MapleStory Dawn Warrior aka Soul Master Skill Build Guide

MapleStory Soul Master aka Dawn Warrior Skill Build Guide 2013 MapleStory Dawn Warrior (GMS) aka Soul Master (MSEA) Cygnus Knights is third in line to receive skills revamp from KMS (Korea MapleStory) on 10th April 2013 with this [kMSt] v.1.2.475 – Dawn Warrior Reborn! patch. Dawn Warrior can now level up as high as the rest of the classes and able to utilize 4th Job Skills and Hyper Skills. They do not require any Mastery Book to unlock their skills. MapleSEA received Knight of Cygnus Revamp on August 8th 2013 in version 1.32 patch. The new Soul Master uses two modes: Luna Stance and Sol Stance. You can activate a certain skill when you are in either Falling Moon or Rising Sun mode. As you notice below, there are several pair of skills that shares the same skill icon which means they are combined together, therefore you do not have to level them separately. There is also the Solunar Time state in fourth job that lets you have the benefits of both! It is similar to Luminous System where you can switch between Light and Dark Mode. [NOTE] You will not be able to use Rising Sun version skills during 2nd job until 3rd job. The maximum level for Cygnus Knight is 250. They get +6 AP every level, and +5 AP every level after 70.

Soul Master Overview

CLASS: Cygnus Knight
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: Sword
SECONDARY WEAPON: Jewel | Shield
PRIMARY STAT: Strength (STR)
LINK SKILL: Cygnus Blessing – Abnormal Status and Elemental Resistance +5/10%
MAPLE UNION EFFECT: Max HP +250/500/1000/2000/2500
BEST INNER ABILITY: Attack +30, Boss Damage +20%
JOB SKILLS: I: Dawn WarriorII: Dawn WarriorIII: Dawn WarriorIV: Dawn WarriorHyper SkillsV: Dawn Warrior

Soul Master Pros and Cons

Pros

  • *Share your pros on this job!*
  • Deals high damage and multiple hits with high critical rate.
  • Super high defense that reduces HP potion consumption. Great for unfunded players.
  • Has high mobility compared to most warriors and has super high jump similar to Demon Avengers and Demon Slayers.

Cons

  • *Share your cons on this job!*
  • High MP consumption for 3rd Job Skills and 4th Job Skills.

Dawn Warrior Video

Ayumilove MapleStory Dawn Warrior Soul Master 1st 2nd 3rd 4th Job Skills Preview Revamp 2013

Soul Master Beginner Skills

Please refer to Cygnus Beginner/Noblesse Skill Build Guide for more details as it is shared among Dawn Warrior, Wind Archer, Blaze Wizard, Night Walker and Thunder Breaker.

Soul Master 1st Job Skills

Triple Slash (Active)
Slashes distant enemies vertically and swiftly.
Level 1: MP Cost: 10, Damage: 71%, Number of Attacks: 3, Max Enemies Hit: 4
Level 20: MP Cost: 14, Damage: 90%, Number of Attacks: 3, Max Enemies Hit: 4

Element Infusion: Soul | Soul Element (Supportive)
Summons a light element to gain its powers.
Level 1: MP Cost: 47, Duration: 90 Immobility Debuff Chance: 8% Debuff Duration: 2. Passive Effect: Monster DEF: – 1%
Level 10: MP Cost: 20, Duration: 180 Immobility Debuff Chance: 80% Debuff Duration: 2. Passive Effect: Monster DEF: – 10%

Sword Of Light | Hand of Light (Passive)
Empowers your weapon with your own fighting spirit.
Level 1: Attack +6
Level 15: Attack +20

Inner Voice (Passive)
Strengthens the soul and empowers the body.
Level 1: Max HP: 1%, Weapon Defense and Magic Defense: 50, Speed: 2, Jump: 1, Max Speed: + 1
Level 20: Max HP: 20%, Weapon Defense and Magic Defense: 1000, Speed: 40, Jump: 20, Max Speed: + 20

Soul Master 1st Job Skill Build (MSEA): Everything maxed except Triple Slash.
1. Triple Slash (1)
2. Inner Voice (MAX)
3. Sword of Light (MAX)
4. Triple Slash (19/20)
5. Element Infusion Soul (MAX)

Soul Master 1st Job Skill Build (GMS): Everything maxed except Triple Slash.
1. Triple Slash (1)
2. Inner Voice (MAX)
3. Hand of Light (MAX)
4. Triple Slash (19/20)
5. Soul Element (MAX)

Explanation:
Triple Slash will be your primary attacking skill during 1st Job. Therefore, add 1 SP (Skill Point) into it. Max Inner Voice early so you get bonus defenses that can help reduce your HP potion consumption and gives you a boost in your movement and jump speed. This is very helpful for those new unfunded MapleStory players. Then, max Sword of Light for additional min-max damage boost. Be careful not to max Triple Slash as you will not have sufficient SP to max all skills. Otherwise, just max Element Infusion Soul and lastly Triple Slash in case you forget about it.

