Oathbound | Raid Shadow Legends

Raid Shadow Legends Oathbound Skill Mastery Equip Guide

Overview

NAME: Oathbound
FACTION: Banner Lords
RARITY: Epic
ROLE: Defense
AFFINITY: Force
RANK: A
USABILITY: Situational
TOMES: 12 (A1 A2 A3)

Abilities

RSL_AoE_DecreaseAttack_50%
RSL_AoE_DecreaseTurnMeter
RSL_Random_BlockActiveSkill
RSL_Target_Freeze

Obtain from

Ancient Shard
Sacred Shard
Primal Shard

Blessings Recommendation

Cruelty (Debuffer)

Grinding

★★★★✰ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★✰ Clan Boss
★★★✰✰ Hydra
★★★★★ Faction Wars

Dungeons

★★★★✰ Minotaur
★★★★✰ Spider
★★★✰✰ Fire Knight
★★★★✰ Dragon
★★★★✰ Ice Golem
★★✰✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★✰✰✰✰ Phantom Shogun

Potion

★★★★✰ Arcane Keep
★★★★✰ Void Keep
★★★★✰ Force Keep
★★★✰✰ Spirit Keep
★★★★✰ Magic Keep

Doom Tower

★★★★★ Floors
★✰✰✰✰ Magma Dragon
★✰✰✰✰ Nether Spider
★★★★✰ Frost Spider
★★✰✰✰ Scarab King
★★✰✰✰ Celestial Griffin
★★★✰✰ Eternal Dragon
★★★★✰ Dreadhorn
★★★✰✰ Dark Fae

Oathbound Skills

Shatter
Attacks 1 enemy. Has a 20% chance of placing a [Freeze] debuff for 1 turn.
Level: 2 Damage +10%
Level: 3 Buff/Debuff Chance +5%
Level: 4 Buff/Debuff Chance +10%
Level: 5 Buff/Debuff Chance +15%
Damage Multiplier: 1.5 ATK + 2.7 DEF

Subjugate (Cooldown: 3 turns)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 55% chance of decreasing each target’s Turn Meter by 20%.
Level: 2 Buff/Debuff Chance +5%
Level: 3 Buff/Debuff Chance +5%
Level: 4 Damage +10%
Level: 5 Buff/Debuff Chance +10%
Damage Multiplier: 4 DEF

Intimidate (Cooldown: 5 turns)
Attacks at random 4 times. Each attack has a 30% chance of placing a [Block Active Skills] debuff for 2 turns. The chance of the [Block Active Skills] debuff increases to 100% if the target is under a [Decrease ATK] debuff.
Level: 2 Buff/Debuff Chance +5%
Level: 3 Buff/Debuff Chance +5%
Level: 4 Buff/Debuff Chance +10%
Level: 5 Cooldown -1
Damage Multiplier: 1.65 DEF

Oathbound Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless
PvP: Zeal
PvE & PvP: Accuracy, Critical Damage, Defiant, Deflection, Divine Speed, Instinct, Killstroke, Lethal, Merciless, Perception, Resilience, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / C.RATE / C.DMG)
Chestplate (DEF% / ACC)
Boots (SPD / DEF%)
Ring (DEF)
Amulet (C.DMG / DEF)
Banner (DEF / ACC)

Stats Priority

DEF Nuker: DEF%, C.RATE, C.DMG, SPD
DEF Nuker & Debuffer: DEF%, C.RATE, C.DMG, SPD, ACC

Oathbound Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Oathbound Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Single Out
  5. Bring it Down
  6. Methodical
  7. Warmaster

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Arcane Celerity
  4. Swarm Smiter
  5. Lore of Steel
  6. Evil Eye
  7. Sniper
  8. Master Hexer

Oathbound Updates

Oathbound Videos

Raid Shadow Legends Oathbound Champion Guide by mAd Capper

Leave a Reply

Your email address will not be published. Required fields are marked *

31 thoughts on “Oathbound | Raid Shadow Legends

  1. Katie Tiney

    I see a lot of people debating whether to put a high crit rate on this champ, an probably others.
    I’ll make it real simple.
    The first rule in war is to destroy your enemy!
    How will you destroy the enemy if you don’t do damage?
    If you make your champs hit hard, there won’t be any enemy left to defend against!!!

    Rather simple.

  2. Whack Bauer

    Oathbound was one of my 1st epics, and I love him. Super tank, hits crazy hard and has an underrated skil set. My question is what blessing do I give him? Cheers

  3. Kávy

    Eine Empfehlung für den Segen fehlt.

  4. Pnyx

    Great for Fw, put him taunt and perception, with stat high Def, acc and hp, so great for cc, don’t expect damage from this guy

  5. Jeff

    I read the 26 comments, and it was worth my time. I just drew this champion. Thanks to all.

  6. Ayumilove Post author

    @Xeyedmary: I did not see any recent nerfed on Oathbound based on the patch notes.

  7. Xeyedmary

    Did oathbound get nerfed in recent weeks?

