MapleStory Aran Skill Build Guide

MapleStory Aran Skill Build Guide MapleStory Aran Skill Build Guide: Aran (KR:아란) is one of the six Heroes who sealed away the Black Mage and is part of the Warrior branch. With a Polearm in hand, Aran uses many ice and combination attacks against her foes. Aran specializes in Polearm and Combo attacks! Each attack stacks up 1 combo which is consumed to activate variety of powerful skills. Aran primary stat is STR (strength). Combos earned through battles are forfeited if Aran does not continuously attack enemies. MapleStory Chaos Patch have removed the quest requirement to unlock the skills and this makes it easier to plan out our Aran skill build.

Aran Overview

CLASS: Hero
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: Polearm
SECONDARY WEAPON: Mass
PRIMARY STAT: Strength (STR)
LINK SKILL: Combo Kill Blessing | Combo Kill Advantage
MAPLE UNION EFFECT: 70% chance to recover HP 2/4/6/8/10%
BEST INNER ABILITY: Attack +30, Boss Damage +20%
JOB SKILLS: I: AranII: AranIII: AranIV: AranHyper SkillsV: Aran

Aran Pros and Cons

Pros

  • *Share your pros on this job!*
  • Has Monster Damage Reducing and Healing skills
  • Consumes less HP potions than most classes in game because of Drain Skill.
  • Powerful in both bossing and training.
  • Has multiple buffs that benefit both damage and how much you get hit.

Cons

  • *Share your cons on this job!*
  • Need to constantly hit enemies to maintain combos.
  • Tapping keyboard keys multiple time aches fingers for some people.
  • Certain key combinations could be difficult and requires practice to activate combo skill.

MapleStory Aran Videos

Ayumilove MapleStory Aran 1st, 2nd, 3rd, 4th Job Skill & Hyper Skills

Shared Skills

Please refer to Shared Skill Build Guide for more details as it is shared among all jobs in MapleStory.

Aran Beginner Skills (GMS | MSEA)

MapleStory Aran Regained Memory Regained Memory
You recover your true power by recovering your lost memory. Max Level is 1.
Level 1: Permanently increases ATT +10, DEF +300, MSPD +10.
This skill is unlocked by completing Arkarium quest line up to the part where u meet the past Aran.

MapleStory Aran Combat Step Combat Step
Press the jump key or any direction key twice to dash. The skill can be activated once more if you use the jump key while midair. Also passively increases your Speed and Max Movement Speed. Command: Right, Right or press Jump. Max Level is 1.
Level 1: MP Cost: 5, travel a short distance. Movement Speed +15, Max Movement Speed +20.

MapleStory Aran Return to Rien | Back to Rien Return to Rien | Back to Rien
Teleport to Rien. Max Level is 1.
Level 1: MP Cost: 100, moves you to Rien, Cooldown: 600 sec.

MapleStory Aran Combo Kill Blessing | Combo Kill Advantage Combo Kill Blessing | Combo Kill Advantage
Maha blesses your combos. This link skill can be used by one character in the same world. Max Level is 3.
Level 1: Combo Kill Marble EXP: +400% (permanently)
Level 2: Combo Kill Marble EXP: +650% (permanently)
Level 3: Combo Kill Marble EXP: +900% (permanently)

Aran Beginner Skill Build Guide: Everything maxed.
All of these skills are maxed automatically.

Aran 1st Job Skills (GMS | MSEA)

MapleStory Aran Combo Ability Combo Ability
Required Skill: Smash Swing Lv. 10
Counts up your attacks in a Combo Count. Increases Attack Power, Defense, and Movement Speed with every 50 counts, stacking up to 10 times. Also, passively increases your knockback resistance. Level 10 required to learn Advanced Combo Ability.
Level 1: Stance Rate: +32%, For every 50 Combo Counts, ATT: +2, DEF: +20, Speed: +3, Max Stacks: 1.
Level 10: Stance Rate: +50%, For every 50 Combo Counts, ATT: +2, DEF: +20, Speed: +3, Max Stacks: 10.

MapleStory Aran Smash Swing Smash Swing
Calls upon Aran’s muscle memory to swing the polearm 3 times in a row, hard. (Command: Tap the Attack Key multiple times). Level 1 required to learn Polearm Mastery and Level 10 required to learn Swing Studies I.
Level 1: MP Cost: 2, Damage: 60%, Number of Attacks: 2, Max Enemies Hit: 6.
Level 10: MP Cost: 5, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 6.

MapleStory Aran Smash Wave Smash Wave
Fires a burst of energy through your polearm to enemies in front. (Command: Down, Right + Attack Key) (Command Effect: Increases the range of the projectile.) Additional Adrenaline Rush Effect: Increases the number of projectiles. Right-click to lock command.
Level 1: MP Cost: 5, Damage: 215%, Max Enemies Hit: 2, Number of Attacks: 1, Cooldown: 3 sec.
Level 20: MP Cost: 15, Damage: 500%, Max Enemies Hit: 6, Number of Attacks: 1, Cooldown: 3 sec.

MapleStory Aran Polearm Booster Polearm Booster
Triples the attack speed of your weapon. Must have a polearm equipped.
Level 1: MP Cost: 30, Weapon’s Attack Speed increased by 2 for 10 sec.
Level 20: MP Cost: 11, Weapon’s Attack Speed increased by 2 for 200 sec.

