Maeve | Raid Shadow Legends

Raid Shadow Legends Maeve Skill Mastery Equip Guide


NAME: Maeve
FACTION: Barbarians
ROLE: Attack
TOMES: 12 (A1 A2 A3)



Obtain from

Ancient Shard
Sacred Shard
Primal Shard
Harvest Jack Fusion

Blessings Recommendation

Cruelty (Debuffer)
Heavencast (Debuffer)
Phantom Touch (Damage Dealer)


★★✰✰✰ Campaign
★★✰✰✰ Arena Defense
★★✰✰✰ Arena Offense
★★★✰✰ Clan Boss
★✰✰✰✰ Hydra
★✰✰✰✰ Faction Wars


★★✰✰✰ Minotaur
★★✰✰✰ Spider
★★✰✰✰ Fire Knight
★★✰✰✰ Dragon
★★★✰✰ Ice Golem
★✰✰✰✰ Iron Twins
★★★★✰ Sand Devil
★✰✰✰✰ Phantom Shogun


★★✰✰✰ Arcane Keep
★★✰✰✰ Void Keep
★★✰✰✰ Force Keep
★★✰✰✰ Spirit Keep
★★✰✰✰ Magic Keep

Doom Tower

★★★✰✰ Floors
★✰✰✰✰ Magma Dragon
★✰✰✰✰ Nether Spider
★✰✰✰✰ Frost Spider
★✰✰✰✰ Scarab King
★✰✰✰✰ Celestial Griffin
★✰✰✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★✰✰✰✰ Dark Fae

Maeve Review

Maeve is an Epic Attack Force champion from the Barbarians faction in Raid Shadow Legends. She possesses the incredible ability to stun her opponents for 2 turns, which may seem amazing at first. However, the catch is that her A2 skill requires the target to be asleep, making it situational and challenging to set up. Nevertheless, Maeve compensates with a hard-hitting A3 attack that blocks enemy revives, proving useful against foes like the Ice Golem and in the Arena.

Maeve Skills

Attacks 1 enemy. Has a 60% chance of placing a [Sleep] debuff for 1 turn. Has a 50% chance of granting an Extra Turn if placing a [Sleep] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 3.8 ATK

Slobber Knocker (Cooldown: 5 turns)
Attacks 1 enemy. Places a [Stun] debuff for 1 turn. Places a [Stun] debuff on a target for 2 turns if the target is under a [Sleep] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 6.3 ATK

And Stay Down (Cooldown: 5 turns)
Attacks 1 enemy. Enemies killed by this skill cannot revived.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Cooldown -1
Level 5: Cooldown -1
Damage Multiplier: 7.15 ATK

Maeve Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless
PvP: Zeal
PvE & PvP: Accuracy, Critical Damage, Cruel, Divine Speed, Fatal, Instinct, Killstroke, Lethal, Merciless, Perception, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (ATK% / C.RATE / C.DMG)
Chestplate (ATK% / ACC)
Boots (SPD / ATK%)
Ring (ATK)
Amulet (C.DMG / ATK)
Banner (ATK / ACC)

Stats Priority

ATK Nuker & Debuffer: ATK%, C.RATE, C.DMG, SPD, ACC

Maeve Masteries Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Maeve Skill Mastery Equip Guide


  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Whirlwind of Death
  5. Single Out
  6. Cycle of Violence
  7. Bring it Down
  8. Kill Streak
  9. Blood Shield
  10. Warmaster


  1. Defiant
  2. Improved Parry
  3. Bloodthirst
  4. Delay Death
  5. Retribution

Maeve Storyline

A born rider and a hawk-eyed archer, Maeve serves among her Clan’s most honored warriors. The shamans claim that she is marked by the spirits, that her clarity of mind, her cunning, and her keen aim are truly enhanced by her long-dead kindred. As per the guidance of the Clan’s spiritual leaders, Maeve covers her body in ink and devotional warpaint in preparation for battle. When time allows, she communes with the Ancestors through inhaling sacred incense and meditation, seeking their strength to add to her own. Though it is unclear exactly how much this communion helps, few can deny that Maeve has the uncanny instincts of a master huntress. Even if her arrows cannot slay the foe with a single fell stroke, the hapless target is often wrongfooted and dazed, while Maeve is all too quick to capitalize on her advantage. What does seem odd, however, is her ability to cut the threads of fate that the enemy’s mages and healers follow to bring their fallen warriors from the brink of death. Perhaps, there is something of value in the shamans’ ramblings after all. Or a different kind of Providence guides Maeve’s hand for reasons unknown to a mortal mind.

Maeve Updates

Maeve Videos

Raid Shadow Legends Maeve Champion Guide by mAd Capper

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15 thoughts on “Maeve | Raid Shadow Legends

  1. ArcticF0X

    She’s very good and useful in the lower levels (1-14) of Sand Devil Necropolis, in Life Steal. She also can be decent in Ice Golem 25 for the block revive (positive affinity for that).

    A champ that has late/endgame use shouldn’t have F-rating, that’s a trash rating. She’s a B.

