MapleStory Dark Knight Skill Build Guide

MapleStory Warrior Dark Knight Warrior can advanced as Hero, Paladin or Dark Knight. This specific job route is determined when you reach Level 30. For this job, you will undergo as Spearman (2nd Job Advancement), Berserker (3rd Job Advancement) and Dark Knight (4th Job Advancement). Spearmen are warriors who utilizes Spear or Polearm to attack their enemy. They use a variety of supportive buffs to support their party members, as well as their own. Some of their skills also consume HP.

Dark Knight Overview

CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: Spear, Polearm
SECONDARY WEAPON: Iron Chain
PRIMARY STAT: Strength (STR)
LINK SKILL: None
MAPLE UNION EFFECT: MaxHP +2/3/4/5/6%
BEST INNER ABILITY: Attack Speed +1, Buff Duration +50%
JOB SKILLS: I: SwordmanII: SpearmanIII: BerserkerIV: Dark KnightHyper SkillsV: Dark Knight

Dark Knight Pros and Cons

Pros

  • *Share your pros on this job!*
  • Highest HP and MP among Adventurer Warrior.
  • Has huge attacking coverage with either spear/polearm + skill.
  • Has useful party skill Hyper Body which boost party member HP and MP.
  • Has high weapon mastery and critical rate which deals constant stable damage.
  • Has high ignore enemy physical defense that allows inflicted damage reduced little.
  • Has great healing skill which reduces HP potion consumption.
  • Has a skill that triggers automatically that ignores death and grants invincibility.
  • Has a skill to prevent boss from casting it’s most dangerous buffs.

Cons

  • *Share your cons on this job!*
  • Lack of skills that reduces damage absorbed from magical attacks.
  • Skills with cooldowns does not allow to constantly use best skill constantly.
  • Unable to equip shield which boosts defense and provides bonus stats from scroll of attack.

MapleStory Dark Knight Video

Swordman – Warrior 1st Job Skills

Please refer to Warrior 1st Job Skill Build Guide as it is shared by Hero, Paladin and Dark Knight.

Spearman – Warrior 2nd Job Skills

Piercing Drive (Active)
Deals a powerful strike to enemies. If the enemies are close, also increases your Critical Rate. If they’re far away, also increases your total damage.
Level 1: MP Cost: 17, Damage: 163%, Max Enemies Hit: 8, Number of Hits: 2. Critical Rate within Spear Shaft range: +1%, Damage within Spear Blade range: +1%
Level 10: MP Cost: 20, Damage: 201%, Max Enemies Hit: 8, Number of Hits: 2. Critical Rate within Spear Shaft range: +20%, Damage within Spear Blade range: +10%

Evil Eye (Supportive)
Summons an Evil Eye that heals you regularly when it is near.
Level 1: MP Cost: 20, for every 24 sec, casts a heal that restores 20 HP. Duration: 360 sec. Cooldown: 70 sec

Spear Sweep (Active)
Swings your weapon far to pull in enemies and stun them for a moment.
Level 1: MP Cost: 10, Damage: 136%, Max Enemies Hit: 8, Number of Hits: 2, pull enemies in your direction and stun them
Level 10: MP Cost: 14, Damage: 190%, Max Enemies Hit: 8, Number of Hits: 2, pull enemies in your direction and stun them

Weapon Booster (Supportive)
Required Skill: Weapon Mastery (5)
Increases the attack speed of your weapon for a short time. Must have a Spear or Polearm equipped.
Level 1: MP Cost: 29, Weapon’s Attack Speed increased for 20 sec
Level 10: MP Cost: 11, Weapon’s Attack Speed increased for 200 sec

Iron Will (Supportive)
Increases the Defense of party members for a fixed period of time.
Level 1: MP Cost: 18, DEF: +30, Duration: 92 sec
Level 10: MP Cost: 24, DEF: +300, Duration: 200 sec

Hyper Body (Supportive)
Required Skill: Iron Will (3)
Increases the Max HP and Max MP of party members for a short time.
Level 1: MP Cost: 20, Max HP and Max MP: +6%, Duration: 20 sec
Level 10: MP Cost: 40, Max HP and Max MP: +60%, Duration: 200 sec

Weapon Mastery (Passive)
Note: Level 10 required to learn Barricade Mastery.
Increases Spear and Polearm Mastery.
Level 1: Spear and Polearm Mastery: +14%. Attack Speed +1, Damage +5% when equipped with a Spear.
Level 10: Spear and Polearm Mastery: +50%. Attack Speed +1, Damage +5% when equipped with a Spear.

