MapleStory Fire Poison Archmage Skill Build Guide

MapleStory Magician Fire Poison Wizard Mage Archmage Magician can advanced as a Fire-Poison Archmage, Ice-Lightning Archmage or Bishop. This specific job route is determined when you reach Level 30. For this job, you will undergo as Fire+Poison Wizard (2nd Job Advancement), Fire+Poison Mage (3rd Job Advancement) and Fire+Poison Archmage (4th Job Advancement). Fire+Poison Magician deals the highest amount of magic damage among all magician classes. They are able to poison enemies which deals damage overtime and set them ablaze. Enemies who are weak against Fire and Poison will receive additional damage from their attacks. However, enemies that are strong against these elements will receive less damage. Therefore, their skills acts as a a double edge sword. Fire-Poison Mage must decide their training ground wisely to reap benefit from their elemental skills.

Fire-Poison Arch Mage Overview

CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Magician
PRIMARY WEAPON: Staff, Wand
SECONDARY WEAPON: Rusty Book, Shield
PRIMARY STAT: Intelligence (INT)
LINK SKILL: None
MAPLE UNION EFFECT: MaxMP +2/3/4/5/6%
BEST INNER ABILITY: Attack Speed +1, Buff Duration +50%
JOB SKILLS: I: MagicianII: WizardIII: MageIV: Arch MageHyper SkillsV: Arch Mage

Fire Poison Archmage Pros and Cons

Pros

  • *Share your pros on this job!*

Cons

  • *Share your cons on this job!*

MapleStory Fire-Poison Arch Mage Video

Ayumilove MapleStory Fire Poison Mage 1st 2nd 3rd 4th Job Hyper Skills Video
[youtube url=http://www.youtube.com/watch?v=6QNpegp4WWA]

Magician 1st Job Skills

Please refer to Magician 1st Job Skill Build Guide for more details as it is shared by Fire-Poison, Ice-Lightning and Bishop.

Fire-Poison Arch Mage 2nd Job Skills

Flame Orb (Element: Fire)
Creates and throws a burning orb at multiple enemies. Very effective against Ice Attribute monsters.
Level 1: MP Cost: 12, Damage: 149%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
Level 20: MP Cost: 22, Damage: 301%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420

Elemental Drain (Passive)
Increases total damage based on the number of nearby enemies that are hit with your damage over time effects.
Level 1: For each Damage Over Time, Total Damage: +3%. Applied up to 5.

Poison Breath (Element: Poison)
Sends a poisonous droplet at an enemy, also striking enemies near the target. The enemies will take damage for a short time.
Level 1: MP Cost: 11, Damage: 135%, Max Enemies Hit: 6, Damage Over Time: 33% damage every 1 sec for 5 sec
Level 10: MP Cost: 17, Damage: 180%, Max Enemies Hit: 6, Damage Over Time: 60% damage every 1 sec for 10 sec

Meditation
Required Skill: MP Eater (3)
Temporarily enhances the Magic Attack of all party members nearby through meditation.
Level 1: MP Cost: 10, Party Member Magic ATT: +11, Duration: 28 sec
Level 20: MP Cost: 16, Party Member Magic ATT: +30, Duration: 180 sec

Magic Booster
Increases Magic Attack Speed for set duration.
Level 1: MP Cost: 56, Duration: 20 sec
Level 10: MP Cost: 20, Duration: 200 sec

Ignite
Grants a chance to create a firewall at the target location when using fire magic.
Level 1: Upon casting fire magic, Chance to create firewall: 14%, Max Monsters Hit on firewall: 8, Damage: 65%, Duration: 4 sec
Level 10: Upon casting fire magic, Chance to create firewall: 50%, Max Monsters Hit on firewall: 8, Damage: 110%, Duration: 6 sec

Spell Mastery
Increases Magic Mastery and Magic Attack.
Level 1: Magic Mastery: 14%, Magic ATT: +1
Level 10: Magic Mastery: 50%, Magic ATT: +10

High Wisdom
Permanently increase INT through mental discipline.
Level 1: Permanently increase INT by 8
Level 5: Permanently increase INT by 40

MP Eater
Required Skill: Spell Mastery (5)
Absorbs the enemy MP when attacking with Magic skills until the enemy’s MP reaches 0.
Level 1: MP Absorb Chance: 2%, Amount Absorbed: 1% of the enemy’s Max MP
Level 10: MP Absorb Chance: 20%, Amount Absorbed: 10% of the enemy’s Max MP

Fire Poison 2nd Job Skill Build: Everything maxed except Flame Orb.
1. Flame Orb, Spell Mastery (1), Magic Booster (2)
2. Magic Booster (6)
3. Spell Mastery (MAX)
4. High Wisdom (MAX)
5. MP Eater (3)
6. Meditation (MAX)
7. Flame Orb (19/20)
8. Ignite (MAX)
9. Magic Booster (MAX)
10. MP Eater (MAX)
11. Poison Breath (MAX)