  2. kuke

    i ported Maeve on level 60… i must say that she is very very good champion.
    the stats are 99 crit rate, 235 crit dmg, 3986 attack, 208 speed and 230 acc
    with that stats she kill one shot Valkyrias, lilitus, roshkards with block revive… my maeve normaly hits 102 000 – 119 000 (she is in set savage and has helmsmesher maestry, and this dmg is when enemy under decreace defense)

    i like too that function: she places sleep, then grants extra turn and places stunt for 2 turns…

    that only my opinion but i racomand that champion

    i use her in the battles of arena, tag arena, frost spider, golem, tower waves on hard where is for example siphi + rotos or cardinals

  3. PhleBuster

    I think she deserves at least 1 star for Frost Spider. I have no HP burn and she was my only anti-rezzer, and at lvl 40 I was able to squeeze out a kill in one go (after a few resurrects). Durh the Hungerer as undying healer and a few DPS/healers to chip Spider down, and lvl 40 Maeve gave the finishing blow with Stay Down. Not great but it’s viable, I didn’t even kit her up with better artifacts yet as I was just getting a feel for the battle.

  4. Yossarian1

    I use her a lot as her “and stay down” skill is very useful to take out attackers.

    Underrated in my opinion.

  5. ArcticF0X

    I don’t have this champ yet but really want her. The A3 has a very high multiplier and is your only non-Legendary force affinity Block Revive skill. As such this would be extremely useful for

    – Magic affinity tanks in the Arena in teams with multiple revivers (Uugo, Scyll, Gororab)
    – Rotos in Siphi/Rotos waves in Doom Tower Hard (Floor 66 in Eternal Dragon rotation)
    – Ice Golem minions in Ice Golem Level 25 (which is Magic Affinity)

    Other go-to Block Revive options are typically Spirit Affinity (Fenax, Luria) and just no use in above scenarios. If you ask me, she definitely has strong niche roles. Whales and Youtubers probably overlook her if they have Zavia, Candraphon etc but for people like me who don’t mortgage the house to play this game, Maeve looks like a real option. Will come back and post again when I pull and build her.

    Not food.

  6. Diggs the Str8

    Dargentina, I gave her the same gear quite a while ago and it worked very well for campaign and faction war (not arena because people play their best champs in arena.) When you are F2P then you can’t let a bad shard slow you down even more, just have to play what you have.

  7. WayUpInYa

    Even with the update she’s still pretty foody. Really hate when shards are wasted on this level of loser.

  8. Dargentina

    Most of my earlt gold shards were lost getting several Teshadas (x3) and Maeves (x3).
    I hate these two so much I never used them… but lately I been fiddling around with Maeve’s updated skills (out of boredness, and a lack of any actual good drop)

    Turns out, she’s not that bad.
    Sure, she’s no S tier… but I think she might do it to B at least.

    Basically, her A1 now makes quite the difference.
    I decided to go overkill (not because to damage) and give her a Daze set (and Perception).
    Not the most popular set, but it raises her chances considerably. To the point that you can sleep/stun 2-3 opponents in one go (thanks to that extra sleep chance, and the extra turn chance), while doing some damage.

    I’ve tried her on Ice Golem, and she didn’t do bad at all, since she can consistently keep sleep/stunned the minions (if you can’t KOem fast) or just take them out permanently. Perfect for when your “cannot revive” skill is not ready yet.
    Basically, sleep/stun them, perma-kill’em when ready.

    In Arena is not bad at all in Offense (tho I guess she could do with high speed). Not sure on Defense, but at least when she sleeps someone, she moves onto a different target.

    In campaign is okay, but you’d still want a wave killer. She’s a slow farmer, much like Relickeeper.

    In Faction Wars, she does the same role than on Ice Golem; nice for killing waves, and good to sleep/stun minions.

    Overall, she’s not god-tier material, but neither the absolute fail trash-tier she used to be.

  9. Ernest Kuhns

    just a note how does she have 6 stars on clan boss!!

  10. RobinHawk

    The 9-16-2020 update to Maeve has increased her potential quite a bit. She is now reliable for a little crowd control while still being a decent damage dealer against single targets.

  11. Zackery Brinkley

    ive tested her out in arean and with enough acc she does really well with putting people to sleep then nuking them with her other skill idk i really like her in arena but obv i have her att maxed and also shes 3 asention

  12. Arkkinite

    @Captain Obvious
    Actually Armiger is objectively “easier” to acquire, owing to its rarity of being only an uncommon and can be “reliably” summoned with green shards (with enough patience) and you may have a chance to buying an Armiger outright from the market.

    Sure you can’t acquire any of these champions with 100% certainty, but it is absolutely wrong to say a specific UNCOMMON champion is not easier to acquire than, say, a specific Epic or Rare.

  13. Captain Obvious

    It’s patently ridiculous to say any of these champions are “easier to acquire”. We don’t have a choice in any way.

  14. Dave

    I think 3 stars is actually pretty fair. Her A3 has a longer cooldown than Armiger’s revive block and her other two attacks are pretty useless against bosses(and most other things), reducing them to basically a single hit attack with no added benefit. Armiger is easier to acquire and fully skill up, and performs the role much better with a basic attack skill that is actually very useful(and based on DEF! Woohoo!).

  15. Atromedes

    Surely she deserves more than 3 stars for Ice Golem purely for her A3? Being able to discount the adds reviving makes it so much easier.