Final Attack (Passive)
Required Skill: Weapon Mastery (3)
Grants a chance to deal additional damage after an attack. Must have a Spear or Polearm equipped.
Level 1: Proc Rate: 2%, Damage: 100%
Level 20: Proc Rate: 40%, Damage: 150%

Physical Training (Passive)
Improves STR and DEX permanently through physical training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.

Spearman Skill Build Guide: Everything maxed except Piercing Drive.
0. Evil Eye is auto-maxed.
1. Spear Sweep, Piercing Drive (1), Weapon Mastery (2)
1. Weapon Mastery (5)
2. Weapon Booster (6)
3. Weapon Mastery (MAX)
4. Physical Training (MAX)
5. Weapon Booster (MAX)
6. Piercing Drive (19/20)
7. Spear Sweep (MAX)
8. Final Attack (MAX)
9. Iron Will (3)
10. Hyper Body (MAX)
11. Iron Will (MAX)

Explanation:
Spearman aka Dark Knight 2nd Job primary attacking skill will be both Spear Sweep and Piercing Drive. Spear Sweep has far attacking coverage but slower activation speed whereas Piercing Drive has shorter attacking coverage but faster activation speed. If you are able to 1HKO (1-hit-knockout) the enemies, its preferable to use Spear Sweep when enemies are out of Piercing Drive reach. Begin by adding 1 SP (Skill Point) into both Piercing Drive and Spear Sweep for training purposes. Max Weapon Mastery and Physical Training to boost your min-max damage. You can add 6 SP into Weapon Booster first to reduce the activation delay in both skills especially Spear Sweep. Once that is done, max Spear Sweep and cap Piercing Drive at Level 19. Reason being, Spear Sweep can be utilized in higher job advancement to cluster enemies while 3rd/4th job skill is used to defeat the enemies. Max Weapon Booster to lengthen the buff duration to match with the other buff skill duration, followed by Final Attack, Hyper Body and Iron Will. If you are using Elixirs, its recommended to max Hyper Body early to take advantage of the larger HP and MP recovery.

Berserker – Warrior 3rd Job Skills

La Mancha Spear (Active)
Wields your spear like a windmill to deal damage and pierce nearby enemies.
Level 1: MP Cost: 5, Max Enemies Hit: 10, Damage: 132%, Number of Attacks: 1. If you continuously press and hold the key, lasts up to 8 sec. Attack with 550% damage when you release the key
Level 20: MP Cost: 7, Max Enemies Hit: 10, Damage: 151%, Number of Attacks: 1. If you continuously press and hold the key, lasts up to 8 sec. Attack with 740% damage when you release the key

Rush (Active)
Dash forward and push back multiple monsters.
Level 1: MP Cost: 11, Damage: 251%, Max Enemies Pushed: 7
Level 10: MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12

Evil Eye of Domination (Passive)
Evil Eye is summoned to freely attack nearby enemies. Your Evil Eye’s attacks will not cause you to take damage from attack reflection.
Level 1: Evil Eye roams around freely and attacks with 156% damage.
Level 10: Evil Eye roams around freely and attacks with 210% damage.

Evil Eye Shock (Passive)
The Evil Eye lets out a scream to stun and deal damage to nearby enemies. Can only be used while Evil Eye of Domination is active. Unaffected by attack reflection.
Level 1: Max Enemies Hit: 10, Damage: 412%, Stun Chance: 9%, Stun Duration: 5 sec, Cooldown: 12 sec.
Level 20: Max Enemies Hit: 10, Damage: 640%, Stun Chance: 90%, Stun Duration: 5 sec, Cooldown: 12 sec.

