Total Stats (6★)
Health Points (HP): 13,875
★★✰✰✰ Arcane Keep
Attacks 1 enemy. Has a 5% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Buff/Debuff Chance +5%
Level 7: Buff/Debuff Chance +10%
Level 8: Buff/Debuff Chance +10%
Damage Multiplier: 3.3 ATK
Flesh Knit (Cooldown: 3 turns)
Heals an ally by 10% of their MAX HP.
Vilespawn Equipment Guide
|Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars|
Accuracy, Perception, Speed, Life, Resilience
HP%, SPD, ACC, DEF%
Vilespawn Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Vilespawn are half-demon, half-mortal creatures, exhibiting the traits of both. It is often hard or even impossible to predict whether their demonic nature will prevail and turn them to evil. However, as the name suggests, Vilespawn are rarely welcome among the superstitious folk of great Telerian kingdoms. Often driven to a life of crime or even striking dark pacts with the very creatures that sired them, Vilespawn are often not distinguished from Siroth’s own minions by the commoners. However, the powers of their blood are not necessarily used in malice. Indeed, some of them can heal as well as harm living flesh. It all depends on how the Vilespawn is willing to use their talents.