OverviewNAME: Admiral Blacktusk AbilitiesRSL_AllBattles_AccuracyAura Unity AbilitiesRSL_AllBattles_SpeedAura Obtain fromAncient Shard Blessings RecommendationBrimstone |
Grinding★★★✰✰ Campaign Dungeons★★★✰✰ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★✰ Floors |
Admiral Blacktusk Overview
Admiral Blacktusk is a Legendary champion from the Dwarves faction in Raid Shadow Legends, celebrated as a symbol of resilience and unity. Once the steadfast defender of Skyiron, his legacy endures through the sacred gemstone embedded in his axe, a powerful artifact capable of restoring hope in dire times. What sets him apart is not just his combat prowess but his unique ability to unite allies under a common cause. As the Faction Unity champion, his true strength shines when surrounded by fellow Dwarves, unlocking potent synergies that amplify both his capabilities and his team’s. This makes him not only a formidable warrior but also a cornerstone for strategic depth, turning any group into a cohesive and unstoppable force.
Blacktusk’s skill set showcases unparalleled crowd control mastery, with two of his abilities serving as key tools for disruption and enemy manipulation. His Blacktusk’s Ax skill carries a chance to apply a Stun debuff that cannot be resisted if triggered outside his active turn, ensuring consistent pressure on enemies. Meanwhile, his Defender of Skyiron shines as a powerhouse move, stripping all buffs from a target while inflicting a two-turn Stun! The added Turn Meter boost up to 50% plus 10% per removed buff ensures he cycles through his abilities swiftly. When paired with at least one other Dwarf, these stuns become irresistible, and killing a stunned enemy resets the cooldown of Defender of Skyiron . Furthermore, teams with three Dwarves enable allies to deal double damage to stunned foes, turning Blacktusk into a linchpin for devastating chain reactions in Arenas or boss fights like Fire Knight and Chimera clan boss.
Beyond his offensive prowess, Blacktusk’s passive, Uniter of Dwarves, cements his role as a team-centric champion. Allies gain counterattack triggers upon losing significant health, creating opportunities for retaliation even during defensive moments. With multiple Dwarves present, his passive enhances synergy further: placing key crowd control effects fills allies’ Turn Meters, slows down attackers, and grants early survivability via Stone Skin buffs at the start of each round. These effects prove invaluable in prolonged battles like Siege or wave-based content, where sustained performance is critical. Paired with his Captain’s Orders, which clears debuffs and launches coordinated assaults, Blacktusk ensures his team remains cohesive and lethal. Whether leading charges against monstrous adversaries or anchoring a Dwarf-exclusive lineup, Admiral Blacktusk embodies the essence of unity – a champion whose true strength lies not in isolation but in elevating those who stand beside him.
Admiral Blacktusk Skills
Blacktusk’s Ax
Attacks 1 enemy. Has a 40% chance of placing a [Stun] debuff for 1 turn. This debuff cannot be resisted when this Champion is attacking out of their active turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 3 DEF + 0.2 HP
Captain’s Orders (Cooldown: 6 turns)
Removes all debuffs from all allies. Then teams up with all allies to attack a single enemy. The allies joining the attack will use their default skills.
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Defender of Skyiron (Cooldown: 5 turns)
Removes all buffs from a target enemy and places a [Stun] debuff on them for 2 turns. Fills this Champion’s Turn Meter by 50%. Fills this Champion’s Turn Meter by an additional 10% for each buff removed from the target.
Level 2: Cooldown -1
Level 3: Cooldown -1
1 Faction Ally: The buff removal and [Stun] debuff cannot be resisted.
2 Faction Ally: Resets the cooldown of this skill when an enemy is killed while under a [Stun] debuff placed by this Champion.
3 Faction Ally: Allies deal double damage to targets under [Stun] debuffs placed by this Champion.
Uniter of Dwarves (Passive)
Allies will counterattack whenever they lose 10% or more of their MAX HP from a single hit. If there are multiple Champions on the team with this skill, only one will activate.
1 Faction Ally: Whenever an ally places a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuff, fills that Champion’s Turn Meter by 20%. Occurs once per skill. If there are multiple Champions on the team with this skill, only one will activate.
2 Faction Ally: Whenever an ally is attacked, has a 50% chance of placing a 50% [Decrease RES] debuff and a 30% [Decrease SPD] debuff on the attacker for 1 turn. If the ally is under [Block Damage], [Unkillable], [Ally Protection], or [Stone Skin] buffs, the chance increases to 100%. If there are multiple Champions on the team with this skill, only one will activate.