Fire-Poison Arch Mage 3rd Job Skills

Explosion (Element: Fire)
Creates a Fire explosion near you that hits nearby enemies.
Level 1: MP Cost: 40, Damage: 253%, Number of Attacks: 2, Max Enemies Hit: 8
Level 20: MP Cost: 56, Damage: 405%, Number of Attacks: 2, Max Enemies Hit: 8

Poison Mist (Element: Poison)
Temporarily creates a poisonous fog around you that deals damage to all enemies nearby.
Level 1: MP Cost: 30, Damage: 194%, Duration: 4, Damage Over Time: 104% damage every 1 sec for 8 sec
Level 20: MP Cost: 55, Damage: 270%, Duration: 40, Damage Over Time: 180% damage every 1 sec for 12 sec

Viral Slime
Summons a slime that sprays lethal poison. The slime will stick to an enemy to deal continuous damage. It splits into 2 when the target is eliminated.
Level 1: MP Cost: 20, 88% continuous damage to the target for 10 sec. Slime will last up to 42 sec and it will split up to 10 slimes. Cooldown: 78 sec.
Level 10: MP Cost: 40, 160% continuous damage to the target for 10 sec. Slime will last up to 60 sec and it will split up to 10 slimes. Cooldown: 60 sec.

Elemental Adaptation (Fire, Poison)
Cover yourself with a veil of fire and poison to defend against critical Abnormal Status at the cost of a portion of Max MP. Has a chance to regenerate when successful. Cooldown only applies when regeneration fails.
Level 1: MP Cost: 25, upon defending critical Abnormal Status, consumes up to 12% of Max MP and regenerate the barrier up to 5 times at 23% chance. Cooldown: 582 sec. Passive Effect: Increases Abnormal Status and all Elemental Resistances by 1%
Level 20: MP Cost: 35, upon defending critical Abnormal Status, consumes up to 2% of Max MP and regenerate the barrier up to 5 times at 80% chance. Cooldown: 240 sec. Passive Effect: Increases Abnormal Status and all Elemental Resistances by 20%

Elemental Decrease
Temporarily decreases the Elemental Resistance to all of your attacks. Also permanently increases final damage.
Level 1: MP Cost: 14, Elemental Attribute Resistance: -1%, Duration: 114 sec. Passive : Final damage +4%
Level 10: MP Cost: 50, Elemental Attribute Resistance: -10%, Duration: 240 sec. Passive : Final damage +40%

Teleport Mastery
Required Skill: Teleport (MAX)
When activated, instead of consuming extra MP, enemies at the teleport location will take damage and become Stunned. Also has a chance to apply more damage over time. Also permanently increases teleport distance. This skill can be toggled on and off with the skill key.
Level 1: Additional MP Cost: 2, Max Enemies Hit: 6, Damage: 200%, Stun Chance: 35%, Stun Duration: 2. For 4 sec, 71% damage at every 2 sec. Permanently increases Teleport distance by 2
Level 10: Additional MP Cost: 20, Max Enemies Hit: 6, Damage: 272%, Stun Chance: 80%, Stun Duration: 4. For 4 sec, 98% damage at every 2 sec. Permanently increases Teleport distance by 20

Mana Burn
When attacking with fire, grants a chance to burn out the enemy’s MP to deal extra damage that ignores enemy defenses. Does not work if the enemy’s MP is extremely low.
Level 1: Upon casting fire magic, burn 1% of enemy’s current MP at 1% chance. 5 times of consumed MP will be dealt as extra damage. If enemy’s MP is under 20%, activation will be restricted.
Level 10: Upon casting fire magic, burn 1% of enemy’s current MP at 10% chance. 50 times of consumed MP will be dealt as extra damage. If enemy’s MP is under 20%, activation will be restricted.

Element Amplification
Increases the MP cost and the Magic Attack of your magic skills.
Level 1: MP Cost: +5%, Magic Attack: +5%
Level 10: MP Cost: +50%, Magic Attack: +50%

Arcane Overdrive
Permanently increases Critical Rate and Minimum Critical Damage.
Level 1: Critical Rate: +12%, Minimum Critical Damage: +7%
Level 10: Critical Rate: +30%, Minimum Critical Damage: +25%

Burning Magic
All of your damage over time durations and damage increase when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects.
Level 1: Increases damage over time durations by 55%, increases final damage by 2% when attacking enemies affected by damage over time, stun, freeze, darkness, or paralysis effects.
Level 10: Increases damage over time durations by 100%, increases final damage by 20% when attacking enemies affected by damage over time, stun, freeze, darkness, or paralysis effects.

