Below are the Raid Shadow Legends blessings information that is archived before Patch 8.20 for reference.
Light Blessings
Indomitable Spirit (Rare)
Has a chance of blocking any [Stun], [Sleep], and [Fear] debuffs whenever an enemy tries to place them on this Champion. (Cooldown: 1 turn)
Awakening Level
- 5% chance of blocking debuffs. HP +2250 (+5250 to Legendary Champions)
- ATK +200 (+200 to Legendary Champions)
- 10% chance of blocking debuffs
- HP +1000. ACC +30 (+20 to Legendary Champions)
- 15% chance of blocking debuffs
- 25% chance of blocking debuffs (no cooldown). SPD +5 (+5 to Legendary Champions)
Who should use this blessing?
Indomitable Spirit blessing is utilized to block crowd control debuff from being applied to your champion by the enemies. The downside of this blessing is the success rate of blocking is low and it does not block all crowd control debuff. Having a high resistance stat will allow your champion to block all types of debuffs consistently and effectively making your battles more predictable.
Miracle Heal (Rare)
Has a chance of restoring a portion of any destroyed HP whenever this Champion heals themselves or an ally. The amount of HP restored is equal to a percentage of the heal.
Awakening Level
- 50% chance to restore destroyed HP when healing. Restores destroyed MAX HP equal to 10% of the heal.
- HP +1500. (+3500 to Legendary Champions)
- 75% chance to restore destroyed HP when healing. Restores destroyed MAX HP equal to 15% of the heal.
- HP +1000. RESIST +30 (+20 to Legendary Champions)
- 100% chance to restore destroyed HP when healing. Restores destroyed HP equal to 20% of the heal.
- 100% chance to restore destroyed HP when healing. Restores destroyed HP equal to 35% of the heal. SPD +5 (+5 to Legendary Champions)
Who should use this blessing?
Miracle Heal blessing has a niche usage, where it’s primarily used against Hydra Clan Boss as one of the Hydra heads is able to destroy your champion’s Max HP each time they receive healing. Hence, it’s best to use Miracle Heal blessing on heroes who can heal to recoup the loss of Max HP done by the Hydra. This blessing is recommended for Apothecary, Rector Drath, Reliquary Tender, and Vogoth.
Iron Will (Epic)
Decreases the damage this Champion receives from enemy skills activated by other skills or when enemies inflict damage when it is not their turn.
Awakening Level
- Decreases the damage received by 5%
- DEF +300 (+100 to Legendary Champions)
- Decreases the damage received by 10%
- HP +1000. RESIST +40 (+10 to Legendary Champions)
- Decreases the damage received by 18%
- Decreases the damage received by 30%. SPD +7 (+3 to Legendary Champions)
Who should use this blessing?
Iron Will blessing is aims to reduce damage intake from enemies inflicted through ally joint attack champions or counter-attack champions. This has a very niche usage and most probably you would want to use it on your defensive champions such as revivers or tanks for Arena battles. There are better blessings you can opt for such as Commanding Presence or Faultless Defense.
Heavencast (Epic)
Debuffs placed by this Champion’s default skill will ignore a percentage of the target’s RES.
Awakening Level
- Will ignore 5% of the target’s RES
- ATK +400 (+100 to Legendary Champions)
- Will ignore 10% of the target’s RES
- HP +1000. C.DMG +20% (+5% to Legendary Champions)
- Will ignore 20% of the target’s RES
- Will ignore 40% of the target’s RES. SPD +7 (+3 to Legendary Champions)
Who should use this blessing?
Heavencast blessing is aimed toward debuffer heroes as it provides additional ignore resistance stats so that they are able to inflict debuff on the enemies with their default ability. However, the downside of this blessing is it does not apply to other abilities they have. It’s kinda pointless to use this blessing because you will need to equip your champions with sufficient Accuracy stats for them to inflict their debuff if its present on their Active Skills. It could be used for Attacker heroes such as Leorius the Proud and Rotos the Lost Groom to inflict debuff on enemies, but there are better blessings out there that provides better value.
