MapleStory Bow Master Skill Build Guide

MapleStory Archer Bow Master Archer can advanced as a Bow Master or Marksman. This specific job route is determined when you reach Level 30. For this job, you will undergo as Hunter (2nd Job Advancement), Ranger (3rd Job Advancement) and Bow Master (4th Job Advancement).

Bow Master Overview

CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Archer
PRIMARY WEAPON: Bow, Bow Arrow
SECONDARY WEAPON: Arrow Fletching
PRIMARY STAT: Dexterity (DEX)
LINK SKILL: None
MAPLE UNION EFFECT: DEX +10/20/40/80/100
BEST INNER ABILITY: Attack +30, Boss Damage +20%
JOB SKILLS: I: ArcherII: HunterIII: RangerIV: BowmasterHyper SkillsV: Bow Master

Bow Master Pros and Cons

Pros

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Cons

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MapleStory Bow Master Video

KMST 1.2.479 ~ 2013 Adventurer Revamp: Bowmaster

Archer 1st Job Skills

Please refer to Archer 1st Job Skill Build Guide as it is shared by Bow Master and Marksman.

Hunter – Archer 2nd Job Skills (GMS / MSEA)

MapleStory Soul Arrow Bow Soul Arrow: Bow (Supportive)
Increases Weapon ATT and allows you to use Bows without using arrows for a short time.
Level 1: MP Cost: 13, increases Weapon ATT by 11 for 66 sec, able to attack without consuming arrows
Level 20: MP Cost: 22, increases Weapon ATT by 30 for 180 sec, able to attack without consuming arrows

Arrow Bomb (Active)
Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target.
Level 1: MP Cost: 11, Damage: 335%, Max Monsters Hit: 6, Stun Duration: 2 sec, Stun Chance: 22%
Level 20: MP Cost: 15, Damage: 525%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 60%

Bow Booster (Supportive)
Required Skill: Bow Mastery (5)
Doubles the attack speed of your weapon. Must have a bow equipped.
Level 1: MP Cost: 29, Duration: 20 sec
Level 10: MP Cost: 11, Duration: 200 sec

Physical Training (Passive)
Improves STR and DEX permanently through physical training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.

Covering Fire / Retreat Shot (Active)
Fire arrows while leaping backwards. If you press and hold the skill key, you will fire arrows rapidly while in mid-air.
Level 1: MP Cost: 3, if you press and hold the skill key after jumping a certain distance backward, you will attack enemies at up to 76% of damage for 2 sec while in mid-air
Level 10: MP Cost: 5, if you press and hold the skill key after jumping a certain distance backward, you will attack enemies at up to 103% of damage for 2 sec while in mid-air

Quiver Cartridge (Active + Passive)
[Specialized Skill] Lets you use 3 different special arrowheads. The quiver fills up again when you use all 3. Press the skill key to change the current arrowhead. You will switch to the next arrowhead automatically if you use all of your current ones. Blood Arrow: Absorbs some damage as HP
Poison Arrow: Does poison damage over time, stackable up to 3 times. Magic Arrow: Shoots an additional magic arrow when attacking. Able to use 3 Special Arrowheads. Automatically recharges.
Level 1: Blood Arrow: At 50% chance, absorbs 20% of damage dealt as HP
Level 1: Poison Arrow: At 90% damage, deals damage-over-time for 8 sec. Stackable up to 3 times
Level 1: Magic Arrow: Has a 30% chance to shoot a magic arrow of that does 220% damage

Final Attack: Bow (Passive)
Required Skill: Bow Mastery (3)
Grants a chance to deal additional damage after an attack. Must have a bow equipped.
Level 1: Proc Rate: 2%, Damage: 100%
Level 20: Proc Rate: 40%, Damage: 150%

Bow Mastery (Passive)
Increases the weapon mastery and accuracy of bows.
Level 1: Bow Mastery: 14%, Accuracy: +12
Level 10: Bow Mastery: 50%, Accuracy: +120

Hunter – Archer 2nd Job Skill Build (GMS): Everything maxed except Arrow Bomb.
0. Quiver Cartridge is auto-maxed.
1. Arrow Bomb, Soul Arrow: Bow, Covering Fire (1)
2. Bow Mastery (MAX)
3. Soul Arrow: Bow (MAX)
4. Physical Training (MAX)
5. Bow Booster (6)
6. Arrow Bomb (19/20)
7. Final Attack: Bow (MAX)
8. Covering Fire (MAX)
9. Bow Booster (MAX)

