two hours…. place 50 Decrease Speed debuffs on the Boss in Fire Knight’s castle (Stage 20+ Wins). He had over 220 Accuracy and was working his way towards level 50 at the time. So bring Scyl along to revive him. My Fire Knight team was on the slow side, but that allowed him to land the debuffs more often per run. This guy is sneaky good if you don’t need the damage and if you can keep him alive.
I’m calling it here: this guy is a bona fide MVP against the Iron Twins. A1 decrease speed ( it doesn’t matter that it’s the small version because it blocks their tm boosting), a2 decrease acc (strong version), and a3 decrease def. That’s three critical debuffs in one champion, on the same level as Fenshi.
I’m really early game and he always uses his 3 shot as the first hit in the 2nd round of campaigns. I’ve not booked him at all and have Acc at 60
I’m very end game now and need improved rares for the Doom Tower SRs. So I’m building Dilgol again and feeding him earlier. I’m not even sure if he fits the description for those secret rooms. Can anybody offer some info. Also is Faded correct that he was never nerfed? It was just a misconception?
He’s never had a 3 hit A1, look at the video released when he first came out it’s always been single hit. Just needs the description of his A1 changing.
kit looks awsome. might build him. but wats with that base stat????0_0
Just want to say that even with Dilgol’s A1 nerfed from 3 shot to 1 shot, he is still an impressive champion and in my opinion still worth an A rating, albeit that I wouldn’t use him for Fire Knight obviously now his multi hit A1 is gone. But that A2, oh man, it’s like StewGaming says in his video above – it just makes all the boss ability used against your party unlikely to land.
Confirmed. A1 only single hit. Shame.
Since A1 is a single attack now, so I assume Dilgol is not that impressive anymore? Do you have the updated stats?
add set 1 speed 1 accuracy and 1 preception
A1 description is wrong. It attacks only once not 3 times. Should this champ be moved down to a lower tier?
After the nerf of the A1, is he still viable in anything?
As his base AD is so bad, maybe hp chest is better to survive longer no?
There are over 400+ Champions and it would take time to update all of them with Perception Set. Accuracy Set is basically a guidance of the set needed for it. If you have a better version of it which is Perception, then go for that instead.
@Mara this used to be his A1 –
Attacks 1 enemy 3 times. Each hit has a 40% chance of placing 15% [Decrease SPD] debuff for 2 turns.
Now it’s –
Attacks 1 enemy. Has a 40% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
IMHO what changed was his viability in Fire Knight. Having a 3-hit A1 is very helpful… I think he’s still very useful in Spider due the Decrease Acc.
This site should be updated with the new forged sets.
For instance Perception is Accuracy with a Speed bonus .
I can’t understand why somebody would use Accuracy instead of Perception .
@Alex was his A1 ever anything but single attack ?
Nerfed*
Dilgol needed hard… A1 is single attack now. This one is no longer late game viable…
@Knightmayre it is an 85%, not 75%. Just makes him even better somehow!? This guy has to be at one of the better fares in the game, and easily beats a lot of epics.
After seeing this new rare champion has an old school gun I thought, how cool. After seeing Ash’s video on new champs I decided to do my weekly 4 star quest on him. I already have a solid Dwarf faction team, but look forward to playing him and assessing whether to use him on an alt account down the line. https://youtu.be/Uu0BQgplrtk Ash’s video on new champs.
@ghu probably because Dilgol was rather easily obtainable during event versus RNG. Also, Bloodpainter is max 40% chance of debuff, Dilgol is 75%, per hit, and hits twice. Same Cooldown. Almost always will keep Dec Acc on.
@Ayumilove I noticed Dilgol isn’t tagged on the Decrease Accuracy page. Thanks for all you do!
i don t understand the hype, bloodpainter does the same and he is not void
@arvethir: 300 Resist on a champion can block most of the debuff applied by the enemies in the dungeons. If you have a champion who can apply AoE Decrease Accuracy on the enemies, then you would need at least 150 Resist stat to block most of the debuff. Dilgol (the latest Void champion for the Vergumkaar Champion Fusion) has this ability to inflict Decrease Accuracy on the enemies.
How many resistance each champ should have in order to resist most of the debuffs in 20 of dungeons?
@Hatfira and @Duane: I have corrected Dilgol’s A1 skill.
Crippler is still not quite right. He has five books:
+5% damage twice, +10% damage, and +5% buff chance twice. There is, as noted, no cool down decrease on an A1.
Just a typo. He should not have a cd on his A1 skill.
@Daniel: Thanks for the correction! I have updated Dilgol skill description.
The Crippler Round [ATK] description is not good, it’s 15% not 60% of chance, it’s a Decrease SPD buff, not Decrease DEF and the Damage% and Buff/Debuff chances on the 6 levels are not good either