MapleStory Paladin Skill Build Guide

MapleStory Warrior Paladin Warrior can advanced as Hero, Paladin or Dark Knight. This specific job route is determined when you reach Level 30. For this job, you will undergo as Page (2nd Job Advancement), White Knight (3rd Job Advancement) and Paladin (4th Job Advancement). Pages are armed with swords, blunt weapons, and shields, and are naturally more defensive than the other two warrior classes. They utilize the power of fire, ice, lightning, and holy elements to scar the battlefield. Their third job is White Knight, and their fourth job is Paladin. They can equip 2-handed sword/blunt-weapon but they will be not utilizing their defensive skills without their shield being equipped. Only 1-handed sword/blunt-weapon aka mace can be equipped with shield.

PALADIN OVERVIEW

CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: 1-handed sword, 2-handed sword, 1-handed mace, 2-handed mace
SECONDARY WEAPON: Rosary, Shield
PRIMARY STAT: Strength (STR)
LINK SKILL: None
MAPLE UNION EFFECT: STR +10/20/40/80/100
BEST INNER ABILITY: Attack Speed +1, Critical Rate +30%
JOB SKILLS: I: SwordmanII: PageIII: White KnightIV: PaladinHyper SkillsV: Paladin

Paladin Pros and Cons

Pros

  • *Share your pros on this job!*
  • Amazing defense with most monsters dealing only 1 damage on you.
  • Can block Status ailments and attacks.
  • Very good 1 versus 1 or mobbing damage.
  • Barely have to pay for HP pots due to HP regeneration and massive defense.
  • Can block 1/1 (Boss skill that reduces your HP and MP to 1).
  • Reach their offensive peak very early.

Cons

  • *Share your cons on this job!*
  • Not very effective at mobbing.
  • Few attacking skills.

MapleStory Paladin Video

Ayumilove MapleStory Paladin 1st, 2nd, 3rd, 4th, 5th Job Skills + Hyper Skills (2017)

MapleStory Paladin Guide 2021 by Nat

Swordman – Warrior 1st Job Skills

Please refer to Warrior 1st Job Skill Build Guide as it is shared by Hero, Paladin and Dark Knight.

Page – Warrior 2nd Job Skills

Weapon Mastery
Increases Sword and Blunt Weapon Mastery.
Level 1: Sword and Blunt Weapon Mastery: 14%
Level 10: Sword and Blunt Weapon Mastery: 50%

Weapon Booster
Required Skill: Weapon Mastery (5)
Increases the attack speed of your weapon. Must have a sword or blunt weapon equipped.
Level 1: MP Cost: 29, Duration: 20 sec
Level 10: MP Cost: 11, Duration: 200 sec

Elemental Charge
Use Charge skills of different elements to charge the elemental power and enhance yourself. Your max DEF will increase as well.
Level 1: If you use a different Charge skill right after using another Charge skill, you will gain 1 Elemental Charge. Up to 5 Elemental Charges can be gained. Recovery amount +2% (excluding the damage and Potions), Attack Power +8, Abnormal Status Resistance +2%, hit damage -2%, max DEF can increase up to 20000 for each Elemental Charge

Flame Charge
Instantaneously grants fire attribute to your weapon to deal fire damage to enemies and inflict burns on them
Level 1: MP Cost: 11. Max Enemies Hit: 4, Damage: 102%, Number of Attacks: 3. At 33% chance, deals 56% Fire Damage for 3 sec
Level 20: MP Cost: 30. Max Enemies Hit: 4, Damage: 140%, Number of Attacks: 3. At 90% chance, deals 75% Fire Damage for 6 sec

