Psylar | DE-ESV | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Psylar Skill Mastery Equip Guide

Raid Shadow Psylar Skill Mastery Equip Guide

Obtain from

Void Shard


FACTION: Dark Elves
ROLE: Support
USABILITY: Mid-Late Game
TOMES: 11 (A2 A3)

Total Stats (6★)

Health Points (HP): 18,165
Attack (ATK): 1,123
Defense (DEF): 969
Speed (SPD): 105
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0


★★★★★ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★✰✰✰✰ Clan Boss
★★★★★ Faction Wars


★★★★★ Minotaur’s Labyrinth
★★★★★ Spider’s Den
★★★★✰ Fire Knight’s Castle
★★★★✰ Dragon’s Lair
★★★★★ Ice Golem’s Peak


★★★★★ Void Keep
★★★★★ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★✰✰✰ Magma Dragon
★★★★★ Nether Spider
★★★★★ Frost Spider
★★★★★ Scarab King

Psylar Skills

Surge [ATK]
Attacks all enemies.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 2 ATK

Toxic Cloud [ATK] (Cooldown: 4 turns)
Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Multiplier: 3.8 ATK

Leaden Legs (Cooldown: 6 turns)
Places a 30% [Decrease SPD] debuff on all enemies for 2 turns. Decreases the Turn Meter of all enemies by 40%.
Level 2: Cooldown -1
Level 3: Cooldown -1

Increases Ally SPD in Faction Crypts by 22%.

Psylar Equipment Guide

Equipment Set for All Battles
1 Stun Set, 1 Speed Set

Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Attack%)
Boots (Speed)
Ring (Attack)
Amulet (Critical Damage)
Banner (Accuracy)

Psylar Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Psylar Skill Mastery Equip Guide


  1. N/A


  1. Tough Skin
  2. Blastproof
  3. Resurgent
  4. Harvest Despair
  5. Cycle of Revenge
  6. Retribution
  7. Fearsome Presence


  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Charged Focus
  4. Swarm Smiter
  5. Arcane Celerity
  6. Lore of Steel
  7. Master Hexer

Psylar Videos

Raid Shadow Legends Psylar Champion Guide by MtgJedi

Raid Shadow Legends Psylar Champion Guide by Chofly

Raid Shadow Legends Psylar Champion Guide by Kizzle

Raid Shadow Legends Psylar Champion Guide by jrmdakilla

Raid Shadow Legends Psylar Champion Guide by Branden Hubler

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25 thoughts on “Psylar | DE-ESV | Raid Shadow Legends Skill Mastery Equip Guide

  1. ArcticF0X

    I think B-tier is too low for her and really does her a dis-service. As void affinity with TM control and Dec Accuracy, she is useful across all dungeons and content. She makes clearing dungeon waves easy and can prevent enemies even from getting a turn. With stun set she is OP. If your team has decent resistance she can really minimise incoming debuffs. Damage isn’t too bad either. Huge support and CC champion, maybe not quite S-Tier but definitely an A? I built her after watching HellHades video about her and he is not wrong. She’s really damn good across all settings.

  2. Wicked Walrus

    I am going to build Psylar exclusively for the Spider’s Den. Currently, she’s rank 5, lvl 50. Stun seems helpful to reduce spider bites but I really need to do more damage to the little beasties. Right now, I auto stage 10 but can beat stage 12. After I level her to 60, I hope to do much better. Should I focus my masteries on Support and Attack given the Spider emphasis?

  3. Ayumilove Post author

    @jazzanovac: Speed Set is a good Artifact Set for Psylar in Arena. Get her to be super speedy, so she can apply her debuffs on enemies before they can interupt your team sequence.

  4. jazzanovac

    What should we put on her if we don’t have the Stun Set? Any suggestions please?

  5. Shaaw

    I’m not sure why you’ve got her ranked so low in FK and the keeps. I’ve got mine in speed/stun sets, and she basically controls the waves so they never get a turn. On FK, she only hits once, but she does slow him with the big slow debuff. Not every team member needs to have multi-hit A1s. As for keeps/mino, she’s Void, gimps the waves, gimps the boss adds, and allows you so much more time on the bosses to take them down. I’d have her min 4 stars in every keep and dungeon except maybe 3 stars in FK and 5 stars in Dragon. The 5 stars is because whole her TM control doesn’t work on the boss, her big ACC debuff allows easy resisting of the decrease defense from waves and easy resisting of the numerous debuffs (stuns, poisons, and -50% atk) that the dragon tries to place. She makes the dragon’s battle mechanics challenges almost a trivial thing.

  6. Teacup

    Psylar using stun set with 218 ACC, for her A3 skill, not sure if it’s a bug, sometimes the screen says decreased turn meter, but the boss’s turn meter did not move.

  7. Eccum

    @Ayumilove: Oh sorry right! Totally overlooked that.

  8. Ayumilove Post author

    @Eccum: Fearsome Presence (Tier 6 Defense Mastery) increases the success rate of Provoke, Stun, Freeze whereas Sniper Mastery (Tier 5 Support Mastery) increases the success rate of applying debuff that are not crowd-control debuff.

  9. Eccum

    Work Sniper and Fearsome Presence together? Their text is really similar. Do they give 10% together?

  10. Mikey T

    Paul Kearns, agreed. Yet it seems everybody wants to put her in a stun set. You definitely don’t want to go all the way down in defense to Fearsome Presence if she’s not in a stun set. Mine is geared in speed, accuracy and attack sets. I’ll opt for Eagle Eye in support over Fearsome Presence as my final mastery.