Intimidating Presence (Legendary)
Strengthens your team’s Aura and weakens the enemy team’s Aura. If multiple Champions on the same team have Intimidating Presence, only one will work. If Champions on the same team have both the Intimidating Presence and Commanding Presence Blessings, only 1 Intimidating Presence will work.
Awakening Level
- Strengthens your team’s Aura by 2.5%. Weakens the enemy team’s Aura by 5%
- DEF +400
- Strengthens your team’s Aura by 7.5%. Weakens the enemy team’s Aura by 10%
- HP +1000, RESIST +50
- Strengthens your team’s Aura by 15%. Weakens the enemy team’s Aura by 20%
- Strengthens your team’s Aura by 35%. Weakens the enemy team’s Aura by 20%. SPD +10
Who should use this blessing?
Intimidating Presence blessing is an aura used to amplify your team’s aura effect while reducing the enemy’s team aura effect simultaneously! It’s the successor of Commanding Presence with better effects. It’s highly recommended for this blessing be applied to a Supporter hero who is mostly used in many team setups. Recommended champions for this blessing are Arbiter, Lady Kimi, Nekhret the Great, Ursuga Warcaller.
Lightning Cage (Legendary)
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion. When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time. Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Awakening Level
- Gains 1 [Lightning Orb] stack whenever an enemy receives a buff. [Lightning Orb] stacks have a 50% chance to protect a random buff from being stolen, removed, or transferred. Bonus Damage inflicted by each [Lightning Orb] stack is equivalent to 2% of an enemy Champion’s MAX HP or 1% of a Boss’ MAX HP
- ATK +500
- Gains 1 [Lightning Orb] stack whenever an enemy receives a buff or has their Turn Meter filled.
- HP +1000, C.DMG +25%
- [Lightning Orb] stacks have a 75% chance to protect a random buff from being stolen, removed, or transferred.
- Bonus Damage inflicted by each [Lightning Orb] stack is equivalent to 5% of an enemy Champion’s MAX HP or 2.5% of a Boss’ MAX HP. SPD +10
Who should use this blessing?
Lightning Cage blessing is a useful buff to protect your attacker heroes against an enemy debuffer heroes, especially in Arena. In addition, it helps your Attacker hero to deal additional damage with fully stacked Lightning Orbs too based on your hero’s Max Health! If you are using the Attacker hero on the enemy’s supporter hero who applies many buffs (e.g. Siphi the Lost Bride, Duchess Lilitu), they will gain additional Turn Meter quickly to be able to cut into the enemy sequence. It’s one of the best blessings to deal extra damage and protect your attacker heroes simultaneously! The recommended heroes for this blessing would be the ones that you use for both Arena Offense and Arena Defense, such as Candraphon and Cupidus.
Dark Blessings
Dark Resolve (Rare)
Has a chance of blocking any [Freeze], [Provoke], and [True Fear] debuffs whenever an enemy tries to place them on this Champion. (Cooldown: 1 turn)
Awakening Level
- 5% chance of blocking debuffs
- HP +1500 (+3500 to Legendary Champions)
- 10% chance of blocking debuffs
- HP +1000. RESIST +30 (+20 to Legendary Champions)
- 15% chance of blocking debuffs
- 25% chance of blocking debuffs. (no cooldown) SPD +5 (+5 to Legendary Champions)
Who should use this blessing?
Dark Resolve blessing is suitable for Support champions who you are using against the enemies who can inflict Freeze, Provoke, and True Fear. It’s a better version of Indomitable Spirit because it can handle True Fear rather than Fear, especially for Hydra Clan Boss Head of Torment! Healers and Reviver champions are recommended for this blessing since you would want them to be always ready for emergency rescues!
