Raid Shadow Legends Guide

Raid Shadow Legends Guide
Raid Shadow Legends is a turn-based, fantasy-themed, role-playing gacha game, which can be played on mobile, PC, and MAC. Players will need to assemble a team of champions to battle against the enemy. There are 12 Campaign Stages with storyline, 4 Dungeon Keeps to farm potions to ascend champions and 4 Dungeon Bosses (Fire Knight, Spider, Ice Golem, Dragon) to farm powerful equipment, Minotaur’s Labyrinth to learn new masteries to customize champion based on your preference for a given role, and Clan Boss that you can earn amazing daily rewards.

Raid Shadow Legends Index

Getting Started

Raid Shadow Legends Overview
Top 10 Do’s and Don’ts for Beginners
Frequently Asked Questions
Artifacts & Accessory (Equipment Guide)
Buffs and Debuffs Guide
Progress Missions
Mercy System Explained
Champion Empowerment Guide
Drop Fever Event Calendar
Free Gear Removal Calendar

Summon Champions

2X 10X Summon Calendar
15X Progressive Chance Event Summon Calendar
Guaranteed Champion Summon
Extra Legendary Summon Event Calendar
Holy Summon Pool Event Calendar

Useful Guides

Daily Login Rewards
Raid Promo Code
Campaign XP Silver Table
Champion Fusion Guide
Champion Leveling Guide
Champion Mastery Guide
Tournament and Event Guide
Daily Advance Quest Guide
List of Champion Storyline and Champion Lore
List of Patch Notes
List of Champions by Affinity
List of Champions by Faction
List of Champions by Rarity
List of Champions by Role
List of Offer Packs Guide
Call of the Arbiter Code Chase Series
Live Arena Guide
Fragment Trading System Guide

Grinding

Champion Tier List
Arena Defense
Arena Offense
Campaign
Clan Boss
Faction Wars
Hydra

Dungeons

Dragon
Fire Knight
Ice Golem
Minotaur
Spider
Iron Twins
Sand Devil
Phantom Shogun

Potion Keep

Arcane Keep
Force Keep
Magic Keep
Spirit Keep
Void Keep

Doom Tower

Celestial Griffin
Dark Fae
Dreadhorn
Eternal Dragon
Frost Spider
Magma Dragon
Nether Spider
Scarab King

Raid Shadow Legends Skills

Ability

AoE Attack
Extra Hit
Multiple Attack

Aura

Accuracy (ACC)
Attack (ATK)
Critical Rate (C.RATE)
Defense (DEF)
Health Points (HP)
Resistance (RESIST)
Speed (SPD)

Instant

Ally Join Attack
Block Revive
Decrease Buff Duration
Decrease Debuff Duration
Decrease MAX HP
Decrease Resistance
Decrease Skill Cooldown
Damage by Enemy MAX HP
Equalize HP
Exchange HP
Extra Turn
Heal
Ignore Block Damage
Ignore Defense
Ignore Shield
Increase Buff Duration
Increase Debuff Duration
Increase Skill Cooldown
Increase Turn Meter
Put Skill on Cooldown
Remove Debuff
Reset Skill Cooldown
Revive
Spread Debuff
Steal and Remove Buff
Steal and Decrease Turn Meter
Transfer Debuff

Passive

Passive Skill & Unlock Secret Skill

Buff

Ally Protection
Block Damage
Block Debuff
Continuous Heal
Counterattack
Increase Accuracy
Increase Attack
Increase Critical Damage
Increase Critical Rate
Increase Defense
Increase Resistance
Increase Speed
Intercept
Reflect Damage
Revive on Death
Shield
Strengthen
Taunt
Unkillable
Veil

Debuff

Block Buff
Block Active Passive Skill
Bomb
Decrease Accuracy
Decrease Attack
Decrease Critical Damage
Decrease Critical Rate
Decrease Defense
Decrease Speed
Fear
Freeze
Heal Reduction
Hex
HP Burn
Leech
Petrification
Poison
Poison Sensitivity
Provoke
Sheep
Sleep
Stun
Weaken

Raid Shadow Legends Overview

Champions

There are over 860 champions in the game and each of them has a unique combination of rarity, affinity, and role. There are 5 Rarities (Legendary, Epic, Rare, Uncommon, and Common), 4 Affinities (Magic, Void, Spirit, Force), and 4 Roles (Attack, Defense, Support, HP) in Raid Shadow Legends! Affinity plays a big part in determining the success to win against the opponent! Magic is strong against Spirit, Spirit is strong against Force, Force is strong against Magic. Void is neutral, it has no strengths or weaknesses.

