![]() Obtain fromAncient Shard Champion Fusion | OverviewFACTION: Barbarians Total Stats (6★)Health Points (HP): 15,195 | Grinding★★✰✰✰ Campaign Dungeons★★✰✰✰ Minotaur’s Labyrinth Potion★★✰✰✰ Void Keep Doom Tower✰✰✰✰✰ Magma Dragon |
Maeve Skills
Stupefy [ATK]
Attacks 1 enemy. Has a 60% chance of placing a [Sleep] debuff for 1 turn. Has a 50% chance of granting an Extra Turn if placing a [Sleep] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 3.8 ATK
Slobber Knocker [ATK] (Cooldown: 5 turns)
Attacks 1 enemy. Places a [Stun] debuff for 1 turn. Places a [Stun] debuff on a target for 2 turns if the target is under a [Sleep] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 6.3 ATK
And Stay Down (Cooldown: 5 turns)
Attacks 1 enemy. Enemies killed by this skill cannot revived.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Cooldown -1
Level 5: Cooldown -1
Damage Multiplier: 7.15 ATK
Maeve Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
2 Offense Set, 1 Speed Set
1 Relentless Set, 1 Speed Set
Equipment Set for Clan Boss, Dungeons, Doom Tower
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Attack%)
Boots (Speed)
Ring (Attack)
Amulet (Critical Damage)
Banner (Accuracy)
Maeve Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
| Defense
| Support
|
Maeve Storyline
A born rider and a hawk-eyed archer, Maeve serves among her Clan’s most honoured warriors. The shamans claim that she is marked by the spirits, that her clarity of mind, her cunning, and her keen aim are truly enhanced by her long-dead kindred. As per the guidance of the Clan’s spiritual leaders, Maeve covers her body in ink and devotional warpaint in preparation for battle. When time allows, she communes with the Ancestors through inhaling sacred incense and meditation, seeking their strength to add to her own. Though it is unclear exactly how much this communion helps, few can deny that Maeve has the uncanny instincts of a master huntress. Even if her arrows cannot slay the foe with a single fell stroke, the hapless target is often wrongfooted and dazed, while Maeve is all too quick to capitalize on her advantage. What does seem odd, however, is her ability to cut the threads of fate that the enemy’s mages and healers follow to bring their fallen warriors from the brink of death. Perhaps, there is something of value in the shamans’ ramblings after all. Or a different kind of Providence guides Maeve’s hand for reasons unknown to a mortal mind.
Even with the update she’s still pretty foody. Really hate when shards are wasted on this level of loser.
Most of my earlt gold shards were lost getting several Teshadas (x3) and Maeves (x3).
I hate these two so much I never used them… but lately I been fiddling around with Maeve’s updated skills (out of boredness, and a lack of any actual good drop)
Turns out, she’s not that bad.
Sure, she’s no S tier… but I think she might do it to B at least.
Basically, her A1 now makes quite the difference.
I decided to go overkill (not because to damage) and give her a Daze set (and Perception).
Not the most popular set, but it raises her chances considerably. To the point that you can sleep/stun 2-3 opponents in one go (thanks to that extra sleep chance, and the extra turn chance), while doing some damage.
I’ve tried her on Ice Golem, and she didn’t do bad at all, since she can consistently keep sleep/stunned the minions (if you can’t KOem fast) or just take them out permanently. Perfect for when your “cannot revive” skill is not ready yet.
Basically, sleep/stun them, perma-kill’em when ready.
In Arena is not bad at all in Offense (tho I guess she could do with high speed). Not sure on Defense, but at least when she sleeps someone, she moves onto a different target.
In campaign is okay, but you’d still want a wave killer. She’s a slow farmer, much like Relickeeper.
In Faction Wars, she does the same role than on Ice Golem; nice for killing waves, and good to sleep/stun minions.
Overall, she’s not god-tier material, but neither the absolute fail trash-tier she used to be.
just a note how does she have 6 stars on clan boss!!
The 9-16-2020 update to Maeve has increased her potential quite a bit. She is now reliable for a little crowd control while still being a decent damage dealer against single targets.
ive tested her out in arean and with enough acc she does really well with putting people to sleep then nuking them with her other skill idk i really like her in arena but obv i have her att maxed and also shes 3 asention
@Captain Obvious
Actually Armiger is objectively “easier” to acquire, owing to its rarity of being only an uncommon and can be “reliably” summoned with green shards (with enough patience) and you may have a chance to buying an Armiger outright from the market.
Sure you can’t acquire any of these champions with 100% certainty, but it is absolutely wrong to say a specific UNCOMMON champion is not easier to acquire than, say, a specific Epic or Rare.
It’s patently ridiculous to say any of these champions are “easier to acquire”. We don’t have a choice in any way.
I think 3 stars is actually pretty fair. Her A3 has a longer cooldown than Armiger’s revive block and her other two attacks are pretty useless against bosses(and most other things), reducing them to basically a single hit attack with no added benefit. Armiger is easier to acquire and fully skill up, and performs the role much better with a basic attack skill that is actually very useful(and based on DEF! Woohoo!).
Surely she deserves more than 3 stars for Ice Golem purely for her A3? Being able to discount the adds reviving makes it so much easier.