Oathbound | BL-EDF | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Legends Oathbound Skill Mastery Equip Guide

Raid Shadow Oathbound Skill Mastery Equip Guide

Champion Fusion

N/A

Overview

FACTION: Banner Lords
RARITY: Epic
ROLE: Defense
AFFINITY: Force
USABILITY: Situational
TOMES: 12 (A1 A2 A3)
OBTAIN: N/A

Total Stats (6★)

Health Points (HP): 18,330
Attack (ATK): 782
Defense (DEF): 1,299
Speed (SPD): 95
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 40
Debuff Accuracy (ACC): 0

Grinding

★★★★✰ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★✰ Clan Boss
★★★★★ Faction Wars

Dungeons

★★★★✰ Minotaur’s Labyrinth
★★★★✰ Spider’s Den
★★★★✰ Fire Knight’s Castle
★★★★✰ Dragon’s Lair
★★★★✰ Ice Golem’s Peak

Potion

★★★★★ Void Keep
★★★★★ Force Keep
★★★✰✰ Spirit Keep
★★★★★ Magic Keep

Oathbound Skills

Shatter [DEF]
Attacks 1 enemy. Has a 20% chance of placing a [Freeze] debuff for 1 turn.
Level: 2 Damage +10%
Level: 3 Buff/Debuff Chance +5%
Level: 4 Buff/Debuff Chance +10%
Level: 5 Buff/Debuff Chance +15%

Subjugate [DEF] (Cooldown: 3 turns)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 55% chance of decreasing each target’s Turn Meter by 20%.
Level: 2 Buff/Debuff Chance +5%
Level: 3 Buff/Debuff Chance +5%
Level: 4 Damage +10%
Level: 5 Buff/Debuff Chance +10%

Intimidate [DEF] (Cooldown: 5 turns)
Attacks at random 4 times. Each attack has a 30% chance of placing a [Block Cooldown Skills] debuff for 2 turns. The chance of the [Block Cooldown Skills] debuff increases to 100% if the target is under a [Decrease ATK] debuff.
Level: 2 Buff/Debuff Chance +5%
Level: 3 Buff/Debuff Chance +5%
Level: 4 Buff/Debuff Chance +10%
Level: 5 Cooldown -1

Oathbound Equipment Guide

Arena, Campaign, Faction Wars Clan Boss, Dungeons

Equipment Set

1 Retaliation Set, 1 Accuracy Set
1 Retaliation Set, 1 Speed Set
2 Defense Set, 1 Accuracy Set
2 Defense Set, 1 Speed Set

Equipment Set

1 Lifesteal Set, 1 Accuracy Set
1 Lifesteal Set, 1 Speed Set

Equipment Stat Priority

DEF%, C.RATE, C.DMG, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE)
Chestplate (DEF%)
Boots (SPD)
Ring (DEF)
Amulet (C.DMG)
Banner (ACC)

Equipment Stat Priority

DEF%, C.RATE, C.DMG, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE)
Chestplate (DEF%)
Boots (SPD)
Ring (DEF)
Amulet (C.DMG)
Banner (ACC)

Oathbound Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Faction Wars

Raid Shadow Legends Oathbound Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Single Out
  5. Bring it Down
  6. Methodical
  7. Warmaster

Defense

  1. N/A

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Arcane Celerity
  4. Swarm Smiter
  5. Lore of Steel
  6. Evil Eye
  7. Sniper
  8. Master Hexer

Oathbound Videos

RAID: Shadow Legends | Oathbound Champion Guide by Hell Hades

Oathbound Updates

  1. (2020-04-07) Raid Shadow Legends Patch V1.14

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

20 thoughts on “Oathbound | BL-EDF | Raid Shadow Legends Skill Mastery Equip Guide

  1. Serena

    @bizzaro No. Critical hit is not tied to any stat. It just adds more damage to champion’s regular damage.
    Of champion’s skill is based on attack than critical hit adds some more damage to that skill.
    If a champion’s skil is based on defence or hp or anything else critical hit will increase the damage of that specific skill.
    Again. Critical hit increases the regula champion’s damage regardless of what that skill uses to I Flickr damage.
    One more time. It doesn’t matter what skills’ damage is based on, critical hit o creases the damage of that skill regardless.
    I am not trying to be rude, just trying to find a way for you to understand what I am trying to say, that’s all 🤪

  2. Lungol

    My experience of him is that he fitted the 4th slot (lost Galek or SBBowyer) in my Arena team and was exactly what I needed to boost from Bronze 2 or 3 to Silver 2. Level-ing and of course bit of kit changes helped too. I run him heavy defense as poss. but as Serena indicated went ACC max even though it meant having 6 different sets at first. The block cool-downs is amazing it wins games, the -50% damage debuff stacks with Shield set on Apoc and Valks Shield. And freeze happens enough to make a difference with at ACC 206. For me he defo 5*

  3. bizzaro

    Serena, thanks for the reply, but my comment on crit is independent of what his attack is based off of. atk, def, doesnt matter, bcz crit applies to whatever the “attack” is. so if his defense based attack is anemic, then adding 50% / 60, w/e, to nothing is still nothing. hence, the pig in the dress. that was my point. i know he is a defense based hero, says so right in his stats. and right at the top of this very page, plus the defense based skills clued me in. so why would you put crit on a defense hero with nothing to bring to the attack party? his role is not damage dealing.