MapleStory Aran Body Pressure Body Pressure
Surround yourself with bitingly cold air to reflect damage taken from bumping into enemies. Can be toggled On/Off.
Level 1: Damage Reflected: 100%.
Level 5: Damage Reflected: 500%.

Aran 1st Job Skill Build (65 SP): Everything maxed.
1. Smash Swing, Body Pressure, Smash Wave (1)
2. Smash Swing (MAX)
3. Combo Ability (MAX)
4. Polearm Booster (6)
5. Body Pressure (MAX)
6. Smash Wave (MAX)
7. Polearm Booster (MAX)

Explanation:
Aran’s 1st Job primary attacking skill will be Smash Swing. Therefore, before maxing Smash Swing, add 1 SP (Skill Point) to unlock Smash Swing, Body Pressure and Smash Wave. Maxing Smash Swing will unlock Combo Ability, which is Aran’s combo system. Combo Ability allows Aran to deal more damage as your charge up the combo counter. Plus, it boost up other stats like defense and stance which is really useful during training. Hence, max Combo Ability right-after Smash Swing. Add 6 SP into Polearm Booster to give you sufficient time before recasting it again. Polearm Booster at all levels provide the same fast attack speed but longer duration at higher levels, this will be maxed last. Max Body Pressure to reflect enemies incoming damage. This is really useful when you want to provoke enemies to follow you instead of hitting them with Polearm. Then, max Smash Wave to increase its damage. Smash Wave is not maxed early on since monsters within your character level can be defeated with 1 hit from it. Finally, max Polearm Booster with the remaining SP.

Aran 2nd Job Skills (GMS | MSEA)

MapleStory Aran Final Charge Final Charge
Charges forward, quickly knocking back enemies in your path. (Command: Left, Down, Right + Attack Key) Command Effect: Stun. Additional Adrenaline Rush Effect: Leaves an ice trail behind you that freezes enemies. Right-click to lock command.
Level 1: MP Cost: 17, Damage: 210%, Max Monsters Hit: 5, Use command to stun enemies for 1 sec.
Level 10: MP Cost: 29, Damage: 300%, Max Monsters Hit: 10, Use command to stun enemies for 10 sec.

MapleStory Aran Final Toss Final Toss
Lifts multiple enemies in front into the air. Airborne enemies take more damage, including enemies lifted with Judgment Draw and Rolling Spin. (Command: Up + Attack Key) Command Effect: Increases your vertical jump. Right-click to lock command.
Level 1: MP Cost: 14, Damage: 190%, Max Enemies Hit: 5, Damage to Airborne Enemies: +55% points
Level 10: MP Cost 30, Damage: 550%, Max Enemies Hit: 10, Damage to Airborne Enemies: +100% points.

MapleStory Aran Rolling Spin Rolling Spin
Uses centrifugal force to spin your polearm while standing in place and lift enemies nearby. (Command: Down, Up + Attack Key). Command Effect: Stun. Right-Click to lock command.
Level 1: MP Cost: 21, Damage: 285%, Number of Attacks: 3, Max Monsters Hit: 5, Use command to stun enemies for 5 sec.
Level 10: MP Cost: 37, Damage: 555%, Number of Attacks: 3, Max Monsters Hit: 10, Use command to stun enemies for 5 sec.

MapleStory Aran Drain Drain
Required Skill: Combo Ability (1)
Absorbs some of the damage you dealt to the enemies as HP. Permanently increases your Max HP. Can be toggled On/Off.
Level 1: Recovers 1% of your Max HP when attacking enemies. Permanently increases Max HP by 1%.
Level 10: Recovers 1% of your Max HP when attacking enemies. Permanently increases Max HP by 10%.

MapleStory Aran Snow Charge Snow Charge
Permanently increases damage and infuses your polearm with powers of the ice spirit for a certain amount of time.
Level 1: Permanent damage increase: 1%. MP Cost: 24, Duration: 20 sec, Enemy Speed: -22 for 5 sec, Damage: +1% when attacking enemies that have had their speed reduced. Can be used on bosses but the speed reduction’s duration is cut in half.
Level 10: Permanent damage increase: 10%. MP Cost: 33, Duration: 200 sec, Enemy Speed: -40 for 20 sec, Damage: +10% when attacking enemies that have had their speed reduced. Can be used on bosses but the speed reduction’s duration is cut in half.

MapleStory Aran Polearm Mastery Polearm Mastery
Required Skill: Smash Swing Lv. I.
Increases polearm weapon mastery and speed. Level 10 required to learn High Mastery.
Level 1: Polearm Mastery: 14%, Attack Speed +1 step.
Level 10: Polearm Mastery: 50%, Attack Speed +1 step.

MapleStory Aran Command Mastery I | Dynamic Mastery I Command Mastery I | Dynamic Mastery I
Enhances the effects of Command-activated skills. Level 5 required to learn Command Mastery II.
Level 1: Skill damage increases by 1% points when the skill is triggered with a command.
Level 5: Skill damage increases by 5% points when the skill is triggered with a command.