Soul Master 2nd Job Skills

Soul Master aka Dawn Warrior has 2 different modes of attacks which are Moon and Sun. During your 2nd Job, you will be using (Luna Stance | Falling Moon) which changes 2 of your skills into (Luna Slice | Flicker) that hit enemies and bypass them and (Inverse Slash | Trace Cut) that attack enemies behind you. Luna Stance enables all your skills to perform double hits with higher critical rate but reduces your damage approximately by half.

Luna Slice | Flicker (Active: Moon Mode)
Required Skill: Luna Stance | Falling Moon (1)
Flickers past enemies while slashing them.
Level 1: MP Cost: 10, Damage: 132%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
Level 20: MP Cost: 20, Damage: 170%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.

Sol Rush | Bluster (Active: Sun Mode)
Required Skill: Sol Stance | Rising Sun (1)
Knocks back enemies with a forward dash.
Level 1: MP Cost: 10, Damage: 132%, Number of Attacks: 2, Enemies Hit: 7
Level 20: MP Cost: 20, Damage: 170%, Number of Attacks: 2, Enemies Hit: 7

Inverse Slash | Trace Cut (Active: Moon Mode)
Required Skill: Luna Stance | Falling Moon (1)
Cuts down afterimage of passed enemies.
Level 1: MP Cost: 10, Damage: 92%, Number of Attacks: 3, Enemies Hit: 7
Level 20: MP Cost: 20, Damage: 130%, Number of Attacks: 3, Enemies Hit: 7

Burning Cleave | Shadow Tackle (Active: Sun Mode)
Required Skill: Sol Stance | Rising Sun (1)
Dashes forward to push back enemies.
Level 1: MP Cost: 10, Damage: 92%, Number of Attacks: 3, Enemies Hit: 7
Level 20: MP Cost: 20, Damage: 130%, Number of Attacks: 3, Enemies Hit: 7

Luna Stance | Falling Moon (Toggle to Moon Mode)
Note: Level 20 required to learn Master of the Sword and Equinox Cycle.
Calls down the power of the moon to strengthen your weapon.
Level 1: MP Cost: 29, Critical Rate: +1%, Number of Attacks for all Skills: +2 time(s), Final Damage: -50%. Cannot be used with Rising Sun
Level 20: MP Cost: 10, Critical Rate: +20%, Number of Attacks for all Skills: +2 time(s), Final Damage: -60%. Cannot be used with Rising Sun

Inner Light | Divine Hand (Supportive)
Perform an accurate strike with your unshakable faith.
Level 1: Attack +2
Level 10: Attack +20

Sword Mastery (Passive)
Note: Level 10 required to learn Student of the Blade.
Increases one-handed and two-handed weapon mastery and accuracy.
Level 1: One-handed and Two-handed Sword Mastery: 14%, Accuracy: +12
Level 20: One-handed and Two-handed Sword Mastery: 50%, Accuracy: +120

Nimble Finger | Soul Speed (Supportive)
Required Skill: Sword Mastery (5)
Expend willpower to increase reaction speed.
Level 1: MP Cost: 21, Duration: 45 sec, Attack Speed: +2
Level 10: MP Cost: 30, Duration: 180 sec, Attack Speed: +2

Body and Soul | Inner Harmony (Passive)
Trains the body and mind to work as one in battle.
Level 1: Permanently increase STR by 8 and DEX by 4.
Level 5: Permanently increase STR by 40 and DEX by 20.