Blizzard Charge
Instantly grants ice attribute to your weapon to deal ice damage to enemies and slow them. When you attack an enemy that is taking continuous damage from Flame Charge, more damage can be dealt.
Level 1: MP Cost: 11, Max Enemies Hit: 4, Damage: 102%, Number of Attacks: 3. At 33% chance, reduce enemy’s movement speed for 2 sec. When attacking a burning enemy, 106% additional damage
Level 20: MP Cost: 30, Max Enemies Hit: 4, Damage: 140%, Number of Attacks: 3. At 90% chance, reduce enemy’s movement speed for 6 sec. When attacking a burning enemy, 115% additional damage

Close Combat
Pulls in enemies to either side of you while dealing damage.
Level 1: MP Cost: 11. Max Enemies Hit: 8, Damage: 116%, Number of Attacks: 2). A 35% chance to stun enemies for 2 sec after drawing them toward you.
Level 10: MP Cost: 20. Max Enemies Hit: 8, Damage: 125%, Number of Attacks: 2). A 80% chance to stun enemies for 4 sec after drawing them toward you.

Final Attack
Required Skill: Weapon Mastery (3)
Grants a chance to deal additional damage after an attack skill. Must have a sword or a blunt weapon equipped.
Level 1: Proc Rate: 2%, Damage: 100%
Level 20: Proc Rate: 40%, Damage: 150%

Physical Training
Improves STR and DEX permanently through physical training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.

Page Skill Build Guide: Everything maxed except Close Combat.
0. Elemental Charge (MAX)
1. Flame Charge, Blizzard Charge, Weapon Mastery (1)
2. Weapon Mastery (5)
3. Weapon Booster (6)
4. Weapon Mastery (MAX)
5. Physical Training (MAX)
6. Flame Charge (MAX)
7. Blizzard Charge (MAX)
8. Final Attack (MAX)
9. Weapon Booster (MAX)
10. Close Combat (9/10)

White Knight – Warrior 3rd Job Skills

Lightning Charge
Instantly grants lightning attribute to your weapon to deal lightning damage to enemies and stun them. Attack enemies with Blizzard Charge first to inflict more damage on them.
Level 1: MP Cost: 25. Max Enemies Hit: 6, Damage: 193%, Number of Attacks: 3. A 14% chance to stun for 3 sec. Damage Over Time: 77% for enemies that are not stunned. Attack slowed-down enemies with Blizzard Charge to deal 106% more damage
Level 20: MP Cost: 35. Max Enemies Hit: 6, Damage: 250%, Number of Attacks: 3. A 90% chance to stun for 6 sec. Damage Over Time: 115% for enemies that are not stunned. Attack slowed-down enemies with Blizzard Charge to deal 115% more damage

Parashock Guard
Reduces your Guard Chance and DEF and damage that nearby allies receive when they are hit. Grants your allies a chance to guard themselves. Increases your Attack Power. Can be toggled On/Off with the skill key.
Level 1: MP Cost: 24, Guard Chance: -11%, DEF: -11%, When nearby party members are hit (except yourself): Damage -11% and Guard Chance +11% , your Attack Power +2
Level 10: MP Cost: 32, Guard Chance: -20%, DEF: -20%, When nearby party members are hit (except yourself): Damage -20% and Guard Chance +20% , your Attack Power +20

Combat Orders
Required Skill: HP Recovery (5)
Permanently increases damage for Blizzard Charge and Flame Charge. Temporarily grants bonus skill levels to the skills of all party members, including yourself. Skills that have already reached the master level can be raised further. Exceptions: Beginner skills, Combat Orders, and Hyper Skills cannot be increased.
Level 1: MP Cost: 24, All Skill Levels +1, Duration: 86. [Passive Effect : Blizzard Charge and Flame Charge Damage +34%p]
Level 20: MP Cost: 36, All Skill Levels +2, Duration: 200. [Passive Effect : Blizzard Charge and Flame Charge Damage +110%p]

HP Recovery
Instantly recovers your HP. Higher skill levels will restore more health. Recovers less HP when used repeatedly.
Level 1: MP Cost: 24, Instantly recovers 23% of Max HP. If used repeatedly within 24 sec, recovery amount decreases by 10%, Minimum HP recovery amount 10%
Level 10: MP Cost: 40, Instantly recovers 50% of Max HP. If used repeatedly within 15 sec, recovery amount decreases by 10%, Minimum HP recovery amount 10%