MapleStory Aran Swing Studies I | Swing Research Swing Studies I | Swing Research I
Required Skill: Smash Swing (MAX)
Through intense study, you’ve perfected your polearm swing. Increases swing damage and allows you to move while swinging. Also, you now know how to link Smash Swings with other skills to deal additional damage via a polearm afterimage. This also increases the damage of other skills for a short period afterwards. Level 4 required to learn Aero Swing.
Level 1: Smash Swing Damage: +50% points, Final Damage (of other skills): +7% for 2 sec. Creates an afterimage that attacks up to 4 enemies with 70% damage 2 times when you use other skills after Smash Swing. Increases Movement Speed during swings.
Level 4: Smash Swing Damage: +200% points, Final Damage (of other skills): +10% for 2 sec. Creates an afterimage that attacks up to 4 enemies with 100% damage 2 times when you use other skills after Smash Swing. Increases Movement Speed during swings.

MapleStory Aran Physical Training Physical Training
Required Skill: Polearm Mastery (3)
Permanently improves STR and DEX through sheer physical training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.

MapleStory Aran Final Attack Final Attack
Required Skill: Polearm Mastery (3)
Provides a chance to activate Final Attack damage after an attack. The character must have a Polearm equipped. Level 20 required to learn Advanced Final Attack.
Level 1: Proc Rate: 2%, Damage: 100%.
Level 20: Proc Rate: 40%, Damage: 150%.

Aran 2nd Job Skill Build (94 SP): Everything maxed.
1. Final Charge, Final Toss, Rolling Spin (1)
2. Drain, Swing Studies I, Polearm Mastery (1)
3. Swing Studies I (MAX)
4. Polearm Mastery (MAX)
5. Physical Training (MAX)
6. Final Toss (MAX)
7. Rolling Spin (MAX)
8. Final Charge (MAX)
9. Snow Charge (MAX)
10. Drain (MAX)
11. Command Mastery I (MAX)
12. Final Attack (MAX)

Explanation:
Aran’s 2nd job primary attacking skill will be a mixture of Final Charge (mob enemies) and Final Toss + Rolling Spin (eliminate enemies). Add 1 SP (Skill Point) to unlock Final Charge, Final Toss, Rolling Spin, Drain, Swing Studies I, and Polearm Mastery to gain significant attacking power boost for 2nd job training. Drain is to replenish HP (Health/Hit-Points) for every attack you perform, while Swing studies I and Polearm Mastery will enhance your damage. First, max Swing Studies I to further enhance your Smash Swing damage. Next, max Polearm Mastery to minimize the damage gap between min-max damage so you can consistently hit stable damage. With stable damage, you can judge more accurately the number of hits to knockout your enemies. Then, max Physical Training to gain some damage boost from your primary and secondary stat. Now, start maxing Aran’s primary attacking skills which are Final Toss, Rolling Spin and Final Charge. The order of these 3 skills will based your training preference. If you can 1 hit KO enemies using Final Charge, then max that instead so you can just rush into enemies while defeating them instantly. After that, max Snow Charge to apply negative debuff on enemies (slow enemies, and enable you to deal extra damage on them when they have the debuff applied). Then, max Drain to further enhance health recovery per hit from Polearm. Finally, max Command Mastery I and Final Attack. Final Attack is maxed last since it requires high proc rate (success rate) to activate.

Aran 3rd Job Skills

MapleStory Aran Advanced Combo Ability Advanced Combo Ability
Required Skill: Combo Ability (MAX)
Masterfully counts up your attacks in a Combo Count. Increases Critical Rate and Attack Power with every 50 counts, stacking up to 10 times. Also, passively increases your Power Stance Chance, Attack Power, Abnormal Status Resistance Chance, Critical Rate, and Critical Maximum Damage. Level 10 required to learn Adrenaline Rush.
Level 1: Stance Rate: +5%, Attack Power: +1, Abnormal Status Resistance: +4%, Critical Hit Rate: +2%, Critical Maximum Damage: +2%, Critical Hit Rate (per 50 combos): +1%, Attack Power (per 50 combos): +2, Max Stacks: 1.
Level 10: Stance Rate: +50%, Attack Power: +10, Abnormal Status Resistance: +40%, Critical Hit Rate: +20%, Critical Maximum Damage: +20%, Critical Hit Rate (per 50 combos): +3%, Attack Power (per 50 combos): +2, Max Stacks: 10.

MapleStory Aran Aero Swing Aero Swing
Required Skill: Swing Studies I (4)
Allows you to use Smash Swing while airborne. Use Smash Swing while jumping, and Maha will stop you from falling. You’ll be able to move around, just like on the ground. Also, passively increase Smash Swing’s damage. Command: Combo Attack Key while jumping. Level 10 required to learn Swing Studies II
Level 1: Can use Smash Swing while airborne, damage increases by 10% points.
Level 10: Can use Smash Swing while airborne, damage increases by 100% points.