Soul Master 2nd Job Skill Build (MSEA): Everything maxed except Inverse Slash.
1. Luna Stance, Luna Slice, Inverse Slash, Sword Mastery (1)
2. Inner Light (MAX)
3. Body and Soul (MAX)
4. Sword Mastery (5)
5. Nimble Finger (6)
6. Sword Mastery (MAX)
7. Nimble Finger (MAX)
8. Luna Stance (MAX)
9. Inverse Slash (19/20)
10. Luna Slice (MAX)

Soul Master 2nd Job Skill Build (GMS): Everything maxed except Trace Cut.
1. Falling Moon, Flicker, Trace Cut, Sword Mastery (1)
2. Divine Hand (MAX)
3. Inner Harmony (MAX)
4. Sword Mastery (5)
5. Soul Speed (6)
6. Sword Mastery (MAX)
7. Soul Speed (MAX)
8. Falling Moon (MAX)
9. Trace Cut (19/20)
10. Flicker (MAX)

Explanation:
Inverse Slash and Luna Slice will be Soul Master primary attacking skill. Use Inverse Slash for bossing whereas Luna Slice for hit and run on flat platform. To efficiently train using Inverse Slash, you will need to practice rear attack. Approach enemy closely by jumping straight at them, face backwards and activate the skill. This skill also has very far range which hit enemies without the skill animation touching them and you can jump attack enemies above you. However, Luna Slice is not capable of performing jump attack. Luna Slice is maxed instead of Inverse Slash because it can be used in 4th job bossing to avoid enemy attacks and the additional damage could help a little. Inverse Slash will be replaced with a more powerful attacking skill in 4th job.

Soul Master 3rd Job Skills

Light Flux | Light Merger (Active: Sun Mode)
Required Skill: Sol Stance | Rising Sun (1)
Become one with the sword, and charge the enemy at the speed of light .
Level 1: MP Cost: 18, Damage: 244%, Number of Attacks: 3, Enemies Hit: 1
Level 20: MP Cost: 28, Damage: 320%, Number of Attacks: 3, Enemies Hit: 1

Moon Shadow | Moon Shadow (Active: Moon Mode)
Required Skill: Luna Stance | Falling Moon (1)
Spin in place to cut down everything in sight.
Level 1: MP Cost: 18, Damage: 158%, Number of Attacks: 5, Enemies Hit: 6
Level 20: MP Cost: 28, Damage: 215%, Number of Attacks: 5, Enemies Hit: 6

Sun Cross (Active: Sun Mode)
Required Skill: Luna Stance | Falling Moon (1)
Cuts down distant enemies at an angle before pulling them toward you.
Level 1: MP Cost: 27, While pulling: Damage: 117%, Number of Attacks: 4, Enemies Hit: 6
Level 20: MP Cost: 37, While pulling: Damage: 155%, Number of Attacks: 4, Enemies Hit: 6

Moon Cross (Active: Moon Mode)
Required Skill: Sol Stance | Rising Sun (1)
Slashes enemies with a cross of light and pushes them back.
Level 1: MP Cost: 27, Damage: 233%, Number of Attacks: 2, Enemies Pushed Back: 6
Level 20: MP Cost: 37, Damage: 290%, Number of Attacks: 2, Enemies Pushed Back: 6

Sol Stance | Rising Sun (Toggle to Sun Mode)
Note: Level 20 required to learn Master of the Sword and Equinox Cycle.
Focuses the power of the sun into your blade.
Level 1: MP Cost: 29, Damage: 11%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
Level 20: MP Cost: 10, Damage: 30%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.

True Sight (Supportive)
See through the veil of the physical world to pierce your target’s soul.
Level 1: MP Cost: 32, Success Rate: 10%, Enemy DEF in Range: -1%, Duration: 3 sec, final damage the enemy receives increased by 1%.
Level 10: MP Cost: 50, Success Rate: 100%, Enemy DEF in Range: -10%, Duration: 30 sec, final damage the enemy receives increased by 10%.

Soul Guardian | Soul of the Guardian (Passive)
Call forth the ancients to defend yourself.
Level 1: Max HP: +100, Weapon DEF and Magic DEF: +75.
Level 20: Max HP: +2000, Weapon DEF and Magic DEF: +1500.

Soul of Resilience | Will of Steel (Passive)
It takes a strong mind to push through hardships.
Level 1: Abnormal Status and Elemental Resistance: +1%, Damage Intake: -6%, Recovered 1% of your Max HP every 14 secs.
Level 20: Abnormal Status and Elemental Resistance: +20%, Damage Intake: -25%, Recovered 5% of your Max HP every 4 secs.