Cross Surge (Supportive)
Increases total damage proportional to current HP for a short time. Also reduces damage taken proportional to reduced HP.
Level 1: MP Cost: 10, For 86 sec, the final damage increases by 4% of current HP ratio. Damage received will be reduced by 2% of reduced HP, up to a maximum of 4000.
Level 20: MP Cost: 20, For 200 sec, the final damage increases by 80% of current HP ratio. Damage received will be reduced by 8% of reduced HP, up to a maximum of 4000.

Lord of Darkness (Passive)
Increases Critical Rate and Critical Damage, and grants a chance to recover HP during the attack.
Level 1: Critical Rate: +12%, Critical Damage: +3%. 10% chance to recover 2% of Max HP during the attack, +3% if target is a boss.
Level 10: Critical Rate: +30%, Critical Damage: +8%. 100% chance to recover 5% of Max HP during the attack, +3% if target is a boss.

Endure (Passive)
Enhances Abnormal Status Resistance and all Elemental Resistances.
Level 1: Abnormal Status Resistance: +1, Elemental Resistance: +1%
Level 20: Abnormal Status Resistance: +20, Elemental Resistance: +20%

Hex of the Evil Eye (Supportive)
Your Evil Eye periodically buffs you.
Level 1: Frequency: every 24 sec, Attack Power: +2, DEF: +25, Critical Rate: 1%, Buff Duration: 24 sec
Level 20: Frequency: every 4 sec, Attack Power: +40, DEF: +500, Critical Rate: 10%, Buff Duration: 100 sec

Berserker Skill Build Guide: Everything maxed except Evil Eye Domination.
1. Rush, La Mancha Spear, Lord of Darkness (1)
2. Lord of Darkness (MAX)
3. Cross Surge (MAX)
4. Hex of the Evil Eye (MAX)
5. La Mancha Spear (MAX)
6. Rush (MAX)
7. Evil Eye Shock (MAX)
8. Endure (MAX)
9. Evil Eye of Domination (4/10)

Explanation:
Berserker aka Dark Knight 3rd Job primary attacking skill will be Rush and La Mancha Spear. What I really like about Berserker is the ability to recover HP faster than the enemies could reduce it and this is made possible with Lord of Darkness skill. You will need to constantly attack the enemies to trigger Lord of Darkness ability to convert damage-dished as HP! Combined this with La Mancha Spear fast attacking speed, you will be able to activate Lord of Darkness so frequent that your HP bar is always at 90%~100%. Another special thing about Berserker skills is Cross Surge which reduces incoming damage and Hex of the Evil Eye that boosts your defenses by a huge margin. This makes Berserker a perfect class for players who wish to fight in the front lines and acting as a tank to shield others by attracting enemies to themselves. La Mancha Spear skill is activated by holding down the skill-key which makes it less tiring compared to Paladin/Hero 3rd job skills when grinding for several hours.

Dark Knight – Warrior 4th Job Skills

Gungnir’s Descent (Active)
Drops an enormous, mythical spear from the heavens to deal damage. You can deal higher damage with greater Max HP.
Level 1: MP Cost: 34, Number of Attacks: 12 with 196% damage. When Attacking: Damage increases by 52% of Max HP for every attack, Enemy Defense Ignored: 1%. Cooldown: 22 sec. However, ignores cooldown while in Final Pact or when Sacrifice is cast.
Level 30: MP Cost: 49, Number of Attacks: 12 with 225% damage. When Attacking: Damage increases by 110% of Max HP for every attack, Enemy Defense Ignored: 30%. Cooldown: 8 sec. However, ignores cooldown while in Final Pact or when Sacrifice is cast.

Magic Crash (Supportive)
Has a chance to cancel all buffs on nearby enemies and restrict them from acquiring new buffs for a short time.
Level 1: MP Cost: 33, Success Rate: 28%, Buff Block Duration: 10 sec. Cooldown: 60 sec.
Level 10: MP Cost: 15, Success Rate: 100%, Buff Block Duration: 22 sec. Cooldown: 60 sec.

