
OverviewNAME: Orynyx Mindcrawler AbilitiesRSL_AllBattles_SpeedAura Obtain fromAncient Shard Blessings RecommendationBrimstone (6★ Awakened) |
Grinding★★✰✰✰ Campaign Dungeons★★✰✰✰ Minotaur Potion★★★★★ Arcane Keep Doom Tower★★★★★ Floors |
Orynyx Mindcrawler Overview
Orynyx Mindcrawler makes it risky for enemies to rely on skill cooldown manipulation. This Legendary Magic Support Champion from the Dark Elves combines cooldown increases, buff stealing and Block Active Skills to disrupt opposing teams. His horned helmet, glowing yellow eyes, dark metallic armour with gold trim and purple gemstones give him a sinister appearance, complemented by a three pronged trident. His signature mechanic is his passive skill that grants him an Instant Turn when an enemy attempts to increase the skill cooldowns of him or an ally, allowing him to turn certain enemy control strategies against their users.
Orynyx’s skills work together to restrict enemy actions while creating opportunities for allies to attack. His Mindcrawler (A3) has a 75% chance to increase all enemy skill cooldowns by 3 turns and fills every ally’s Turn Meter by 20%. His Clinging Webstorm (A2) follows with two AoE hits, first attempting to steal all enemy buffs before placing Block Active Skills for 2 turns. This can strip away defensive buffs and prevent opponents from using their active abilities while your team prepares its next move. Stealing Stoneskin can expose enemies to follow up attacks, although the removal is not guaranteed. Block Active Skills can also prevent Mythical Champions from using Metamorph. Meanwhile, Dreamfang (A1) decreases one target’s Turn Meter by 10% and applies Sleep for 1 turn if Orynyx previously increased the cooldown of one of their active skills. This gives him another way to control a priority target after his A3 has disrupted the enemy team. Booking his A2 and A3 improves consistency, raising their effect chances to 100% and reducing their cooldowns to 3 and 4 turns respectively. Sufficient Accuracy is essential against enemies with Resistance.
Neuroskitter adds a defensive layer to this control focused kit. Orynyx cannot have his own skill cooldowns increased, and an enemy’s attempt to increase the cooldowns of his skills or an ally’s skills can trigger his Instant Turn. This makes him a potential counter to enemy lockout Champions in Arena, whether your team aims to take the first turn or survive an opening attack before retaliating. However, the passive has a 4 turn cooldown, does not activate while Orynyx is dead, and only one Champion with this skill can activate it on a team. His 20% Speed Aura in all battles also helps teams compete for turn order.
Arena is Orynyx’s primary destination, but his AoE control can also help against dangerous waves in Doom Tower, Cursed City and Faction Wars. He may also contribute against the Eternal Dragon, depending on the encounter’s mechanics. His main limitations are the conditional Sleep effect and reliance on opponents attempting cooldown increases to trigger his passive. He also provides no direct healing, revives or protective buffs, so teammates must cover damage and survivability. For developing accounts lacking a reliable control Champion, Orynyx offers several forms of disruption in one team slot. Established players can consider him for specialised Arena matchups and PvE waves where preventing enemy skills can make a meaningful difference.
Orynyx Mindcrawler Skills
Dreamfang
Attacks 1 enemy and decreases the target’s Turn Meter by 10%. Places a [Sleep] debuff on the target for 1 turn if the target has any active skills on cooldown put there by Orynyx Mindcrawler.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Clinging Webstorm (Cooldown: 5 turns)
Attacks all enemies 2 times. The first hit has a 75% chance of stealing all buffs from all enemies. The second hit has a 75% chance of placing a [Block Active Skills] debuff on all enemies for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Level 6: Cooldown -1
Mindcrawler (Cooldown: 6 turns)
Has a 75% chance of increasing the cooldowns of all enemy skills by 3 turns. Fills the Turn Meters of all allies by 20%.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5: Cooldown -1
Neuroskitter (Passive, Cooldown: 4 turns)
[Passive Effect] This Champion’s skills cannot be put on cooldown.
[Active Effect] Whenever an enemy tries to increase the cooldown of either Orynyx’s skills or an ally’s skills, activates an [Instant Turn] effect on Orynyx Mindcrawler. If multiple Champions on the team have this skill, only one will activate. The effect will not activate on duplicate copies of Orynyx, or if he is dead.
Aura
Increases Ally SPD in all Battles by 20%.
Orynyx Mindcrawler Build Guide
| Champion Build Guide | |
Recommended ArtifactsPvE: Impulse, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityDebuffer: ACC, SPD, HP%, DEF% |
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Recommended RelicsPvE: Temporal Stagnator, Hand of Uncreation, Infernal Polytope, Royal Digit, The Deathdealer |
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Orynyx Mindcrawler Masteries Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Defense
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Support
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Orynyx Mindcrawler Videos
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