Fire Poison 3rd Job Skill Build: Everything maxed except Viral Slime.
1. Explosion, Poison Mist, Teleport Mastery (1)
2. Explosion (MAX)
3. Element Amplification (MAX)
4. Arcane Overdrive (MAX)
5. Teleport Mastery (MAX)
6. Mana Burn (MAX)
7. Burning Magic (MAX)
8. Poison Mist (MAX)
9. Elemental Decrease (MAX)
10. Elemental Adaptation (MAX)
11. Viral Slime (4/10)

Note:
You can either max Viral Slime or Explosion depending your preferences. Explosion will be replaced by 4th job Paralyze skill as its main offensive skill. Viral Slime can be used along side with other offensive skills as a support. Viral Slime works best if there are tiny mobs that is easily killed so it can multiply quickly. However, if your main offensive skill can 100% HKO (1~2 Hit Knockout) the enemy, then it would be less efficient to use it.

Fire-Poison Arch Mage 4th Job Skills

Paralyze (Element: Fire)
Surrounds multiple enemies with fire to temporarily paralyze them while inflicting great damage. Paralyzed enemies take continuous damage.
Level 1: MP Cost: 16, Damage: 145%, Attack Count: 6, Max Enemies Hit: 8, Paralysis Duration: 4 sec, Damage Over Time: 122% damage every 1 sec
Level 30: MP Cost: 40, Damage: 261%, Attack Count: 6, Max Enemies Hit: 8, Paralysis Duration: 10 sec, Damage Over Time: 180% damage every 1 sec

Mist Eruption (Element: Poison)
Required Skill: Poison Mist (MAX)
Permanently increases Poison Mist’s continuous damage. Upon using the skill, nearby Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportional to the number of continuous damage effects applied to the target. You cannot detonate Mists set by others. If the mist explodes successfully, the cooldown of Flame Haze will reset.
Level 1: Active Effects: MP Cost: 40, Max Enemies Hit: 12, Damage: 200%, Number of Explosions: 8 times, Ignored Monster Defense Rate: 11%. Final Damage Modifier: 20% for 2 explosions, 45% for 3 explosions, 80% for 4 explosions, 125% for 5 explosions. Max Simultaneous Mist Explosions: 6. Cooldown: 10 sec, Mist Eruption’s cooldown decreases by 2 seconds when it hits an enemy that was hit with 5 or more explosions, this cooldown reduction applies before other cooldown reductions. Passive Effect: Permanently increases Poison Mist’s continuous damage to 271%.
Level 30: Active Effects: MP Cost: 100, Max Enemies Hit: 12, Damage: 345%, Number of Explosions: 8 times, Ignored Monster Defense Rate: 40%. Final Damage Modifier: 20% for 2 explosions, 45% for 3 explosions, 80% for 4 explosions, 125% for 5 explosions. Max Simultaneous Mist Explosions: 6. Cooldown: 10 sec, Mist Eruption’s cooldown decreases by 2 seconds when it hits an enemy that was hit with 5 or more explosions, this cooldown reduction applies before other cooldown reductions. Passive Effect: Permanently increases Poison Mist’s continuous damage to 300%.

Fervent Drain (Passive)
Increases the effect of Elemental Drain.
Level 1: Increases the total damage of each damage over time effect that you are inflicting by 5%

Meteor Shower (Element: Fire)
Summons meteorites from the sky to inflict powerful fire damage on multiple enemies. If you attack while Meteor Shower is in cooldown, a meteorite will fall on a single enemy to deal damage.
Level 1: MP Cost: 358, Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 4, Cooldown: 45 sec. Passive Effect: Attack during Cooldown: 2% chance to deal 104% damage on a single enemy with a meteorite.
Level 30: MP Cost: 300, Max Enemies Hit: 15, Damage: 935%, Number of Attacks: 4, Cooldown: 45 sec. Passive Effect: Attack during Cooldown: 60% chance to deal 220% damage on a single enemy with a meteorite.