Phantom Touch (Rare)
Has a chance of inflicting Bonus Damage to one enemy whenever this Champion hits enemy targets. When hitting multiple targets at once, only one Champion will receive Bonus Damage. (Cooldown: 1 turn). The Bonus Damage is proportional to this Champion’s ATK. High Awakening Bonus: Has a chance of inflicting a second instance of Bonus Damage.
Awakening Level
- 15% chance of inflicting Bonus Damage
- ATK +300 (+200 to Legendary Champions)
- 30% chance of inflicting Bonus Damage
- HP +1000. C.DMG +15% (+10% to Legendary Champions)
- 75% chance of inflicting Bonus Damage
- 100% chance of inflicting Bonus Damage. 35% chance of inflicting a second instance of Bonus Damage. SPD +5 (+5 to Legendary Champions)
Additional Information
- Phantom Touch Damage Multiplier: 5 ATK (with 30% Ignore Defense)
- Phantom Touch damage is not affected by mastery (e.g. Heart of Glory).
- Phantom Touch damage is affected by artifact set (e.g. Savage, Lethal, Cruel) and buff (Increase Attack 25%/50%).
- Phantom Touch is suited for Attacker Role champions with Attack multiplier, rather than Defense and HP champions.
Who should use this blessing?
Phantom Touch blessing is best suited for damage-dealing heroes in Arena, Clan Boss, Dungeons, Doom Tower, and Faction Wars. The damage dealt is a mini version of Warmaster or Giant Slayer (Tier 6 Offense Mastery). For Rare and Epic champions, you can go with this blessing to deal additional damage, whereas Legendary champions would go with Brimstone blessing as it’s a better version of Phantom Touch, especially for Support heroes and HP heroes! Recommended champions for this blessing are Coldheart, Bellower, Heiress, Maneater, Pain Keeper, and Seeker.
Cruelty (Epic)
Whenever this Champion hits an enemy, decreases their DEF until the end of the Round. Occurs once per hit. If multiple Champions have this Blessing, still cannot decrease a single Champion’s DEF by more than 40%, or decrease a Boss’ DEF by more than 20%.
Awakening Level
- Decreases target DEF by 1% per hit (up to 10% for Champions; up to 5% for Bosses)
- ATK +400 (+100 to Legendary Champions)
- Decreases target DEF by 1% per hit (up to 20% for Champions; up to 10% for Bosses)
- HP +1000. C. DMG +20% (+5% to Legendary Champions)
- Decreases target DEF by 2% per hit (up to 30% for Champions; up to 15% for Bosses)
- Decreases target DEF by 4% per hit (up to 40% for Champions; up to 20% for Bosses). SPD +7 (+3 to Legendary Champions)
Who should use this blessing?
Cruelty blessing is best suited for champions who specialize in raiding clan bosses and dungeon bosses because it allows you to increase your team’s damage output significantly with the reduction of the enemy’s defense! It takes approximately 5 rounds for the boss’s defense to be decreased to the max of 20%! You only need 1 champion with this blessing to reduce the boss defense, and have the remaining champions with damage-boosting blessings such as Phantom Touch and Brimstone!. Recommended champions for this blessing are Deacon Armstrong, Demytha, Maneater, and Warcaster.
Lethal Dose (Epic)
Increases the damage enemies receive from [Poison] debuffs placed by this Champion in the Arena. High Awakening Bonus: Will ignore 35% of each target’s RES when placing [Poison] debuffs on enemy Champions in the Arena.
Awakening Level
- Increases the damage enemies receive from [Poison] debuffs by 25%
- ATK +400 (+100 to Legendary Champions)
- Increases the damage enemies receive from [Poison] debuffs by 50%.
- HP +1000. ACC +40 (+10 to Legendary Champions)
- Increases the damage enemies receive from [Poison] debuffs by 100%
- Will ignore 35% of each target’s RES when placing [Poison] debuffs on enemy Champions. SPD +7 (+3 to Legendary Champions)
Who should use this blessing?