Threaten
Intimidates enemies, with a chance to decrease their Attack, Defense, and Accuracy.
Level 1: MP Cost: 15, Success Rate: 18%, Number of Enemies: 6, Enemy Attack and Defense: -11% for 42 sec, Accuracy: -11%, Duration (Accuracy Debuff): 4 sec
Level 20: MP Cost: 24, Success Rate: 75%, Number of Enemies: 6, Enemy Attack and Defense: -30% for 80 sec, Accuracy: -30%, Duration (Accuracy Debuff): 8 sec

Rush
Dash forward and push back multiple monsters.
Level 1: MP Cost: 11, Damage: 251%, Max Enemies Pushed: 7
Level 10: MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12

Shield Mastery
Increases Elemental Resistance, Abnormal Status Resistance, Weapon DEF, Magic DEF, and Attack Power when a shield is equipped. Gives your shield a chance to block and stun enemies.
Level 1: When shield is equipped – Abnormal Status Resistance: +13, Elemental Resistance: +13%, Defense: +115%, Attack Power: +1, Guard Chance: 4%, Stun Chance on Guard: 6%
Level 10: When shield is equipped – Abnormal Status Resistance: +40, Elemental Resistance: +40%, Defense: +250%, Attack Power: +10, Guard Chance: 40%, Stun Chance on Guard: 60%

Achilles
Permanently increases your defensive abilities so you take less damage from enemies.
Level 1: Damage Taken: -11%
Level 20: Damage Taken: -30%

Divine Shield
Generates a protective shield when hit that absorbs up to 10 blows and increases Weapon Attack. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks.
Level 1: Shield Proc Chance (when hit): 5%, For 90 sec, Attack Power: +2, Enemy Blows Absorbed: 1, Damage -7% only for attacks that inflict damage at a certain ratio of the max HP, Unable to recreate a Protective Shield for 30 sec when activated.
Level 10: Shield Proc Chance (when hit): 50%, For 90 sec, Attack Power: +20, Enemy Blows Absorbed: 10, Damage -25% only for attacks that inflict damage at a certain ratio of the max HP, Unable to recreate a Protective Shield for 30 sec when activated.

Knight Skill Build Guide: Max everything except HP Recovery, Threaten and Rush.
1. Lightning Charge, Rush, Divine Shield (1)
2. Divine Shield (MAX)
3. HP Recovery (8/10)
4. Combat Orders (MAX)
5. Lightning Charge (MAX)
6. Shield Mastery (MAX)
7. Parashock Guard (MAX)
8. Achilles (MAX)
9. Threaten (18/20)
10. Rush (8/10)

Explanation:
Paladin 3rd Job Skill Build Guide is somewhat confusing abit due to a unique special skill called Combat Orders. At max level, when you buff yourself with Combat Orders, it adds +2 Levels to all skill (1st, 2nd, 3rd, 4th jobs) temporarily. Only 4th Job skills can surpass the max level (Example: Level 30 Skill +2 Levels = Level 32). Therefore, you can cap the Supportive Skills (e.g. Threaten and HP Recovery) at 2 levels lower so you can distribute the remaining SP (Skill Point) into Rush.

Paladin – Warrior 4th Job Skills (GMS / MSEA)

Maple Warrior
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President’s Orders, or Rhinne’s Protection.
Level 1: MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
Level 30: MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec

Hero’s Will
Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Divine Charge | Holy Charge
Instantly grants the Holy Attribute to your weapon to deal Holy damage to enemies and silence them. Attack Knocked Out enemies with the Lightning Charge skill to inflict more damage on them
Level 1: MP Cost: 25. Max Enemies Hit: 6, Damage: 338%, Number of Attacks: 3. A 13% chance to silence enemies for 5 sec. Attack Knocked Out enemies with Lightning Charge to deal 106% more damage on them.
Level 30: MP Cost: 45. Max Enemies Hit: 6, Damage: 454%, Number of Attacks: 3. A 100% chance to silence enemies for 10 sec. Attack Knocked Out enemies with Lightning Charge to deal 120% more damage on them.