MapleStory Aran Adrenaline Rush | Adrenaline Boost Adrenaline Rush | Adrenaline Boost
Required Skill: Advanced Combo Ability (10)
A rush of adrenaline pushes your battle prowess to its maximum. Adrenaline Rush is not affected by buff duration increase effects.
Level 1: At 1,000 Combos: For 15 sec, skill damage increases by 55% points, maximum attack count increases by 1, maximum monsters hit increases by 1. Skill damage permanently increases by 5% points
Level 20: At 1,000 Combos: For 15 sec, skill damage increases by 150% points, maximum attack count increases by 2, maximum monsters hit increases by 5. Skill damage permanently increases by 100% points

MapleStory Aran Final Blow Final Blow
Swing your polearm around to deal massive damage, ignoring some DEF. Learn this skill to utilize Final Blow as the 3rd hit of Smash Swing. Command: Down + Attack Key. Command Effect: renders all enemy attacks ineffective. Additional Adrenaline Rush Effect: Shoots shockwaves in front of you. Level 20 required to learn Beyond Blade. Right-click to lock command.
Level 1: MP Cost: 20, Max Enemies Hit: 6, Damage: 190%, Number of Attacks: 5, Ignored Monster DEF: 5%, Shoots 1 shockwaves that attack up to 6 enemies with 350% damage 4 times during Adrenaline Rush.
Level 20: MP Cost: 30, Max Enemies Hit: 6, Damage: 285%, Number of Attacks: 5, Ignored Monster DEF: 15%, Shoots 1 shockwaves that attack up to 6 enemies with 350% damage 4 times during Adrenaline Rush.
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MapleStory Aran Judgment Draw Judgment Draw
Your polearm slams into the ground with great force, bouncing nearby enemies. Enemies hit directly by the polearm will be frozen and take damage over time. You can control where the polearm lands. (Command: Up, Down/Up, Right/Up, Left + Attack Key).Command Effect: Freeze. Right-Click to lock command.
Level 1: MP Cost: 20, Damage: 190%, Max Enemies Hit: 5, Number of Attacks: 4, Damage Over Time: 105% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
Level 20: MP Cost: 30, Damage: 380%, Max Enemies Hit: 10, Number of Attacks: 4, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec

MapleStory Aran Gathering Hook Gathering Hook
Uses your polearm blade as a hook to gather enemies in front of you. (Command: Up, Up + Attack Key). Right-Click to lock command.
Level 1: MP Cost: 13, Max Enemies Hit: 10, Damage: 105%, Number of Attacks: 2, Cooldown: 5 sec
Level 14: MP Cost: 20, Max Enemies Hit: 10, Damage: 170%, Number of Attacks: 2, Cooldown: 5 sec

MapleStory Aran Maha Blessing Maha Blessing
Increases party members’ Attack with the blessings of Maha, the spirit of the polearm.
Might: Permanently increases Attack Power and Defense and allows you to knockback enemies with a small amount of damage.
Level 1: MP Cost: 10, Attack Power: +2, Magic ATT: +2, Duration: 20 sec.
Level 10: MP Cost: 13, Attack Power: +20, Magic ATT: +20, Duration: 200 sec.

MapleStory Aran Might Might
Permanently increases Attack Power and Defense and allows you to knockback enemies with a small amount of damage.
Level 1: Attack Power: +1, DEF: +35, Damage required to knockback a monster decreased to 90%.
Level 10: Attack Power: +10, DEF: +215, Damage required to knockback a monster decreased to 10%.

MapleStory Aran Cleaving Blows Cleaving Blows
Ignores a portion of a monster’s defense and increases your damage.
Level 1: Monster DEF ignored: 22%, Damage: +1%.
Level 10: Monster DEF ignored: 40%, Damage: +10%.

Aran 3rd Job Skill Build (124 SP): Everything maxed.
1. Gathering Hook, Final Blow, Judgment Draw (1)
2. Aero Swing, Cleaving Blows, Advanced Combo Ability (1)
3. Might (1)
4. Maha Blessing (MAX)
5. Might (MAX)
6. Advanced Combo Ability (MAX)
7. Cleaving Blows (MAX)
8. Judgment Draw (MAX)
9. Final Blow (MAX)
10. Aero Swing (MAX)
11. Adrenaline Rush (MAX)
12. Gathering Hook (MAX)

Explanation:
Aran’s 3rd job primary attacking skill will be a mixture of Gathering Hook, Final Blow, Judgment Draw and Aero Swing. Add 1 SP (Skill Point) to unlock those active skills. Next, add 1 SP to the passive and supportive skills which are Cleaving Blows, Advanced Combo Ability, Might and Adrenaline Rush. These will benefit Aran greatly from their Level 1 stat boost! First, start maxing Maha Blessing to quickly boost up Aran’s main damage, followed by Advanced Combo Ability and Cleaving Blows. Now, begin maxing Judgment Draw, Final Blow and Aero Swing. Depending on your playstyle (whether you use one skill more frequently than the other), max that in your own preference/priority. Judgment Draw is great for training in areas where there are multiple close platforms above you and mobs that are flanking right and left sides. Final Blow has a more forward attack approach but does not cover enemies at your rear. Aero Swing allows Aran to attack while moving forward, which is much better compared to Final Blow and Judgment Draw if you do not plan to be stuck at one location. Finally, max Adrenaline Rush and Gathering Hook. Reason for Gathering Hook maxed last as its used primarily as an utility skill to cluster enemies in one location rather than eliminating them. It would take awhile to charge up 1000 combo during training, so Adrenaline Rush is placed at a lower priority in the skill build.