Flame Haze (Element: Fire)
Set enemies ablaze, dealing damage over time to enemies and incapacitating those under the effect of Poison Mist. Upon striking an enemy, a Poison Mist will be left behind where they are standing; in the case of the monster dying, the mist will spawn where you are standing. Note: Incapacitate is the status effect that prevents monsters from dealing touch damage.
Level 1: MP Cost: 28, Damage on a Single Target: 272%, Number of Attacks: 6, inflicts 103% continuous damage at 42% chance for 7 sec. Maintains untouchable status and slows enemy by -21%. Upon hitting enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 20 sec
Level 30: MP Cost: 70, Damage on a Single Target: 504%, Number of Attacks: 6, inflicts 190% continuous damage at 100% chance for 12 sec. Maintains untouchable status and slows enemy by -50%. Upon hitting enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec

Infinity
Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Also, continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect.
Level 1: MP Cost: 45, Recovers HP and MP by 1% every 4 secs, Increases damage by Magic ATT by 1% every 4 sec, Chance of Activating Power Stance Effect: 41%, Duration: 11 sec, Cooldown: 3 min
Level 30: MP Cost: 80, Recovers HP and MP by 10% every 4 secs, Increases damage by Magic ATT by 10% every 4 sec, Chance of Activating Power Stance Effect: 70%, Duration: 40 sec, Cooldown: 3 min

Ifrit (Element: Fire)
Required Skill: Fire Demon (5)
Summons a Fire Ifrit that attacks multiple enemies for a short time. Also permanently increases mastery. This skill isn’t affected by enemy damage reflection skills.
Level 1: MP Cost: 33, Duration: 115 sec, Damage: 276% to up to 3 enemies. Duration: 2 sec. Causes damage every 1 sec. for 53% damage. Permanently increases mastery by 56%
Level 30: MP Cost: 120, Duration: 260 sec, Damage: 450% to up to 3 enemies. Duration: 2 sec. Causes damage every 1 sec. for 140% damage. Permanently increases mastery by 70%

Maple Warrior
Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Hero’s Will
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Arcane Aim
Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times.
Level 1: Ignores 6% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 2% with 21% probability. Damage increase effect will accumulate up to 5 times.
Level 30: Ignores 20% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 8% with 50% probability. Damage increase effect will accumulate up to 5 times.

Buff Mastery
Permanently increases Magic Attack and increases the duration of all buffs on you.
Level 1: Permanently Increased Magic ATT: +3, Buff Duration: +5%
Level 10: Permanently Increased Magic ATT: +30, Buff Duration: +50%

Fire Poison 4th Job Skill Build: Everything maxed.
1. Paralyze, Flame Haze, Mist Eruption, Meteor Shower (1)
2. Arcane Aim (1)
3. Paralyze (MAX)
4. Buff Mastery (MAX)
5. Mist Eruption (MAX)
6. Arcane Aim (MAX)
7. Ifrit (MAX)
8. Meteor Shower (MAX)
9. Flame Haze (MAX)
10. Infinity (MAX)
11. Maple Warrior (MAX)
12. Hero’s Will (MAX)

Fire-Poison Arch Mage Hyper Skills

Mist Eruption – Reinforce
Required Level: 150
Level 1: Mist Eruption Damage: +10%

Mist Eruption – Guardbreaker
Required Level: 165
Level 1: Mist Eruption Ignore Enemy Defense: +20%

Mist Eruption – Cooldown Cutter
Required Level: 190
Level 1: Mist Eruption Cooldown: -50%

Paralyze – Reinforce
Required Level: 140
Level 1: Paralyze Damage: +10%

Paralyze – Cripple
Required Level: 165
Level 1: Paralyze Damage Over Time: +20%

Paralyze – Extra Strike
Required Level: 180
Level 1: Paralyze Number of Attacks: +1

Poison Mist – Reinforce
Required Level: 140
Level 1: Poison Mist Damage: +20%

Poison Mist – Aftermath
Required Level: 150
Level 1: Poison Mist Duration of Damage Over Time: +6 seconds

Poison Mist – Cripple
Required Level: 180
Level 1: Poison Mist Damage Over Time: +20%

Inferno Aura (Toggle On/Off)
Required Level: 140
Channels the fire chakras to burst into flame, damaging nearby enemies.
Level 1: MP Cost: 100 per second, Damage per 3 second(s): 400%, Number of Attacks: 2. Negates Attack Ignore and Attack Reflect effects

Megiddo Flame
Required Level: 160
Fires a blue flame that burns the enemy to the very soul.
Level 1: MP Cost: 500, Enemies Hit: 1, Damage: 700%, Number of Attacks: 9, 700% damage every 1 sec for 30 sec. Negates Attack Ignore and Attack Reflect effects. Cooldown: 50 sec

Epic Adventure
Required Level: 190
Call upon the bravery deep within to increase damage output.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%. Cooldown: 120 sec. Applies to any Explorer class within the party

Fire-Poison Hyper Skill Build:
1. Paralyze – Reinforce
2. Paralyze – Cripple
3. Paralyze – Extra Strike
4. Mist Eruption – Cooldown Cutter
5. Mist Eruption – Guardbreaker
6. Inferno Aura
7. Megiddo Flame
8. Epic Adventure

Explanation:
Check this Hyper Stats Guide for more details!

Fire-Poison Arch Mage 5th Job Skills

Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!