PvE Content

The Campaign Stages are divided into 4 parts (Normal, Hard, Brutal, Nightmare). Players will need to clear the Campaign stage to move on to the next stage and unlock a new storyline regarding Teleria’s future. Clan Boss is the big boss in Raid Shadow Legends where you farm skill tomes, summoning shards, and exclusive equipment daily along with your Clan members! There are 6 Clan Boss difficulties (Easy, Normal, Hard, Brutal, Nightmare, and Ultra Nightmare), and each higher difficulty grants better reward drops depending on the total damage dealt by your team! There is also Doom Tower (Normal and Hard) for mid~end game players where you can farm additional resources in-game.

PvP Content

There are 2 types of Arenas where you can battle against other players’ team champion setup! There is Classic Arena and Tag Team Arena. Classic Arena allows you to earn Bronze, Silver, and Gold medals. These medals are used to boost your overall champion’s stats via the Great Hall. Tag Team Arena is also known as 3v3 Arena enables you to farm Gold Bars that can be traded for other resources in the game such as Skill Tomes, Champion Fragments and Forge Materials.

Top 10 Do’s and Don’ts for RAID Beginners

By following the guidelines below, you will avoid making most of the common mistakes that beginners made.

Do’s

  1. Do dailies to earn the rewards.
  2. Invest in upgrading the champion’s equipment who can farm stages to level up your food
  3. Purchase the Gem Mine to earn gems to unlock Sparring Pit upgrades and Market slots.
  4. Get a 6 Star Champion as early as possible as it will help you greatly in all battles! Do not spread yourself too thin by leveling up multiple champions that you want to use but focus 1 at a time.
  5. Buy all the Mystery Shards from Market and save them for Champion Chase Tournament. You will need at least 1600 Mystery Shards to get the required champion for the Champion Fusion event.
  6. Buy all Uncommon and Common Champions from Market and use them as fodder instead of using Mystery Shards to save them for Champion Fusion Event.
  7. In early-mid game, focus on leveling up and booking champions who can help you in multiple areas in the game. Once you are in late-end game, then only prioritize champions who can help you unlock specific areas further.

Don’ts

  1. Don’t ever sacrifice your Void affinity champions, Epic-Legendary rarity champions unless there’s really a good reason for it such as leveling up Skills on a Champion you have duplicates of. The reason is, that it’s difficult to get Void, Epics, and Legendaries every day. In addition, that Champion might be useful for a particular challenge you’ll find yourself struggling at some point. If you found yourself some duplicate champions, allocate them into Faction Guardians to get bonus stats!
  2. Don’t invest heavily into your Common and Uncommon Champions early in the game. They generally won’t be able to perform as well as you need them to be. However, there are some exceptions to specific champions such as Armiger, Shieldguard, Outlaw Monk and Saurus.
  3. Do not keep energy overcapped when possible as this prevents energy from regenerating.
  4. Do not take certain rewards right away like Double XP, Energy Refill, Etc.
  5. Do not fight arena teams you are pretty sure you will lose.
  6. Do not fight the wrong difficulty clan bosses to avoid wasting keys.
  7. Do not join a clan that is way above your account progression as you may not reap the best clan boss rewards.
  8. Do not mindlessly adhering to content creators’ recommendations, as they might exaggerate the capabilities of specific champions. This could lead you to succumb to FOMO (fear of missing out), relentlessly pursuing fusion champions instead of focusing on leveling up your existing champions to accelerate your account’s progress. Instead, make your own judgment and assess how their advice aligns with your account’s needs and your own experiences.