Lethal Dose blessing is best suited for champions who specialize in inflicting Poison debuff on their enemies. However, Poison is not the meta right now in Arena as most of the battles are more towards AoE speed nuke battles to quickly rack up points to reach higher Arena tiers. In addition, it’s difficult to set up a Poison team for Arena to deal sufficient damage against enemies even with champions who can activate poison such as Kalvalax.
Temporal Chains (Legendary)
Decreases each enemy’s SPD for each active buff they are under, except for the buffs placed at the start of the Round. High Awakening Bonus: Whenever an enemy receives a third active buff, instantly decreases the Turn Meters of all enemies by a certain amount. (Cooldown: 4 turns)
Awakening Level
- Decreases enemy SPD by 2% for each active buff (up to 6%)
- DEF +400
- Decreases enemy SPD by 3% for each active buff (up to 9%)
- HP +1000. ACC +50
- Decreases enemy SPD by 5% for each active buff (up to 15%)
- Instantly decreases the Turn Meters of all enemies by 15% whenever any enemy receives a third active buff. SPD +10
Who should use this blessing?
Temporal Chains blessing is utilized for competing in Speed battles, especially in Arena. However, this blessing is not that great compared to Intimidating Presence as it only applies speed reduction on the enemy but not improving your ally’s speed. Apart from that, Arena defense champions that are equipped in Stoneskin Set are immune to Temporal Chain’s Turn Meter reduction effects when they receive buffs from their allies. However, there could be a unique strategy using a combination of these 2 blessings (Intimidating Presence and Temporal Chains) in 1 team to significantly reduce the enemy’s speed depending on the enemy’s champion formation.
Ward of the Fallen (Legendary)
Starts each Round with a number of [Bone Armor] stacks. Each [Bone Armor] stack decreases the damage the recipient receives from a single hit, then disappears. A Champion can have a maximum of 3 [Bone Armor] stacks at one time. High Awakening Bonus: Deals Bonus Damage to each enemy hit by this Champion. The number of times Bonus Damage is inflicted on each enemy target is equal to the number of dead allies. Bonus Damage is proportional to this Champion’s ATK. Adds one [Bone Armor] stack for each instance of Bonus Damage inflicted. Bonus Damage will not be inflicted when damaging enemies through Masteries, Passive skills, reflected damage, [Poison], or [HP Burn] debuffs.
Awakening Level
- Starts Round with 1 [Bone Armor] stack; [Bone Armor] stacks decrease damage received by 20%
- HP +5000
- Starts Round with 2 [Bone Armor] stacks
- HP +1000. C.DMG +25%
- [Bone Armor] stacks decrease damage received by 30%
- Starts Round with 3 [Bone Armor] stacks. Inflicts Bonus Damage when attacking; Bonus Damage adds 1 [Bone Armor] stack. SPD +10
Who should use this blessing?
Ward of the Fallen blessing is utilized mainly on attacker heroes by dealing extra bonus damage and decreasing the damage received. It’s similar to the Lightning Cage blessing but suited mainly against enemy champions that deal a massive amount of damage through direct hits rather than relying on debuffs to weaken your attacker hero. It’s preferable on champions who have in-built counter-attack abilities such as Cupidus so they can recharge the Bone Armor each time they attack the enemy!
War Blessings
Hero’s Soul (Rare)
Increases the damage inflicted to Bosses and their minions according to the number of living enemies.
Awakening Level
- +0.5% damage for each enemy
- ATK +300 (+200 to Legendary Champions)
- +1 % damage for each enemy
- HP +1000. C.DMG +15% (+10% to Legendary Champions)
- +1.5% damage for each enemy
- +3% damage for each enemy. SPD +5 (+5 to Legendary Champions)
Who should use this blessing?
Hero’s Soul blessing is mainly used against mobs of enemies, such as Spider’s Den, Nether Spider, and Frost Spider. It’s a useful blessing to improve your Rare champion’s damage output. However, for Epic and Legendary champions, there are better blessing options that you can take to deal more damage to the boss such as Phantom Touch, and Brimstone.