Fire-Poison Skill Cores

DoT Punisher
Max Level: 25 (30 with Matrix Points)
Summons flame orbs from another dimension to pursue enemies. The number of orbs you summon depends on how many damage over time stacks you have on enemies.
Level 1: MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 415%, Number of Attacks: 5, Duration: 20 sec. Flame Orb Damage: 203% damage every 1 sec for 8 sec. Summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. When multiple orbs hit a single target, their damage is reduced by 50%. Cooldown: 30 sec.
Level 25: MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 775%, Number of Attacks: 5, Duration: 20 sec. Flame Orb Damage: 275% damage every 1 sec for 8 sec. Summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. When multiple orbs hit a single target, their damage is reduced by 50%. Cooldown: 30 sec.

Poison Nova
Max Level: 25 (30 with Matrix Points)
Attack nearby enemies by blowing poison clouds all around you. You can explode the poison clouds for additional damage. If the poison clouds attack enemies using Damage Reflect, you will not take damage.
Level 1: MP Cost: 500, Creates a number of poisonous clouds that deal 520% damage 6 times, and inflict an additional 312% damage every 1 sec for 10 sec. Enemies can only be struck by one poisonous cloud. 2 sec or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 468% damage 6 times. Explosion damage from poisonous clouds may stack. Cooldown: 30 sec
Level 25: MP Cost: 500, Creates a number of poisonous clouds that deal 1000% damage 6 times, and inflict an additional 600% damage every 1 sec for 10 sec. Enemies can only be struck by one poisonous cloud. 2 sec or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 900% damage 6 times. Explosion damage from poisonous clouds may stack. Cooldown: 30 sec

Fury of Ifrit | Ifrit’s Fiery Anger
Max Level: 25 (30 with Matrix Points) | Required Skill: Ifrit Lv. 30+
Unleash the fury of flame in the form of an enraged spirit. Can be only used when Ifrit is summoned. Unaffected by attack reflection.
Level 1: Consumes 1000 MP to attack up to 12 enemies for 208% damage 6 times for 3 sec. 1 Fervant Drain increases 0.6 sec. Cooldown: 75 sec.
Level 25: Consumes 1000 MP to attack up to 12 enemies for 400% damage 6 times for 3 sec. 1 Fervant Drain increases 0.6 sec. Cooldown: 75 sec.

Fire-Poison Enhancement Cores

Energy Bolt Boost
Final Damage: +7% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Flame Orb Boost
Final Damage: +5% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Poison Breath Boost
Final Damage: +5% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Ignite Boost
Final Damage: +5% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%

Explosion Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Poison Mist Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%

Teleport Mastery Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Flame Haze Boost
Final Damage Excluding DoT: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%

Mist Eruption Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Ifrit Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%

Paralyze Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Meteor Shower Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%

Inferno Aura Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%

Megiddo Flame Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%

Fire/Poison Arch Mage V-Matrix Skills Guide

Main V Skill: DoT Punisher
Trio #1: Paralyze / Flame Haze / Mist Eruption
Trio #2: Inferno Aura / Megiddo Flame / Meteor Shower
Note: Bolded = essential skill | Non-bolded = non-essential skill.

MapleStory Old to New Official Skill Names

Fire-Poison Archmage 5th Job Skills

  • DoT Punisher → DoT Punisher | DoT Punisher
  • Poison Nova → Poison Nova | Poison Nova
  • ??? → Fury of Ifrit | Ifrit’s Fiery Anger

Additional Information

Fire-Poison Arch Mage Changelog

[listx tags=”gms+fire-poison” title=”

GMS

“]
[listx tags=”msea+fire-poison” title=”

MSEA

“]

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73 thoughts on “MapleStory Fire Poison Archmage Skill Build Guide

  1. Fb

    Hello Ayumi!

    Big thanks to your f/p guide.

    Nexon did change some things like the cooldown on DoT and Poison Nova. Both have 25 sec cd’s now. Also, is it worth getting the Fury of Ifrit? It seems to not exist either. I’ve opened over 100 nodestones & still didn’t get it. Then again, I don’t really use ifrit and the cd is 75 secs. When do you use Meggido Flame? I don’t use it at all because I don’t understand how it truly works. Is it for boss or grinding or both?

    Thanks again!

  2. EdoSpiritus

    I’ve been playing this class for a little while and I noticed you didn’t have pros or cons listed
    So here is what I’ve noticed while playing it. 🙂

    Pros:
    Unique play style – Mobbing and bossing play style isn’t similar to any other class
    Strong bossing with low funds
    Has a rotation of skills that must be up-kept for optimal DPS (damage per second)
    High amount of Final Damage allowing range to scale easily.