Blast
Deal a powerful blow against a single opponent. The attribute of the most recently used charge skill is applied.
Level 1: MP Cost: 15, Number of Attacks: 8, Damage: 194%
Level 30: MP Cost: 24, Number of Attacks: 8, Damage: 310%

Guardian | Guardian Spirit
Revives one ally closest to you and makes both your ally and yourself invulnerable for short time.
Level 1: Consumes 145 MP to revive your closest ally and make them invincible for 10 sec. Cooldown: 1000 sec.
Level 20: Consumes 50 MP to revive your closest ally and make them invincible for 20 sec. Cooldown: 600 sec.

Magic Crash
Has a chance to cancel all buffs on nearby enemies and restrict them from acquiring new buffs for a short time.
Level 1: MP Cost: 33, Chance to cancel all buffs: 28%, restrict buff effect for 10 sec. Cooldown: 60 sec.
Level 10: MP Cost: 15, Chance to cancel all buffs: 100%, restrict buff effect for 22 sec. Cooldown: 60 sec.

Elemental Force
Temporarily increases damage greatly, and permanently increases damage of all Charge skills except Divine Charge.
Level 1: MP Cost: 20, increases 5% final damage for 113 seconds. Passive Effects: Flame Charge, Blizzard Charge, Lightning Charge skills increase damage by 88%p
Level 30: MP Cost: 30, increases 20% final damage for 200 seconds. Passive Effects: Flame Charge, Blizzard Charge, Lightning Charge skills increase damage by 204%p

Heaven’s Hammer | Sanctuary
Slam a large hammer into the ground, dealing damage to multiple enemies. You are not affected by pushback while casting Heaven’s Hammer.
Level 1: MP Cost: 31, Damage: 425%, Number of Attacks: 7, to 15 enemies, damage increased by 30% when attacking a boss. Cooldown: 30 sec
Level 30: MP Cost: 60, Damage: 570%, Number of Attacks: 7, to 15 enemies, damage increased by 30% when attacking a boss. Cooldown: 15 sec

Advanced Charge
Required Skill: Charged Blow (MAX)
Increases the attack range, number of hits, and Blast attack count for the Charge skill of each attribute. Maximum Level: 10 (12 with Combat Orders)
Level 1: Damage Per Charge: 5%, Attack Power: increase up to 12, Charge Skills’ Max Number of Targets: +1, Blast and Charge Skill’s Attack Count: +1
Level 10: Damage Per Charge: 5%, Attack Power: increase up to 12, Charge Skills’ Max Number of Targets: +2, Blast and Charge Skill’s Attack Count: +2
Level 12: Damage Per Charge: 5%, Attack Power: increase up to 12, Charge Skills’ Max Number of Targets: +3, Blast and Charge Skill’s Attack Count: +3

High Paladin | Paladin Expert
Required Skill: Weapon Mastery (MAX)
Builds upon everything you have learned as a Paladin to increase Weapon Mastery, Defense, and Critical Damage. Increases Damage, DEF Ignored, or Mastery depending on the equipped weapon’s type.
Level 1: Mastery: +56%, DEF: +110, Critical Rate: +11%, Critical Damage: +3%, DEF Ignored: +11%, Final Damage: +11%.
Critical Damage +6% and Mastery +3% when equipped with a One-Handed Sword
Critical Damage +5% when equipped with a Two-Handed Sword
Critical Damage +5%, DEF Ignored +10%, and Mastery +3% when equipped with a One-Handed Blunt weapon
Critical Damage +5% and DEF Ignored +10% when equipped with a Two-Handed Blunt weapon
Level 30: Mastery: +70%, DEF: +400, Critical Rate: +40%, Critical Damage: +8%, DEF Ignored: +30%, Final Damage: +40%
Critical Damage +6% and Mastery +3% when equipped with a One-Handed Sword
Critical Damage +5% when equipped with a Two-Handed Sword
Critical Damage +5%, DEF Ignored +10%, and Mastery +3% when equipped with a One-Handed Blunt weapon
Critical Damage +5% and DEF Ignored +10% when equipped with a Two-Handed Blunt weapon