Hunter – Archer 2nd Job Skill Build (MSEA): Everything maxed except Arrow Bomb.
0. Quiver Cartridge is auto-maxed.
1. Arrow Bomb, Soul Arrow: Bow, Retreat Shot (1)
2. Bow Mastery (MAX)
3. Soul Arrow: Bow (MAX)
4. Physical Training (MAX)
5. Bow Booster (6)
6. Arrow Bomb (19/20)
7. Final Attack: Bow (MAX)
8. Retreat Shot (MAX)
9. Bow Booster (MAX)

Ranger – Archer 3rd Job Skills (GMS / MSEA)

Hookshot / Schutike Eisen (Active)
Fires a hook at the furthest enemy within range, dealing damage and pulling yourself along. While moving, you won’t collide with monsters. Also increases your HP.
Level 1: MP Cost: 12, after attacking with 116% damage, moves by passing through enemies. Passive Effects: Max HP increases by 4%
Level 10: MP Cost: 21, after attacking with 170% damage, moves by passing through enemies. Passive Effects: Max HP increases by 40%

Reckless Hunt: Bow / Extreme Archery: Bow (Toggle On/Off)
Increases Attack and Damage at the cost of Defenses while activated. Can be toggled on/off.
Level 1: DEF -7%, ATT +4, and Final Damage +3%
Level 10: DEF -25%, ATT +40, and Final Damage +30%

Arrow Platter / Arrow Blaster (Active)
Shoots an arrow at a high angle. If you press and hold the skill key, it will fire continuously. While firing, use the Up and Down arrow keys to control the force of the shot. While the skill is casting, press the ‘NPC Chat’ key to set up Arrow Blaster at your location to fire arrows automatically. Delay per arrow is 120ms.
Level 1: MP Cost: 5, attack up to 4 enemies, doing 123% damage. While casting, use Space Bar to set up Arrow Blaster, firing arrows that deal 87% damage for 20 sec.
Level 20: MP Cost: 7, attack up to 4 enemies, doing 180% damage. While casting, use Space Bar to set up Arrow Blaster, firing arrows that deal 125% damage for 20 sec.

Focused Fury / Concentration (Passive)
Constant attacks focus your concentration, increasing your Abnormal Status Resistance. Resisting an Abnormal Status while this buff is in effect will trigger a cooldown on the skill. Also increases Abnormal Status Resistance and All Elemental Resistances permanently.
Level 1: While attacking Abnormal Status Resistance will increase by 1% for 33 sec regularly. When an Abnormal Status is resisted, Cooldown: 87 sec. Passive Effects: Abnormal Status Resistance and all Elemental Resistances increase by 1%
Level 20: While attacking Abnormal Status Resistance will increase by 5% for 90 sec regularly. When an Abnormal Status is resisted, Cooldown: 30 sec. Passive Effects: Abnormal Status Resistance and all Elemental Resistances increase by 20%

Marksmanship (Passive)
Ignore a portion of the enemy’s Defense. Permanently increases your Accuracy and total Damage.
Level 1: When attacking, ignores 6% of monster’s Weapon Defense. Increases Accuracy by 6% and total Damage by 5%
Level 20: When attacking, ignores 25% of monster’s Weapon Defense. Increases Accuracy by 25% and total Damage by 15%

Evasion Boost (Passive)
Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.
Level 1: Dodge Chance: 12%, all attacks following a successful dodge for 1 sec will be criticals.
Level 10: Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals.

Flame Surge / Roasting Shot (Active, Element: Fire)
Fires arrows imbued with flame power to attack up to 6 enemies. Hit enemies continue to take damage after they’re hit.
Level 1: MP Cost: 20, Damage: 284%, Number of Attacks: 3, Damage Over Time: 62% damage every 1 sec for 3 sec.
Level 20: MP Cost: 30, Damage: 360%, Number of Attacks: 3, Damage Over Time: 100% damage every 1 sec for 6 sec.

Phoenix (Summon, Element: Fire)
Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to stun enemies. Permanently increases your defense.
LV1: MP Cost: 43, Duration: 76 sec, Damage: 228%, Max Enemies Hit: 4, Stun Rate: 41%, Passive Effect – Physical and Magic Defense: +3%
LV10: MP Cost: 70, Duration: 220 sec, Damage: 390%, Max Enemies Hit: 4, Stun Rate: 95%, Passive Effect – Physical and Magic Defense: +30%

Mortal Blow (Passive)
Has a chance to finish off an enemy with a single blow, and recover HP and MP.
Level 1: 1% chance to instantly kill enemy below 3% HP. 1% HP & MP recovered upon instant kill effect.
Level 10: 10% chance to instantly kill enemy below 30% HP. 5% HP & MP recovered upon instant kill effect.

