Total Stats (6 Stars)
Health Points (HP): 13,875
★★★✰✰ Minotaur’s Labyrinth
★★★★✰ Force Keep
Attacks 1 enemy. Has a 5% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Buff/Debuff Chance +5%
Level 7: Buff/Debuff Chance +10%
Level 8: Buff/Debuff Chance +10%
Flesh Knit (Cooldown: 3 turns)
Heals an ally by 10% of their MAX HP.
Vilespawn Equipment Guide
Equipment Set for All Battles: 2 Speed Set, 1 Life Set
Stat Priority: Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Gauntlets (Critical Rate)
Amulet (Critical Damage)
Vilespawn Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Faction Wars
Vilespawn are half-demon, half-mortal creatures, exhibiting the traits of both. It is often hard or even impossible to predict whether their demonic nature will prevail and turn them to evil. However, as the name suggests, Vilespawn are rarely welcome among the superstitious folk of great Telerian kingdoms. Often driven to a life of crime or even striking dark pacts with the very creatures that sired them, Vilespawn are often not distinguished from Siroth’s own minions by the commoners. However, the powers of their blood are not necessarily used in malice. Indeed, some of them can heal as well as harm living flesh. It all depends on how the Vilespawn is willing to use their talents.