How to progress quickly in Raid Shadow Legends?

  1. Equip your starting champion with LifeSteal set and Speed Set for better survivability.
  2. Get this champion to 6* and level up to Level 60 so he can help you clear all Campaign modes and farm Champion fodders.
  3. Get the basic masteries all level up to help boost this champion efficiency in clearing maps.
  4. Repeat Step 1-3 for 2 more champions who can assist you in clearing Clan Boss, Dungeon and Arena.
  5. With 3 6* Level 60 champions, start clearing Minotaur Stage 13 to get Giant Slayer or Warmaster mastery.
  6. Once you have done this, you can deal high damage to bosses in Dungeon and Clan Boss to reap better rewards.
  7. Repeat Step 4-5 for the remaining 2 champions so you can perform more efficiently in Dungeon, Clan Boss and Arena.
  8. Once your 5 core champions is made, you can blaze through all the content in-game in less than 2 months.
  9. All of this process will take approximately less than 6 months to complete as a F2P (Free to Play Player)
  10. It will be even faster for P2W (Pay 2 Win Players) depending on how much cash is spent to progress faster in-game.

Raid Shadow Legends Useful Articles

Raid Shadow Legends Frequently Asked Questions (FAQ)

What’s the best starting champion?

  1. Kael (Clan Boss, Campaign farmer, AoE Attacker) ~ Highly Recommended
  2. Athel (Clan Boss, Campaign farmer, AoE Attacker)
  3. Elhain (Clan Boss, Campaign Farmer, AoE Attacker)
  4. Galek (Fast Single Attacker) ~ Not Recommended

What are the 1* or 2* Champions worth keeping?

  1. For Clan Boss: Outlaw Monk
  2. For Spirit Keep Dungeon: Dervish
  3. For Force Keep Dungeon: Spiritwalker
  4. For Magic Keep Dungeon: Skinner (Remove Buff)
  5. Spider’s Den Dungeon: Armiger
  6. Ice Golem’s Peak Dungeon: Armiger
  7. All Purpose Attacker: Saurus, Shieldguard, Sister Militant, Sniper

What are the best farmable Rare champions?

  1. Diabolist (Great in speeding up team members and increase turn meter)
  2. Executioner (For Campaign Farming and Arena Defense.)
  3. Templar
  4. Valerie (For Arena Defense)
  5. Rocktooth (For Spirit Keep Dungeon. Apply Healing Reduction debuff against high healing enemies.)
  6. Warmaiden (For Force Keep Dungeon. Apply Decrease Defense debuff against high defense enemies.)
  7. Spirithost (For Arena Offense. Apply Increase Attack Buff and allow allies to begin their turns first before enemies.)

What are the best Arena champions for F2P (Free to Play) players?

  1. High Khatun (Speed Aura, Increase Speed. 1st champion to start turn)
  2. Spirithost (Speed Aura, Increase Attack Buff. 1st champion to start turn)
  3. Warmaiden (Decrease Defense. 2nd champion to start turn)
  4. Athel, Kael (Starter Champion. Attacker. 3rd/4dth champion to start turn)
  5. Berserker (Attacker. 3rd/4th champion to start turn)
  6. Relickeeper (Attacker. 3rd/4th champion to finish up remaining enemies)

What are the best champion for campaign farming?

  1. Sacred Shard: Queen Eva, Big ‘Un
  2. Void Shard: Bellower
  3. Ancient Shard / Starter Champion: Athel, Elhain, Kael
  4. Mystery Shard: Saurus, Shieldguard

What are the best Healer Champion in Raid Shadow Legends?

  1. Apothecary
  2. Bad-el-Kazar
  3. Doompriest
  4. Vrask

Does getting 3 Stars in Campaign rewards better artifacts?

No. The quality of rewards remains the same regardless of the stars earned at end of the level.

Do aura stat increase effect total or base stat?

Aura stat only applies to the Champion’s base stats. This same applies for stat% from equipment, skill, mastery, and Great Hall bonuses.

What is the recommended speed for Clan Boss Counter Attack Team setup?

