19 Sep 2018
Mid-Autumn Patch Notes (v179)
It’s that time of the year again! When the world is painted with the colours of Autumn… if we had seasonal weather though..
Not to worry, because Mid-Autumn is in full swing this patch update!
Table of Contents
1. Class Creation Re-Opening
2. Fairy Brothers’ Daily Gift Reorganization
3. Boss Difficulty Balancing
4. Boss: Commander Will (Normal) (Available from 10 October 2018)
5. Existing Skill Adjustments
6. System Updates
7. Miscellaneous Updates
Missed them? Zero and Kinesis are now available for creation again! Don’t miss it~
The Fairy Brothers duo have picked out new rewards for logging into the game daily! However, they now require a simple task to be done before claiming the reward.
Character must hunt 300 Level Range Monsters before they can collect the daily reward.
The counter for monsters hunted is character-based. All 300 monsters must be hunted on the same character, and the reward can only be collected on the character that has completed hunting.
The mob counter will not increase when a member in the same party hunts monsters.
Rewards can be obtained once per Maple ID, with the exception of users connecting with Premium IP benefits.
Monster count will be initialized every day at 0000hrs (GMT +8:00).
Rewards cannot be obtained from 2345hrs to 0015hrs.
For the month of September 2018, all current Fairy Brothers’ Daily Gift progress will not be reset, and the gifts will correspond to the new rewards based on the current user progress before the patch update.
Day 1: World Map Warp Drive
Day 2: 2X EXP Coupon (30 min) x2
Day 3: Pendant of the Spirit
Day 4: Suspicious Cube x10
Day 5: Spell Trace x500
Day 6: Special Medal of Honor
Day 7: 500 Mileage Points Coupon. MVP Bronze 1 and above get double!
Day 8: Mastery Book Set
Day 9: 2X EXP Coupon (30 min) x2
Day 10: Mysterious Meso Pouch x3
Day 11: Crimson Resurrection Flame. MVP Bronze 2 and above get double!
Day 12: Select Tab 8 Slot Coupon
Day 13: Spell Trace x700
Day 14: RED Cube. MVP Bronze 3 and above get double!
Day 15: World Map Warp Drive
Day 16: 2X EXP Coupon (30 min) x2
Day 17: Pendant of the Spirit
Day 18: Miracle Circulator. MVP Bronze 4 and above get double!
Day 19: Spell Trace x1000
Day 20: Trait Boost Vial
Day 21: 1000 Mileage Points Coupon. MVP Silver and above get double!
Day 22: Save Damage Skin Slot x1 Expansion Coupon
Day 23: Select Tab 8 Slot Coupon
Day 24: Mysterious Meso Pouch x5
Day 25: Rainbow Resurrection Flame MVP Gold and above get double!
Day 26: Epic Potential Scroll 50%
Day 27: Additional Cube
Day 28: Black Cube*
*MVP Benefits for Day 28 Rewards
MVP Bronze 1 and above get double (2x)!
MVP Silver and above get triple (3x)!
MVP Gold and above get quadruple (4x)!
MVP Diamond and above get quintuple (5x)!
Skill select system has been removed from Ursus.
All skills can now be used in Ursus, with the exception of V Advancement Skills.
Visibility of other character’s skills will now be limited to improve gameplay.
Scoring system has been adjusted to grant higher scores for damaging Ursus.
Hard Lotus’ overall HP has been decreased by 25%.
Hard Lucid’s overall HP has been decreased by 10%.
Spider legs will now have an increased delay, but deal more damage.
The amount of falling objects has been decreased by 30%, and the rate of filling the Moonlight Gauge will be increased by 10% in Phase 1.
The damage of self-destructing summoned monsters has been decreased by 50% in Phase 1 and 2.
Will’s HP block will not be removed if more than half of the party dies in Phase 1 and 2.
The required Moonlight to remove a Spider Web in Phase 3 has been decreased by 30%, and it will now remove 2 webs when used.
Spider webs will now have a respawn delay of 3 seconds to prevent webs from regenerating immediately.
