
OverviewNAME: Ashnar Dragonsoul Abilities (Base form)RSL_Aoe_Heal Abilities (Alternate form)RSL_Aoe_ExtraHit Abilities (Common)RSL_AllBattles_HpAura Obtain fromPrimal Shard Blessings RecommendationCrushing Rend (6★ Awakened) | Grinding★★★★✰ Campaign Dungeons★★★★★ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★★ Floors |
Ashnar Dragonsoul Skills
Ashnar Dragonsoul Skills (Base Form)
Ignition Arc
Attacks 1 enemy 3 times. Each hit has a 50% chance of increasing the duration of all debuffs on the target by 1 turn. Each hit has a 100% chance to increase the duration of a [HP Burn] debuff on the target by 1 turn instead, if the initial chance does not activate.
Level 2: Damage +20%
Damage Multiplier: 0.09 HP
Pyroclast Storm (Cooldown: 5 turns)
Attacks all enemies. Instantly activates all [HP Burn] debuff on all enemies and allies. Whenever a [HP Burn] debuff is activated on an enemy by this skill, decreases their RES by 10 [stacks up to 100]. Whenever a [HP Burn] debuff is activated on an ally by this skill, increases their RES by 10 [stacks up to 100]. Also fills the Turn Meters of all allies by 5% for each [HP Burn] debuff activated on enemies.
Level 2: Damage +20%
Level 3: Cooldown -1
Damage Multiplier: 0.26 HP
Wreathed In Flame (Cooldown: 3 turns)
Places a 25% [Weaken] debuff and a [HP Burn] debuff on all enemies for 2 turns. Also places a [HP Burn] debuff on all allies for 2 turns. This debuff cannot be blocked or resisted. Then fills the Turn Meters of all allies by 30%.
Level 2: Ignore RES +20%
By Fire Be Healed (Passive)
Each [HP Burn] debuff placed by this Champion while in their Base Form increases their MAX HP and DEF by 5% (stacks up to 25% across both Forms and will not reset). [HP Burn] debuffs placed on allies heal them instead of damaging them. Allies deal 3% more damage for each active [HP Burn] debuff. If there are multiple Champions on the team with this skill, only one will activate.
Ashnar Dragonsoul Skills (Alternate Form)
Thunderstar
Attacks 1 enemy 2 times. Has a 25% chance of repeating each hit. Each hit also places a 60% [Decrease DEF] debuff for 2 turns.
Level 2: Buff/Debuff Chance +15%
Level 3: Damage +20%
Damage Multiplier: 1.7 DEF
Magma Geyser (Cooldown: 3 turns)
Attacks 1 enemy. Applies a [Debuff Spread] effect, taking all debuffs from the target and placing them on all enemies. Then, repeats the attack on all enemies. Increases the duration of all debuffs on all enemies by 1 turn. Both attacks will ignore 20% of each target’s DEF.
Level 2: Damage +10%
Level 3: Damage +20%
Damage Multiplier: 4.9 DEF (Single Target), 2.95 DEF (AoE Attack)
Cataclysm Smash (Cooldown: 4 turns)
Attacks all enemies. Before attacking, places a 60% [Increase DEF] buff and a 30% [Increase C. DMG] buff on all allies for 2 turns. Places a [Provoke] debuff for 1 turn. If the target of this skill is a Boss, places a [Provoke] debuff for 2 turns instead. This attack cannot be a weak hit when hitting enemies under a [HP Burn] debuff.
Level 2: Damage +10%
Level 3: Damage +20%
Level 4: Cooldown -1
Damage Multiplier: 3.35 DEF
By Fire Be Broken (Passive)
Each [HP Burn] debuff placed by this Champion’s Base Form increases this Champion’s MAX HP and DEF by 5% (stacks up to 25% across both Forms and will not reset). All of this Champion’s skills will ignore 20% of the enemy’s DEF if they are under a [HP Burn] debuff. [HP Burn] debuffs placed on allies heal them instead of damaging them.
Ashnar Dragonsoul Common Skills
Metamorph (Cooldown: 4 turns)
Transforms this Champion into their Base/Alternate Form. Then grants an Extra Turn.
Aura
Increases Ally HP in all_battles by 35%
Ashnar Dragonsoul Build Guide
Ashnar Dragonsoul Masteries Guide
Arena, Doom Tower, Faction Wars

Offense
| Defense
|
Campaign, Clan Boss, Dungeons

Offense
| Support
|
Ashnar Dragonsoul Champion Lore Synopsis
Ash’nar was born into the unforgiving Deadlands, where only the strong survived. Frail and often ill, he was never considered fit for the warrior’s path and briefly trained under a clan fire-sorcerer, managing to learn only minor spells. When drought and famine struck, the clan abandoned him to die in the toxic heat near Thundermount. As he hovered on the brink of death, he encountered Sulfuryion, a fiery Lizard-Demon determined to rebuild the ancient Dragonkin Empire for the dark god Siroth. Sulfuryion rescued the desperate boy, who immediately saw his saviour as a divine figure and pledged undying loyalty.