Brutal (160 Speed) = Team Speed = 161~169 / 171~179
Nightmare (170 Speed) = Team Speed 171~179
Ultra Nightmare (190 Speed) = Team Speed 191~199

Clan Boss Recommended Stats

Clan Boss Difficulty

Ultra Nightmare
Nightmare
Brutal
Hard
Normal
Easy

Clan Boss Speed

190
170
160
140
120
90

Req. Accuracy

220
170
140
70
50
20

Req. Defense

3500
3000
2700
2400
2100
180

What makes you a whale? (Spending Tier List)

F2P (Free to Play): Spent $0
Amoeba: One Time Transaction on an Excellent Offer (e.g. Black Friday)
Mino: Spent between $1~30 per month
Bass: Spent between $30~100 per month
Dolphin: Spent between $100~300 per month
G Squid: Spent between $300~500 per month
Whale: Spent between $500~2000 per month
Kraken: Spent between $2000~5000 per month
Cthulhu: Spent above $5000 per month

What other tools that we can use for Raid Shadow Legends?

Raid Shadow Legends PC Auto Clicker
deadwoodjedi.com – Clan Boos Speed Tune Calculator
raidbro.com – Champion Mastery

Alternative Champion Database

RaidChamps.com
raid-codex.com

Who are content creators for Raid Shadow Legends? (Youtube)

English (Active Content Creators)

ASH
Chofly Mobile
Cold Brew Gaming
DeadWoodJedi
Edward Moore
MtgJedi
MurderInc Raid
JGigs
Skratch AK47

English (Inactive Content Creator)

AliAlPlays
Bionick Gaming
Darth Microtransaction
Farting Cows
LokiMagics
Manibal Gaming
Raid Rush
SecondStar Right
Sharky’s Compass
StewGaming

