Oathbound | BL-EDF | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Legends Oathbound Skill Mastery Equip Guide

Raid Shadow Oathbound Skill Mastery Equip Guide

Obtain from

Ancient Shard
Sacred Shard

Overview

FACTION: Banner Lords
RARITY: Epic
ROLE: Defense
AFFINITY: Force
USABILITY: Situational
TOMES: 12 (A1 A2 A3)

Total Stats (6★)

Health Points (HP): 18,330
Attack (ATK): 782
Defense (DEF): 1,299
Speed (SPD): 95
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 40
Debuff Accuracy (ACC): 0

Grinding

★★★★✰ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★✰ Clan Boss
★★★★★ Faction Wars

Dungeons

★★★★✰ Minotaur’s Labyrinth
★★★★✰ Spider’s Den
★★★★✰ Fire Knight’s Castle
★★★★✰ Dragon’s Lair
★★★★✰ Ice Golem’s Peak

Potion

★★★★★ Void Keep
★★★★★ Force Keep
★★★✰✰ Spirit Keep
★★★★★ Magic Keep

Doom Tower

✰✰✰✰✰ Magma Dragon
✰✰✰✰✰ Nether Spider
✰✰✰✰✰ Frost Spider
✰✰✰✰✰ Scarab King

Oathbound Skills

Shatter [ATK][DEF]
Attacks 1 enemy. Has a 20% chance of placing a [Freeze] debuff for 1 turn.
Level: 2 Damage +10%
Level: 3 Buff/Debuff Chance +5%
Level: 4 Buff/Debuff Chance +10%
Level: 5 Buff/Debuff Chance +15%
Damage Multiplier: 1.5 ATK + 2.7 DEF

Subjugate [DEF] (Cooldown: 3 turns)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 55% chance of decreasing each target’s Turn Meter by 20%.
Level: 2 Buff/Debuff Chance +5%
Level: 3 Buff/Debuff Chance +5%
Level: 4 Damage +10%
Level: 5 Buff/Debuff Chance +10%
Damage Multiplier: 4 DEF

Intimidate [DEF] (Cooldown: 5 turns)
Attacks at random 4 times. Each attack has a 30% chance of placing a [Block Cooldown Skills] debuff for 2 turns. The chance of the [Block Cooldown Skills] debuff increases to 100% if the target is under a [Decrease ATK] debuff.
Level: 2 Buff/Debuff Chance +5%
Level: 3 Buff/Debuff Chance +5%
Level: 4 Buff/Debuff Chance +10%
Level: 5 Cooldown -1
Damage Multiplier: 1.65 DEF

Oathbound Equipment Guide

Arena, Doom Tower, Faction WarsCampaign, Clan Boss, Dungeons

Recommended Artifacts

1 Retaliation Set, 1 Accuracy Set
1 Retaliation Set, 1 Speed Set
2 Defense Set, 1 Accuracy Set
2 Defense Set, 1 Speed Set

Recommended Artifacts

1 Lifesteal Set, 1 Accuracy Set
1 Lifesteal Set, 1 Speed Set

Recommended Stats

DEF%, C.RATE, C.DMG, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE)
Chestplate (DEF%)
Boots (SPD)
Ring (DEF)
Amulet (C.DMG)
Banner (ACC)

Recommended Stats

DEF%, C.RATE, C.DMG, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE)
Chestplate (DEF%)
Boots (SPD)
Ring (DEF)
Amulet (C.DMG)
Banner (ACC)

Oathbound Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Oathbound Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Single Out
  5. Bring it Down
  6. Methodical
  7. Warmaster

Defense

  1. N/A

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Arcane Celerity
  4. Swarm Smiter
  5. Lore of Steel
  6. Evil Eye
  7. Sniper
  8. Master Hexer

Oathbound Videos

RAID: Shadow Legends | Oathbound Champion Guide by Hell Hades

Oathbound Updates

  1. (2020-04-07) Raid Shadow Legends Patch V1.14

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21 thoughts on “Oathbound | BL-EDF | Raid Shadow Legends Skill Mastery Equip Guide

  1. Dargentina

    @Serena

    I think Bizzaro understands what you mean.
    What he’s asking is a reason to give Oathbound a crit chance if he is not (on Bizzaro’s opinion) a damage dealer (regardless of ATK or DEF), and none of the skills have any benefit from Crit (like, for example, Apothecary’s healing).

    @Bizzaro

    If you’re planning on use him strictly for his crowd controlling debuffs, then yeah, I guess there’s no reason to give him crit chance.
    (most likely, crit chance is useful for the Retaliation set. Which I don’t find useful at all, considering it’s a single attack, and you need to fully book it to be of any real effect)

    Personally, I wouldn’t bother with a Deflection set.
    I gave him 2 ACC, 2 Resilience, and 2 Perception sets, and he gets balanced enough to debuff and do decent damage while still being though.
    Note, I only use him on Faction Wars for his A2 and A3 as damage dealing, so in my case crit chance does makes sense (I don’t have any AoE Banner Lord attacker to clear waves -and he’s also Force-)
    If you want him for Arena, you might want lots of SPD and ACC so he goes first and debuffs, without the need to use 4 slots for a small chance to reflect a debuff from a Deflection set.

    I guess he’s got good Arena ratings, because he seems effective against Nuke teams, and they’re very popular.
    It reduces greatly their damage and might change the tide by reducing their turn meter, he’s though enough to survive, and then block their skills for their second round, which absolutely kills the purpose of a fast-nuke team.