Taurus | SW-EAM | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Taurus Skill Mastery Equip Guide

Raid Shadow Taurus Skill Mastery Equip Guide

Overview

FACTION: Skinwalkers
RARITY: Epic
ROLE: Attack
AFFINITY: Magic

Total Stats (6 Stars)

Health Points (HP): 17,010
Attack (ATK): 1,310
Defense (DEF): 859
Speed (SPD): 101
Critical Rate (C. Rate): 15%
Critical Damage (C. DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 15

Grinding

★✰✰✰✰ Campaign
★✰✰✰✰ Arena Defense
★★✰✰✰ Arena Offense
★★✰✰✰ Clan Boss

Dungeons

★★✰✰✰ Minotaur’s Labyrinth
★✰✰✰✰ Spider’s Den
★✰✰✰✰ Fire Knight’s Castle
★✰✰✰✰ Dragon’s Lair
★✰✰✰✰ Ice Golem’s Peak

Potion

★✰✰✰✰ Void Keep
★✰✰✰✰ Force Keep
★✰✰✰✰ Spirit Keep
★✰✰✰✰ Magic Keep

Taurus Skills

Metabolize [ATK]
Attacks 1 enemy. Heals by 20% of the damage inflicted if the target has a [Poison] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%

Tendon Slash [ATK] (Cooldown: 4 turns)
Attacks 1 enemy. Has a 50% chance of placing a 25% [Weaken] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1

Toxic Nova (Cooldown: 5 turns)
This Champion receives damage equal to 99% of their current HP. Places an [Unkillable] buff on this Champion for 2 turns. Has an 80% chance of placing three 5% [Poison] debuffs on all enemies for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1

Aura
Increases Ally ACC in Faction Crypts by 40.

Taurus Storyline

Though Skinwalkers at large lack the secrets of steel or alchemy to truly challenge the powerful nations of Teleria, ancient tribal lore and knowledge of the land allow them to improvise. Thus the Taurus, in addition to his brute strength, has access to potent poisons crafted by the tribe’s shamans any venomous component they can find – be it a corrupted plant or a giant spider’s powdered mandibles. Such concoctions can be extremely virulent, if volatile and prone to poisoning the warrior using them as well as the intended targets. Though sheer animalistic toughness allows the Taurus to withstand the worst of the effects, having means of healing on hand is never a bad idea for any Warrior wishing to employ such tactics.

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8 thoughts on “Taurus | SW-EAM | Raid Shadow Legends Skill Mastery Equip Guide

  1. Papulina

    @Toadameat
    Mate what a lovely description! I pulled him around 2 months ago and didn’t even tried to use him. But now, since I’m looking for a Weaken debuffer and after I read your “6-9kk dmg” this one really turns me on.

  2. Sinistro

    Fala galera, acabei de ganhar esse camp. e gostaria de saber qual a maestria a ser usada nele? Qual set e seus atributos essas coisas.. achei ele interessante.

  3. Toadameat

    Oops, sorry, forgot to mention acc as a stat, I kinda always assume it’s one of those things that’s a given since he is a poison champ. And then other 2 slots after lifesteal I put him in Acc set.

  4. Toadameat

    After a little more experimenting, I’d have to say he pairs off extremely well with a high hp healer, such as thenasil, Maus mage, gogorab, vrask is probably the best by far since he can heal every turn. But if you are lacking such a healer, you can also put him into lifesteal gear, and use s champ that places leech, use the support tree/def tree for the extra 5% heal, and in cb he will heal himself in 1 or 2 turns, the bonus damage ( war master works best since it procs way more often) is typically around 60k, his attack is easy to get to 10k damage even taking less stats into attack, and the heal on hit to targets under poison debuffs becomes a 45% heal, the bonus damage is included in the heal amount, so his first attack heals him for 31,500 even at 10k damage from just his attack everytime warmaster procs. Every once in awhile warmaster wont proc for several turns but that is really rare if your crit rate is 100%. Dont worry about his att stat to much, he doesnt need it, he will be doing plenty of damage from the bonus damage and poison counters, def/hp/crit rate/speed is more the focus I’d recommend. And probably the main reason he isnt liked is because if you dont fully tome this champ he doesnt function properly. He does need tomes. But on NM difficulty cb with his speed just slightly under the bosses ( mines at 161, I’m still working on him) he is now doing 6-9 mill damage ( like all champs he gets less when the affinity dont match) . He has also reduced my IG time to 4:31 secs on auto with a 100% win rate, only done about 60 battles so far there, but havent lost yet and I’m not finished with his gear. He might take a little bit of effort, but once finished he has alot of potential is several aspects of the game. And since I pulled flesh tearer, he has become much more viable in faction wars ( I had no healer there till now and the screen moving removes his unkillable buff which was a pain, but any form of healer makes him useful in faction wars, I dont pull often so it took me awhile to get a skin Walker healer). Just a heads up for anyone who pulls him, he seems to be one of the epics handed out quite often, so if you do pull him and are stuck in progressing maybe in cb damage, dragon or IG, he can be used quite well in those areas.

  5. Toadameat

    Edit for clarity on previous post. Mines currently using 6 star toxic gear for the extra placement, largely because I wanted faster placement on cb for experimental poison comp, I was limited in prisoners at the time, but will be removing the toxic in favor of stat boosts soon since I’ve pulled more champs since I started him

  6. Toadameat

    Cb dragon and ice golem I’d have to disagree. His rating should be alot higher in those areas. In both dragon and ice golem 20 he can turn the battle. In dragon he can place 8 poison counters by himself and prevent dragon breath. In ice golem I use him to keep 8 poison counters tagged on golem so that while I focus on the minions the golem is taking huge amounts in poison damage and preventing his revival skill. golem 20 typically only gets to revive his minions once if at all, and that using auto. Most I do is make team target minions first. In cb half the time he is one of the last champs left alive, you can time his poison explosion to place unkillable to keep him alive, that heal he gets from targets under poison also includes the bonus damage from warmaster, my team also uses a leech debuff on cb, which gives him a 30% heal on hit from his A1. I have him fully healed 1 turn after placing his counters since I use vrask part of the time, takes a maximum of 2 turns to heal himself if I remove vrask. His ability to place 4 counters also works out wonderful on any cb team that wants to use karam to abuse poison counters, I’ve only started working on that comp and was able to do 9 mil damage in the first 2 minutes (nightmare) with only 1 person on the team is lvl 16 gear, the rest was lvl 8-12 gear and 1 member was only lvl 50 with lvl 12 gear, going to be a fun comp when finished. Not saying he is great everywhere, but in those 3 areas he can be extremely good.

  7. KindaEpic

    I Just got this guy. Thought what TRASH!
    Except, I Have Zavia who debuffs poisons. So i have him go first. he goes to 1% life and goes unkillable for 2 turns, so the AI always focuses him. Use him in Arena. and on Spider. I cant think of any other use for him.
    I also keep him a low level, I just put points into Accuracy and speed. Same with masteries, Just got the first tier. 80% for 3 poisons is a pretty high chance, wouldn’t bother skilling him either. Very Niche character.

  8. Monica

    When you got time, i would like to get masteries, and artifact info on this guy plz.