![]() Obtain fromMystery Shard Champion Fusion | OverviewFACTION: Dark Elves Total Stats (6★)Health Points (HP): 13,050 | Grinding★✰✰✰✰ Campaign Dungeons★★✰✰✰ Minotaur’s Labyrinth Potion★★✰✰✰ Void Keep Doom Tower✰✰✰✰✰ Magma Dragon |
Wanderer Skills
Lay On [ATK]
Attacks 1 enemy. Has a 30% chance of placing a 15% [Weaken] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Damage Multiplier: 1.9 ATK
Blade Symphony [ATK] (Cooldown: 3 turns)
Attacks 1 enemy 2 times. Decreases the target’s Turn Meter by 10% if this attack is critical. Fills this Champion’s Turn Meter by 10% if this attack is critical.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Cooldown -1
Damage Multiplier: 3.75 ATK
Pierce Through [ATK] (Cooldown: 5 turns)
Attacks 1 enemy. Will ignore 25% of the target’s DEF.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 6.3 ATK
Aura
Increases Ally ATK in Dungeons by 21%.
Wanderer Storyline
The Wanderer is one of the most infamous of all Dark Elven warriors. A silent fighter of awesome ability, skill, and cunning, before his fall from grace he had once served as Queen Eva’s personal bodyguard and – if the rumors are to be believed – personal assassin. Those days have long since passed, and his story is now one of exile. Charged with the Queen’s safekeeping during the height of the wars with Kaerok, he abandoned his place at her side to seek out a legendary blade in the lands beyond the Dark Ravine. Said to cut even the strongest of tempered steel, it rests now at his side – but the price was dear. The lands of Aravia and the road back to Darkwoord Forest are closed to him for his betrayal. With a price upon his head, his kin will not risk the Queen’s wrath to give him welcome. And so, he wanders Teleria endlessly, friend to none, a dark servant without a master…
USABILITY: N/A
“Dis chimkin has a cool sword!”
I use him in Spider for his aura…
My thinking here is that HP and speed are worthless, as the damage is done % wise and more speed just means more spiderlings. Defence aura helps a bit versus the raw damage but not versus the poison. Course would prefer a resist aura but I don’t have one for dungeons. 21% extra attack though increases the amount of healing other toons get from their lifesteal, also 15% weaken gives them an extra 5% from lifesteal.
I like him, hence have taken him to 50, though he is truly infuriating. One minute hitting for loads, the next for hardly anything. The AI doesn’t help as tends to use his A2 and A3 for finishing off enemies with hardly any HP. Also after many moons of trying I’m going to take lifesteal gear off him as his A1 doesn’t hit for consistently enough to heal him ( I’m wondering whether he scales off something else as the A1 multiplier seems more akin to a 2 hit).
A2 is an excellent speed boost as it increases his turn meter even if it doesn’t proc. Hits very hard.
His A3 too, hits for anywhere between 4k and 20k… Wasted on monsties without much def but cannot work out why he is so inconsistent. Can’t think of another champion whose attack values vary by anywhere near as much.
Pair him with Quargan’s perfect Veil though and he puts some serious numbers up.