Damage from Spider’s poison has been increased by 100% for nearby characters in Phase 3
Content will be available from 10 October 2018 onwards.
Level Requirement: Level 235+
How to Start: Enter via the Mirror Gate NPC located at the Mirrored Throne of Light, or via Boss UI Registration.
• Required Party Members: 1 ~ 6
• Time Limit: 30 Minutes (shared between all phases)
• Boss Entry Limit: Once per day
• Boss Clear Limit: Once per week (resets every Thursday, 0000hrs, regardless of mode)
• Arcane Force Required to break the barrier: 760
Overcome your limits, and show Will who has a stronger will..!!
Skills across all classes have received significant adjustments.
Pig’s / Stump’s / Slime’s Weakness: These skills will now be applicable to ALL monsters with names having the words “Pig / Stump / Slime” respectively. Additional final damage bonus from this skill is adjusted to 10% damage bonus.
All Thief Classes
Blood for Blood: Only 50% of the skill’s remaining duration will be applied when the skill enters the 2nd stage.
All Pirate Classes
Loaded Dice: For classes without Lucky Dice, the 5th Job version of Lucky Dice will no longer be affected by the effects of Buff Duration or cooldown resets.
All Resistance Classes
Infiltrate: No longer negates damage taken from HP% attacks.
Incising: Cast action delay of Incising has been reduced.
Elemental Force: The 30% damage increase has been adjusted to 20% final damage increase. Phantom classes can no longer steal this skill.
Holy Unity: Fixed an error where buff is not removed from characters that are no longer bonded or characters that leaves the party.
Paladin Expert: Increased the critical damage boost when equipping 1H Swords from 5% to 6%, 1H/2H Blunt Weapon from 3% to 5%.
Dark Spear: Damage increased from 520% to 600%.
Reincarnation – Damage: Final Damage boost when Reincarnation is activated has been increased from 20% to 30%.
Advanced Weapon Mastery: Critical Damage boost increased from 8% to 15%.
Reincarnation: Critical Damage boost increased from 8% to 15%.
Arch Mage (Fire/Poison)
Poison Nova: When more than 3 explosions hit the same enemy, the final damage of the explosion will be decreased by 50%. (Damage will not be decreased for 3 or lesser count of explosions)
Holy Magic Shell: Now reduces damage from HP% attacks by 10%, duration has been reduced from 20 seconds to 15 seconds, count of attacks blocked has been increased from 10 to 15, and the waiting time where you will not be able to receive this skill’s effect again has been increased from 30 seconds to 80 seconds. The HP recovery from this skill is now scaled according to skill level.
Extreme Archery: Bow: The 40% damage increase has been adjusted to 30% final damage increase. Phantom classes can no longer steal this skill.
Smokescreen: Phantom classes can no longer steal this skill.
Phantom Blow: Damage increased from 275% to 315%.
Cross Cut Blast: ATT increased from 30 to 60.
Fullmetal Jacket: The 20% damage increase has been adjusted to 20% final damage increase.
Quick Draw: The 50% damage increase has been adjusted to 25% final damage increase.
Eight-Legs Easton: Added a “Command version” for this skill, usable by using this skill with the “Down” arrow key. Attack range for the regular version of this skill has been increased but you will now be able to be knocked back by enemy attacks while using this skill. Using the “Command version” of this skill will reduce its attack range but prevents you from being knocked back by enemy attacks while using this skill.
Battleship Bomber: An issue where “Passive Skill +1” abilities affect this skill has been fixed.
Dead Eye: Damage has been reduced from 2400% to 1600%, attack count has been increased from 4 to 6, cooldown for this skill has been increased from 25 seconds to 30 seconds. When attacking less than the maximum number of monsters, the skill will deal 4% increased final damage per monster not hit.
Cannon Overload: The 50% damage increase has been adjusted to 30% final damage increase.
ICBM: The explosion has been reworked to attack continuously for 1 second upon missile blast impact. Explosion damage has been decreased from 7000% to 2000%, scorched area’s damage has been increased from 700% to 1000%.