3 Faction Ally: At the start of each Round, places a [Stone Skin] buff on all allies for 1 turn. If there are multiple Champions on the team with this skill, only one will activate.
Aura
Increases Ally ACC in All Battles by 60
Increases Ally SPD in All Battles by 15% for Dwarves only
Admiral Blacktusk Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Impulse, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityDebuffer: ACC, SPD, HP%, DEF% |
Admiral Blacktusk Masteries Guide
Arena, Doom Tower, Faction Wars
Defense
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Support
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Campaign, Clan Boss, Dungeons
Offense
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Support
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Admiral Blacktusk Champion Lore Synopsis
The re-establishment of contact between the Dwarves of Gloomdeep Hold and the Skyiron Dominion during the Age of Treachery was a moment of great optimism. After years of isolation, both factions rejoiced at the opportunity to reconnect. They eagerly negotiated trade agreements and technological exchanges, while thousands prepared to reunite with lost kin or seek fresh opportunities. However, the reconnection was magical rather than physical, achieved through runic gazing stones. The once-functional underground tunnels between the two holds had collapsed, been flooded, or become infested with dangerous creatures. Establishing a land route was equally impossible, as it would require crossing hostile territories such as the Krokhan Desert and the Sorrowlakes. The Dwarves needed another solution.
They turned to the sea. With existing ports and naval experience, the Dwarves of both holds committed their full strength to shipbuilding. Massive trade ships and heavily armed war vessels were constructed to ensure safe passage across treacherous waters. As the fleet took shape, the question arose of who would lead the first expedition. The choice was clear: Admiral Blacktusk of the Skyiron Dominion, a seasoned naval commander renowned for his ruthless efficiency. His brutal yet effective tactics had earned him the moniker of the Boar-Admiral. He was relentless in battle, driving his fleet forward like a charging herd, crushing anything in his path. Fiercely devoted to the safety of his people, he had sworn to eliminate any threat to Skyiron after studying its near downfall at the hands of Demonspawn.
Years before the Treasure Fleet’s maiden voyage, Blacktusk had demonstrated his ferocity against a growing pirate kingdom in the Lost Isles. After pirates slaughtered the crews of several Skyiron fishing vessels, Blacktusk launched a devastating assault on their stronghold, the Altar of Sla’teshk. He annihilated the pirate fleet and displayed their severed heads on pikes around the city as a grim warning. His leadership and tactical brilliance made him the ideal commander for the fleet’s perilous journey to Gloomdeep Hold. He personally oversaw the construction of his flagship, the Iron Boar, ensuring it was fast, powerful, and capable of breaking through any obstacle in its path.
The first Treasure Fleet set sail with two dozen ships, carefully chosen to withstand the unpredictable perils ahead. Blacktusk knew that failure would not only cost lives but could also destroy the fragile hope rekindled between the two Dwarven strongholds. He proceeded with caution, aware that a single misstep could doom future expeditions. The journey proved as dangerous as expected. The fleet endured monstrous sea creatures like the Great Red Shark and the Granite Kraken, as well as violent tempests and towering waves. The vessel Cloudspires’ Favor vanished under eerie circumstances, found abandoned with only streaks of blood and shattered timbers remaining. Signs of sawfish-like teeth embedded in the wood hinted at an unknown horror lurking beneath the waves.
Despite these formidable challenges, the mission was ultimately a success. Though five ships failed to reach Gloomdeep Hold, all but one returned to the Skyiron Dominion. Blacktusk meticulously documented every encounter, refining his strategies and sharing his knowledge with the Dwarven navigators, merchants, and admirals. His careful planning and unwavering resolve paved the way for future voyages, ensuring the connection between Gloomdeep and Skyiron remained strong. The first Treasure Fleet’s voyage marked the beginning of a new era for the Dwarves, proving that their bond could withstand even the most formidable trials the world had to offer.
Admiral Blacktusk Updates
Admiral Blacktusk Videos
Tyrauku: Dwarf Unity Brings Something INSANE! | Raid: Shadow Legends
Nub Raids: Dwarf Faction Unity = FREE STONESKIN?! | Raid: Shadow Legends
Skratch: He MAKES Everything EASIER!! Admiral Blacktusk Showcase Raid: Shadow Legends