    Without a stun set, I don’t think the build needs too much tweaking however. You still want to take her down the defense and support trees because she’s definitely not there to deal damage. You want her to survive and keep the enemy’s turn meters under control.

  11. Paul Kearns

    It’s important to note that these masteries are terrible unless she’s in a stun set

  12. saloufen

    Just saw that inc dmg removes sleep, so question solved 😛

  13. saloufen

    Why not sleep set instead of stun? Sleep set is 25% instead of stun which is 18% and works with harvest despair too.

  14. paul medcalf

    Life (2) – +15% HP. One of the simplest Artifact Sets, each completed Life Set provides the wearer with 15% extra HP on top of their Base Stats. Any Champion can benefit from extra HP, but keep an eye out for Champions that benefit specifically from more HP, such as those whose Skills are based on the Champion’s MAX HP. Once you obtained Immortal Set from Clan Boss raid, it can be used to replace Life Set as it provides HP +15% and Heals by 3% every turn.
    Offense (2) – +15% ATK. Useful from early game to end-game, any Champions that focus on dealing damage will benefit from an Offense Set. However, some non-standard Champions may also benefit from Offense Sets, such as hybrid Champions who heal based on their ATK. Once you obtained Cruel Set from Clan Boss raid, it can be used to replace Offense Set as it provides ATK +15% and Ignores 5% of enemy DEF.
    Defense (2) – +15% DEF. Primarily used to make a Champion harder to kill, a Defense Set is also incredibly strong on damage dealers whose Skills deal more damage based on their DEF.
    Critical Rate (2) – +12% C. RATE. Almost universally useful, this Set is particularly strong on damage dealers, and those Champions that fight against high-HP targets, such as Bosses. It’s also a useful Set for those Champions whose Skills add extra effects upon landing as critical hits.
    Accuracy (2) – +40 ACC. Accuracy is one of the most important Stats in the game for dealing with tricky Champions and Bosses. Equip your support Champions or debuffers with an Accuracy set to make sure they land their debuffs when it matters most.
    Speed (2) – +12% SPD. The higher your Champion’s Speed Stat, the quicker their turn Meter fills up. Champions with the highest Speed Stat also get the first turn in battle. Getting the first turn in battle is often the deciding factor in who wins, especially when it comes to the Arena. Going first means a Champion can debuff the enemy, buff their own team, or even take out an enemy threat entirely. Combine the importance of getting first turn with the fact that some Champions have Skills that benefit directly from extra SPD, and it’s easy to see why SPD sets are one of the most prevalent and important sets around.
    Resistance (2) – +40 RESIST. Particularly useful for Champions who need to avoid debuffs at all costs, such as your primary healer, cleanser, or debuffer. A Resistance Set is always a good secondary Set to complement a main Set.
    Crit Damage (2) – +20% C. DMG. When your damage dealers have a consistent Critical Rate, it’s time to start stacking on extra Critical Damage to increase their total damage output. It’s also a good choice for Champions whose Skills are guaranteed to crit.

  15. paul medcalf

    Lore of Steel: Increases the Set Bonuses of Basic Artifact Sets by 15%. This increase is multiplicative, not additive. The bonus is only applicable to Set effect that applies boost to your Champion’s stat. For example, if you equipped your Champion with 1 Divine Speed Set that grants 12% Speed Bonus and 15% Shield of Champion’s MAX HP, the Lore of Steel 15% is applied to the 12% Speed Bonus only which is equivalent to 12 x 1.15 = 13.8% but Shield will remain as 15%. This restriction is also applied to other special sets such as Freeze, Stun, Retaliation, etc which Lore of Steel will not boost its success rate for it to occur more frequently.

  16. Jeremiah

    The wording for Lore of Steel mastery is unclear, however tested and it DOES improve both speed (12%) and crit rate (12%) sets.

  17. Jesper Nielsen

    She’s totally underrated in potion dungeons. It’s a big help in all of them to slow down the bosses

  18. Douglas Darling

    Lure of Steel does not improve speed gear because Lord of Steel only affects gear wish a plus 15% to stats not 12% gear

  19. Touhou-kun

    I used her everywhere beside CB, she is reliable in every aspect, especially in arena, I’m so sick of speed tune team so I will use psylar to destroy them instead

  20. Touhou-kun

    Psylar really reliable to control the trash wave using her A3 than Rhazin, depsite it’s only reduce 40% turn meter but she is void affinity so the only thing she need is ACC
    If geared right, she is a very good option to carry your team to the last stage of every dungeon, if your champ can’t take a hit, she will always disrupt them until your team kill the trash wave to the final boss, she not useful toward dragon tho
    If you happen to got 2 of them, you are very lucky

  21. WileyMan

    Roscoe: Frost Gear does not work like Stun. Frost Gear works in reverse, as in it has a chance to freeze the Champion who attacks you.

  22. Roscoe

    If I don’t have good stun gear would freeze gear be a good substitute?

  23. Haldir

    @Mieleton That’s actually incorrect, Harvest Despair works fine with Stun debuffs placed by artifacts. Source: my Psylar can place Leech debuffs after choosing that mastery.

  24. Mieleton

    Harvest Despair is useless master, as this champ cannot place Sleep / Stun / Freeze, and that mastery does not work from artifacts apparently…. cost me the free reset this information 🙂