Dark Impale (Active)
Launch consecutive rapid attacks on multiple enemies.
Level 1: MP Cost: 23, Damage: 164%, Number of Attacks: 5, Max Enemies Hit: 8
Level 30: MP Cost: 50, Damage: 280%, Number of Attacks: 6, Max Enemies Hit: 8

Power Stance (Passive)
Concentrates to hold your ground when struck, resisting knock-back effects permanently.
Level 1: Knockback Resistance: +2%
Level 30: Knockback Resistance: +60%

Sacrifice (Supportive)
Consumes your Evil Eye to restore HP. Causes your attacks to ignore enemy defense, and increases Boss Damage. Resets cooldown for Gungnir’s Descent. [Passive] Increases Permanently increases Ignore Defense stat.
Level 1: MP Cost: 56, restores 13% of Max HP immediately upon casting, ignores 1% of enemy’s Defense for 15 sec, Boss Damage: +1%, resets Gungnir’s Descent’s cooldown. Cooldown: 70 sec, Successful attacks by Evil Eye reduce cooldown by 0.35 sec. [Passive Effect: Ignores 1% of enemys’s Defense]
Level 30: MP Cost: 85, restores 100% of Max HP immediately upon casting, ignores 10% of enemy’s Defense for 30 sec, Boss Damage: +10%, resets Gungnir’s Descent’s cooldown. Cooldown: 70 sec, Successful attacks by Evil Eye reduce cooldown by 0.35 sec. [Passive Effect: Ignores 30% of enemys’s Defense]

Maple Warrior (Supportive)
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President’s Orders, or Rhinne’s Protection.
Level 1: MP Cost: 10, Increases all stats assigned APs by +1% for 30 sec.
Level 30: MP Cost: 70, Increases all stats assigned APs by +15% for 900 sec.

Hero’s Will (Active)
Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Final Pact (Supportive + Passive)
When HP reaches 0, your dark contract keeps you alive for a short time and allows you to use Gungnir’s Descent without any cooldown while invincible (with some exceptions). However, you must eliminate the required number of monsters before time runs out, or you will be dragged into the Shadow Abyss. The hourglass will be displayed during the reactivation cooldown. Not affected by cooldown reset.
Level 1: When HP reaches 0, fully restores HP and MP, Invincibility Duration and ignore Gungnir’s Descent cooldown: 11 sec. If 30 enemies are defeated or boss is hit 30 times within Invincibility duration, you revive after the duration ends. Cooldown: 803 sec. [Passive Effect: When HP is 78% or above, Damage: +1%, Movement Speed: +6, Critical Rate: +1%, Critical Damage: +3%]
Level 30: When HP reaches 0, fully restores HP and MP, Invincibility Duration and ignore Gungnir’s Descent cooldown: 40 sec. If 30 enemies are defeated or boss is hit 30 times within Invincibility duration, you revive after the duration ends. Cooldown: 600 sec. [Passive Effect: When HP is 20% or above, Damage: +30%, Movement Speed: +20, Critical Rate: +10%, Critical Damage: +8%]

Barricade Mastery (Passive)
Required Skill: Weapon Mastery (MAX)
Improves Spear and Polearm proficiencies to their human limits. Increases Critical Damage and Attack Power.
Level 1: Increases Spear and Polearm type weapon mastery to 56%. Attack Power: +1, Critical Damage: +5%
Level 30: Increases Spear and Polearm type weapon mastery to 70%. Attack Power: +30, Critical Damage: +15%

Revenge of the Evil Eye (Passive)
When hit, the Evil Eye has a chance to launch a counterattack toward the attacker and recover the Dark Knight’s HP. Your Evil Eye’s attacks will not cause you to take damage from attack reflection. Also permanently increases damage of Evil Eye Shock.
Level 1: When hit, Counterattack Chance: 100%, Damage: 562%, Recovers 5% of Max HP, Counterattack Cooldown: 19 sec. Evil Eye Shock Damage: +155% points
Level 30: When hit, Counterattack Chance: 100%, Damage: 910%, Recovers 5% of Max HP, Counterattack Cooldown: 5 sec. Evil Eye Shock Damage: +300% points