Aran 4th Job Skills

MapleStory Aran Beyond Blade Beyond Blade
Required Skill: Final Blow (MAX)
Utilizes all of Aran’s strength to sweep away enemies with Maha. You’re invincible while using Beyond Blade. Additional Adrenaline Rush Effect: Shoots out shockwaves front and back.
Level 1: MP Cost: 40, Enemies Hit: 6, Damage: 195%, Number of Attacks: 5. Can deal up to 3 additional hits with further key presses. 2-hit: Attack 5 times with 210% damage. 3-hit: Attack 5 times with 225% damage. Damage increases by 6% for every 1 less target, increased damage is doubled. Critical Rate is 100% when using the pertinent skill, Ignored Monster DEF: 30%. Shoots a shockwave that attacks up to 6 enemies with 400% damage 5 times. Can be used after Final Blow.
Level 30: MP Cost: 40, Enemies Hit: 6, Damage: 285%, Number of Attacks: 5. Can deal up to 3 additional hits with further key presses. 2-hit: Attack 5 times with 300% damage. 3-hit: Attack 5 times with 315% damage. Damage increases by 6% for every 1 less target, increased damage is doubled. Critical Rate is 100% when using the pertinent skill, Ignored Monster DEF: 30%. Shoots a shockwave that attacks up to 6 enemies with 400% damage 5 times. Can be used after Final Blow.

MapleStory Aran Finisher – Storm of Fear Finisher – Storm of Fear
Required Skill: Adrenaline Rush (MAX)
Pummel your enemies with a series of swings so quick, your polearm becomes invisible. Forms a whirlwind around Aran, sucking in all enemies. This skill can be activated by command only during Adrenaline Rush. (Command: Down, Left, Right + Attack Key(Held down)). Once activated, Aran cannot activate any other attacking skills while this key is pressed down. This is to prevent this skill from being cancelled as another skill was activated.
Level 1: MP Cost: 200, Max Enemies Hit: 12, Damage: 215%, Number of Attacks: 1, Max Duration: 10 sec. Only one finisher can be triggered per Adrenaline Rush.
Level 30: MP Cost: 200, Max Enemies Hit: 12, Damage: 650%, Number of Attacks: 1, Max Duration: 10 sec. Only one finisher can be triggered per Adrenaline Rush.

MapleStory Aran Finisher – Hunter's Prey Finisher – Hunter’s Prey
Required Skill: Adrenaline Rush (MAX)
Charges forward to strike a powerful blow, automatically targeting the most powerful enemy in the direction of your attack. Charge the skill longer to do more damage. You’re invincible while charging. This skill can be activated by command only during Adrenaline Rush. (Command: Down, Right, Up + Attack Key (held down)). Fixed an issue where damage would be abnormally applied.
Level 1: MP Cost: 200, hold key down to charge and use arrow keys to change direction once activated, strikes 15 times dealing 1065% to 1 monsters, invincible while charging. Damage increases by 100% points for every 1 sec of charging, up to 500% points. Can charge for up to 5 sec. Max Damage: 99999999. Only one finisher can be triggered per Adrenaline Rush.
Level 30: MP Cost: 200, hold key down to charge and use arrow keys to change direction once activated, strikes 15 times dealing 1500% to 1 monsters, invincible while charging. Damage increases by 100% points for every 1 sec of charging, up to 500% points. Can charge for up to 5 sec. Max Damage: 99999999. Only one finisher can be triggered per Adrenaline Rush.

MapleStory Aran High Mastery High Mastery
Required Skill: Polearm Mastery (MAX)
Maxes out Polearm Mastery while increasing Critical Damage and Attack Power.
Level 1: Polearm Mastery: +56%. Attack: +1, Critical Damage: +3%
Level 30: Polearm Mastery: +70%. Attack: +30, Critical Damage: +8%

MapleStory Aran High Defense High Defense
A new defense technique that permanently decreases damage received from enemies and increases Max HP and DEF.
Level 1: Damage Taken: -2%, HP: +1%, DEF: +186.
Level 20: Damage Taken: -40%, HP: +20%, DEF: +300.

MapleStory Aran Maple Warrior Maple Warrior
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, President’s Orders and Rhinne’s Protection.
Level 1: MP Cost: 10, All AP invested stats +1% for 30 sec
Level 30: MP Cost: 70, All AP invested stats +15% for 900 sec

MapleStory Aran Hero's Will Hero’s Will
Enables you to focus your mind and remove Status effects cast on you. Grants immunity to Status effects for 3 sec. Cannot cancel certain Status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

MapleStory Aran Sudden Strike Sudden Strike
Damage dealt by Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgment Draw, and Final Blow increased.
Level 1: Damage dealt by Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgment Draw, and Final Blow: +2% points.
Level 30: Damage dealt by Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgment Draw, and Final Blow: +60% points.

MapleStory Aran Command Mastery II | Dynamic Mastery II Command Mastery II | Dynamic Mastery II
Required Skill: Command Mastery (MAX)
Enhances the effects of Command-activated skills.
Level 1: Skill damage increases by 6% points when the skill is triggered with a command.
Level 15: Skill damage increases by 20% points when the skill is triggered with a command.

MapleStory Aran Swing Studies II | Swing Research II Swing Studies II | Swing Research II
Required Skill: Aero Swing Lv. 10.
Through intense study, you’ve perfected your polearm swing and Smash Swing technique. Increases your movement speed and damage while swinging. Increases the damage of skills used after Smash Swing. The 2nd and 4th hits of Smash Swing and Aero Swing become Final Blows.
Level 1: Smash Swing Damage: +50% points, Final Damage (of other skills): +11% for 4 sec. Creates an afterimage that attacks up to 6 enemies with 150% damage 4 times when you use other skills after Smash Swing. Increases Movement Speed during swings.
Level 5: Smash Swing Damage: +250% points, Final Damage (of other skills): +15% for 4 sec. Creates an afterimage that attacks up to 6 enemies with 350% damage 4 times when you use other skills after Smash Swing. Increases Movement Speed during swings.