Inner Focus | Inner Voice (Passive)
Focus your mind to reinvigorate your body.
Level 1: Attack Power: +5, STR: +2
Level 20: Attack Power: +30, STR: +40

Dawn Warrior 3rd Job Skill Build (MSEA): Everything maxed except Moon Cross.
1. Moon Shadow, Moon Cross, Sol Stance, Soul Resilience (1)
2. Inner Focus (MAX)
3. Moon Shadow (MAX)
4. Soul of Resilience (MAX)
5. Soul Guardian (MAX)
6. True Sight (MAX)
7. Moon Cross (14/20)
8. Sol Stance (MAX)

Dawn Warrior 3rd Job Skill Build (GMS): Everything maxed except Moon Cross.
1. Moon Shadow, Moon Cross, Rising Sun, Will of Steel (1)
2. Inner Voice (MAX)
3. Moon Shadow (MAX)
4. Will of Steel (MAX)
5. Soul of the Guardian (MAX)
6. True Sight (MAX)
7. Moon Cross (14/20)
8. Rising Sun (MAX)

Explanation:
Moon Shadow will be your primary attacking skill while Moon Cross will acts as your secondary skill to cluster enemies nearby you. It’s recommended not to use Moon Cross as a primary skill because it uses more MP and deals less damage. From my personal experience, Sol Stance isn’t very useful compared to Luna Stance because the active skills on Sun Mode isn’t that useful. Light Flux only hit 1 enemy vs Moon Shadow hits 6 enemies. Sun Cross pushes enemy away from you vs Moon Cross pulls fleeing or out-of-reach enemies towards you so you can use your most powerful attacking skill against them. Therefore, no early 1 SP into Sol Stance and its maxed the last. Moon Shadow will be your primary attacking skill and for bossing. Multiple attacks is much more favored especially against enemies that usually are higher level or has high avoidability (creates lots of misses).

Dawn Warrior 4th Job Skills

Cygnus Knights | Call of Cygnus (Supportive)
[NOTE] Click here to learn how to unlock Call of Cygnus skill.
Receive the blessings of Cygnus’s awakening to temporarily increase all stats for you and your party members.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Swirling Moon | Moon Dancer (Active: Moon Mode)
Required Skill: Luna Stance | Falling Moon (1)
Empowers your sword with the energy of the Full Moon to slash at all enemies in sight.
Level 1: MP Cost: 4, Damage: 373%, Number of Attacks: 3, Enemies Hit: 1
Level 30: MP Cost: 8, Damage: 460%, Number of Attacks: 3, Enemies Hit: 1

Sunset Splitter | Speeding Sunset (Active: Sun Mode)
Required Skill: Sol Stance | Rising Sun (1)
Splits the target in two with a sword as hot as the blazing sun.
Level 1: MP Cost: 4, Damage: 373%, Number of Attacks: 3, Enemies Hit: 1
Level 30: MP Cost: 8, Damage: 460%, Number of Attacks: 3, Enemies Hit: 1

Solar Pierce (Active: Sun Mode)
Required Skill: Sol Stance | Rising Sun (1)
The radiant sun pierces the enemies.
Level 1: MP Cost: 57, Damage: 208%, Number of Attacks: 6, Enemies Hit: 7
Level 30: MP Cost: 75, Damage: 295%, Number of Attacks: 6, Enemies Hit: 7

Crescent Divide (Active: Moon Mode)
Required Skill: Luna Stance | Falling Moon (1)
Your sword radiates the area as ocean waves dance under the moon.
Level 1: MP Cost: 57, Damage: 208%, Number of Attacks: 6, Enemies Hit: 7
Level 30: MP Cost: 75, Damage: 295%, Number of Attacks: 6, Enemies Hit: 7

Soul Penetration | Impaling Rays (Active)
Summons swords from the sky to impale your enemies. Affects bosses.
Level 1: MP Cost: 64, Max Enemies Hit: 15, Damage: 415%, Number of Attacks: 1, Chance to Incapacitate: 50% Incapacitate Duration: 10 sec. Damage after Debuff: +415%
Cooldown: 180 Sec.
Level 30: MP Cost: 100, Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 1, Chance to Incapacitate: 100% Incapacitate Duration: 20 sec. Damage after Debuff: +850%
Cooldown: 180 Sec.

