Retainer | DE-RDV | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Retainer Skill Mastery Equip Guide

Raid Shadow Retainer Skill Mastery Equip Guide

Obtain from

Void Shard

Champion Fusion

Tormin the Cold


FACTION: Dark Elves
ROLE: Defense
TOMES: 13 (A2 A3)

Total Stats (6★)

Health Points (HP): 14,370
Attack (ATK): 958
Defense (DEF): 1,112
Speed (SPD): 96
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0


★★★✰✰ Campaign
★★★✰✰ Arena Defense
★★★✰✰ Arena Offense
★★✰✰✰ Clan Boss
★★★✰✰ Faction Wars


★★★✰✰ Minotaur’s Labyrinth
★★✰✰✰ Spider’s Den
★✰✰✰✰ Fire Knight’s Castle
★★✰✰✰ Dragon’s Lair
★★★✰✰ Ice Golem’s Peak


★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★★✰✰ Spirit Keep
★★★✰✰ Magic Keep

Doom Tower

✰✰✰✰✰ Magma Dragon
✰✰✰✰✰ Nether Spider
✰✰✰✰✰ Frost Spider
✰✰✰✰✰ Scarab King

Retainer Skills

Sundering Chop [DEF]
Attacks 1 enemy. Has a 40% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 3.2 DEF

Resolute Stance (Cooldown: 4 turns)
Heals this Champion by 40% of their MAX HP and places a [Counterattack] buff on this Champion for 2 turns.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Cooldown -1

Hypnotize [DEF] (Cooldown: 5 turns)
Attacks 1 enemy. Decreases the target’s Turn Meter by 50%. If the target’s Turn Meter is fully depleted, places a [Sleep] debuff on them for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Multiplier: 4.7 DEF

Increases Ally DEF in Faction Crypts by 19%.

Retainer Equipment Guide

Arena, Doom Tower, Faction WarsCampaign, Clan Boss, Dungeons

Recommended Artifacts

1 Retaliation Set, 1 Speed Set
2 Defense Set, 1 Speed Set
1 Taunt Set, 1 Speed Set

Recommended Artifacts

1 Lifesteal Set, 1 Accuracy Set
1 Lifesteal Set, 1 Speed Set

Recommended Stats

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE)
Chestplate (DEF%)
Boots (SPD)
Ring (DEF)
Amulet (C.DMG)
Banner (ACC)

Recommended Stats

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE)
Chestplate (DEF%)
Boots (SPD)
Ring (DEF)
Amulet (C.DMG)
Banner (ACC)

Retainer Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Retainer Skill Mastery Equip Guide


  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Whirlwind of Death
  5. Single Out
  6. Cycle of Violence
  7. Bring it Down
  8. Kill Streak
  9. Blood Shield
  10. Warmaster


  1. Defiant
  2. Rejuvenation
  3. Resurgent
  4. Delay Death
  5. Cycle of Revenge


  1. N/A

Retainer Storyline

The Retainer is a fiercely loyal warrior in the service of one of the ancient and noble Dark Elven houses. Sworn to service until death or dismissal, he wields a blade crafted in the forges of Fire Knight’s Keep, and quenched in the blood of orcs – a blade he is honor-bound to fall upon should his Lord die in battle. Like all in service to his master’s house, his armor and hair are dyed a bold azure – a sign of the unbreakable faith in his liege. A master swordsman, the Retainer also possesses the elven gift of hypnosis.

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13 thoughts on “Retainer | DE-RDV | Raid Shadow Legends Skill Mastery Equip Guide

  1. Dargentina

    I love the looks, and the skillset seems useful, but honestly I haven’t had much success with him (used on Faction wars).

    Being Void means that enemy rarely attack him, since there’s no affinity advantage.
    He uses his counter early, so healing is wasted, and nobody attacks him because of the counter (again), basically a lost turn.
    His attacks are 1-hit, and despite having good debuffs they’re basically meaningless or don’t change much the tide of a battle, since everyone else is hitting AoEs or multi-attacks.

    I guess he’s useful mostly against bosses, or maybe Arena, but for battles against lots of opponents or waves of enemies, he’s not of much use really (or at least it didn’t worked for me)

  2. Dargentina

    @Salman Mahmoud

    The Spider (and Spiderlings) don’t attack heros with a counterattack buff (but they do attack heros with a Retaliation set or innate-passives-mastery counters), so you’ll be wasting a valuable skill.
    His A3 reduces turn, it’s ok, but it has a 5 turn (4 if booked) cooldown, while Armiger reduces 30% on A1 (regular attack), basically almost every turn (and since Sleep doesn’t works on bosses, you’ll be also wasting another skill)
    Lastly, Armiger’s A2 can destroy the Spider since it does damage based on the Spider’s health, something Retainer doesn’t has.

  3. Salman Mahmood

    Most under rated champ I will use him in endgame spiders. If armiger is good for spider why not retainer