MapleStory Aran Advanced Final Attack Advanced Final Attack
Required Skill: Final Attack (MAX)
Permanently increases Attack. Greatly increases the damage and activation rate of your Final Attack.
Level 1: Permanently increases Attack by 1. Also has a 46% chance of activating 163% damage Final Attack.
Level 30: Permanently increases Attack by 30. Also has a 60% chance of activating 250% damage Final Attack.

Aran 4th Job Skill Build (255 SP): Everything maxed.
1. Beyond Blade, Finisher – Storm of Fear, Finisher – Hunter’s Prey (1)
2. Swing Studies II (MAX)
3. Beyond Blade (MAX)
4. High Mastery (MAX)
5. Advanced Final Attack (MAX)
6. High Defense (MAX)
7. Command Mastery II (MAX)
8. Sudden Strike (MAX)
9. Maple Warrior (MAX)
10. Hero’s Will (MAX)
11. Finisher – Storm of Fear (MAX)
12. Finisher – Hunter’s Prey (MAX)

Explanation:
Aran’s 4th Job Primary attacking skill will be Beyond Blade, so we will be maxing this early on. Add 1 SP (Skill Point) to unlock Beyond Blade, Finisher – Storm of Fear and Finisher – Hunter’s Prey. First, max Swing Studies II to significantly boosts up Smash Swing (Aran’s basic attack skill) since it only requires very few SP to max. Next, max Beyond Blade to deal massive damage to your enemies especially when there are lesser mobs. Then, max High Mastery to stabilize the damage gap between the min-max damage. This helps to consistently dished out higher damage output during training or bossing. After that, max Advanced Final Attack to further boost your base damage with additional Weapon Attack Power. Around this level, higher level monsters will pose higher risk as they can deal extremely high damage. To counter this issue, max High Defense to reduce the damage inflicted by enemies especially through bump damage (walking into monsters deals damage to your character). Subsequently, max Command Mastery II to increase your damage whenever you chain your keys to form a special combo skill. Sudden Strike is max to boost the chain skills. Next, max Maple Warrior to boost your overall stats for extra damage. Hero’s Will, Finisher – Storm of Fear and Finisher – Hunter’s Prey are maxed at the later stage since they will be underutilized.

Aran Hyper Skills

MapleStory Aran Heavy Swing Heavy Swing
Required Level: 140
Level 1: Smash Swing and Aero Swing Damage: +20%.

MapleStory Aran Frenzied Swing Frenzied Swing
Required Level: 150
Level 1: Boost Damage of other skills after using Smash Swing or Aero Swing: +20%.

MapleStory Aran Rebounding Swing Rebounding Swing
Required Level: 180
Level 1: Boost Damage of afterimages that occur from using skills after Smash Swing and Aero Swing: +20%.

MapleStory Aran Storming Terror Storming Terror
Required Level: 140
Level 1: Finisher – Storm of Fear Max Enemies Hit: +3

MapleStory Aran Merciless Hunt Merciless Hunt
Required Level: 165
Level 1: Finisher – Hunter’s Prey Damage: +30%

MapleStory Aran Surging Adrenaline Surging Adrenaline
Required Level: 180
Level 1: Adrenaline Rush Duration: +5 sec.

MapleStory Aran Beyond-er Blade Beyond-er Blade
Required Level: 150
Level 1: Beyond Blade Damage: +20% (Does not affect the shockwaves triggered by Adrenaline Rush)

MapleStory Aran Beyond Blade Barrage Beyond Blade Barrage
Required Level: 165
Level 1: Beyond Blade Number of Attacks: +1 (Does not affect the shockwaves triggered by Adrenaline Rush)

MapleStory Aran Piercing Beyond Blade Piercing Beyond Blade
Required Level: 190
Level 1: Beyond Blade Ignore Enemy DEF: +20% (Does not affect the shockwaves triggered by Adrenaline Rush)

MapleStory Aran Adrenaline Burst Adrenaline Burst | Adrenaline Generator
Required Level: 140 | Required Skill: Adrenaline Rush Lv. 20
Instantly activates Adrenaline Rush. When triggered by this skill, Adrenaline Rush can’t be affected by buff duration increase effects.
Level 1: MP Cost: 500, Cooldown: 240 sec, Adrenaline Rush can’t be used again for 15 sec after using.

MapleStory Aran Maha's Domain Maha’s Domain
Required Level: 160
Summons a sleeping, giant polearm, which drops to the ground, dealing damage. If monsters spawn while the polearm is present, it’ll make explosions that cure Aran’s Abnormal Status and restores HP and MP.
Level 1: MP Cost: 500, Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 5. Deals 3 attacks of 500% damage each to enemies in range for 10 sec. Removes party members’ Abnormal Statuses and restores HP/MP by 20% every second. Cooldown: 150 sec.

