OverviewNAME: The Incarnate AbilitiesRSL_AoE_AllyProtection_50% Obtain fromAncient Shard Blessings Recommendation |
Grinding★★★✰✰ Campaign Dungeons★★★✰✰ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★✰✰ Floors |
The Incarnate Skills
Attack Intruder
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a [Provoke] debuff for 1 turn. Has a 10% chance of counterattacking when an ally Arbiter is hit. Occurs once per hit.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff chance +10%
Level 5: Buff/Debuff chance +10%
Damage Multiplier: 1.8 DEF
Formation: Phalanx (Cooldown: 3 turns)
Attacks all enemies. Has a 75% chance of removing all [Shield] buffs and 1 random buff from all enemies. Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion’s DEF.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff chance +10%
Level 5: Buff/Debuff chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3.6 DEF
Defensive Measures (Cooldown: 5 turns)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Crisis Response (Passive, Cooldown: 4 turns)
Increases this Champion’s ACC by 20 for each ally under an [Ally Protection] buff. When killed, resets the cooldown of the Destiny’s Call skill for any ally Arbiter’s. If there are multiple Champion’s on the team with this skill, this effect will only activate once.
Ultimate Purpose (Passive, Cooldown: 4 turns)
Increases this Champion’s RES by 20 for each ally under an [Ally Protect] buff. This Champion will also receive 20% of the damage of any ally Arbiter’s. If there are multiple Champion’s on the team with this skill, this effect will only activate once. If an ally Arbiter is about to get killed by a fatal hit, places an [Unkillable] buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.
The Incarnate Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityDEF Nuker & Debuffer: DEF%, C.RATE, C.DMG, SPD, ACC Supporting RolesAlly Tanker, AoE Attacker |
The Incarnate Masteries Guide
Arena (Tank)
Defense
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Support
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Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Support
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Clan Boss
Offense
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Defense
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The Incarnate Champion Lore Synopsis
The Incarnate is a tragic creation born from the Arbiter’s desperation during the Great Divorce, a time of chaos and war between the gods. Seeking to protect Teleria from destruction, the Arbiter created these artificial beings by trapping the souls of loyal Elves into constructs. These beings were meant to serve as perfect soldiers, immune to temptation and utterly obedient to the forces of Light. However, in her haste, the Arbiter stripped away their individuality and free will, turning them into emotionless, lifeless creations resembling herself. While powerful, these early Incarnates were deeply flawed, and their creation soon filled the Arbiter with regret.
The Arbiter’s initial attempts at soul-binding the Incarnates were a step toward what would later become the Shards, though the Incarnates were far less refined. Unlike the Shards, which preserved a person’s memories and will, the Incarnates reduced their souls to a mere essence, leaving them as hollow shells. The process of creating these constructs was not voluntary; the Elves were deceived into sacrificing their souls for a cause they believed was just. This heavy moral compromise weighed on the Arbiter’s conscience, as she realized she had resorted to methods not unlike those of the necromancers she would come to despise.
Despite their faults, the Incarnates fought valiantly during the Great Divorce, alongside the mortal races and the Dwarves who allied with Lumaya. However, even their relentless strength wasn’t enough to turn the tide of the war. The forces of Darkness, led by Siroth, continued to gain ground, and many of the Firstborn were corrupted. In desperation, Lumaya and the Arbiter cast a powerful spell known as the Great Curse, banishing the gods and most of the Firstborn from Teleria, leaving behind only the mortal races and the Arbiter herself.
After the war, the Arbiter faced the haunting reality of what she had done. Hundreds of Incarnates, all bearing her likeness, remained behind, gazing at her in silent obedience. Overcome with guilt, she deactivated most of them, releasing the souls trapped within and allowing them the peace they had been denied. She destroyed their bodies and crushed their gems, whispering apologies as she freed the Elves’ spirits. Only a few Incarnates were spared, kept as a last resort in case her Shards ever failed.
Now, the remaining Incarnates serve as silent guardians, acting solely on the Arbiter’s orders. Though they protect Lumaya’s forces, their allies remain uneasy around them, disturbed by their cold, expressionless forms. The Incarnates, once a symbol of hope, now stand as a grim reminder of the lengths to which desperation can lead, and the cost of forsaking morality in the name of survival.
The Incarnate Updates
The Incarnate Videos
ASH: NEW FUSION: ARBITER COMPANION, “THE INCARNATE” (Worth Going For?)
Anyone know def multiplier for the shield?
It’s easy to miss one, they were all there… I got Incarnate with .25 extra because I did the extra .50 shown at bottom of schedule (shard burn – used all my resources lol) and then skipped one event. However, that event may have been added with an update to schedule; I don’t remember seeing it when the schedule was initially published.
I can’t finger out if I miss an event/tournament I thought I did all the events & I 25 short to complete my last fusion