Ranger – Archer 3rd Job Skill Build (GMS): Everything maxed except Flame Surge.
1. Hookshot, Arrow Platter, Flame Surge, Phoenix (1)
2. Reckless Hunt: Bow (MAX)
3. Marksmanship (MAX)
4. Flame Surge (14/20)
5. Phoenix (MAX)
6. Hookshot(MAX)
7. Arrow Platter (MAX)
8. Mortal Blow (MAX)
9. Evasion Boost (MAX)
10. Focused Fury (MAX)

Ranger – Archer 3rd Job Skill Build (MSEA): Everything maxed except Roasting Shot.
1. Schutike Eisen, Arrow Blaster, Roasting Shot, Phoenix (1)
2. Extreme Archery : Bow (MAX)
3. Marksmanship (MAX)
4. Roasting Shot (14/20)
5. Phoenix (MAX)
6. Schutike Eisen (MAX)
7. Arrow Blaster (MAX)
8. Mortal Blow (MAX)
9. Evasion Boost (MAX)
10. Concentration (MAX)

Bow Master – Archer 4th Job Skills (GMS | MSEA)

Arrow Stream | Uncountable Arrow (Active)
Shoots a wild flurry of arrows straight ahead.
Level 1: MP Cost: 25, attack up to 8 enemies with 263% damage 4 times.
Level 30: MP Cost: 32, attack up to 8 enemies with 380% damage 4 times.

Binding Shot | Wounds Shot (Active)
Wound enemies to reduce their HP Recovery and Movement Speed.
Level 1: MP Cost: 21, After dealing 458% damage, HP Recovery effect -24% and Speed -30% for 11 sec. Cooldown: 20 sec.
Level 10: MP Cost: 26, After dealing 530% damage, HP Recovery effect -60% and Speed -30% for 20 sec. Cooldown: 10 sec.

Enchanted Quiver | Advanced Quiver (Supportive + Passive)
Allows you to shoot without consuming your current quiver’s arrows for a short time. The quiver cannot be changed. In addition, permanently increases each quiver’s quantity and effect.
Level 1: MP Cost: 11, Current arrowhead is not consumed for 12 sec. Cooldown: 57 sec. Passive Effects: Increases Blood Arrow activation rate: 52%, Maximum HP Recovery Rate 5%, Poison Arrow DOT Damage 184%, Magic Arrow Activation Rate 33%, Damage: 224%. Increases Poison and Blood arrows by 10. Magic Arrow increases by 10 arrows.
Level 10: MP Cost: 20, Current arrowhead is not consumed for 30 sec. Cooldown: 30 sec. Passive Effects: Increases Blood Arrow activation rate: 70%, Maximum HP Recovery Rate 5%, Poison Arrow DOT Damage 184%, Magic Arrow Activation Rate 33%, Damage: 224%. Increases Poison and Blood arrows by 20. Magic Arrow increases by 40 arrows.

Hurricane (Active)
Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing.
Level 1: MP Cost: 5, 263% damage per arrow. While casting, move at 100% speed
Level 30: MP Cost: 9, 350% damage per arrow. While casting, move at 100% speed

Armor Break | Armor Piercing (Passive)
Grants a chance while attacking to ignore enemy defenses by a small amount, and deals extra damage in proportion to enemy defense rate. Every time the effect does not trigger, the chance to trigger increases.
Level 1: When attacking, ignores enemy’s defense by 12% at 1% chance and deals 5% of enemy’s defense rate as additional damage. Stacks activation chance up to 10 times if effect does not trigger.
Level 20: When attacking, ignores enemy’s defense by 50% at 10% chance and deals 100% of enemy’s defense rate as additional damage. Stacks activation chance up to 10 times if effect does not trigger.

Advanced Final Attack (Passive)
Required Skill: Final Attack: Bow (MAX)
Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack. Mastery Book is required to master the skill to level 30.
Level 1: Permanently increases ATT by 6 and Accuracy by 1%. Also has a 41% chance of activating 152% damage Final Attack
Level 30: Permanently increases ATT by 20 and Accuracy by 10%. Also has a 70% chance of activating 210% damage Final Attack

Sharp Eyes (Supportive)
Temporarily grants party members the ability to locate an enemy’s weak spot to deal fatal damage to that enemy.
Level 1: MP Cost: 30, Critical Rate: +6%, Critical Damage: +1%, Duration: 10 sec
Level 30: MP Cost: 45, Critical Rate: +20%, Critical Damage: +30%, Duration: 300 sec