Russian

NightlissTV
Валентин Томашевский
Дядя О.
jester 5500
Капитан Пёсик
Verdan

Raid Shadow Legends Champion Affinity Guide

Champion Affinity Overview

Weak Affinity

-20% Damage
-15% C.RATE
+35% Weak Hit Chance

Neutral Affinity

0% Strong Hit Chance
0% Weak Hit Chance
No Penalties or Advantages

Strong Affinity

+15% C.RATE
+30% Strong Hit Chance

Weak Hit

-30% Damage
Cannot apply Debuffs

Normal Hit

No Penalties or Advantages

Strong Hit

+30% Damage

Raid Shadow Legends List of Buffs and Debuffs

Buffs

  1. Ally Protection: The Caster Champion takes 25/50% of direct damage inflicted upon the Target Champion. Self-inflicted damage and Poison do not trigger this effect. Each Champion uses their respective DEF values for mitigating damage.
  2. Block Damage: Makes the Champion immune to all forms of damage.
  3. Block Debuffs: While this buff is active, the Champion is immune to all debuffs. Instant negative effect such as Decrease Turn Meter are not affected and work as normal.
  4. Bone Armor: A Champion starts each Round with a number of Bone Armor stacks. Each Bone Armor stack decreases the damage the recipient receives from a single hit, then disappears. A Champion can have a maximum of 3 Bone Armor stacks at one time.
  5. Continuous Heal: Heals the target Champion by 7.5/15% of their MAX HP at the beginning of their Turn.
  6. Counterattack: When attacked, the Champion with this buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit Skill. Does not counterattack in response to the enemy’s own counterattack. Does not count as a Turn. If the Champion who has Counterattack buff and has default skill that grants Extra Turn upon killing an enemy (e.g. Relickeeper), that Champion will not gain Extra Turn during the Counterattack session.
  7. Increase ACC is a buff that increases ACC of the recipient. Can increase ACC by 25% or 50%.
  8. Increase ATK: Increases the Champion’s Battle ATK (current ATK value, all other effects taken into account) by 25/50%
  9. Increase C.RATE: Increases the Champion’s C.RATE by 15/30%
  10. Increase C.DMG is a buff that increases the Critical Damage dealt to the recipient. Can increase the damage inflicted by 15% or 30%.
  11. Increase DEF: Increases the Champion’s Battle DEF by 30/60%
  12. Increase SPD: Increases the Champion’s Battle SPD by 15/30%
  13. Lightning Orb (Blessing): Whenever an enemy receives a buff or has their Turn Meter filled, places one Lightning Orb stack on this Champion. When activated, a Lightning Orb stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 Lightning Orb stacks at one time. Whenever a Champion with 3 Lightning Orb stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active Lightning Orb stacks are removed from this Champion.
  14. Perfect Veil: A more powerful version of Veil which works as same as Veil except you do not lose the buff when attacking or dealing damage to an enemy Champion. Perfect Veil reduces incoming AoE damage by 15%.
  15. Reflect Damage: Any Champion attack a target with this buff will sustain 15/30% of the damage they inflicted with the attack.
  16. Revive On Death: If a Champion with this buff dies, he or she will immediately be revived with 30% HP and 0% Turn Meter.
  17. Shield: The Champion’s HP bar is reinforced for X Turns with a Shield effect. Damage is calculated normally but is first applied to the Shield (unless the attack ignores Shields, which is stated in the Skill description). When the buff expires or Shield value reaches 0, the Shield is removed and further damage applies as normal. Note: damage dealt to the shield does not count as damage dealt to the Champion, so effects such as Lifesteal do not benefit from it.
  18. Stone Skin: Stone Skin buff decreases the damage (except the damage received from Bombs and HP Burn), removes all debuffs except Bombs and HP Burn, gives Immunity to all debuffs except Bombs and HP Burn. Also, it gives additional Stone Skin HP. A Champion with the Stone Skin is immune to the Decrease MAX HP and Decrease Turn Meter Effects.
  19. Strengthen is a buff that decreases the damage inflicted on the recipient. Can decrease the damage taken by 15% or 25%.
  20. Unkillable: The Champion with this buff cannot fall below 1 HP for the entirety of its duration.
  21. Veil: Champions under [Veil] buffs are unable to be targeted by the enemy team. However, Champions under [Veil] can still be hit with AoE attacks or attacks that hit random enemies. Champions will lose their [Veil] buff when they attack an enemy Champion. However, Champions under [Veil] can use Skills that do no damage to the enemy without losing the buff — like buffing their own team, or applying debuffs to the enemy team with Skills that don’t deal damage. If all Champions on a team are under either [Veil] or [Perfect Veil] buffs, it will be ineffective. The enemy team will be able to target each Champion directly as if no [Veil] buffs were present. If only one Champion remains on a team, and they are under either a [Veil] or [Perfect Veil] buff, it will be ineffective. The enemy team will be able to target the Champion directly as if no [Veil] buffs were present. Veil reduces incoming AoE damage by 7.5%.
  22. Taunt is a buff that forces enemies to attack the Taunting Champion. It’s great against single-target nukers in both PvP and PvE, champions with crowd control debuffs on their basic abilities, champions who have Evil Eye mastery, or bosses with powerful single-target attacks. The Taunt buff can be stolen, removed, and decrease its duration. Petrification on the Taunting champions will also remove this buff. However, you cannot spread Taunt debuff and increase its duration. Provoke has priority over Taunt. A provoked champion will target the Champion who placed Provoke on them. If there are 2 champions with a Taunt buff, then the enemy can target either one. However, if one of them have Veiled buff , the one without Veil is targeted first.

