Total Stats (6★)
Health Points (HP): 16,845
★★★★✰ Minotaur’s Labyrinth
★★★✰✰ Void Keep
Attacks 1 enemy. If the hit is critical, places a 15% [Decrease SPD] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Infernal Skill (Cooldown: 4 turns)
Places a [Counterattack] buff and a 15% [Continuous Heal] buff on this Champion for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Paralyzing Bolts [ATK] (Cooldown: 4 turns)
Attacks all enemies. Has a 35% of placing a [Sleep] debuff for 1 turn. This debuff cannot be removed.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Cooldown -1
Increases Force Ally HP in all Battles by 18%.
Marquis Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
2 Defense Set, 1 Speed Set
Equipment Set for Clan Boss, Dungeons
1 Lifesteal Set, 1 Accuracy Set
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Defense%, Critical Rate, Critical Damage, Speed, Accuracy
Gauntlets (Critical Rate)
Amulet (Critical Damage)
Marquis Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Faction Wars
The profane hierarchy of Siroth’s legions is not unlike that of the mortal nobility in Teleria. There is protocol, a certain twisted propriety in demonic dealings, there are ranks and titles. The Marquis and Marquesses stand high in this hierarchy, serving as tacticians and commanders of the Demonspawn hosts. Some they there were mortals once, before Siroth’s servants came to Teleria. Driven by fear or ambition, a terrible pact has been made by the nobles to retain their status, yet at a dear price – their very souls. Servants of Lumaya say that any mortal to be foolish enough to sign such a pact lives on in torment, their consciousness entrapped in suffocating, eternal darkness. Survive they will, though most will – in time – beg for the release of death. And yet there is never a lack of those who are willing to test these tales for the promise of power.