Power Stance
Concentrates to hold your ground when struck, resisting knock-back effects permanently.
Level 1: Knockback Resistance: +2%
Level 30: Knockback Resistance: +60%

Paladin Skill Build Guide (GMS):
1. Blast, Divine Charge, Advanced Charge (1)
2. Guardian, Heaven’s Hammer, High Paladin (1)
3. Advanced Charge (MAX)
4. High Paladin (MAX)
5. Elemental Force (MAX)
6. Divine Charge (MAX)
7. Blast (MAX)
8. Power Stance (MAX)
9. Maple Warrior (MAX)
10. Magic Crash (MAX)
11. Hero’s Will (MAX)
12. Heaven’s Hammer (MAX)
13. Guardian (MAX)
14. Extra 48 SP.

Paladin Skill Build Guide (MSEA):
1. Blast, Holy Charge, Advanced Charge (1)
2. Guardian Spirit, Sanctuary, Paladin Expert (1)
3. Advanced Charge (MAX)
4. Paladin Expert (MAX)
5. Elemental Force (MAX)
6. Holy Charge (MAX)
7. Blast (MAX)
8. Power Stance (MAX)
9. Maple Warrior (MAX)
10. Magic Crash (MAX)
11. Hero’s Will (MAX)
12. Sanctuary (MAX)
13. Guardian Spirit (MAX)
14. Extra 48 SP.

Paladin Hyper Skills

Blast – Extra Strike
Required Level: 180
Level 1: Blast Number of Attacks: +1

Blast – Reinforce
Required Level: 140
Level 1: Blast Damage: +20%

Blast – Critical Chance
Required Level: 165
Level 1: Blast Critical Rate: +20%

Heaven’s Hammer – Cooldown Cutter
Required Level: 150
Level 1: Heaven’s Hammer Cooldown: -30%

Heaven’s Hammer – Extra Strike
Required Level: 165
Level 1: Heaven’s Hammer Number of Attacks against Boss Monsters: +1

Heaven’s Hammer – Reinforce
Required Level: 150
Level 1: Heaven’s Hammer Damage: +20%

Threaten – Enhance
Required Level: 180
Level 1: Threaten debuffing enhanced: Enemy ATT/DEF: -20%, Accuracy: -20% Duration: 8 sec

Threanten – Opportunity
Required Level: 150
Level 1: Threaten Chance to succeed: +25%

Threaten – Persist
Required Level: 140
Level 1: Threaten Duration: +20 sec

Sacrosanctity
Required Level: 140
Call upon the heavens to protect you from all attacks for a short time.
Level 1: MP Cost: 600, Invincibility Duration: 30 sec. Cooldown: 300 sec

Smite Shield
Required Level: 160
Summons a shield imbued with immortal strength to strike down nearby enemies. Any enemies struck will lose some buffs and buff effects for the duration of the stun. Debuffs: Attack Power/Magic ATT Increase, DEF Increase, Obsidian Skin. Enemies hit by this will resist stuns for 90 seconds and won’t be stunned by other skills, such as Smite Shield.
Level 1: MP Cost: 400, Enemies Hit: 15, Damage: 500%, Number of Attacks: 6, Stun Duration: 10 sec. Stun Duration: +100% depending on damage inflicted with Smite Shield. Cooldown: 120 sec

Epic Adventure
Required Level: 190
Call upon the bravery deep within to increase damage output.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%. Cooldown: 120 sec. Applies to any Explorer class within the party

Paladin Hyper Skill Build Guide:
1. Blast – Extra Strike
2. Blast – Reinforce
3. Blast – Critical Chance
4. Threaten – Enhance
5. Heaven’s Hammer – Cooldown Cutter
6. Sacrosanctity
7. Smite Shield
8. Epic Adventure

Explanation:
Check this Hyper Stats Guide for more details!