Sulfuryion had not acted out of kindness but saw in Ash’nar a pliable follower. Eager for purpose, Ash’nar absorbed his new master’s teachings with unshakeable devotion. When Sulfuryion offered him a vial of his own blood to seal their bond, Ash’nar drank it without hesitation. The dark gift unleashed a new strength within him. Drawing on forgotten lessons from his youth, Ash’nar began wielding powerful flame magic and proved ruthless in crushing Sulfuryion’s enemies. Inquisitors, hired swords, and rival Lizardmen all fell before his blazing attacks.
No longer just a servant, Ash’nar became Sulfuryion’s most trusted envoy. He travelled across the land, persuading disgruntled Orc clans to join the new Dragonkin order. While the Lizardmen were destined to rule, Orcs were needed as loyal fighters and workers. Ash’nar used his magical abilities to inspire awe, heal the wounded, and promise freedom to the oppressed. Many Orcs rallied to him, while those who refused faced swift and merciless punishment. With each success, Sulfuryion granted Ash’nar more of his blood, further strengthening their connection — or so it seemed.
After years of faithful service, Ash’nar sought to take the next step in his transformation. When Thundermount erupted, spilling molten lava across the land, he begged Sulfuryion to let him enter the fiery flow and commune with the power at the heart of Teleria. The Demon agreed, watching as Ash’nar disappeared into the blazing river. When he finally emerged, his body had been reshaped by the fire. He wore living armour of flame and wielded a mighty mace, the Thunderstar. This new form could be concealed at will, allowing Ash’nar to move among allies as a robed mage and strike as a fiery warrior when needed.
Ash’nar’s growing power soon troubled Sulfuryion. Though the Lizard-Demon had shaped him, he now feared his creation. Ash’nar no longer craved Sulfuryion’s blood, and the master began to question where the disciple’s true loyalty lay. Ash’nar, unaware of this growing distrust, continued to serve with unwavering dedication. He dreams only of helping Sulfuryion forge a greater Dragonkin Empire and one day crossing into Anathraad to claim even more power in its blazing depths.
Ashnar Dragonsoul Updates
Ashnar Dragonsoul Videos
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should be so fun – with a capital F
My first mythical ,
I have to admit I am a bit shy about gearing him – but its like winning the lottery – just have fun.
time to rock and roll .
@HaywoodJablomy: I have updated Ashnar Dragonsoul to Patch 10.40 skill rebalance.
he was just buffed so he kills now. all these comments need to be updated below.
complete rework almost on every skill. much better champion. S tier worthy now
I just used him in a fight against Gizmak. It’s been confirmed that there’s no HP burn damage on ally team, only healing. Neat counter but still needs to buffs, especially form 2
Not sure what your talking about @xovporcus, ally team does not take any damage from the HP burn he casts
@Bmkenney Sulfuryion and Ninja are both brutal HP burn champs.
They seemed to tweaked Ash so his head is on fire when in the second form and he hasn’t lit everyone up.
Still it seems he only heals himself and kills everyone else.
There also seems to be some sort of weaken thing happening when an opponent is in HP burn, they die very quickly.
For a F2P in the first month, Ash hits hard if he hits first. Not someone that can clear a wave in one shot. He’s also very hard to kill since he’s an HP based champion in form one (NOT support) and defense in form two.
I’ve built him out with HP% and HP on everything I could fit.
I just wish that form two would have it’s own artifacts.
Not the best mythical, but still worth building and using just in his first form (support)
And yes he does set your team on HP burn, but it heals instead of damages. I haven’t tested it, but I believe having him on your team changes any HP burn to heal if applied by the opposing team. Not many PVE situations for this but possibly Gizmak or Vulkanos counter.
He does not do much damage for a mythical but a buff is most likely coming.
Correction… the HP burn on the same team just burns (eventually kills) them.
No healing fire.
I just drew this guy.
His graphics are terrible. The first thing he does is set everything on fire. I just happens to be that his morphed state looks like he’s on fire, so no spectacular transformation.
The other side is, if you like to watch everything burn… Ash’nar is your champ. It might be hard to understand he sets EVERYONE on fire. This fire heals his team and burns the opponent.
I have him in lifesteal and immortal set.
So far (level 30), he’s not a speed run champ (like Sauras). But wow can he deal damage. Just for fun I paired him with Souldrinker… that’s entertaining to watch.
One of the best champions in the game!!! Hydra god and amazing in Arena. Easily an S tier!