Maple Warrior (Supportive)
Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Illusion Step (Supportive)
Temporarily increases DEX and Evade significantly. Also permanently reduces damage received.
Level 1: Consume MP 20, for 68 sec agility 22 increased, 1% chance of additional evasion. Passive effect: received damage 2% reduced
Level 30: Consume MP 35, for 300 sec agility 80 increased, 30% chance of additional evasion. Passive effect: received damage 20% reduced

Bow Expert (Passive)
Required Skill: Bow Mastery (MAX)
Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.
Level 1: Bow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
Level 30: Bow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%

Hero’s Will (Active)
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Bow Master – Archer 4th Job Skill Build (GMS): Everything maxed.
1. Arrow Stream, Binding Shot, Hurricane, Enchanted Quiver (1)
2. Enchanted Quiver (MAX)
3. Bow Expert (MAX)
4. Advanced Final Attack (MAX)
5. Arrow Stream (MAX)
6. Sharp Eyes (MAX)
7. Illusion Step (MAX)
8. Hurricane (MAX)
9. Armor Break (MAX)
10. Binding Shot (MAX)
11. Maple Warrior (MAX)
12. Hero Will (MAX)

Bow Master – Archer 4th Job Skill Build (MSEA): Everything maxed.
1. Uncountable Arrow, Binding Shot, Time of Storm, Advanced Quiver (1)
2. Advanced Quiver (MAX)
3. Bow Expert (MAX)
4. Advanced Final Attack (MAX)
5. Uncountable Arrow (MAX)
6. Sharp Eyes (MAX)
7. Illusion Step (MAX)
8. Time of Storm (MAX)
9. Armor Piercing (MAX)
10. Wounds Shot (MAX)
11. Maple Warrior (MAX)
12. Hero Will (MAX)

Bow Master Hyper Skills (GMS / MSEA)

Arrow Stream – Extra Strike / Uncountable Arrow – Bonus Attack
Required Level: 149
Arrow Stream Number of Hits +1

Arrow Stream – Reinforce / Uncountable Arrow – Reinforce
Required Level: 168
Arrow Stream Damage +20%

Arrow Stream – Spread / Uncountable Arrow – Extra Target
Required Level: 189
Arrow Stream Max Enemies Hit +1

Hurricane – Reinforce / Time of Storm – Reinforce
Required Level: 155
Hurricane Damage +20%

Hurricane – Boss Rush / Time of Storm – Boss Killer
Required Level: 177
Hurricane Boss Damage +10%

Hurricane – Split Attack / Time of Storm – Split Attack
Required Level: 195
Damage decreased by 65% per shot but compensated by hitting twice.
300% (original damage) – 65% (hyper skill) = 235% damage. Final damage is 235% damage x 2 = 470% damage.

Sharp Eyes – Critical Chance / Sharp Eyes – Critical Rate
Required Level: 143
Sharp Eyes Critical Rate +5%

Sharp Eyes – Guardbreak / Sharp Eyes – Ignore Guard
Required Level: 162
Sharp Eyes Ignore Enemy Defense +5%

Sharp Eyes – Persist
Required Level: 183
Sharp Eyes Duration +30 sec

Concentration / Preparation
Required Level: 150
Increase your proficiency with the bow to its peak, culminating in the perfect preparation for battle. MP Cost: 300, Duration: 30 sec, Weapon Attack: +50, Stance Effect: +100%, Boss Damage: +20% – Cooldown Time: 90 sec

Gritty Gust / Wind of Frey
Required Level: 170
Control the wind around you to create an explosive shockwave. MP Cost: 200, Damage: 500%, Number of Hits: 8, Max Enemies Hit: 8, Damage Over Time: 200 damage every 1 sec for 10 sec – Cooldown Time: 15 sec

Epic Adventure
Required Level: 200
A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 – Cooldown Time: 120 sec

Bow Master Hyper Skill Build (GMS):
1. Arrow Stream – Reinforce (MAX)
2. Arrow Stream – Extra strike (MAX)
3. Hurricane – Reinforce (MAX)
4. Hurricane – Boss Rush (MAX)
5. Hurricane – Split Attack (MAX)
6. Concentration (MAX)
7. Gritty Gust (MAX)
8. Epic Adventure (MAX)

Bow Master Hyper Skill Build (MSEA):
1. Uncountable Arrow – Reinforce (MAX)
2. Uncountable Arrow – Bonus Attack (MAX)
3. Time of Storm – Reinforce (MAX)
4. Time of Storm – Boss Killer (MAX)
5. Time of Storm – Split Attack (MAX)
6. Preparation (MAX)
7. Wind of Frey (MAX)
8. Epic Adventure (MAX)

Explanation:
Check this Hyper Stats Guide for more details!