Debuffs

  1. Block Active Skills: Prevents the Champion with debuff from using Active Skills other than their Default Skill for the duration of the debuff. Skill Cooldown of the affected Champion refreshes as normal.
  2. Block Buffs: All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
  3. Block Heal: Any healing received by the Champion with this debuff is reduced by 50/100%.
  4. Bomb: When this debuff expires, the affected Champion suffers direct damage that ignores their DEF value. The damage inflicted by the bomb scales in accordance with the Stat indicated in the Skill description.
  5. Decrease ACC: Reduces the Champion’s Battle ACC by 25/50%.
  6. Decrease ATK: Decreases the Champion’s Battle ATK by 25/50%
  7. Decrease C.DMG is a debuff that decreases the Critical Damage inflicted by the recipient. Can decrease the damage inflicted by 15% or 30%.
  8. Decrease C.RATE is debuff that decreases the Critical Rate of the recipient. Can decrease C.Rate by 15% or 30%
  9. Decrease DEF: Decreases the Champion’s Battle DEF by 30/60%
  10. Decrease RES: Decrease RES debuff decreases the Champion’s Battle RES by 25% or 50%. This allows your debuffers to inflict debuff easily with lesser accuracy required.
  11. Decrease SPD: Decreases the Champion’s Battle SPD by 15/30%
  12. Enfeeble: Champions under an Enfeeble debuff can only land weak hits, unless stated otherwise in a skill description.
  13. Fear: When a Champion with this Debuff attempts to use a Skill, there is a 50% chance that the Skill will not activate and the Champion will lose their turn.
  14. Freeze: The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Freeze] is active. The Champion only receives 75% of incoming damage.
  15. Hex: Champions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions’ DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single—target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) – for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc.
  16. HP Burn: While the debuff is active and at the start of the affected Champion’s turn, they and all their allies take damage equal to 3% of their respective MAX HP. There can be only one [HP Burn] debuff active of a Champion at a time. However, if multiple Champions on the Team are debuffed with [HP Burn], all of these debuffs work as normal and apply their full damage.
  17. Leech: Any Champion that attacks a Champion with this debuff heals for 18% of inflicted damage.
  18. Petrification: A Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn. When under a Petrification debuff, a Champion will be unable to receive buffs, and is susceptible to receiving more debuffs. Instant effects do not work on Champions under a Petrification debuff, except for the Remove Debuff effect. Finally, while under a Petrification debuff, a Champion will only receive 40% of any incoming damage. However, incoming damage from Bomb debuffs is increased by 300%.
  19. Poison: Damages the target Champion by 2,5/5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects and only scales in accordance with the Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
  20. Poison Sensitivity is a debuff that increases the damage taken from the Poison debuff by the recipient. Can increase the damage taken by 25% or 50%.
  21. Provoke: The Champion with this debuff can only attack the Champion that applied it for X Turns, using their Default Skill.
  22. Sheep: Champions under Sheep debuffs lose access to their normal skills, and can only use the following Sheep skill: Attacks 1 enemy. Any ally Sheep will join this attack. Has a 50% chance of removing the Sheep debuff from this Champion after attacking. Whenever a Sheep debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
  23. Sleep: The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Sleep] is active. Continuous Heal and Poison Effect work as normal while the Champion is debuffed with [Sleep], so do any Passive Skills that heal the Champion. Any incoming damage that the Champion receives automatically removes [Sleep].
  24. Seal: There are two versions of this debuff: Seal and Master Seal. The Seal debuff blocks effects from Gear Sets and Masteries, except stat boosts granted by artifacts and Accessories, as well as Masteries that only boost stats like Blade Disciple, Flawless Execution etc. Master Seal is an enhanced version of this debuff, which additionally blocks the effects from Blessings, except stat boosts. The Seal and Master Seal debuffs don’t block effects that were activated before these debuffs were placed.
  25. Smite: Champions under the Smite debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP. Only one Smite debuff can be active per team at any point.
  26. Stun: The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Stun] is active.
  27. True Fear: When a Champion with this Debuff attempts to use a Skill, there is a 50% chance that the Skill will not activate and the Champion will lose their turn. The Skill that they tried to use goes on cooldown.
  28. Weaken: Increases damage received by the Target Champion by 15/25%.

Enemy Buffs & Debuffs

Hydra Clan Boss Marks

  1. Mark of the Hydra: Marks one Champion who will be affected by the Devouring Skill. This effect can’t be removed, and its duration can’t be decreased. It cannot blocked or resisted, and ignores Perfect Veil and Veil buffs. The Mark of the Hydra is placed irrespective of the number of debuffs on the Champion.
  2. Digesting: At the start of a Hydra battle, one Champion will receive a Mark of the Hydra debuff with a 20-turn countdown. Once the
    countdown expires, the marked Champion will be devoured by the Head that moves next. After devouring the marked Champion, the Hydra Head will begin digesting them and a 5-turn countdown will begin. If enough damage is dealt to the digesting Hydra Head before the countdown ends, the devoured Champion will be set free and return to the battle. If the countdown expires, the Champion will be consumed and cannot be revived or return to the battle.