  8. Holy ironic condescension @serena

    Also @Bizarro some of the hardest hitting Champs in the game are defense based.

    Crit is equally useful for HP, Def, and Attack Champs.

    The formula I used earlier, but will use here again…

    Total Attack x (1 + Crit Damage%) x Skill Multiplier With Books x Mastery Effects x Buffs, Passives, Affinity Multipliers

    In that Formula there “Total Attack” is whatever stat the skill calls for. Skill that uses defense? Put your total defense into that formula where it says “total attack” and its the same for Attack and HP.

  9. Holy ironic condescension @serena

    @serena

    Hilarious that you have the audacity to say “I’m not being rude” after literally repeating yourself like they’re a child to the point you acknowledge it by saying “one more time ” which in common vernacular means “since you’re too dumb to understand this after hearing it once so I’ll say it again”

    The kicker. You’re not even right. Crit modifies skill damage that is modified by stats. Ergo they’re tied together.

    This is the formula for damage in raid.

    Total Attack x (1 + Crit Damage%) x Skill Multiplier With Books x Mastery Effects x Buffs, Passives, Affinity Multipliers

  10. Teres

    I love watching your vids! I have looked at some other reviewers and they sit there and talk and talk and talk without giving information. You start right in and give the goods. I really like learning from you. A question I have is, if his damage is defense based, why do you go down offense tree? I know there is a reason and I would love to know why. I’m new to this game, just got yoga, who I think is not worth even playing with. Also, got oathbound and sepulcher. Oathbound was kicking butt without artifacts. So, I suited him up and am pleasantly surprised. Actually have a character that brings something to the table. I haven’t spent any money on the game, but find myself being tempted. I started with Gaelic. I got Kael afterwards and don’t see why he’s so good. He’s a noodle compared to Gaelic.

  11. Dargentina

    @Serena

    I think Bizzaro understands what you mean.
    What he’s asking is a reason to give Oathbound a crit chance if he is not (on Bizzaro’s opinion) a damage dealer (regardless of ATK or DEF), and none of the skills have any benefit from Crit (like, for example, Apothecary’s healing).

    @Bizzaro

    If you’re planning on use him strictly for his crowd controlling debuffs, then yeah, I guess there’s no reason to give him crit chance.
    (most likely, crit chance is useful for the Retaliation set. Which I don’t find useful at all, considering it’s a single attack, and you need to fully book it to be of any real effect)

    Personally, I wouldn’t bother with a Deflection set.
    I gave him 2 ACC, 2 Resilience, and 2 Perception sets, and he gets balanced enough to debuff and do decent damage while still being though.
    Note, I only use him on Faction Wars for his A2 and A3 as damage dealing, so in my case crit chance does makes sense (I don’t have any AoE Banner Lord attacker to clear waves -and he’s also Force-)
    If you want him for Arena, you might want lots of SPD and ACC so he goes first and debuffs, without the need to use 4 slots for a small chance to reflect a debuff from a Deflection set.

    I guess he’s got good Arena ratings, because he seems effective against Nuke teams, and they’re very popular.
    It reduces greatly their damage and might change the tide by reducing their turn meter, he’s though enough to survive, and then block their skills for their second round, which absolutely kills the purpose of a fast-nuke team.

  12. Serena

    @bizzaro No. Critical hit is not tied to any stat. It just adds more damage to champion’s regular damage.
    Of champion’s skill is based on attack than critical hit adds some more damage to that skill.
    If a champion’s skil is based on defence or hp or anything else critical hit will increase the damage of that specific skill.
    Again. Critical hit increases the regula champion’s damage regardless of what that skill uses to I Flickr damage.
    One more time. It doesn’t matter what skills’ damage is based on, critical hit o creases the damage of that skill regardless.
    I am not trying to be rude, just trying to find a way for you to understand what I am trying to say, that’s all 🤪

  13. Lungol

    My experience of him is that he fitted the 4th slot (lost Galek or SBBowyer) in my Arena team and was exactly what I needed to boost from Bronze 2 or 3 to Silver 2. Level-ing and of course bit of kit changes helped too. I run him heavy defense as poss. but as Serena indicated went ACC max even though it meant having 6 different sets at first. The block cool-downs is amazing it wins games, the -50% damage debuff stacks with Shield set on Apoc and Valks Shield. And freeze happens enough to make a difference with at ACC 206. For me he defo 5*

  14. bizzaro

    Serena, thanks for the reply, but my comment on crit is independent of what his attack is based off of. atk, def, doesnt matter, bcz crit applies to whatever the “attack” is. so if his defense based attack is anemic, then adding 50% / 60, w/e, to nothing is still nothing. hence, the pig in the dress. that was my point. i know he is a defense based hero, says so right in his stats. and right at the top of this very page, plus the defense based skills clued me in. so why would you put crit on a defense hero with nothing to bring to the attack party? his role is not damage dealing.

    so im asking for what i cant see. ayumi has been doing this a while and i assume, knows more than me. so there must be a reason, that i cant see for myself. or its a glaring oversight…