Faultless Defense (Rare)
This Champion will receive less damage from each subsequent hit from multi-hit skills. The damage reduction increases with every additional hit.
Awakening Level
- 5% damage reduction per hit
- HP +1500 (+3500 to Legendary Champions)
- 10% damage reduction per hit
- HP +1000. RESIST +30 (+20 to Legendary Champions)
- 20% damage reduction per hit
- 35% damage reduction per hit. SPD +5 (+5 to Legendary Champions)
Who should use this blessing?
Faultless Defense blessing is useful to use on champions to increase their survivability against multi-hit enemy champions, especially for PvE mob enemies in Faction Wars and Doom Tower. You can find a list of multi-attack champions here. Apart from that, it is useful to be used on your supporter heroes for Demon Lord Clan Boss when he is below 50% HP where he can perform multiple AoE attacks.
Commanding Presence (Epic)
Strengthens your team’s Aura. If multiple Champions on the same team have Commanding Presence, only one will work. If Champions on the same team have both the intimidating Presence and Commanding Presence Blessings, only intimidating Presence will work.
Awakening Level
- Strengthens your team’s Aura by 2.5%
- HP +3000 (+2000 to Legendary Champions)
- Strengthens your team’s Aura by 7.5%
- HP +1000. RESIST +40 (+10 to Legendary Champions)
- Strengthens your team’s Aura by 15%
- Strengthens your team’s Aura by 35%. SPD +7 (+3 to Legendary Champions)
Who should use this blessing?
Commanding Presence blessing is recommended to use on a Supporter hero who is used in many team setups. This is to avoid equipping many champions with this blessing, while the rest can be equipped with the damage-boosting blessing to improve your overall team’s damage output! You will save tons of gems in the long run without the need to constantly switch blessings.
Chainbreaker (Epic)
At the start of this Champion’s turn, has a chance of removing any [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], or [Petrification] debuffs placed on this Champion. Only activates if this Champion is under any of these debuffs. High Awakening Bonus: Whenever this Champion is hit by an enemy while under any of the debuffs mentioned above, has a chance of partially filling this Champion’s Turn Meter. Occurs once per hit.
Awakening Level
- 10% chance of removing debuffs
- DEF +300 (+100 to Legendary Champions)
- 15% chance of removing debuffs
- HP +1000. ACC +40 (+10 to Legendary Champions)
- 20% chance of filling this Champion’s Turn Meter by 20% when hit
- 25% chance of removing debuffs. 40% chance of filling this Champion’s Turn Meter by 20% when hit. SPD +7 (+3 to Legendary Champions)
Who should use this blessing?
Chainbreaker blessing is useful for removing all crowd control debuffs that were inflicted by the enemies. If the debuff wasn’t removed successfully upon taking their turn, each hit they receive during that period will boost their Turn Meter, so they can remove these debuffs by reducing the debuff duration by taking their next turn! However, the success rate of filling up the Turn Meter is pretty low and the fill rate is too little to make a comeback, especially in Arena where the battle is fast-paced. I would recommend opting for a different Epic blessing that could provide more value for your champions.
Life Harvest (Legendary)
Destroys a portion of revived enemies’ MAX HP whenever they are revived. Mid Awakening Bonus: Whenever enemies are revived, partially fill this Champion’s Turn Meter for each enemy revived.
Awakening Level
- Destroys enemy MAX HP by 10%.
- HP +5000.
- Destroys enemy MAX HP by 20%. Fills 10% of this Champion’s Turn Meter.
- HP +1000. RESIST +50.
- Destroys enemy MAX HP by 30%. Fills 20% of this Champion’s Turn Meter.
- Destroys enemy MAX HP by 40%. Fills 30% of this Champion’s Turn Meter. SPD +10
Who should use this blessing?