Soluna’s Harmony | Equinox Cycle (Supportive)
Required Skill: Falling Moon (MAX) and Rising Sun (MAX)
Reconfigure the solar and lunar cycles.
Level 1: MP Cost: 43, Duration: 26 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
Level 30: MP Cost: 70, Duration: 200 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.

Equinox Slash (Active)
Charges forward and slashes the enemy. Can only be used in the air while using Equinox Cycle, and can be used while using other skills. SP is not required for this skill, and it can be used if you learn the Equinox Cycle skill.
Level 1: MP Cost: 82, Damage: 153%, Number of Attacks: 6, Enemies Hit: 7. Cooldown: 5 sec.
Level 30: MP Cost: 100, Damage: 240%, Number of Attacks: 6, Enemies Hit: 7. Cooldown: 5 sec.

Soul Pledge (Passive)
Temporarily increases all stats, critical rate and stance.
Level 1: All Stats: +1, Critical Rate: +4%, Stance Chance: +42%
Level 30: All Stats: +30, Critical Rate: +10%, Stance Chance: +100%

Expert Sword Mastery | Student of the Blade (Passive)
Required Skill: Sword Mastery (MAX)
Increases the Mastery, Attack Power, and Minimum Critical Damage of One-Handed and Two-Handed Swords.
Level 1: One-Handed and Two-Handed Sword Mastery: +56%, Weapon ATT: +21, Maximum Critical Damage: +1%
Level 30: One-Handed and Two-Handed Sword Mastery: +70%, Weapon ATT: +50, Maximum Critical Damage: +15%

Foresight | Unpredictable (Passive)
Attack with an unpredictable strike, negating enemy defenses.
Level 1: Monster DEF ignored: 2%, When attacking Boss Monster – Damage: +1%
Level 15: Monster DEF ignored: 30%, When attacking Boss Monster – Damage: +15%

Harmony of the Sword | Master of the Sword (Passive)
Required Skill: Falling Moon (MAX) and Rising Sun (MAX)
You become a master of the sword, mastering both types of powers.
Level 1: Falling Moon → Critical Rate: +20%, Attack Count on All Skills: x2, Final Damage Reduction: 80%
Level 1: Rising Sun → Damage: 40% Attack Speed: +2
Level 30: Falling Moon → Critical Rate: +35%, Attack Count on All Skills: x2, Final Damage Reduction: 90%
Level 30: Rising Sun → Damage: 55% Attack Speed: +2

Dawn Warrior 4th Job Skill Build (MSEA): Everything maxed!
1. Crescent Divide, Swirling Moon, Expert Sword Mastery (1)
2. Harmony of the Sword (1)
3. Soluna’s Harmony (10)
4. Crescent Divide (MAX)
5. Expert Sword Mastery (MAX)
6. Harmony of the Sword (MAX)
7. Foresight (MAX)
8. Soluna’s Harmony (MAX)
9. Soul Pledge (MAX)
10. Cygnus Knights (MAX)
11. Swirling Moon (MAX)
12. Soul Penetration (MAX)

Dawn Warrior 4th Job Skill Build (GMS): Everything maxed!
1. Crescent Divide, Moon Dancer, Student of the Blade (1)
2. Master of the Sword (1)
3. Equinox Cycle (10)
4. Crescent Divide (MAX)
5. Student of the Blade (MAX)
6. Master of the Sword (MAX)
7. Unpredictable (MAX)
8. Equinox Cycle (MAX)
9. Soul Pledge (MAX)
10. Call of Cygnus (MAX)
11. Moon Dancer (MAX)
12. Impaling Rays (MAX)

Explanation:
Primary training skill is Crescent Divide vs Solar Pierce. Use Speeding Sunset for Single Target (e.g. boss). Once you have a decent level of Solunar Time, you can use both Swirling Moon vs Sunset Splitter to your advantage to cycle through the map. Next, max Sword Expert to boost your min-max damage followed by Master of the Sword to enhance Sol/Luna Stance. Buff self with Solunar Time to improve your DPS (Damage Per Second), otherwise get Soul Pledge first if you feel that the constant auto-switch skills is uncomfortable for training. If you find yourself not attending any 1vs1 ceremony, max Foresight/Unpredictable to improve your damage by small amount, else get Swirling Moon vs Sunset Splitter. Soul Penetration isn’t useful for training purposes since most monsters that you fight can be 1-4 Hit KO unless you want to use your ultimate Hyper Skill Attack for the final blow against an enemy bind at a specific spot.