MapleStory Aran Heroic Memories Heroic Memories
Required Level: 190
Recalls the oath of the Maple Heroes to increase damage.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +10%. Cooldown: 120 sec. Applies to any Hero class in the party

Aran Hyper Skill Build:
1. Frenzied Swing
2. Surging Adrenaline
3. Beyond-er Blade
4. Beyond Blade Barrage
5. Piercing Beyond Blade
6. Adrenaline Burst
7. Maha’s Domain
8. Heroic Memories

Explanation:
Check this Hyper Stats Guide for more details!

Aran 5th Job Skills

Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!

Aran Skill Cores

MapleStory Aran Maha's Fury | Maha Installation Maha’s Fury | Maha Installation
Max Level: 25 (30 with Matrix Points)
Unleash Maha’s full power and strike down your foes.
Level 1: MP Cost: 1000, requires the Maha’s Domain polearm to be present, instantly increases combo to 100, equip Maha for 31 sec, Attack Power: +6%. Blizzard Damage: 468% every 3 sec, Max Enemies Hit: 10, Number of Attacks: 5. Cooldown: 150 sec
Level 30: MP Cost: 1000, requires the Maha’s Domain polearm to be present, instantly increases combo to 100, equip Maha for 60 sec, Attack Power: +35%. Blizzard Damage: 990% every 3 sec, Max Enemies Hit: 10, Number of Attacks: 5. Cooldown: 150 sec

MapleStory Aran Maha's Carnage | Brandish Maha Maha’s Carnage | Brandish Maha
Max Level: 25 (30 with Matrix Points)
Swings Maha around in a circle, leaving a trail of destruction in its wake. [Command: Down, Down + Attack Key] Effect: Prevents Knockback, unaffected by attack reduction and attack reflection. Right-click to lock command
Level 1: MP Cost: 1000, Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 10, Boss Damage: +20%, Boss Damage: +20%. Cooldown: 20 sec, reduced by 50% when Maha’s Fury is activated.
Level 30: MP Cost: 1000, Max Enemies Hit: 15, Damage: 1980%, Number of Attacks: 10, Boss Damage: +20%. Cooldown: 20 sec, reduced by 50% when Maha’s Fury is activated.

MapleStory Aran Fenrir Crash Fenrir Crash
Required Skill: Beyond Blade Lv. 30+ | Max Level: 25 (30 with Matrix Points)
Swing your Polearm and call forth a mythical wolf to deliver a devasting blow. After using Beyond Blade 3rd Hit, you will not be pushed back by any enemy attacks when using Beyond Blade. Alchemic Adrenaline Boost Additional Effect: Creates an iceberg in front of you.
Level 1: MP Cost: 200, Damage: 505%, Number of Attacks: 6, Max Enemies Hit: 10. For each enemy struck fewer than the Max Enemies Hit, 6% of the damage is dealt. Additional Critical Rate: +100%, Additional Monster DEF Ignored: +50%. Creates an iceberg that hits up to 10 enemies for 505% damage 6 times if Adrenaline Rush is active. Used after Beyond Blade (3rd Hit).
Level 25: MP Cost: 200, Damage: 625%, Number of Attacks: 6, Max Enemies Hit: 10. For each enemy struck fewer than the Max Enemies Hit, 6% of the damage is dealt. Additional Critical Rate: +100%, Additional Monster DEF Ignored: +50%. Creates an iceberg that hits up to 10 enemies for 625% damage 6 times if Adrenaline Rush is active. Used after Beyond Blade (3rd Hit).

Aran Enhancement Cores

Smash Wave Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Smash Swing Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Final Charge Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Final Attack Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%

Final Toss Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Rolling Spin Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Judgment Draw Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Gathering Hook Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Final Blow Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Beyond Blade Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Finisher – Storm of Fear Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Finisher – Hunter’s Prey Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Maha’s Domain Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Aran V Matrix Skill Build

Trio #1: Beyond Blade / Final Blow / Final Attack
Trio #2: Smash Swing / Hunter’s Prey / Maha’s Domain
Note: Bolded = essential skill | Non-bolded = non-essential skill.

MapleStory Old to New Skill Names (GMS | MSEA)

Aran Beginner Skills

  • Combat Step → (SAME)
  • Back to Rien → Return to Rien | (SAME)
  • Combo Kill Advantage → Combo Kill Blessing | (SAME)

Aran 1st Job Skills

  • Combo Ability → (SAME)
  • Smash Swing → (SAME)
  • Smash Wave → (SAME)
  • Body Pressure → (SAME)
  • Polearm Booster → (SAME)

Aran 2nd Job Skills

  • Final Toss → (SAME)
  • Final Charge → (SAME)
  • Rolling Spin → (SAME)
  • Drain → (SAME)
  • Dynamic Mastery 1 → Command Mastery I | Dynamic Mastery I
  • Swing Research 1 → Swing Studies I | Swing Research I
  • Snow Charge → (SAME)
  • Polearm Mastery → (SAME)
  • Physical Training → (SAME)
  • Final Attack → (SAME)

Aran 3rd Job Skills

  • Final Blow → (SAME)
  • Judgement → Judgment Draw
  • Gathering Catcher → Gathering Hook
  • Maha Blessing → (SAME)
  • Advanced Combo Ability → (SAME)
  • Adrenaline Boost → Adrenaline Rush | (SAME)
  • Might → (SAME)
  • Cleaving Attack → Cleaving Blows
  • Aero Swing → (SAME)