Paladin 5th Job Skills

Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!

Paladin Skill Cores

Divine Echo | Holy Unity
Max Level: 25 (30 with Matrix Points)
Binds you and your allies together with holy power. Paladin and his party members are excluded.
Level 1: MP Cost: 1000, Duration: 41 sec, targets a party member in range. Affected party member will duplicate any attack skills you use as well as certain buffs. Only the self-buff will persist if the target moves out of range. If the party member is not inside the echoing range, then you enhance yourself. If the party member is not inside the echoing range, then you enhance yourself. If the party member is inside the echoing range when you’re enhanced they automatically mimics you, and when the link is disconnected the party member’s buff is also removed. Echoing Party Member – Upon using an offensive skill, affected party member mimics you for 25% of Final Damage, Buff Duration: 50% + 1% for every 1000 Strength (up to 100%), Your Final Damage: +35%. Self Buff – Final Damage: +35%. Cooldown: 120 sec.
Level 30: MP Cost: 1000, Duration: 70 sec, targets a party member in range. Affected party member will duplicate any attack skills you use as well as certain buffs. Only the self-buff will persist if the target moves out of range. If the party member is not inside the echoing range, then you enhance yourself. If the party member is not inside the echoing range, then you enhance yourself. If the party member is inside the echoing range when you’re enhanced they automatically mimics you, and when the link is disconnected the party member’s buff is also removed. Echoing Party Member – Upon using an offensive skill, affected party member mimics you for 40% of Final Damage, Buff Duration: 65% + 1% for every 1000 Strength (up to 100%), Your Final Damage: +50%. Self Buff – Final Damage: +50%. Cooldown: 120 sec.

Hammers of the Righteous | Blessed Hammer
Max Level: 25 (30 with Matrix Points)
Summon blessed hammers to attack nearby enemies. If the hammers attack enemies using Damage Reflect, you will not take damage.
Level 1: [Passive Effects] Creates 1 spiraling hammer around you whenever you generate an Elemental Charge. Up to 5 can be active at once, and their duration is shared with Elemental Charge.
Hammers automatically attack up to 4 enemies 2 times dealing 208% damage. Attack speed increases with the number of hammers. [Active Effects] MP Cost: 1000, Augments Hammers of the Righteous for 30 sec. Augmented Hammers – Max Enemies Hit: 8, Number of Hits: 3, Damage: 546% damage. Cooldown: 60 sec
Level 25: [Passive Effects] Creates 1 spiraling hammer around you whenever you generate an Elemental Charge. Up to 5 can be active at once, and their duration is shared with Elemental Charge.
Hammers automatically attack up to 4 enemies 2 times dealing 400% damage. Attack speed increases with the number of hammers. [Active Effects] MP Cost: 1000, Augments Hammers of the Righteous for 30 sec. Augmented Hammers – Max Enemies Hit: 8, Number of Hits: 3, Damage: 1050% damage. Cooldown: 60 sec