Dark Knight Skill Build Guide: Everything maxed.
1. Barricade Mastery (1), Dark Impale (2)
2. Dark Impale (MAX)
3. Final Pact (MAX)
4. Barricade Mastery (MAX)
5. Stance (MAX)
6. Gungnir’s Descent (1)
7. Sacrifice (MAX)
8. Gungnir’s Descent (MAX)
9. Hero’s Will (1)
10. Magic Crash (MAX)
11. Maple Warrior (MAX)
12. Revenge of the Evil Eye (MAX)
13. Hero’s Will (MAX)

Dark Knight Hyper Skills

Gungnir’s Descent – Reinforce
Required Level: 190
Gungnir’s Descent Damage +20%

Gungnir’s Descent – Guardbreak
Required Level: 165
Gungnir’s Descent Ignore Enemy Defense: +20%

Gungnir’s Descent – Boss Rush
Required Level: 150
Gungnir’s Descent Damage against Boss: +20%

Final Pact – Damage
Required Level: 165
Level 1: Final Pact Final Damage: +30%

Final Pact – Critical Chance
Required Level: 140
Level 1: Final Pact Critical Rate: +20%

Final Pact – Reduce Target
Required Level: 180
Level 1: Final Pact’s Number of Enemies required to be defeated to activate: -30%.

Evil Eye – Reinforce
Required Level: 140
Level 1: Evil Eye of Domination, Evil Eye Shock, and Revenge of the Evil Eye damage is increased by 150%.

Evil Eye – Buff Reinforce
Required Level: 150
Level 1: Evil Eye buff attack boost: +30.

Evil Eye – Healing Reinforce
Required Level: 180
Level 1: Evil Eye heal amount is increased to 10% of your maximum HP.

Dark Thirst
Required Level: 140
Channels your inner vampire to increase Attack Power and sap life from enemies for a short time.
Level 1: MP Cost: 300, Duration: 30 sec, ATT: +80, Recover 9% of Max HP when attacking. Cooldown: 120 sec

Nightshade Explosion
Required Level: 160
Releases your inner power to lay waste to nearby enemies.
Level 1: MP Cost: 200, Damage: 330%, Number of Attacks: 10, Max Enemies Hit: 10. Cooldown: 10 sec

Epic Adventure
Required Level: 190
Call upon the bravery deep within to increase damage output and max damage.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +10%. Cooldown: 120 sec. Applies to any Explorer class within the party.

Dark Knight Hyper Skill Build Guide:
1. Gungnir’s Descent – Guardbreak
2. Gungnir’s Descent – Boss Rush
3. Gungnir’s Descent – Reinforce
4. Evil Eye – Buff Reinforce
5. Final Pact – Critical Chance
6. Dark Thirst
7. Nightshade Explosion
8. Epic Adventure

Explanation:
Check this Hyper Stats Guide for more details!

Dark Knight 5th Job Skills

Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!

Dark Knight Skill Cores

Spear of Darkness | Dark Spear (Active)
Max Level: 25 (30 with Matrix Points)
Attack enemies with a spear holding the power of darkness. When used with the arrow keys, you can choose which direction the spear will attack. When attacking enemies using Damage Reflect, you will not take damage.
Level 1: Consumes 350 MP to creates a Dark Spear that attacks up to 12 enemies at 382% Damage 7 times on a regular cycle. Critical Rate +100%, Ignore Monster DEF: +50%. Cooldown: 10 sec.
Level 25: Consumes 350 MP to creates a Dark Spear that attacks up to 12 enemies at 670% Damage 7 times on a regular cycle. Critical Rate +100%, Ignore Monster DEF: +50%. Cooldown: 10 sec.

Beholder Impact (Active)
Max Level: 25 (30 with Matrix Points)
Beholder reveals itself and damages nearby enemies. This skill can only be used while Beholder Dominant is active. If Beholder attacks enemies using Damage Reflect, you will not take damage.
Level 1: Consumes 450 MP. Beholder moves in front of the Dark Knight and deals 364% damage 2 times on up to 10 enemies for 2 seconds. Cooldown: 15 seconds.
Level 25: Consumes 450 MP. Beholder moves in front of the Dark Knight and deals 700% damage 2 times on up to 10 enemies for 2 seconds. Cooldown: 15 seconds.