Orbital Flame IV: Damage inflicted to normal monsters is increased by 10%.
Burning Focus: Critical Damage boost increased from 8% to 15%.
Towering Inferno, Cataclysm, Dragon Blaze: The final attack for these skills will instantly explode when hitting a monster affected by Ignition, however these skills will not apply Ignition.
Frenzied Winds: Now applies DOT of 1000% damage every second for 9 seconds on every enemy hit by the skill.
Steadfast Shadow: Skill duration has been increased from 30 seconds to 42 seconds.
Dark Omen: The skill can now be used in mid-air.
Bat Affinity III: Bat damage increased from 170% to 200%.
Expert Knuckle Mastery: Critical Damage boost increased from 5% to 20%.
Claimh Solais: While this skill is on cooldown, the additional attack will no longer trigger Damage Reflection.
Soul Asylum: Upon successful guarding an attack with Royal Guard, the HP% damage reduction is decreased from 10% to 5%.
Royal Guard: The time interval during guarding an attack has been tweaked, the ATT boost granted per stack upon successful guarding an attack has been adjusted. Also, when the ATT buff duration ends, the defense stack count will be reduced by 1 instead of depleting entirely.
Maha’s Installation: Attack range has been increased, damage increased from 550% to 900%.
Maha’s Brandish: Restriction imposed by Maha’s Installation have been removed. The cooldown is reduced by 50% while under the effect of Maha’s Installation. When this skill is on cooldown and Maha’s Installation is casted, the current cooldown for this skill is reduced by 50%, and now deals an additional 20% damage to boss monsters.
Magic Amplification: Final damage has been increased from 20% to 30%.
Critical Magic: Critical Damage boost increased from 8% to 20%.
Vol D’Ame: Invincibility skill from monsters can no longer be stole by this skill. Existing monster skills such as Weapon Cancel, Magic Cancel and Tough Skin can still be stolen.
Talent of Phantom Thief H: Sacrosancity stolen has its cooldown increased from 600 seconds to 700 seconds, Bullseye stolen has its cooldown increased from 150 seconds to 180 seconds.
Eclipse, Equilibrium: You can now right click the skill icon to toggle character appearance changes in Equilibrium state ON or OFF.
Critical Insight: Critical Rate boost on enemies with HP below 50% is decreased from 85% to 75%, Critical Damage boost on enemies with HP below 50% is increased from 15% to 20%, Passive Critical Rate boost increased from 15% to 25%.
Revolving Gauntlet: Time taken for manual and automatic reload have been reduced siginificantly.
Hurricane Blaster: Damage increased from 700% to 1250%, Jumping Uppercut‘s damage is reduced from 2100% to 1250% and its attack count has been increased from 1 to 5.
Super Endurance: Cooldown has been increased from 150 seconds to 200 seconds.
Pile Bunker – Shockwave Reinforce: Damage boost has been reduced from 30% to 15%.
Bunker Buster: Skill duration has been decreased from 55 seconds to 45 seconds.
Wild Arrow Blast: Damage while not riding Jaguar increased by 30%, damage while riding Jaguar increased by 15%.
Jaguar Storm: Final damage of summoned Jaguars’ skills have been increased from 75% to 87%. This skill now passively gives 55 ATT.
Surplus Overload: Cooldown for this skill is adjusted to 180 seconds regardless of skill level, MP consumed per second has been increased to 250 MP.
Mega Smasher: Cooldown for this skill is increased from 150 seconds to 180 seconds, the interval between attacks have been slightly increased.
Return of the Guardian [NEW]: A skill that allows you to return to Pantheon has been added, you must complete the pre-requisite quest in order to get this skill, the skill will be available via a quest found under the quest notifier on the side of the screen.
Weapon Variety I/II/III: Damage boost per buff stack has been adjusted to 3%/7%/11% final damage per buff stack, buff stack duration has been increased from 15 seconds to 20 seconds, and the additional attack will no longer trigger Damage Reflection.
