Total Stats (6★)
Health Points (HP): 16,845
★★★✰✰ Void Keep
Attacks 1 enemy. If the hit is critical, places a 15% [Decrease SPD] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 5 ATK
Infernal Skill (Cooldown: 4 turns)
Places a [Counterattack] buff and a 15% [Continuous Heal] buff on this Champion for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Paralyzing Bolts [ATK] (Cooldown: 4 turns)
Attacks all enemies. Has a 35% of placing a [Sleep] debuff for 1 turn. This debuff cannot be removed.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Cooldown -1
Damage Multiplier: 5.1 ATK
Increases Force Ally HP in all Battles by 18%.
Marquis Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
2 Defense Set, 1 Speed Set
Equipment Set for Clan Boss, Dungeons, Doom Tower
1 Lifesteal Set, 1 Accuracy Set
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Defense%, Critical Rate, Critical Damage, Speed, Accuracy
Gauntlets (Critical Rate)
Amulet (Critical Damage)
Marquis Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
The profane hierarchy of Siroth’s legions is not unlike that of the mortal nobility in Teleria. There is protocol, a certain twisted propriety in demonic dealings, there are ranks and titles. The Marquis and Marquesses stand high in this hierarchy, serving as tacticians and commanders of the Demonspawn hosts. Some they there were mortals once, before Siroth’s servants came to Teleria. Driven by fear or ambition, a terrible pact has been made by the nobles to retain their status, yet at a dear price – their very souls. Servants of Lumaya say that any mortal to be foolish enough to sign such a pact lives on in torment, their consciousness entrapped in suffocating, eternal darkness. Survive they will, though most will – in time – beg for the release of death. And yet there is never a lack of those who are willing to test these tales for the promise of power.
And how long does the decrease speed last? C’mon plarium…..this is the problem with adding too many champs too quickly. The language used in the skill descriptions evolves over time and things get missed.
Have just started playing, but have several friends who use this guy as a major player. Really hits hard!
Maybe a few newer reviews with some more informative feedback on how to build his Artifacts correctly?
I don’t know what to do with him other than tank him up and give him that set that applies provoke. Without a way to provoke the enemy, nothing in his kit makes any sense. With the Provoke set, i think he’s a decent control champ for early-midgame.
I appreciate your info packed site! I was wondering if you could share about how this character can be useful? The ratings seem quite good for at least early to mid, but I unsure how he comes by the favorable perspective.
Since no one speaks about this champ… I built him very early on he can be amusing. Bump up his HP and Resist and get the accuracy and speed best you can. A1 fully booked hits one enemy and not that hard. a2 his selfish ability heal and counterattack for one. I would at least book this skill if you plan to use him for FW or early game progression. I did book his a3 before understanding how sleep works. It cannot be removed.. but they can be woken up by getting hit by another ally. His Aura is trash and makes no sense. That being said, if you tank him up with strong resist he can solo early FW bosses, or farm potions once your team has been wiped out. He is a conflict of a kit. To be a defense champ with 2 skills that scale on attack. At least he is void. Final point is if your damage scales off of attk stat… just look at the base stat. If it is very low then realize you need to heavily compensate with gear…. other champs can make better use of gear that works in harmony with their kit and skills.
If nothing is based on Defense & everything is based on attack, why all defense & no attack?
I suppose if his attacks dmg was based off of def he’d be op. Before I noticed his attacks scaled off of attack when I looked at his kit I was salivating. Jizoh is a practically unkillable force for me. A permanent continuous heal and counter attack buff with ls and immortal *Drools*. There are a couple of ways I can see building this champ. Defensive oriented sets with attack stats or vice versa. I’m going to try and build him like my jizoh though. Ls and immortal with substats focused on attack, def, and hp
@ghost this champ is used for cc and has counterattack, which will allow him to survive longer
so no skills use def, yet i assume bcz the role of the hero is defense, then someone said, hey, lets just throw a def set or 2 on it. and then for cb, lets just say ls and speed, just like every other hero ever.
i understand its a rare, just used for fusion food, but this is kind of….lazy
tenho diversos campeões , mas de todos os raros , o que mais host é o Marquis , por isso o meu se tornará seis estrelas , ja esta full livros , realmente na arena ele se torna na verdade um grande campeão , ele se parece lendario, porém disfarçado de raro , outro campeão semelhante mas mão de ataque e sim de suporte é o Boticário .
@Tanze: Sleep debuff should not be able to be removed based on the skill description. You could help test out whether the skill description works as intended 🙂
When it says that the sleep debuff cannot be removed, does that include waking them with damage?
Why didn’t the developers make Marquis A3 (Paralyzing Bolts) a stun debuff? Is it because the debuff cannot be removed when hit or is it not removed at all until it expires?
‘Force Ally HP’ means Force and HP buff?
@Tammy: Marquis mastery guide and equipment guide are now available!
Looking for masteries