Calamitous Cyclone | Piercing Cyclone (Active)
Max Level: 25 (30 with Matrix Points)
Blasts all enemies with a fast swing of your lance, generating a black storm.
Level 1: Consumes 100 MP, and attacks up to 12 enemies at 416% 12 times for 9 sec. Recovers 1% of Max HP upon hit. When the key is released, it hits 12 enemies for 1248% damage 12 times. Recovers 10% of Max HP upon hitting the final blow. Critical Rate +100% and Ignore DEF +50%. Cooldown: 180 sec
Level 25: Consumes 100 MP, and attacks up to 12 enemies at 800% 12 times for 9 sec. Recovers 1% of Max HP upon hit. When the key is released, it hits 12 enemies for 2400% damage 12 times. Recovers 10% of Max HP upon hitting the final blow. Critical Rate +100% and Ignore DEF +50%. Cooldown: 180 sec

Dark Knight Enhancement Cores

Slash Blast Boost
Final Damage: +7% per level. Max Level: 50 (60 with Matrix Points)
Level 20 – Max Targets: +1
Level 40 – Monster DEF Ignored: +20%

Final Attack Boost
Lv. 20 – Critical Rate: +5%
Lv. 40 – Monster DEF Ignored: +20%
Final Damage: +4% per level, Max Level: 50 (60 with Matrix Points)

Piercing Drive Boost
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%
Final Damage: +5% per level. Max Level: 50 (60 with Matrix Points)

Spear Sweep Boost
Final Damage: +5% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

La Mancha Spear Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Rush Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Evil Eye Boost
Boosts Evil Eye Domination, Evil Eye Shock, Revenge of the Evil Eye, and Radiant Evil’s damage.
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Dark Impale Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Gungnir’s Descent Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Nightshade Explosion Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Dark Knight V-Matrix Skills Guide

Main V Skill: Spear of Darkness
Trio #1: Dark Impale / Gungnir’s Descent / Nightshade Explosion
Trio #2: Evil Eye / Final Attack
Note: Bolded = essential skill | Non-bolded = non-essential skill.

MapleStory Old to New Skill Names

Note: Old Skill Name → New Skill Name (GMS | MSEA)

Dark Knight 2nd Job Skills

  • Piercing Through → Piercing Drive
  • Beholder → Evil Eye
  • Spear Pulling → Spear Sweep
  • Weapon Booster → (SAME)
  • Iron Will→ (SAME)
  • Hyper Body → (SAME)
  • Weapon Mastery → (SAME)
  • Final Attack → (SAME)
  • Physical Training → (SAME)

Dark Knight 3rd Job Skills

  • Lamancha Spear → La Mancha Spear
  • Rush → (SAME)
  • Beholder Dominant → Evil Eye of Domination
  • Beholder Shock → Evil Eye Shock
  • Cross Over Chain → Cross Surge
  • Lord of Darkness → (SAME)
  • Endure → (SAME)
  • Beholder’s Buff → Hex of the Evil Eye

Dark Knight 4th Job Skills

  • Gungnir Descent → Gungnir’s Descent
  • Magic Crash → (SAME)
  • Dark Impale → (SAME)
  • Stance → Power Stance
  • Sacrifice → (SAME)
  • Maple Warrior → (SAME)
  • Hero’s Will → (SAME)
  • Reincarnation → Final Pact
  • Advanced Weapon Mastery → Barricade Mastery
  • Beholder’s Revenge → Revenge of the Evil Eye

Dark Knight Hyper Skills

  • Dark Thirst → (SAME)
  • Dark Synthesis → Nightshade Explosion
  • Epic Adventure → (SAME)

Dark Knight 5th Job Skills

  • Dark Spear → Spear of Darkness | Dark Spear
  • Beholder Impact → Radiant Evil | Beholder Impact
  • Piercing Cyclone → Calamitous Cyclone | Piercing Cyclone

Additional Information

Dark Knight Changelog

[listx tags=”gms+dark-knight” title=”

GMS

“]
[listx tags=”msea+dark-knight” title=”

MSEA

“]

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211 thoughts on “MapleStory Dark Knight Skill Build Guide

  1. Garmuz

    Thanks for the guide, was nice as a new player to have something to lean on! 🙂