Soul Master Hyper Skills (MSEA | GMS)

True Sight – Persist
Required Level: 140
Level 1: True Sight Duration: +20 sec

True Sight – Enhance
Required Level: 150
True Sight decreases Elemental Resistance. Does not stack with Blaze Wizard’s (Fires of Creation’s) effect on party members or Battle Mage’s (Weakening Aura – Elemental Decrease’s) Elemental Resistance decrease effect.
Level 1: True Sight Elemental Resistance: -10%

True Sight – Ignore Guard | True Sight – Guardbreak
Required Level: 180
Level 1: True Sight DEF: Additional -10%

Divide and Pierce – Reinforce
Required Level: 140
Level 1: Crescent Divide and Solar Pierce Damage: +20%

Divide and Pierce – Extra Target | Divide and Pierce – Spread
Required Level: 165
Level 1: Crescent Divide and Solar Pierce Monsters Hit: +2

Divide and Pierce – Bonus Attack | Divide and Pierce – Extra Strike
Required Level: 180
Level 1: Crescent Divide and Solar Pierce Number of Attacks: +1

Swirling Splitter – Reinforce | Careening Dance – Reinforce
Required Level: 150
Level 1: Moon Dancer and Speeding Sunset Damage: +20%

Swirling Splitter – Ignore Guard | Careening Dance – Guardbreak
Required Level: 165
Level 1: Moon Dancer and Speeding Sunset Ignore Enemy Defense: +20%

Swirling Splitter – Boss Killer | Careening Dance – Boss Rush
Required Level: 190
Level 1: Moon Dancer and Speeding Sunset Damage against Boss: +20%

Forge of Light | Soul Forge
Required Level: 140
Conjures a single blade of sharpened soul force.
Level 1: MP Cost: 150, Attack Power: +50, Duration: 180 sec.

Cross The Sticks | Styx Crossing (Active)
Required Level: 160
Focus the soul to strike with force that separates the living from the dead.
Level 1: MP Cost: 300, Max Monster Hit: 15, Damage 600%, Number of Hits: 5. During Max Charge: Damage: 2900%, Number of Hits 5, you can deal damage to enemies with Attack Ignore or Attack Reflection effects. Can move and jump while charging, charging canceled when other skill is used except for Elemental Shift. Cooldown: 30 sec.

Glory of Guardians | Glory of the Guardians (Supportive)
Required Level: 190
A ceremony for Cygnus Knights to prove their devotion to the Empress.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Cooldown: 120 sec. Applies to any Cygnus class within the party

Soul Master Hyper Skill Build (MSEA):
1. Swirling Splitter – Reinforce
2. Swirling Splitter – Boss Killer
3. Divide and Pierce – Reinforce
4. Divide and Pierce – Bonus Attack
5. Divide and Pierce – Extra Target
6. Forge of Light
7. Cross the Sticks
8. Glory of Guardians

Soul Master Hyper Skill Build (GMS):
1. Careening Dance – Reinforce
2. Careening Dance – Boss Rush
3. Divide and Pierce – Reinforce
4. Divide and Pierce – Extra Strike
5. Divide and Pierce – Spread
6. Soul Forge
7. Styx Crossing
8. Glory of the Guardians

Explanation:
Check this Hyper Stats Guide for more details!

Dawn Warrior 5th Job Skills

Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!

Dawn Warrior Skill Cores

Celestial Dance
Max Level: 25 (30 with Matrix Points)
Simultaneously unleashes the power of the sun and moon.
Level 1: MP Cost: 1000, Duration: 41 sec, creates an afterimage when you use an offensive skill, Afterimage Damage: 31% of Final Damage. Upon using an offensive skill, the sun and moon inflict an additional attack every 5 sec on up to 10 enemies with bonus 100% Critical Rate. Cooldown: 150 sec.
Rising Sun – Damage: 1240%, Attacks: 3.
Falling Moon – Damage: 620%, Attacks: 6.
Level 30: MP Cost: 1000, Duration: 70 sec, creates an afterimage when you use an offensive skill, Afterimage Damage: 60% of Final Damage. Upon using an offensive skill, the sun and moon inflict an additional attack every 5 sec on up to 10 enemies with bonus 100% Critical Rate. Cooldown: 150 sec.
Rising Sun – Damage: 2400%, Attacks: 3.
Falling Moon – Damage: 1200%, Attacks: 6.