Hydra Clan Boss Buffs

  1. Life Barrier: This buff gives additional Life Barrier HP apart from Champions HP. It has the highest priority of all buffs and will always work for the indicated number of turns. Life Barrier buff cannot be removed, stolen, or otherwise affected by buff manipulation skills. Skills that take into account the size of the Shield on the target for damage consider Life Barrier as a Shield. The buff is placed over Stone Skin and Digestion Hydra Effect. One need to remove the Life Barrier to inflict damage on the other effects.
  2. Poison Cloud: Poison Cloud buff blocks damage from Poison debuffs. If a Champion got an HP Burn debuff before the Poison Cloud was applied, then the effects of the Poison Cloud won’t work, but the buff itself will not be removed. It’s not affected by the Steal Buff, Remove Buff, Spread Buff, Increase Buff Duration, Decrease Buff Duration effects.
  3. Serpent’s Will: Serpent’s Will buff reduces all damage a new Head takes by 75%. It starts working once the dead Head is transformed into a new Head and is active until the new Head makes its first move. This buff can’t be removed, stolen, or spread. Also, its duration can’t be increased or decreased.
  4. Vengeance: Increases the damage inflicted by the Head of Wrath by 300%. It is activated automatically once the Head of Wrath
    receives 15 hits. The hits are shown on the Vengeance counter. The Head of Wrath deals increased damage twice: right after the buff was activated and on its next turn. This buff can’t be removed, stolen, or spread. Also, its duration can’t be increased or decreased.

Hydra Clan Boss Debuffs

  1. Decapitated: Increases damage taken by the Head that was cut off by 200%. It is active for as long as the Head is dead. Decapitated debuff can’t be removed; its duration can’t be increased or decreased.
  2. Pain Link: The Pain Link debuff causes the affected Champion to receive 15% of all damage received by the Head of Suffering. The Head of Suffering receives 100% of the damage inflicted to it. The Pain Link debuff can be blocked or removed, and can have its duration increased or decreased. Receiving a Pain Link debuff will awaken Champions under a Sleep debuff. If a Champion is under both a Pain Link debuff and a Block Damage buff, they won’t recieve any damage from the Pain Link debuff.

Miscelleanous Buffs & Debuffs

Enemy Buffs

  1. Eternal Rage: The Eternal Rage buff increases Iragoth’s SPD and causes Iragoth to ignore Unkillable, Block Damage, Shield buffs and ignore 50% of the target’s DEF when attacking.

Special Effects: Minotaur’s Labyrinth

  1. Rage: While active, this buff increases the damage the Minotaur deals by 400%.
  2. Dazed While active, this debuff increases the damage the Minotaur receives by 200%. The duration of this debuff cannot be increased.
  3. Hex: Minotaur’s [Tremor Stomp] Skill deals double damage to Champions with this debuff.

Raid Shadow Legends Quests

Daily Quest

  1. Summon 3 Champions.
  2. Win Campaign Battles 7 times.
  3. Fight in Classic Arena 5 times.
  4. Use 50 Energy.
  5. Increase Champion’s Level in the tavern 5 times.
  6. Make 4 Artifact/Accessory upgrade attempts.
  7. Purchase an item at the market.

Weekly Quest

  1. Upgrade a Champion to Rank 4 (Reward: 1 Energy Refill, 200 XP)
  2. Claim the reward for completing all Daily quests 5 times (Reward: 1 XP Day, 200 XP)
  3. Ascend a Champion 1 time (Reward: 1 Energy Refill, 200 XP)
  4. Upgrade 1 Artifact to Level 12 (Reward: 2 Random XP Brew, 200 XP)
  5. Summon 25 Champions (Reward: 200 XP, 25K Silver)
  6. Beat a Dungeon Boss 15 times (Reward: 200 XP, 25K Silver)

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