Aran 4th Job Skills

  • Maple Warrior → (SAME)
  • Hero’s Will → (SAME)
  • High Mastery → (SAME)
  • High Defense → (SAME)
  • Sudden Strike → (SAME)
  • Dynamic Mastery 2 → Command Mastery II | Dynamic Mastery II
  • Swing Research 2 → Swing Studies II | Swing Research II
  • Advanced Final Attack → (SAME)
  • Beyond Blade → (SAME)
  • Boost End – Storm of Fear → Finisher – Storm of Fear
  • Boost End – Hunters Targeting → Finisher – Hunter’s Prey

Aran 4th Job Skills

  • Adrenaline Generator → Adrenaline Burst | (SAME)
  • Maha’s Domain → (SAME)
  • Heroic Memories → (SAME)

Aran 5th Job Skills

  • Install Maha → Maha’s Fury | Maha Installation
  • Brandish Maha → Maha’s Carnage | Maha’s Brandish
  • Fenrir Crash → (SAME)

Additional Information

Aran Storyline

Long ago, five legendary heroes bravely battled against the Black Wizard to protect the residents of Maple. Despite their powerful skills, the heroes could not defeat the black Wizard. To save the residents, the heroes sent them to Victoria Island before they went to face off the Black Wizard for one last time. Since then, neither the Black Wizard nor the five heroes could be found. The residents of Maple could only assume that the heroes sacrificed themselves in their battle against the Black Wizard.

After spending a few centuries trapped in ice due to a curse of the Black Wizard, Aran suddenly awoke one day to see a girl waiting for him. After he was awoken, Aran realized he had lost all of his memories and abilities. As the last member of a clan that believed in Aran’s resurrection, Lirin is helping Aran to recover his memories and abilities. With Lirin’s help, Aran is slowly beginning to recover and adjust to civilization. With training, he will be able to remember the skills that have laid dormant for the past centuries.

Aran Notes

  • The majority of Aran’s attacks are activated through key commands.
  • Aran’s way of fighting revolves around her Combo System, which increases based on how many consecutive hits the player has dealt to monsters and applies it to Aran’s skills.
  • Many skills focus on creating long combos and utilizing the combos to use special abilities.
  • The combo will decrease by a certain amount over time.
  • There are also skills that will increase the combo count so that some abilities can be used instantaneously.
  • Certain skills can be used either with a key command, or activated by pressing the skill key, the first of which deals more damage.
  • As of the Heroes of Maple update, Aran’s playstyle is changed significantly. While she still uses a Combo System, the Combos are not used to enhance certain attacks or use special abilities. Instead, when Aran reaches 1000 Combos, she will enter Adrenaline Rush, which grants a huge damage boost, an increase in attack count, and extra damage for select skills.
  • In 4th job, two new attacks are gained while in Adrenaline Boost, one of which deals continuous damage and pulls enemies to you, and the other of which can be held down and released to deal 1500% damage 15 times on a single enemy, with a damage cap of 99,999,999.

Aran Changelog

[listx tags=”gms+aran” title=”

GMS

“]
[listx tags=”msea+aran” title=”

MSEA

“]

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319 thoughts on “MapleStory Aran Skill Build Guide

  1. YaoHui

    I now doing the lv54 aran “Catch the shadow warrior” quest but the password given is wrong. Check anyone know what is the password?

  2. Zef

    To Aran pros:

    * Great link skill and maple union/legion effects for training other characters.

    To Aran cons:

    * Has rather low if not the lowest health pool among warrior classes
    * Has no magic crash nor binding skill (which are staple for warrior classes) until 5th job’s 4th skill gets released (2020).

  3. Ayumilove

    @LernTwoSpel: Thanks for your input! I have updated Aran 2nd Job Skill “Polearm Booster” max level attack speed (3 → 2)

  4. Ayumilove

    @all: The following items have been updated:
    1. Updated GMS and MSEA to dynamic changelogs
    2. Added Aran Enhancement Cores
    3. Updated Aran Hyper Skills level requirements
    4. Added Aran 5th Job Skill (Fenrir Crash)

  5. LernTwoSpel

    Hey Ayumi, the 1st job skill “Polearm booster” now only gives 2 attack speed at rank 20 instead of 3 attack speed. This also means that the best inner ability to get now is +1 attack speed.

  6. Ayumilove

    @Glacial: Thanks for the correction! I’ll update Aran “Regained Memory (Beginner Skill)” based on your input 🙂

  7. Glacial

    Hey Ayumi, I’ve been using your guides for a very long time now and I’m very grateful! I just finished the Arkarium questline on my Aran and I noticed an error in the skill Regained Memory (Beginner’s skill). The skill, right now, is as follows:

    Regained Memory
    [Master Level: 1]
    You recover your true power by recovering your lost memory.
    [Current Level 1]
    Permanently increases Attack Power: +10, DEF: +300, Speed: +10

    The skill as it is now in your guide shows that you get 5% crit and 5% boss damage, which is incorrect, unfortunately.

    I hope this helps 🙂

  8. Ayumilove

    @all: Aran 1st, 2nd, 3rd and 4th Job Skills are updated to MapleSEA v174 aka GMS v193.

  9. cniz

    Hi. Which hyper skills should i max first ? The required levels has been changed.