Chain Arts: Tough Hustle: Number of hits has been increased from 1 to 2.
Weapon Arts: Energy Bombs: No longer triggers Damage Reflection.
Weak Point Converging Attack: Now deals an additional 10% damage to regular monsters.
Professionalism: No longer affected by cooldown resets.
Chain Arts: Takedown: Now grants 50% of the invincibility duration even if you do not bind an enemy, and you can no longer use other skills to cancel this skill while using it.
Chain Arts: Chase: Dark Sight will now only last for 2 seconds while moving after using this skill, using Agent Shift will no longer release Dark Sight.
Chain Arts: Fury: Damage has been increased from 220% to 500%, and now deals damage to enemies even in the Damage Ignore or Damage Reflection state.
Trinity: The passive 15% damage increase has been adjusted to 15% final damage increase.
Finale Ribbon: The debuff boost of 40% damage increase on enemy has been adjusted to 25% final damage increase on enemy and scales according to skill level.
Finale Ribbon – Enhance: The damage increase has been adjusted to final damage increase.
Invoke: Javelin II: Damage increased by 90%, fragment damage has been increased by 30%, and Javelin‘s damage boost when using Crystal Skill: Glory Wing have been increased by 100%.
Invoke: Orb II: Damage is increased by 150%.
Perfect Bless Mark: The attack speed boost at 10 Bless Mark stack has been removed.
Crystal Skill: Glory Wing: The 10% damage increase is adjusted to 25% final damage increase, Javelin will now deal an additional 20% damage to regular monsters while using Crystal Skill: Glory Wing.
Crystal Control: The Crystal will now move in front of you instantly when you use this skill with the Down arrow key, movement speed of the Crystal has been increased.
Crystal’s Secret: Final damage increased from 20% to 35%, and now increases attack speed by 1 stage.
Complete Fusion: Damage to bosses increased from 15% to 30%, and now increases damage absorption by 20%.
Battle Frenzy: Final damage is increased from 15% to 20%.
Unstoppable Impulse: The attack range has been decreased.
Unstoppable Instinct: The attack range has been decreased.
Uncontrollable Chaos: The attack range has been decreased.
Certain areas have its quest difficulties adjusted, requiring lesser items or monsters hunted.
– Temple of Time
– Henesys Ruins
Monsters have been added to the Grandis area of Monster Collection
– Savage Terminal
– Fox Valley
Vertical Sync has been added in the System Menu (Options > Graphics > Vertical Sync).
– Use Vertical Sync to adjust the frame rate of the game according to your monitor’s frequency.
– It is recommended to use Vertical Sync in general gameplay if you do not face any issues.
– Turning Vertical Sync off will not limit the frame rate of the game and it will be based on your computer’s performance. The game may be delayed in some cases when Vertical Sync is not used.
Anti-AFK measures have been put into place into most party quests, where you will be required to enter a command within a set amount of time. Failure to do so will result in removal from the party quest.
An entry cooldown time of 30 minutes has been added to Root Abyss bosses.
Boss entry cooldowns will now be shown when attempting to enter Magnus and Root Abyss bosses.
Several changes have been made to the Professions System
– Recipes for Reverse and Abyss equipment will no longer drop from monsters.
– Reverse equipment (including Reverse Dragon) no longer require recipes to craft.
– Reciples for Abyss equipment will only be obtainable from Root Abyss.
– Timeless Moonlight can now be crafted.
– Meister effects can now be seen in conjunction with item effects.
GP will now be appropriately deducted upon leaving a guild.
Teleportation skill items will no longer drop in Flag Race.
The altered BGM from using the Elluel Music Box will now stop upon changing maps.
Rope Connect can no longer be used while flying.
The Equipment Transfer system will now transfer the equipment crafter’s name from the previous equipment.
There is now a 5 second cooldown time when using Alt-Enter to toggle between Windowed mode and Fullscreen mode.
Russellon Pills can no longer be obtained, and existing pills will be renamed.