    Cons:
    Unique play style – has a lot of buttons and micro-managing compared to other classes and it might not be for you
    “Selfish class” with No impactful utility for party
    Has a lot of keys

  3. samuraimich

    no pros or cons for this class ayumilove?

  4. Ayumilove Post author

    @all: The following items have been updated:
    1. Updated GMS to dynamic changelogs
    2. Added Fire Poison Enhancement Cores
    3. Updated Fire Poison Hyper Skills level requirements
    4. Added Fire Poison 5th Job Skill (Fury of Ifrit | Ifrit’s Fiery Anger)

  5. Ayumilove Post author

    @FPmage: Thanks for the feedback! I have replaced the word “myst” with “mist”. 🙂

  6. FPmage

    You have mist eruption spelled myst in the 4th job skill builds lol.

  7. Ryan

    dear yato im not ayumilove but there is a training guide on this website and you should check it out

  8. yato

    where can i train till lvl 200 i’m a f/p lvl 145?

  9. Jkllim

    Dear Ayumi,

    I think the values for elemental decrease is wrong. Instead of having 100% elemental decrease it has changed to 10% it is practically pretty useless now

  10. Ayumilove Post author

    @Tamir: Thanks for the correction!
    1. Mist Eruption – Limit Breaker is replaced with Mist Eruption – Reinforce.
    2. Mist Eruption – Cooldown Cutter has been updated: 100% → 50%

  11. Tamir

    There’s no longer Mist eruption – Limit breaker, it was changed to reinforce.
    Also,cooldown cutter is now 50% and not 100%.

  12. Ayumilove Post author

    @ahhhhhh: Could you specify which Hyper Skill is outdated? I have removed “Mist Eruption – Extra Strike” from the Hyper Skill list.

  13. Ayumilove Post author

    @Luna: Thanks for the notice! I have updated Fire-Poison Hyper Skill Build Guide by replacing “Mist Eruption – Extra Strike” to “Mist Eruption – Guardbreaker”. MapleStory V Job seems to have removed the damage cap so “Mist Eruption – Limit Breaker” doesn’t seems a good choice. Do correct me if I’m wrong though if you have a second opinion 🙂

  14. Ayumilove Post author

    @WL: I believe the Fire-Poison Mage Hyper Skill Inferno Aura is a toggle skill as it consumes MP per second upon activation.

  15. Luna

    Under the hyper skill build, Mist Eruption does not have Extra Strike. Is it supposed to be Limit Break which increases the max damage or Guardbreaker which ignores 20% monster def?

  16. WL

    hmm is the inferno aura hyper skill a toggle on/off skill without any cool down??

  17. ahhhhhh

    I believe there are still some errors with the F/P Hyper Skills, and the Hyper Skill skill build doesn’t seem to be updated either.

  18. Ayumilove Post author

    @Ling: Thanks for the notice! I have updated Fire Poison Mage Hyper Skills along with the broken image icons. Do let me know if I missed out any others 🙂

  19. Ling

    i think some of the Fire poison mage hyper skills have been updated 😡

  20. Ayumilove Post author

    @Trevor: Hi, are you browsing via mobile or web? In web, it does not redirect to any page but opens up in a new browser. I’ll add a note regarding Viral Slime and Explosion.

  21. Trevor

    Ayumi, i love your site. Your guides are super useful. Can you please add a note under third job that you can choose between either maxing Viral Slime or maxing Explosion. Also i think you may need better site security i because i get redirected to spam an any click.

  22. ailvdou

    The hyper skill “Mist Eruption – Cooldown Reduction” is actually reducing cooldown for 50% only.
    Besides, the hyper skill “Paralyze – Cripple” for the increase in DOT is that better then “Mist Eruption – Guardbreaker” ? Since guardbreaker can ignore 20% defense and ME can do more damage? Or is DOT for paralyze that important?

  23. jwoo2000

    What skill is the skill that does the most damage in 4th job? Is it Mist Eruption that does the majority of the damage in bossing or is it the flame haze?

  24. xNinjaMomox

    How do you combo at fourth job? just spam Flame Haze and Myst Eruption?

  25. Kevin

    Has anyone pointed out yet that the hyper skill levels are different? Poison mist reinforce is level 183, paralyze cripple is 189, Mist eruption extra strike is 195, Mist eruption guard breaker is 177. The rest are pre-level 170. I’m on reboot so maybe it’s different?

  26. Ayumilove Post author

    @Snorkz: Thanks for sharing your experiences on Viral Slime usage! In my experience, Viral Slime expires kinda quick if there are no monsters around for it to kill, making it a hassle to recast them again for training purposes.

  27. Snorkz

    Viral slime is actually useful for killing the mobs in Hellux while you kill the head. For this reason, I’d max it and leave explosion at lvl 14. It is, however, unreliable in that it doenst always spawn on both sides of hellux, so sometimes mobs still make it to the middle, in which case I use meteor on the mobs on the side w/o slime.