Rift of Damnation | Elysion
Max Level: 25 (30 with Matrix Points)
Creates a rift between the world of the living and the Underworld when used with Styx Crossing. Attacks against afflicted enemies are unaffected by attack reduction or attack reflection.
Level 1: 1 MP Cost: 1000, disables Styx Crossing’s cooldown for 30 sec and sets skill to max charge, but reduces Final Damage by 50%. Resets Styx Crossing’s cooldown upon use. Attacking with Styx Crossing creates a rift to the underworld for 10 sec. Continually attacking the area around the rift with Styx Crossing causes the rift to grow, and eventually shatter, dealing 2704% damage to up to 15 enemies 6 times. No more than 2 rifts can be open at once. After a rift shatters, you cannot create another for 5 sec. Cooldown: 240 sec
Level 30: MP Cost: 1000, disables Styx Crossing’s cooldown for 30 sec and sets skill to max charge, but reduces Final Damage by 50%. Resets Styx Crossing’s cooldown upon use. Attacking with Styx Crossing creates a rift to the underworld for 10 sec. Continually attacking the area around the rift with Styx Crossing causes the rift to grow, and eventually shatter, dealing 5720% damage to up to 15 enemies 6 times. No more than 2 rifts can be open at once. After a rift shatters, you cannot create another for 5 sec. Cooldown: 240 sec

Soul Eclipse
Max Level: 25 (30 with Matrix Points)
Focus your wisdom and the strength of your soul to call forth a stunning eclipse. When the sun and the moon are completely overlapped, use the skill one more time to use Equinox Divide. The eclipse is unaffected by attack reflection. Equinox Divide can also be used while the skill is active.
Level 1: MP Cost: 1000, creates an eclipse, attacking up to 15 enemies 5 times, dealing 468% damage 30 times consecutively. Invincible during casting. Equinox Divide: The eclipse dissipates, triggering explosions 5 times at a certain interval. Max Enemies Hit: 15, Damage: 1300%, Number of Attacks: 15. Invincible while casting. Cooldown: 180 sec
Level 25: MP Cost: 1000, creates an eclipse, attacking up to 15 enemies 5 times, dealing 900% damage 30 times consecutively. Invincible during casting. Equinox Divide: The eclipse dissipates, triggering explosions 5 times at a certain interval. Max Enemies Hit: 15, Damage: 2500%, Number of Attacks: 15. Invincible while casting. Cooldown: 180 sec

Dawn Warrior Enhancement Cores

Triple Slash
Final Damage: +7% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Flicker/Bluster Boost
Final Damage: +5% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Trace Cut/Shadow Tackle Boost
Final Damage: +5% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Moon Shadow/Light Merger Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Moon Cross/Sun Cross Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Moon Dancer/Speeding Sunset Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

SCrescent Divide/Solar Pierce Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Impaling Rays Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%

Styx Crossing Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Crit Rate: +5%
Level 40: Monster DEF Ignored: +20%

Equinox Slash Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Dawn Warrior V-Matrix Skills Guide

Main V Skill: Celestial Dance
Trio #1: Moon Dancer and Speeding Sunset / Crescent Divide and Solar Piece / Styx Crossing
Trio #2: Flicker and Bluster / Moon Cross and Sun Cross / Impaling Rays
Note: Bolded = essential skill | Non-bolded = non-essential skill.

MapleStory Old to New Skill Names

Dawn Warrior 1st Job Skills

  • Triple Slash → Triple Slash
  • Sword of Light → Sword Of Light | Hand of Light
  • Element: Soul → Element Infusion: Soul | Soul Element
  • Inner Voice → Inner Voice

Dawn Warrior 2nd Job Skills

  • Silent Move + Loud Rush → Luna Slice + Sol Rush | Flicker + Bluster
  • Trace Cut + Shadow Burn → Inverse Slash + Burning Cleave | Trace Cut + Shadow Tackle
  • Falling Moon → Luna Stance | Falling Moon
  • Inner Trust → Inner Light | Divine Hand
  • Nimble Finger → Nimble Finger | Soul Speed
  • Two-Handed Sword Mastery → Sword Mastery
  • Body and Soul → Body and Soul | Inner Harmony