Life Harvest blessing is useful to tackle difficult enemies who relies heavily on revive to sustain their team, especially against Arena Teams and Doom Tower with multiple revivers (e.g. Siphi the Lost Bride, Duchess Lilitu). However, if your champion roster is fairly diverse and have sufficient end-game gears to handle these revivers easily, then this blessing will not be useful for you as it’s better to cleave your way using AoE Speed Nuke team with 1-2 hits to knock them out rather than slowly decreasing the revived fallen enemies Max HP. It’s recommended to opt for other Legendary blessings that enables your heroes to deal more damage as it will help you in other areas as well.
Soul Reap (Legendary)
When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP. For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper. The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. High Awakening Bonus: If the target survives, has a chance of placing a [True Fear] debuff for 1 turn.
Awakening Level
- Target HP threshold: 4%
- ATK +500
- Target HP threshold: 8%
- HP +1000. C.DMG +25%
- Target HP threshold: 14%. Has a 50% chance of placing [True Fear] debuff for 1 Turn if the target survives the Reaper.
- Target HP threshold: 20%. Has a 100% chance of placing [True Fear] debuff for 1 Turn if the target survives the Reaper. SPD +10
Who should use this blessing?
Soul Reap blessing is recommended for damage dealers to deal extra damage, especially for Arena Offense. The Soul Reaper appears after the initial attack and deals some damage to the target, which ignores their defensive buffs and has the chance of inflicting True Fear to crowd control them in case the enemies survive. The downside of this ability is the enemy’s current HP (Hit Points aka Health Points) needs to drop below a certain threshold to trigger this Soul Reap blessing such as below 20% HP if your damage nuker isn’t able to 1-hit knock out the enemy. Champions that are recommended for this blessing are Leorius the Proud, Trunda Giltmallet, and Candraphon.
Chaos Blessings
Carapace (Rare)
This Champion will receive less damage when under [Stun], [Freeze], [Sleep], [Fear], [True Fear], and [Petrification] debuffs.
Awakening Level
- Decreases damage received by 10%
- DEF +200 (+200 to Legendary Champions)
- Decreases damage received by 15%
- HP +1000. RESIST +30 (+20 to Legendary Champions).
- Decreases damage received by 20%
- Decreases damage received by 30%. SPD +5 (+5 to Legendary Champions)
Who should use this blessing?
Carapace blessing is suited for champions who frequently face enemies who can apply crowd control debuffs, such as Arena, and Hydra Clan Boss. It could be also used for champions who inflict this debuff on themselves such as Skytouched Shaman and Tormin the Cold to reduce their damage intake from enemies while under these conditions. Apart from that, you can take advantage of the additional Defense and Resist stats to make your supporter heroes more tanky against against enemy attacks.
Survival Instinct (Rare)
Partially fills this Champion’s Turn Meter whenever a debuff is placed, spread, or transferred onto them. Occurs once per enemy turn.
Awakening Level
- Fills this Champion’s Turn Meter by 5%
- HP +1500 (+3500 to Legendary Champions)
- Fills this Champion’s Turn Meter by 7%
- HP +1000. C.DMG +15% (+10% to Legendary Champions)
- Fills this Champion’s Turn Meter by 10%
- Fills this Champion’s Turn Meter by 10%. SPD +5 (+5 to Legendary Champions)
Who should use this blessing?
Survival Instinct blessing is useful for debuffer champions, especially for Poison champions of Rare rarity to allow them to gain more turn meter and finally gaining an additional turn to apply more stacks of Poison to deal damage.
Crushing Rend (Epic)
Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target. High Awakening Bonus: Every hit this Champion inflicts will ignore a percentage of the target’s DEF.
Awakening Level
- The first hit each Round will ignore a percentage of the target’s DEF. Will ignore 1% DEF for every 50 Levels
- ATK +400 (+100 to Legendary Champions)
- The first hit each Round will ignore a percentage of the target’s DEF. Will ignore 1% DEF for every 40 Levels
- HP +1000. C.DMG +20% (+5% to Legendary Champions)
- The first two hits each Round will ignore a percentage of the target’s DEF. Will ignore 1% DEF for every 25 Levels
- Every hit will ignore a percentage of the target’s DEF. Will ignore 1% DEF for every 10 Levels. SPD +7 (+3 to Legendary Champions)
Who should use this blessing?