    It is also nice to leave viral slime on a platform while you kill others (MP3 in reboot if you can get a channel).

  28. Ayumilove Post author

    @janggot: Overall skill damage will increase with Maple Warrior, so it’s good in 1 way.

  29. janggot

    after meteor shower, straight pump maple warrior isit better?

  30. Ayumilove Post author

    @Bob: Yes, you do get a more powerful skill which is “Paralyze (4th job skill)” that replaces “Explosion (3rd job skill)”. Personally, I don’t find Viral Slime useful whether it comes to mobbing or bossing. If you could 1-2 hit KO mobs, you will unlikely to use Viral Slime. Also, Viral Slime is unreliable as it sometimes spawns and sometimes not depending if they could successfully kill monsters quick enough to replicate. There are some places where Viral Slime is made not useful which are Evo Lab, Monster Park Extreme (MPE) and Knight of Stronghold: Hall of Honor (HoH) because those monsters residing there are tagged as bosses. Viral Slime does not multiply on monsters which are boss type. So, for my preference, I max Explosion to provide me high 1 hit KO damage during 3rd job leveling to advance quickly to 4th job and use Paralyze + Mist combo.

  31. Bob

    Why do i max explosion over viral slime ? dont i get a new skill 4th job so wouldnt viral slime be better?

  32. Jason

    Hai Ayumi, I have problem here. Due to the low status resistance of f/p mage, I cant go mobbing lane at Dim Light. Currenly 123level. Where should I train instead of going to Dim Light?

  33. Tay

    Wouldn’t the defense ignore be better than the extra strike? +20% def ignore rather than a 9th strike? If you add up all your def ignore stuff that increases it to 80% def ignore. In my opinion that’s better than extra strike. Unless you have a better reason.

  34. Jinx

    Can someone explain to me why don’t up Hyper skill of mist eruption-guard breaker?Is’nt F/p mage doesn’t need def ignore?

  35. Ayumilove Post author

    @shiny: Thanks for your feedback! I have updated Blaze Wizard 2nd Job Skill Build.

  36. shiny

    I would only put 19 points into Flame Orb (second job), even though it is better for training at second job. The extra point should be used to max Poison Breath, because you will be using it for fourth job, putting stacks on the bosses so that your Myst Eruption deals more damage. Maxing it allows you to use Myst Eruption more without re-applying your DoT stacks.

  37. Vandroiy

    Can you tell me best link skill for use? Thx for all! =)

  38. Pancake

    @Aska: No, they can’t. That was removed in the KoC rework when their level cap was increased.

  39. Aska

    Hi Ayumi, would like to ask if Ultimate Adventurer can still be created now if I have a KoC?
    Was planning to play Blaze Wizard then switch to Fire Poison Mage after max level =D

  40. Ayumilove Post author

    @Topped: I would recommend to begin with Mercedes. It’s an Archer class but it has a special innate skill that allows it to replenish HP and MP every 4 seconds. This allows you to build up your meso fast for trading/investment. Other class I recommend would be Bishop, Kaiser, Demon Avenger, Xenon, Angelic Buster and Dawn Warrior.

  41. Topped

    Okay so erm do u recommand FP as a starting unfunded char?

  42. fwl

    hi ayumi, do you have recommended training grounds for fire/poison mage? Especially 80 onwards.

  43. Edaba

    I just hit 3rd job, and I’ve noticed that Explosion cancels a lot. The circle will appear but the explosion doesn’t happen, and I do no damage. It seems to happen around when I get by a mob. Has anyone else noticed this? It’s pretty annoying.

  44. Ayumilove Post author

    @swap: In my personal experience, Poison Breath deals less damage compared to Fire Arrow, and one of the good thing with Fire Element skills is that they have the ability to leave traces of flames on the ground. So if monsters were to walk on it, they get damage too. If your damage is high enough, 1-3 hits from the flame will save you the trouble from the need to kill them. On 3rd Job, if you could kill enemies in 1-2 hits, its better to leave Viral Slime out because it’s attack is kinda slow and takes time for it to duplicate itself. Also if it couldn’t find any enemies to eliminate, its spawn will just wither off much more quickly than it can spawn.

  45. swag

    Hey ayumi, just wondering if it’s better maxing poison breath for 2nd job and maxing viral slime for 3rd job instead?

  46. Annie

    Arent some of the skills from the old blaze wizard and is that why blaze wizard doesnt have alot have attacking skills?

  47. Ayumilove Post author

    @kaz: Sure, will need to farm some meso pay for the switching job fee first though.
    *edit* I just realized that it will cost me an arm and a leg – 55 million mesos to switch job…
    Anyways, the new Fire/Poison Arch Mage Video Skills is now available for watching 🙂

  48. kaz

    Hey ayumi can you update this skill video since you just did one for the I/l mage?

