Brewguard Jeroboam | Raid Shadow Legends

Brewguard Jeroboam Overview

Brewguard Jeroboam enters Raid Shadow Legends as a standout champion for the Ogryn Tribes Faction, stirring up excitement just in time for the Octoberfest event. His early reveal, leaked by Plarium, only heightened the anticipation for this formidable fusion legendary. Brewguard isn’t just about his hearty presence in the tavern; his kit brings a mix of strategic versatility that makes him invaluable for a variety of team compositions. Whether it’s extending buffs, removing debuffs, or cycling through skills with precision, Brewguard ensures your team can keep up with even the toughest challenges.

One of Brewguard’s most impressive skills lies in his ability to protect and support his allies. His Last Orders (A3) extends both enemy debuffs and ally buffs, playing a pivotal role in keeping enemies locked down while boosting your team’s durability. Combined with a 20% Turn Meter boost, this skill enhances the rhythm of battle, allowing for faster turn cycles. His This Round’s On Me! (A2) offers vital support, removing all debuffs from allies, healing them based on his own MAX HP, and wrapping them in a protective Shield, making him indispensable in encounters with bosses like the Dragon or the Nether Spider.

Brewguard’s strength continues to shine with his Stout Smash (A1) and Absolute Legend (Passive) skills, further enhancing his team’s survivability and effectiveness. Stout Smash (A1) not only hits twice but also has a chance to reduce an ally’s skill cooldown, keeping the flow of abilities smooth. Meanwhile, Absolute Legend (Passive) counters Turn Meter reduction and fills his own Turn Meter when crowd control effects hit his allies. This makes him a perfect companion in tricky areas like Doom Tower and Arena, especially when paired with champions like Inquisitor Shamael. With Brewguard on your side, your team will be fortified and better equipped to handle Telaria’s toughest foes.

Brewguard Jeroboam Skills

Stout Smash
Attacks 1 enemy 2 times. Has a 35% chance of decreasing the cooldown of a random ally’s skill by 1 turn. If an ally had their cooldown decreased, also fills that ally’s Turn Meter by 10%.
Level 2: Damage +10%
Level 3: Buff/Debuff chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff chance +10%

This Round’s On Me! (Cooldown: 5 turns)
Removes all debuffs from all allies. Heals all allies by 15% of this Champion’s MAX HP. Also heals each ally by an extra 2% for each debuff removed from them by this skill. Places a [Shield] buff on all allies, equal to 15% of this Champion’s MAX HP, for 2 turns.
Level 2: Heal +5%
Level 3: Heal +10%
Level 4: Cooldown -1
Level 5: Cooldown -1

Last Orders (Cooldown: 5 turns)
Has a 75% chance of increasing the duration of all enemy debuffs by 1 turn. Also has a 75% chance of increasing the duration of all ally buffs by 1 turn. Fills the Turn Meters of all allies by 20%.
Level 2: Buff/Debuff chance +10%
Level 3: Buff/Debuff chance +15%
Level 4: Cooldown -1

Absolute Legend (Passive, Cooldown: 4 turns)
[Passive Effect] Turn Meter reduction effects used against this Champion are decreased by 50%. Also fills this Champion’s Turn Meter by 20% whenever a [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], or [Sheep] debuff is placed on an ally. If there are multiple Champion’s on the team with this skill, this effect will only activate once.
[Active Effect] Whenever a [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], or [Sheep] debuff is removed or expires on an ally, fills their Turn Meter by 20%. If there are multiple Champions on the team with this skill, this effect will only activate once.
Level 2: Cooldown -1
Level 3: Cooldown -1

Aura
Increases Ally ACC in all_battles by 60

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