  15. Serena

    @Bizzaro Well, his attack is low because he is a Defence champion. Meaning his skills’ damage is based on his defence and I never heard of Crit Rate or Damage to have anything to do with attack specifically.
    I mean, am I wrong to assume that Critical Hit is just a chance of having a 50% or more damage comparing to a regular hit? And if the skill is based on defence than…Attack has nothing to do with Crit Rate and Crit Damage of this specific champion. No? 😀
    The value of this cahmpion is in his Decrease Turn Meter skill. Which has as high as 55% chance! That is awesome!! There are very few Epic Champs with this skill out there.
    As far as your situation with the Freeze debuff.. How much Accuracy does he have? If less than his enemy’s Resistance than of course he won’t be able to freeze your target. As far as I understand 😀
    Just checked, he does indeed place that Freeze. When you are fighting look if the blue ‘Debuff Blocked’ popps up, if yes, then he attempts to plce it but the target’s Resistance is just higher than his Accuracy, that’s all.

  16. [email protected]

    i forgot to add to my previous comments that he will still die, but it only leaves your other heroes open to debuffs for a turn or 2 at most before gorgo will res him…and likely whomever else is dead lol. i will also apologize for perhaps being …. unkind in my comments. so ill follow that comment up with a question.

    im thinking of swapping out his 2xdef 1x spd with a deflection set. that leaves me 2 open slots. my question is why is crit rate and crit dmg his #2 and #3 preferred stat when nothing he does is related to crit? moreover, his attack is weak to be charitable, so crit is like putting a pig in a dress. its still a pig, only now uncomfortable for everyone.

    if someone can tell me why crit is needed on this guy, then those 2 slots will go to a crit set. if not, i want to put a resilience set there, which would give him 30% hp, 30% def, and the 25% chance to deflect 1 debuff, all before i even figure in substats.

    lastly, bcz i really cant stop picking this guy apart due to his inflated ratings, in 2 months of owning him ive never, not once seen his a1 land a freeze on anyone. not that i care about freeze, but if its listed, it should land every once in a while.

  17. bizzaro

    this guy sucks except as a target in spiders. he can absorb a lot of punishment, and if you pair him with gorgorab for the multires, he can carry you through without your damage dealers getting one poison debuff. for that alone he was worth it, but the arena rating is a joke, a bad one, and on me

  18. Jareel

    Banner Lords overall are weak as a faction, so every not-teribble champion is good. But overall oathbound is a very situational hero, useful mostly as a filler in the faction crypt. Outside of that, IMHO, you’d be better off using other heroes. He’s good early game, but even when starting the mid-game – you should have better alternatives in the roster.

  19. WileyMan

    @gamekills1188

    If you need a strong Force champ for the Arena or are working on Banner Lord Faction Wars, go for it.

  20. gamekills1188

    What do you think, is he worth booking after the update?

  21. Ayumilove Post author

    @WileyMan: Thanks! I have updated Oathbound Speed from 88 to 95.

  22. WileyMan

    Base Speed is still listed as 88. It was buffed to 95 with Patch 1.14.

  23. Ayumilove Post author

    @androgamer: I have re-updated Oathbound rating for Fire Knight from 3 Star to 4 Star based on your input. Do take note that you need to compensate his lack of A1 number of hits to break down the boss shield.

  24. androgamer

    i think he deserves a 4 in fire knight, aoe decrease attack and turn meter on force champs in FK 20 is great help, waves can be more difficult than bosses 🙂

  25. Ayumilove Post author

    @all: Oathbound skills have been updated based on Patch 1.14. His ratings and rank has been updated.

  26. Onyxtower

    Needs updating. Move sets have changed.
    A1: Shatter is based of ATK/DEF

    A2: Subjugate:
    OLD: Attacks 1 enemy 3 times. Has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Each hit has a 30% chance of decreasing the Turn Meter by 30%. NEW: Subjugate [DEF] (Cooldown: 3 turns)
    NEW: Attacks enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 55% chance of decreasing each target’s Turn Meter by 20%.

    A3: Intimidate
    NEW: Attacks at random 4 times. Each attack has a 30% chance of placing a [Block Cooldown Skills] debuff for 2 turns.
    OLD: Attacks at random 4 times. Each attack has a 30% chance of placing a [Block Cooldown Skills] debuff for 2 turns.
    The chance of the [Block Cooldown Skills] debuff increase to 100% if the target is under a [decrease ATK] debuff.

  27. Digao Momeil

    i think you have to revisit it’s rating.. the aoe damage on a2 give him more power in campaign and all dungeons and potions losing something to the boss.. what do you think?

  28. Heavy10mm

    Is this rating current as to the latest game update (7 April 2020)?
    Thanks for all your hard work

  29. Dax

    @Night you need to do the arena man. it’s how you upgrade your great hall, plus what ever tier you’re at gives you static buffs in all your other fights.

  30. Night

    Is he even worth keeping? I don’t usually play PvP and it seems useless in dungeons

  31. John

    His stat priority should be ACC, considering all 3 abilities require ACC