Crushing Rend blessing is best suited for damage nukers against tanky enemies who have a high amount of Defense stats. It can be used for PvE content (Player vs Environment) such as Hydra Clan Boss where the higher the level of the enemies, the more defense it can be ignored! For example, you can ignore defense up to 31% if you use this blessing against a Level 310 Hydra Clan Boss. However, it does not provide a significant amount of damage to Demon Lord Clan Boss as its based Defense stats are much lower than Hydra Clan Boss.
Incinerate (Epic)
Increases the damage inflicted by [HP Burn] debuffs placed by this Champion in the Arena. High Awakening Bonus: Whenever a [HP Burn] debuff placed by this Champion inflicts damage on an enemy, their MAX HP will also be destroyed by the same amount. Only works in Arena battles.
Awakening Level
- Increases damage from [HP Burn] debuffs by 25%
- DEF +300 (+100 to Legendary Champions)
- Increases damage from [HP Burn] debuffs by 50%
- HP +1000. ACC +40 (+10 to Legendary Champions)
- Increases damage from [HP Burn] debuffs by 100%
- Destroys enemy Turn Meter when they receive damage from [HP Burn] debuffs. SPD +7 (+3 to Legendary Champions)
Who should use this blessing?
Incinerate blessing is best suited for champions who specialize in inflicting HP Burn debuff on their enemies. However, HP Burn is not the meta right now in Arena as most of the battles are more towards AoE speed nuke battles to quickly rack up points to reach higher Arena tiers. In addition, it’s difficult to set up an HP Burn team for Arena to deal sufficient damage against enemies even with champions who can activate HP Burn such as Ninja and Sicia Flametongue.
Polymorph (Legendary)
Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. This debuff cannot be blocked or resisted, as well as placed on a Boss. Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
Awakening Level
- 5% chance of placing a [Sheep] debuff
- DEF +400
- 10% chance of placing a [Sheep] debuff
- HP +1000. RESIST +50
- 15% chance of placing a [Sheep] debuff
- 20% chance of placing a [Sheep] debuff. SPD +10
Who should use this blessing?
Polymorph blessing is recommended for highly resistant tanky champions, especially in setting up an Arena Stall Team. The drawback of this blessing is the enemy is able to cast their abilities before the Polymorph occurs (e.g. remove buffs, inflict Decrease Defense, and Weaken). This results in the enemy AoE Speed Nuke team can cleave their way through your defense without much hassle. In addition, it provides the enemies a way to heal themselves with 50% Health upon recovering from Polymorph. It’s recommended to opt for other useful Blessings unless you would want to improve your RESIST since there aren’t many Blessings that offer it.
Brimstone (Legendary)
Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns. Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP. Only one [Smite] debuff can be active per team at any point. It cannot be removed, blocked, resisted, or transferred.
Awakening Level
- 15% chance of placing a [Smite] debuff
- HP +5000
- 30% chance of placing a [Smite] debuff
- HP +1000. ACC +50
- 60% chance of placing a [Smite] debuff
- 100% chance of placing a protected [Smite] debuff. SPD +10
Who should use this blessing?
Brimstone blessing is suited for high HP (Hit Points aka Health Points) such as HP role or Support role champions to deal additional damage to the enemy, especially against bosses! The damage dealt is through the Smite debuff similar to the HP Burn debuff but based on your champion’s MAX HP. However, it does not stack up like Poison debuff, which means it’s best to have at most 2 champions with Brimstone blessing to deal damage every turn as this Blessing has a cooldown of 2 turns! To maximize the damage output for your boss raid teams, it’s best to have a mixture of Brimstone, Cruelty, and Phantom Touch blessings!