Bow Master 5th Job Skills

Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!

Bow Master Skill Cores

Arrow Rain
Arrows fall like rain from the sky. This skill Does not affect enemies in the Damage Reflection status.
Level 1: Consumes 1000 MP to create an Arrow Rain zone at 5 sec intervals for 2.5 sec at the time of attack and increase +15% damage for 41 sec. The arrows attack up to 15 enemies at 260% damage 5 times at regular intervals. Cooldown: 120 sec.
Level 25: Consumes 1000 MP to create an Arrow Rain zone at 5 sec intervals for 2.5 sec at the time of attack and increase +27% damage for 65 sec. The arrows attack up to 15 enemies at 500% damage 5 times at regular intervals. Cooldown: 120 sec.

Afterimage Shot Afterimage Shot
Shoot your bow so fast that an afterimage is created, attacking quickly enough to be seen. If the afterimage attacks an enemy using Damage Reflect, you will not take damage.
Level 1: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 260% damage 2 times continuously for 3 seconds. Cooldown: 20 seconds. [Passive effect: while Afterimage Shot is on cooldown, every 15 attacks, automatically create an afterimage that attacks enemies in range, dealing 260% damage 2 times continuously for 1 second.] The active effect and passive effect cannot be activated at the same time.
Level 25: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 500% damage 2 times continuously for 3 seconds. Cooldown: 20 seconds. [Passive effect: while Afterimage Shot is on cooldown, every 15 attacks, automatically create an afterimage that attacks enemies in range, dealing 500% damage 2 times continuously for 1 second.] The active effect and passive effect cannot be activated at the same time.

Bow Master Enhancement Cores

  • Final Attack: Bow (2% per level)
  • Arrow Bomb (4% per level)
  • Flame Shot (3% per level)
  • Phoenix (3% per level)
  • Steig Eisen (3% per level)
  • Arrow Platter (2% per level)
  • Hurricane (2% per level) [does not receive +1 monsters hit]
  • Wounds Shot (2% per level)
  • Uncountable Arrows (2% per level)
  • Quiver Cartridge (2% per level)
  • Wind of Frey (2% per level)

Bowmaster V-Matrix Skills Guide

Main V Skill: Storm of Arrows
Trio #1: Hurricane / Final Attack / Quiver Cartridge
Trio #2: Arrow Platter / Arrow Stream / Phoenix OR Gritty Gust
Note: Bolded = essential skill | Non-bolded = non-essential skill.

MapleStory Old to New Official Skill Names

Bishop 5th Job Skills (GMS | MSEA)

  • Arrow Rain → Storm of Arrows | Arrow Rain
  • Afterimage Shot → ???

Additional Information

Bow Master Changelog

[listx tags=”gms+bow-master” title=”

GMS

“]
[listx tags=”msea+bow-master” title=”

MSEA

“]

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128 thoughts on “MapleStory Bow Master Skill Build Guide

  1. Kitsune

    Hello Can I ask if there’s something wrong with my Bowmaster’s critical rate? I have the phantom level 2 link skill and my crit rate is 64% no buffs. I’m playing MapleSEA. Is this the correct crit rate for Bowmaster?

  2. Ayumilove Post author

    @all: MapleStory MSEA v179 Updates:

    Extreme Archery (Before)
    Level 1: Weapon/Magic DEF: -4%, Weapon ATT: +4, Damage: +4%
    Level 10: Weapon/Magic DEF: -40%, Weapon ATT: +40, Damage: +40%

    Extreme Archery (After)
    Level 1: DEF -7%, ATT +4, and Final Damage +3%
    Level 10: DEF -25%, ATT +40, and Final Damage +30%

    Illusion Step (Before)
    Level 1: MP Cost: 20, Duration: 66 sec, DEX: +11, Avoidability: +1%. Passive Effects: Damage taken: -2%
    Level 30: MP Cost: 35, Duration: 300 sec, DEX: +80, Avoidability: +30%. Passive Effects: Damage taken: -20%

    Illusion Step (After)
    Level 1: Consume MP 20, for 68 sec agility 22 increased, 1% chance of additional evasion. Passive effect: received damage 2% reduced
    Level 30: Consume MP 35, for 300 sec agility 80 increased, 30% chance of additional evasion. Passive effect: received damage 20% reduced

  3. joooooooe

    wait are those number the order that we should max the skills? one at a time or we just decide when to upgrade them whenever we want to