  49. Ayumilove Post author

    @Wonginton: Just to let you know, Bishop has higher defense compared to F/P and I/L. Even though Bishop lacks the fire power, its compensated with much higher defense which reduces almost by half or more based on my experience after switching jobs.

  50. Wonginton

    Should i switch my Bishop 158 to F/P do i lose anything overall? With all the events helping because of the Sylph ring?

  51. Ayumilove Post author

    @Archmage: For the first question, this class utilizes both Fire element and Poison element to defeat their enemies. Therefore, to maximize fire-poison mage damage, you will need to apply both of them. Reason being, casting poison will do damage per second over a period of time but its a slow process, and to speed up the process, use the fire element. This tactic is commonly used for tougher enemies which can’t be eliminated within 1-4 hits. For the second question, it really depends on the play style of each person. Some may like the strategy of being a fire-poison whereas some likes to hack-n-slash any enemies in front of them while tanking massive damage like a boss.

  52. Rashid

    1) Wow. Stop the presses, everyone! Shh! Question of the year, right here!

    HMM, I DON’T KNOW. MAYBE BECAUSE THIS IS THE *FIRE/POISON* MAGE?!

    2) I posted a DPS chart on the DK comment section. DK is higher, but remember that a single patch can change balance, for better or for worse. Overall, play what you find more fun. (my personal vote goes to FP mage, but that’s just me)

  53. Archmage

    Amyumilove,

    I got 2 questions to ask you.

    1)why some skills is( Fire) and some is (Poison)?

    2)which job is better , fire poison archmage OR dark kinght

  54. Reese

    Is explosion still used as an attacking skill in forth job or is it never used again after third job advancement.

  55. Jesse

    can you summon the slime and ifirt at the same time and is viral slime better to use over ifirt at any time because if it is i would probably max viral slime over explosion since explosion will eaisly be replaced by paralyze i assume in forth job i i prefer to get up whats better in the long run so would this be a good or bad choice in the long run is my question

  56. Josh

    @Kule

    Fire Poison has better dmg than Lumi.

  57. Kule

    After red patch, fire poison or lumi has higher dmg?

  58. @SEAPLAYER

    @SEAPLAYER:
    Mastery books are still needed, though skill books are not needed; however, they could easily be purchased for 7m and 10m for Mastery Book 20 and Mastery Book 30 respectively. They are general and you choose which skill you want to use it on which is good.

  59. SEAPLAYER

    do fire,poison still need mastery books are RED?

  60. Ayumilove Post author

    Thanks Loc for the suggestion. I have updated Fire Poison 2nd Job Skill Build Guide to max Booster 🙂

  61. Loc

    Isn’t it better to max out booster at the sacrifice of an attack skill since they get outplayed by 3rd job skills?

  62. WeirdAlly27

    @Jesse, yes it is always better to max passive/buff skills than attack skills. Except for poison mist, which should be maxed first unless RED skills are that different. My third job regret was not maxing poison mist sooner. If you already have a 4th job f/p mage, don’t bother with attack skills.

    As for the ele staffs, at 195 you will get a mist eruption cooldown cutter. At freaking 195 🙁 (this is sad news for me, since my f/p is only 183). So, from 195+ probably the ele 6 is better, but I’m not going to regret having an ele 5 personally. Either are probably equivalently good until 195.

  63. Theresa

    Hello, I’m confused as to whether Ele Wand 6 or Ele 5 will be better for me to use after RED? Thanks!

  64. Jesse

    So in the long run would it be better to max mana burn instead of explosion and max magic booster instead of flame arrow since those are both attacking skills that im guessing will get replaced in the 4th job if not please explain why.

  65. Ayumilove Post author

    Hi ELLO, Teleport skill is moved from 2nd job to 1st job. Regarding Mana Burn, the activation is very low (10% at max level) therefore I find it not practical for it to occur. It is similar to scrolling an equipment with 10% scroll and very low success.

  66. ELLO

    @combatevolve if im not wrong telepot is a 1st job skill now
    @ sammy yea i agree that in the lR it would be better. Any comments ayumi?

  67. CombatEvolve

    How comes there’s no Teleport Skill for F/Ps, when they have Mastery

  68. Sammy

    Wouldn’t maxing out mana burn be better in the long run? Explosion is never used once you get ME and Paralyze right?

  69. hgfhf

    is ignite considered to be a dot skill?

  70. Ayumilove Post author

    Hi Devin, the video is not made by me though. Thanks for your feedback!

  71. Devin

    Thanks for the information. The video could use some narration though.

  72. asdasd

    dam