Grand Cross (Active)
Max Level: 25 (30 with Matrix Points)
Realizes a giant cross of light that represents a noble sacrifice. Grants more powerful strength while making sacrifice. Protects you against the Knockback effect and Ignore Stun effect.
Level 1: Consumes 5000 HP, and 1.5% of Max HP per sec. When the key is down, attacks up to 12 enemies at 364% damage in a row 6 times. Maintaining the skill makes the cross bigger, attacking enemies at 624% with improved attack speed. Max keydown time for 10 sec, Critical Rate +100% and Ignore DEF +100%. Reduces damage from enemy attacks including those that drain HP based on Max HP by 30% while the key is down. Cooldown 180 sec.
Level 25: Consumes 5000 HP, and 1.5% of Max HP per sec. When the key is down, attacks up to 12 enemies at 700% damage in a row 6 times. Maintaining the skill makes the cross bigger, attacking enemies at 1200% with improved attack speed. Max keydown time for 10 sec, Critical Rate +100% and Ignore DEF +100%. Reduces damage from enemy attacks including those that drain HP based on Max HP by 42% while the key is down. Cooldown 180 sec.

Paladin Enhancement Cores

Slash Blast Boost
Final Damage: +7% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Final Attack Boost
Final Damage: +4% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%

Flame Charge Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Blizzard Charge Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Close Combat Boost
Final Damage: +5% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Lightning Charge Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Rush Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Divine Charge Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Blast Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Heaven’s Hammer Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%

Smite Shield Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Crit Rate: +5%
Level 40: Monster DEF Ignored: +20%

Paladin V-Matrix Skills Guide

Main V Skill: Divine Echo
Trio #1: Blast, (Divine Charge | Holy Charge), (Sanctuary | Heaven’s Hammer)
Trio #2: Lightning Charge, Blizzard Charge, Fire Charge
Note: Bolded = essential skill | Non-bolded = non-essential skill.

MapleStory Old to New Skill Names

Note: Old Skill Name → New Skill Name (GMS | MSEA)

Dark Knight 5th Job Skills

  • Holy Unity → Divine Echo | Holy Unity
  • Blessed Hammer → Hammers of the Righteous | Blessed Hammer
  • Grand Cross → Grand Cross | Grand Cross

Additional Information

Paladin Changelog

GMS

  1. GMS v.112 – Jett (2012-06-26)
  2. GMS v.118 – Champions (2012-09-21)
  3. GMS v.123 – Tempest (2012-11-28)
  4. GMS v.132 – Hyper Evolution (2013-04-03)
  5. GMS v.137 – Unleashed (2013-06-19)
  6. GMS v.143 – RED Part 1: First Impact (2013-12-04)
  7. GMS v.150 – Rising Heroes (2014-06-17)
  8. GMS v.157 – Shining Star (2014-12-03)
  9. GMS v.163 – FIREPOWER Updates (2015-06-30)
  10. GMS v.168 – Reboot Updates (2015-12-02)
  11. GMS v.172 – Maple’s Eleven (2016-04-21)
  12. GMS v.174 – Heroes of Maple: Reborn (2016-06-22)
  13. GMS v.177 – Strange Secret Stories (2016-10-19)
  14. GMS v.179 – MapleStory V 5th Job (2016-12-15)
  15. GMS v.186 – Override Evolve (2017-06-21)
  16. GMS v.190 – Nova: Liberation of Cadena (2017-12-01)
  17. GMS v.200 – Black Mage: Gathering of Heroes (2018-11-14)
  18. GMS v.201 – Black Mage: Labyrinth (2018-12-12)

MSEA

  1. MSEA v.158 – Accelerate Update Notes (2016-04-06)
  2. MSEA v.161 – Heroes of Maple (2016-09-06)
  3. MSEA V.162 – MapleStory V (2016-11-16)
  4. MSEA V.167 – BEYOND (2017-05-17)
  5. MSEA v.170 – Zest and Zeal (2017-09-18)
  6. MSEA v.179 – Mid-Autumn and Skill Revamps (2018-09-19)
  7. MSEA v.180 – Black Mage and Tenebris Expedition (2018-11-14)

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111 thoughts on “MapleStory Paladin Skill Build Guide

  1. Antoriadias

    Hi Ayumi, still updating? I have a doubt about the Paladin class, does it uses a shield or a rosary more efficiently?

    I REALLY love shields and am playing as a Paladin since Mihile felt kinda boring. Do you think i can do good using shields?