Road to Extinction’s Erda Lanterns will no longer drop items other than quest, events, or profession related items.
The items required to craft Special Balrog Transformation Potion have been changed to use Balrog’s Leather.
Reward mechanics for Elite Bosses has been reworked.
Quality of Life Changes
The UI for Redemption Code has been changed
– You can no longer gift coupons
– The 5 character box limit has been removed
Certain quests in Lion King’s Castle questline will now start or be completed automatically.
Maple Guide system has been improved, with an added tutorial.
The size of the harvesting farms in Ardentmill have been increased, and veins/flowers will respawn at regular intervals.
Changing channels in Dead Mine: Passage will no longer move you to a different map.
The Party Quest One-Handed Weapon Scroll can now be stacked in a single slot.
You can now leave the Mu Lung Dojo Training Centre even if your ETC inventory is full.
The MVP Information window will now provide information on the next month’s expected rank and amount needed to be eligible for retention bonus at the current rank.
Experience points will no longer be lost when dying during the final quest in the Arkarium questline.
An error where Damien’s binding skill would be casted on the entire map has been fixed.
An error where playing Zero classes in the 800 * 600 resolution would cause the client to exit abnormally has been fixed.
An error where the Erda Package Hat would not appear in certain UIs and situations has been fixed.
An error where Hard Lucid would sometimes move weirdly after certain attack patterns has been fixed.
An error where damage will not be received in certain spots of the map in Phase 2 and 3 of the boss Hard Will has been fixed.
An error where certain Monster Potentials in Monster Life did not appear correctly has been fixed.
An error where the completion stamp for Nett’s Pyramid Hard Mode in the Maple Guide cannot be obtained has been fixed.
An error where Mechanical Grave Hill’s special quest’s reward information did not match the actual obtainable rewards has been fixed.
An error where NPC Acelle would appear when crafting Core Gemstones regardless of NPC interacted with has been fixed.
An error where Cadena and Illium could not wear the Xylophone Melody item has been fixed.
An error where chairs could be used while harvesting or mining has been fixed.
An error where Cassandra’s image would appear incorrectly when the character talked to themselves in the Adventurer quest line has been fixed.
An error where the NPC for the Eos Tower’s Spider quest had an incorrect location marked in the quest description has been fixed.
An error in Monster Life where using a C Rank Monster Box would sometimes consume 1000 Waru has been fixed.
An error in Monster Life where a monster would be incorrectly released has been fixed.
An error with the jump animation of the Ursus Gentleman’s Suit has been fixed.
An error where sitting on certain chairs would incorrectly display the Royal Von Leon Claw has been fixed.
An error where applying a Soul to an unequipped item would cause the equipped item’s Soul Gauge to reset has been fixed.
An error where some item stats would still incorrectly apply upon expiry of Additional Pendant slot has been fixed.
An error where chairs could be used in Pierre has been fixed.
An error where the external chat window would not allow users to right click on character names has been fixed.
An error where using Kerka Porta to move to Korean Folk Town would cause the client to exit has been fixed.
An error where Cash weapon effects would not appear at times when Ark was in Spectre form has been fixed.
An error where Beginner jobs could not talk to the NPC in Mu Lung to go to Golden Temple has been fixed.
An error where the Anti-AFK monsters in Esfera did not award experience has been fixed.
An error where Ark’s weapon would be incorrectly shown while sitting in certain chairs has been fixed.
An error where the airship travel times between Ereve and 6 Paths Crossway were inconsistent has been fixed.
An error where Aran’s Body Pressure could remove spider webs in Phase 2 of Boss Will has been fixed.
An error where the Loose Control Machine Mark would incorrectly display certain facial expressions has been fixed.
An error where Kaisers who had used Final Figuration Colour Change Coupons or Mechanics who had their Metal Armour colour changed did not have the colour changes correctly reflected in the afterimage created by the Shadow Style effect has been fixed.
An error where Lotus’ anti-gravity skill would have effect on invincible characters has been fixed.
