Maiden | SO-RAS | Raid Shadow Legends

Raid Shadow Legends Maiden Skill Mastery Equip Guide

Raid Shadow Maiden Skill Mastery Equip Guide

Obtain from

Mystery Shard
Ancient Shard

Overview

FACTION: The Sacred Order
RARITY: Rare
ROLE: Attack
AFFINITY: Spirit
USABILITY: N/A
TOMES: 13 (A3)

Total Stats (6★)

Health Points (HP): 11,730
Attack (ATK): 1,343
Defense (DEF): 903
Speed (SPD): 87
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 57%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0

Grinding

★✰✰✰✰ Campaign
★★✰✰✰ Arena Defense
★★✰✰✰ Arena Offense
★★✰✰✰ Clan Boss
★✰✰✰✰ Faction Wars

Dungeons

★★✰✰✰ Minotaur
★★✰✰✰ Spider
★★✰✰✰ Fire Knight
★★✰✰✰ Dragon
★★✰✰✰ Ice Golem

Potion

★★✰✰✰ Void Keep
★★✰✰✰ Force Keep
★★★✰✰ Spirit Keep
★✰✰✰✰ Magic Keep

Doom Tower

✰✰✰✰✰ Magma Dragon
✰✰✰✰✰ Nether Spider
✰✰✰✰✰ Frost Spider
✰✰✰✰✰ Scarab King

Maiden Skills

Icy Temper [ATK]
Attacks 1 enemy. Has a 25% chance of placing a [Freeze] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 3.2 ATK

Diminish [ATK] (Cooldown: 4 turns)
Attacks 1 enemy. Decreases the target’s MAX HP by 25% of the damage inflicted.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Damage Multiplier: 5.4 ATK

Sow Confusion [ATK] (Cooldown: 5 turns)
Attacks 1 enemy. Places a 30% [Decrease DEF] debuff on all enemies for 2 turns if this attack is critical.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 5.9 ATK

Maiden Equipment Guide

Equipment Set for Arena, Campaign, Faction Wars
2 Offense Set, 1 Speed Set

Equipment Set for Clan Boss, Dungeons, Doom Tower
1 Lifesteal Set, 1 Speed Set

Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Attack%)
Boots (Speed)
Ring (Attack)
Amulet (Critical Damage)
Banner (Accuracy)

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9 thoughts on “Maiden | SO-RAS | Raid Shadow Legends

  1. Pir

    @JP — you know, I was pondering using her this time, with my 4th account (I’m running 1 each for the different starters to see how that changes the game). That all DEF- with a single crit really looks nice on paper. Today is day 14, and I pulled her — but my SO faction is already by far my best FW team as it is (Athel, SisMil, Templar, Armiger, Warpriest). They hit hard enough to have gotten to stage 6, they don’t need the DEF-, and Armiger will do the job against the first boss. And by the time they do need the DEF-, I’m pretty sure the makeup of the roster will be better too; SO is my #1 or #2 faction on all accounts. It’s a quandary; I need chickens, but I don’t want to junk Maiden untried this time. Thanks for the info on Scarab King; that just saved her from being cooked.

  2. JP

    I think a lot of commenters are overlooking Maiden, especially for early/mid game free-to-play, whereas she is the only defense down (albeit small version) until you hit the epics in faction wars (and Deacon is only Epic with the skill!), and it is “placed” on all enemies though a single target hitter, which I believe means affinity won’t affect who it lands on.
    Also A2 ability decreases max HP and paired with destroy set she got me past early Scarab King (also potential faction wars bosses) hitting pretty hard with just her to knock down the shield with some support to keep her alive with shields. Her A1 freeze and defense down helps get through the waves to get to boss also, so I found a lot of utility with her as just a lvl 50.

  3. MIchael Osterberg

    As for Maiden I do have 1 in a Frost Set so with her skill she has a decent chance to freeze both when attacking and being attacked

    I would love to see Masteries for Maiden

  4. MIchael Osterberg

    As for Maiden I do have 1 in a Frost Set so with her skill she has a decent chance to freeze both when attacking and being attacked

  5. MIchael Osterberg

    I have 2 Sister Militants with maxed Skills I used them in early Spider. I will eventually take at least one up to 50 or 60. The only drawback is because they cant ascent she can only equip the ring and not the amulet and banner but still an be extremely useful in the right situations

  6. Pir

    Sister Militant doesn’t suck. She’s a mere Common, incredibly easy to build and book, and has a single skill, an AoE that hits hard when she’s well geared. Like Valmoire I use mine in Spider to good effect. She’s a bit fragile, but with the right kind of support she’s a serious budget option for early and mid game.

    She’s also a good early farmer. Not for Brutal 12-3, I don’t think, but earlier. I haven’t 6*ed her yet and don’t have a special armor set for her; that might change things. There is also nothing quite like the sight of 4 Militant Sisters cutting a merciless swath of death through the Sewers of Arnoc. You simply had to be there. 😉

    A far cry from Maiden, who’s a Rare and got nothing, basically.

  7. Valmoira

    Sister Militant leveled up does pretty good on Spider. I have her at L40, holds her own,
    and will be getting her to L60 specifically for Spider!

  8. Tarragon

    I can only totally agree with Slot machine! Sorry I got her so early, so I have to stick with her! 😀

  9. Slot machine

    She sure look like mother dragon from game of throne, but this girl suck even more than sister militant