Dawn Warrior 3rd Job Skills

  • Moon Shadow + Light Flux → Moon Shadow + Light Flux | Moon Shadow + Light Merger
  • Moon Cross + Sun Cross → Moon Cross + Sun Cross
  • Rising Sun → Sol Stance | Rising Sun
  • True Sight → True Sight
  • Soul Guardian → Soul Guardian | Soul of the Guardian
  • Will of Steel → Soul of Resilience | Will of Steel
  • Inner Shout → Inner Focus | Inner Voice

Dawn Warrior 4th Job Skills

  • Cygnus Knights → Cygnus Knights | Call of Cygnus
  • Dance of Moon + Speeding Sunset → Swirling Moon + Sunset Splitter | Moon Dancer + Speeding Sunset
  • Crescent Divide + Solar Pierce → Crescent Divide + Solar Pierce
  • Soul Penetration → Soul Penetration | Impaling Rays
  • Solunar Time → Soluna’s Harmony | Equinox Cycle
  • Soul Pledge → Soul Pledge
  • Two-Handed Sword Expert → Expert Sword Mastery | Student of the Blade
  • Unforeseeable → Foresight | Unpredictable
  • Master of the Sword → Harmony of the Sword | Master of the Sword

Dawn Warrior Hyper Skills

  • True Sight – Persist → True Sight – Persist
  • True Sight – Enhance → True Sight – Enhance
  • True Sight – Ignore Guard → True Sight – Ignore Guard | True Sight – Guardbreak
  • Divide and Pierce – Reinforce → Divide and Pierce – Reinforce
  • Divide and Pierce – Extra Target → Divide and Pierce – Extra Target | Divide and Pierce – Spread
  • Divide and Pierce – Bonus Attack → Divide and Pierce – Bonus Attack | Divide and Pierce – Extra Strike
  • Speeding Dance – Reinforce → Swirling Splitter – Reinforce | Careening Dance – Reinforce
  • Speeding Dance – Ignore Guard → Swirling Splitter – Ignore Guard | Careening Dance – Guardbreak
  • Speeding Dance – Boss Killer → Swirling Splitter – Boss Killer | Careening Dance – Boss Rush
  • Soul Forge → Forge of Light | Soul Forge
  • Cross the Styx → Cross The Sticks | Styx Crossing
  • Glory of Guardians → Glory of Guardians | Glory of the Guardians

Dawn Warrior 5th Job Skills

  • Celestial Dance → (SAME)
  • Elysion → ???

Additional Information

Dawn Warrior Notes

  • You may become a Dawn Warrior after completing the tutorial, accepting the job quest from Neinheart, and then talking with Mihile. Check the light bulb notifier for later job advancement quests: 2nd job at Lv.30, 3rd job at Lv.60, 4th job at Level 100.
  • From Level 140-200, you will occasionally unlock special Hyper Skills. These passive and active skills will make you even more powerful.
  • You must have a One-Handed Sword or Two-Handed Sword equipped in order to use most of your skills.
  • Each Cygnus Knight character has its own Cash Shop inventory, not shared with other characters.

Dawn Warrior Related Guides

MapleStory Dawn Warrior aka Soul Master Skill Build Guide V1
MapleStory Cygnus Knights Quests

Dawn Warrior Changelog

[listx tags=”gms+dawn-warrior” title=”

GMS

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[listx tags=”msea+dawn-warrior” title=”

MSEA

“]

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165 thoughts on “MapleStory Dawn Warrior aka Soul Master Skill Build Guide

  1. KevinPharmD

    @MellohNi: You would choose Cygnus as Mihile is the captain of the knights. The Cygnus choice will allow you to choose one of the other Cygus classes.

  2. Kevin Vannukul

    @MellohNi: You would choose Cygnus as Mihile is the captain of the knights. The Cygnus choice will allow you to choose one of the other Cygus classes.

  3. MellohNi

    Hello, I’m new to Maplestory. My friend wanted to play Dawn Warrior but in the class selection I see “Cygnus” and “Mihile (Cygnus Knight)”. So which one should he choose in order to play Dawn Warrior?

  4. Hehexd

    Any idea if 100 ping is fine for dawn warrior to play on?

  5. Ayumilove Post author

    @UshiBlessing: You can send all the skills and I’ll see which 1 fits in better. Most importantly, I’ll need the Hyper Skills and 5th Job Skills for Dawn Warrior. You can try sending 1 video recording first and I’ll do some checking to see if its OK or needs to be adjusted so its will be higher quality.