    so im asking for what i cant see. ayumi has been doing this a while and i assume, knows more than me. so there must be a reason, that i cant see for myself. or its a glaring oversight…

  4. Serena

    @Bizzaro Well, his attack is low because he is a Defence champion. Meaning his skills’ damage is based on his defence and I never heard of Crit Rate or Damage to have anything to do with attack specifically.
    I mean, am I wrong to assume that Critical Hit is just a chance of having a 50% or more damage comparing to a regular hit? And if the skill is based on defence than…Attack has nothing to do with Crit Rate and Crit Damage of this specific champion. No? :D
    The value of this cahmpion is in his Decrease Turn Meter skill. Which has as high as 55% chance! That is awesome!! There are very few Epic Champs with this skill out there.
    As far as your situation with the Freeze debuff.. How much Accuracy does he have? If less than his enemy’s Resistance than of course he won’t be able to freeze your target. As far as I understand :D
    Just checked, he does indeed place that Freeze. When you are fighting look if the blue ‘Debuff Blocked’ popps up, if yes, then he attempts to plce it but the target’s Resistance is just higher than his Accuracy, that’s all.

  5. [email protected]

    i forgot to add to my previous comments that he will still die, but it only leaves your other heroes open to debuffs for a turn or 2 at most before gorgo will res him…and likely whomever else is dead lol. i will also apologize for perhaps being …. unkind in my comments. so ill follow that comment up with a question.

    im thinking of swapping out his 2xdef 1x spd with a deflection set. that leaves me 2 open slots. my question is why is crit rate and crit dmg his #2 and #3 preferred stat when nothing he does is related to crit? moreover, his attack is weak to be charitable, so crit is like putting a pig in a dress. its still a pig, only now uncomfortable for everyone.

    if someone can tell me why crit is needed on this guy, then those 2 slots will go to a crit set. if not, i want to put a resilience set there, which would give him 30% hp, 30% def, and the 25% chance to deflect 1 debuff, all before i even figure in substats.

    lastly, bcz i really cant stop picking this guy apart due to his inflated ratings, in 2 months of owning him ive never, not once seen his a1 land a freeze on anyone. not that i care about freeze, but if its listed, it should land every once in a while.

  6. bizzaro

    this guy sucks except as a target in spiders. he can absorb a lot of punishment, and if you pair him with gorgorab for the multires, he can carry you through without your damage dealers getting one poison debuff. for that alone he was worth it, but the arena rating is a joke, a bad one, and on me

  7. Jareel

    Banner Lords overall are weak as a faction, so every not-teribble champion is good. But overall oathbound is a very situational hero, useful mostly as a filler in the faction crypt. Outside of that, IMHO, you’d be better off using other heroes. He’s good early game, but even when starting the mid-game – you should have better alternatives in the roster.

  8. WileyMan

    @gamekills1188

    If you need a strong Force champ for the Arena or are working on Banner Lord Faction Wars, go for it.

  9. gamekills1188

    What do you think, is he worth booking after the update?

  10. Ayumilove Post author

    @WileyMan: Thanks! I have updated Oathbound Speed from 88 to 95.

  11. WileyMan

    Base Speed is still listed as 88. It was buffed to 95 with Patch 1.14.

  12. Ayumilove Post author

    @androgamer: I have re-updated Oathbound rating for Fire Knight from 3 Star to 4 Star based on your input. Do take note that you need to compensate his lack of A1 number of hits to break down the boss shield. Also, I have included a video from Hell Hades reviewing Oathbound after the Patch 1.14.

  13. androgamer

    i think he deserves a 4 in fire knight, aoe decrease attack and turn meter on force champs in FK 20 is great help, waves can be more difficult than bosses :)

  14. Ayumilove Post author

    @all: Oathbound skills have been updated based on Patch 1.14. His ratings and rank has been updated.

  15. Onyxtower

    Needs updating. Move sets have changed.
    A1: Shatter is based of ATK/DEF

    A2: Subjugate:
    OLD: Attacks 1 enemy 3 times. Has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Each hit has a 30% chance of decreasing the Turn Meter by 30%. NEW: Subjugate [DEF] (Cooldown: 3 turns)
    NEW: Attacks enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 55% chance of decreasing each target’s Turn Meter by 20%.

    A3: Intimidate
    NEW: Attacks at random 4 times. Each attack has a 30% chance of placing a [Block Cooldown Skills] debuff for 2 turns.
    OLD: Attacks at random 4 times. Each attack has a 30% chance of placing a [Block Cooldown Skills] debuff for 2 turns.
    The chance of the [Block Cooldown Skills] debuff increase to 100% if the target is under a [decrease ATK] debuff.

  16. Digao Momeil

    i think you have to revisit it’s rating.. the aoe damage on a2 give him more power in campaign and all dungeons and potions losing something to the boss.. what do you think?

  17. Heavy10mm

    Is this rating current as to the latest game update (7 April 2020)?
    Thanks for all your hard work

  18. Dax

    @Night you need to do the arena man. it’s how you upgrade your great hall, plus what ever tier you’re at gives you static buffs in all your other fights.

  19. Night

    Is he even worth keeping? I don’t usually play PvP and it seems useless in dungeons

  20. John

    His stat priority should be ACC, considering all 3 abilities require ACC