An error where using a Rune of Akhlys would not deal damage if activated while in Illium’s Glory Wings state has been fixed.
An error with the breathing motion of the Maple Treasure Soul Shield has been fixed.
An error where the East Garden’s Survivors quest could not be completed in Chaos Mode has been fixed.
An error where boss matching would not be cancelled normally despite performing several actions that would cancel it has been fixed.
An error where spiderwebs in Phase 2 of Boss Will can be incorrectly removed by Reflection skills has been fixed.
An error where certain items’ levels did not match their monster levels has been fixed.
An error where using Polo and Frito Entry Tickets would not count towards certain bounty hunter achievements has been fixed.
An error where equipping certain hats or using certain chairs did not display hair with their colours altered by the Mix-Hair Dye properly has been fixed.
An error where equipping a skill core would cause the tooltip to appear has been fixed.
Known Skill Fixes and Minor Changes
An error where Kaisers would attack with an abnormal hit count using Wing Beat in Final Form has been fixed.
An error where movement would be restricted when using Rope Connect immediately after using Double Jump has been fixed.
An error where Archmage (F/P)’s Flame Haze was used on certain monsters, a Poison Mist would be created at an incorrect location has been fixed.
An error where Illusion Step’s additional DEX did not stack with the Elixir of Dexterity has been fixed.
An error where when Mercedes’ Elemental Ghost would not create Wrath of Enreal afterimages would not be created has been fixed.
An error where Eunwol’s Fox Trot was not considered a movement skill has been fixed.
An error where Blood for Blood could not be used while in Ultimate Dark Sight has been fixed.
An error where Hero’s Sword of Burning Soul will sometimes be incorrectly treated as a buff has been fixed.
An error where Erda Shower could be used while in Dark Sight has been fixed.
An error where Archmage (F/P)’s Fervant Drain did not apply properly has been fixed.
An error where Dual Blade’s Mirror Image and Xenon’s Virtual Projection was not be affected by skill transparency has been fixed.
An error where Cannon Shooter’s ICBM could be fired outside the map boundary of Mu Lung Dojo has been fixed.
An error where certain attacks would cause damage during Mihile’s invincibility time after a successful Royal Guard has been fixed.
An error where Wind Breaker’s Howling Gale could fall out of the map boundary has been fixed.
An error where Night Walker could use Dark Omen while hanging on a rope or ladder has been fixed.
An error where Phantom could use Erda Shower while using Phantom Shroud has been fixed.
An error where Blaster’s Blast Shield – Extra Healing did not apply correctly has been fixed.
An error where Battle Mage’s summon skill Master of Death could be registered as a pet skill has been fixed.
An error where Zero’s Wheel Wind would consume Time Force after using Time Holding has been fixed.
An error where Zero’s Advanced Rolling Assaulter’s afterimages did not deal damage to monsters has been fixed.
An error where Cadena could use Weapon Arts: Cinderblock Smash while using Chain Arts: Takedown has been fixed.
An error where Kinesis’ Ultimate – Moving Matter would activate Telekinesis has been fixed.
An error where Phoenix/Freezer would be automatically summoned if an Adventurer Archer died after using Avian Awakening has been fixed.
An error where Bowmaster could use Advanced Quiver while there were no active Quiver Cartridge arrows has been fixed.
An error where Adventurers could use Blood for Blood while in Dark Sight has been fixed.
An error where Dual Blades could not use Erda Shower while in Advanced Dark Sight fixed.
An error where Eunwol’s Soul Split did not properly apply to Mu Lung Dojo’s Ravana has been fixed.
An error where Demon Avenger’s Demon Frenzy’s cooldown time did not apply normally upon changing channels has been fixed.
An error where Cadena’s Chain Arts: Takedown would not activate Chain Arts: Fury’s giant chain has been fixed.
An error where Kaiser could not use Blade Burst with commands while jumping has been fixed.
An error where Kaiser’s Guardian of Nova incorrectly applied while using Buff Freezers has been fixed.