@Ayumilove, You don’t have any Blessing recommendations for this guy; HH says Phantom Touch, but seeing as Flesheater is a Support champ, I went with Emergency Heal to help him stay alive longer… thoughts?
Quwykxz
@Greg Jung I completely understandsupport where you’re coming from; but I think I might have a possible explanation.
Flesheater is tagged as a Suppoprt character, and in Support characters, doing damage should be secondary to them staying alive as long as possible, so they can throw out their Buffs/Debuffs as often as possible for as long as possible.
Therefore, the mistake is not in focusing on HP/Defense on a Support character, but in the programmers making the character’s Skill Damage be based/dependent on the Attack Stat.
ALL Support characters should have ALL of their Attack Skills be based ONLY on HP Stat or Defense Stat, and NEVER on Attack Stat, because their damage output is and should be secondary to what their Skill Kit is set up to do, that being to support their team, NOT be damage dealers. If a Support character happens to turn out to be able to deal slightly more damage than was expected, that’s absolutely fine, but when you’re building a Support character, you should never focus iof making them do as much damage as possible; that is NOT their role. It’s like trying to make your Attack characters into healers; it’s stupid because it goes completely against what the characters are meant to be.
Greg Jung
For Flesheater the damage done is based on ATK but this stat is not even mentioned in the recommended artifacts/stats listing. Why is that?
@Stephen Forest: The recommended artifact sets can be used in combination or multiple of the same artifact sets to achieve a targetted stat for the champion. Critical Rate main stat is only available for Gloves, whereas Chestplate has main stats for Accuracy, Resistance, HP, Defense and Attack.
Stephen Forest
I see for your recommended artifacts you mention three different sets. Do you mean pick one of these sets or a combination of all there and does it really matter? Also, about stats. I often wonder if it matters which main stats to use for gauntlets and chest plate (so I come here!)
Using your example would it matter if you switched gauntlets to accuracy and chest plate to C.Rate. Same goes subsets too, does it matter where they are?
I’m kind of newsoo nobody has explained all this to me yet.
Thanks
RustyChacon
Any chance of a masteries guide please so we can exploit his full potential. Thank you.
TheTodmeister
The main thing he brings to the party is the ATK up. Which if you ascend him to at least 3* is decent. However, the cooldown is relatively long, even if you book him.
He also has two abilities that require accuracy (Freeze, turn meter), and atop of that, the A2 depends on a critical hit as well.
Atop of that, you kind of want to gear him for support (ie, DEF or HP) if you want him to live and continue to ATK up your party. But his attacks are ATK based.
That’s endurance, accuracy, damage AND crit. He’s MAD as hell, so it’s hard as hell to gear him unless you luck out with end game gear with perfect substats.
ATK up is a nice thing to have. I’m not junking mine right away, as I haven’t gotten decent enough Ogre pulls to make a full FW party out of others. So he will have a spot on the line for now, but don’t feel bad feeding him to another once you have a better party of 5.
Brian Bonner
oh, so food then for me
ADRIAN
@Ayumilove,Flesheaters skills sound amazing!
How do you rate him for Faction Crypts
@Raid Legends: Flesheater party Increase ATK buff is 25% before ascending. After ascending to 3 stars (pink/purple stars), his Increase ATK buff is upgraded to 50%. This is confirmed as I have Flesheater in my Champion inventory 🙂
@Ayumilove, You don’t have any Blessing recommendations for this guy; HH says Phantom Touch, but seeing as Flesheater is a Support champ, I went with Emergency Heal to help him stay alive longer… thoughts?
@Greg Jung I completely understandsupport where you’re coming from; but I think I might have a possible explanation.
Flesheater is tagged as a Suppoprt character, and in Support characters, doing damage should be secondary to them staying alive as long as possible, so they can throw out their Buffs/Debuffs as often as possible for as long as possible.
Therefore, the mistake is not in focusing on HP/Defense on a Support character, but in the programmers making the character’s Skill Damage be based/dependent on the Attack Stat.
ALL Support characters should have ALL of their Attack Skills be based ONLY on HP Stat or Defense Stat, and NEVER on Attack Stat, because their damage output is and should be secondary to what their Skill Kit is set up to do, that being to support their team, NOT be damage dealers. If a Support character happens to turn out to be able to deal slightly more damage than was expected, that’s absolutely fine, but when you’re building a Support character, you should never focus iof making them do as much damage as possible; that is NOT their role. It’s like trying to make your Attack characters into healers; it’s stupid because it goes completely against what the characters are meant to be.
For Flesheater the damage done is based on ATK but this stat is not even mentioned in the recommended artifacts/stats listing. Why is that?
@Stephen Forest: The recommended artifact sets can be used in combination or multiple of the same artifact sets to achieve a targetted stat for the champion. Critical Rate main stat is only available for Gloves, whereas Chestplate has main stats for Accuracy, Resistance, HP, Defense and Attack.
I see for your recommended artifacts you mention three different sets. Do you mean pick one of these sets or a combination of all there and does it really matter? Also, about stats. I often wonder if it matters which main stats to use for gauntlets and chest plate (so I come here!)
Using your example would it matter if you switched gauntlets to accuracy and chest plate to C.Rate. Same goes subsets too, does it matter where they are?
I’m kind of newsoo nobody has explained all this to me yet.
Thanks
Any chance of a masteries guide please so we can exploit his full potential. Thank you.
The main thing he brings to the party is the ATK up. Which if you ascend him to at least 3* is decent. However, the cooldown is relatively long, even if you book him.
He also has two abilities that require accuracy (Freeze, turn meter), and atop of that, the A2 depends on a critical hit as well.
Atop of that, you kind of want to gear him for support (ie, DEF or HP) if you want him to live and continue to ATK up your party. But his attacks are ATK based.
That’s endurance, accuracy, damage AND crit. He’s MAD as hell, so it’s hard as hell to gear him unless you luck out with end game gear with perfect substats.
ATK up is a nice thing to have. I’m not junking mine right away, as I haven’t gotten decent enough Ogre pulls to make a full FW party out of others. So he will have a spot on the line for now, but don’t feel bad feeding him to another once you have a better party of 5.
oh, so food then for me
@Ayumilove,Flesheaters skills sound amazing!
How do you rate him for Faction Crypts
@Brian Bonner: I have better Rare Champions that has much more usage in most dungeons compare to this champion.
Why is he in your inventory?
Could you add up masteries as well please?
@Raid Legends: Flesheater party Increase ATK buff is 25% before ascending. After ascending to 3 stars (pink/purple stars), his Increase ATK buff is upgraded to 50%. This is confirmed as I have Flesheater in my Champion inventory 🙂
flesheater party atk buff is only 25% not 50%