MapleStory Blaze Wizard aka Flame Wizard Skill Build Guide

MapleStory Blaze Wizard aka Flame Wizard Skill Build Guide V2 MapleStory Blaze Wizard aka Flame Wizard (메이플스토리 플레임위자드) is a part of Cygnus Knights Magicians who specializes in the art of fire magic arsenal. They deal extra damage to enemies who are fire-weak but inflicts half damage to strong-fire enemies. Therefore, fire element acts as a double-edge sword. Since they are Magicians, they cast their spells with wands or staff to attack their foes or aid their allies.

Blaze Wizard Overview

CLASS: Cygnus Knight
EQUIPMENT TYPE: Magician
PRIMARY WEAPON: Staff, Wand
SECONDARY WEAPON: Jewel, Shield
PRIMARY STAT: Intelligence (INT)
LINK SKILL: Cygnus Blessing – Abnormal Status and Elemental Resistance +5/10%
MAPLE UNION EFFECT: INT +10/20/40/80/100
BEST INNER ABILITY: Buff Duration +50%, Magic Attack +30, Boss Damage +20%
JOB SKILLS: I: Blaze WizardII: Blaze WizardIII: Blaze WizardIV: Blaze WizardHyper SkillsV: Blaze Wizard

Blaze Wizard Pros and Cons

Pros

  • *Share your pros on this job!*
  • One of fastest levelers in the game from Level 101-120
  • 10% bonus exp every level. Only need 90% EXP to level up. Applies to Cygnus Knights only.
  • 3rd job is a breeze with Fire Strike, as well as fire weak mobs
  • Skills have amazing animations
  • Insane survivability, highest MP in the game up to 120
  • Gives every other character on your account a massive 30 Magic Attack boost

Cons

  • *Share your cons on this job!*
  • Low damage per minute when 1 vs 1 bosses
  • No party skills besides Meditation
  • Meteor can no longer be spammed
  • Must use insane amounts of Mana potions due to generally high MP costs, only exacerbated by Elemental Amplification

MapleStory Blaze Wizard / Flame Wizard Video

Ayumilove MapleStory Blaze Wizard aka Flame Wizard 1st 2nd 3rd 4th Job Skill Preview (KMST 1.2.501)

Blaze Wizard Beginner Skills

Please refer to Cygnus Beginner/Noblesse Skill Build Guide for more details as it is shared among Dawn Warrior, Wind Archer, Blaze Wizard, Night Walker and Thunder Breaker.

Blaze Wizard 1st Job Skills

Orbital Flame (Active)
Fly forward and project flame onto enemies around you. Use the arrow keys to direct. Level 20 required to learn Orbital Flame II.
Level 1: MP Cost: 16, Max Enemies Hit: 4, Damage: 181%, Number of Attacks: 1
Level 20: MP Cost: 24, Max Enemies Hit: 4, Damage: 200%, Number of Attacks: 1

Flame Bite (Active)
Required Skill: Fire Repulsion (1)
Send out a jet of flame to burn enemies ahead of you.
Level 1: MP Cost: 30, Max Enemies Hit: 4, Damage: 85%, Number of Attacks: 3
Level 20: MP Cost: 38, Max Enemies Hit: 4, Damage: 180%, Number of Attacks: 3

Flame Elemental (Passive)
Use Orbital Flame to temporarily summon a Flame Elemental which will increase your Magic ATT. Level 10 required to learn Greater Flame Elemental.
Level 1: Duration: 8 sec, Magic ATT: +1
Level 10: Duration: 8 sec, Magic ATT: +10

Firewalk (Passive)
Jump into the air and disappear in a burst of flame, appearing some distance ahead. Permanently raises your Defense. Replaces Elemental Shift.
Level 1: MP Cost: 10, Jump in the input direction. Passive Effect: Defense: +20
Level 5: MP Cost: 12, Jump in the input direction. Passive Effect: Defense +100

Fire Repulsion (Passive)
The flow of flames repulses some of the damage from the caster.
Level 1: 37% of damage taken goes to MP instead of HP.
Level 5: 85% of damage taken goes to MP instead of HP.

Natural Talent (Passive)
Increases your max MP through natural talent. Amount increased depends on your level.
Level 1: Max MP: +16%, MP increases by 80 per level. Critical Rate +3% when equipped with a Wand
Level 5: Max MP: +20%, MP increases by 120 per level. Critical Rate +3% when equipped with a Wand

Blaze Wizard 1st Job Skill Build (64SP): Everything maxed except Flame Bite.
1. Orbital Flame, Flame Elemental, Firewalk (1)
2. Natural Talent (MAX)
3. Flame Elemental (MAX)
4. Fire Repulsion (MAX)
5. Orbital Flame (MAX)
6. Firewalk (MAX)
7. Flame Bite (19/20)

Blaze Wizard 2nd Job Skills

Greater Orbital Flame (Active)
Required Skill: Level 20 Orbital Flame
Enhances damage and allows you to use up to 2 Orbital Flames at once. Level 20 required to learn Orbital Flame III.
Level 1: MP Cost: 20, Max Enemies Hit: 8, Damage: 212%, Number of Attacks: 1
Level 20: MP Cost: 28, Max Enemies Hit: 8, Damage: 250%, Number of Attacks: 1

Flame Vortex (Active)
Burns enemies and pushes them back with swirling flames.
Level 1: MP Cost: 12, Damage: 172%, Number of Attacks: 2, Number of Enemies pushed back: 6.
Level 20: MP Cost: 22, Damage: 210%, Number of Attacks: 2, Number of Enemies pushed back: 6.

Ignition (Passive)
Empower your flames to cause all skills to create and spread additional damage over time.
Level 1: MP Cost: 10, Duration: 120 sec, Probability to activate [Ignition] effect: 28%.
Ignition: Duration: 10 sec, Damage: 184% per sec, AoE Damage at the end of duration: 204%
Level 10: MP Cost: 13, Duration: 300 sec, Probability to activate [Ignition] effect: 100%.
Ignition: Duration: 10 sec, Damage: 220% per sec, AoE Damage at the end of duration: 240%

Flashfire (Active)
Leave a trail of fire from your current location. While the trail remains, you can use Flashfire again to teleport back to your original position.
Level 1: MP Cost: 41, Trail Duration: 20 sec, Reuse skill during this time to teleport to your original location.
Level 5: MP Cost: 45, Trail Duration: 100 sec, Reuse skill during this time to teleport to your original location.

Word of Fire (Supportive)
Call on the hidden words of fire to temporarily increase Magic ATT and attack speed.
Level 1: MP Cost: 10, Duration: 120 sec, Magic ATT: +11, Magic Attack Speed: +1 level
Level 10: MP Cost: 13, Duration: 300 sec, Magic ATT: +20, Magic Attack Speed: +1 level

Controlled Burn (Active)
Escape from the heat of battle and transform your internal flame to MP.
Level 1: Recovers 24% of your MP upon casting. Cooldown: 120 sec.
Level 10: Recovers 60% of your MP upon casting. Cooldown: 120 sec.

Greater Flame Elemental (Passive)
Required Skill: Level 10 Flame Elemental
Enhances Flame Elemental. Level 10 required to learn Grand Flame Elemental.
Level 1: Duration: 8 sec, Magic ATT: +11
Level 10: Duration: 8 sec, Magic ATT: +20

Spell Control (Passive)
Your desire to push your magical skills to the limit gives you greater control over magic itself.
Level 1: Magic ATT: +1, Magic Mastery: +5
Level 10: Magic ATT: +10, Magic Mastery: +50

Blaze Wizard 2nd Job Skill Build (94SP): Everything maxed except Flame Vortex.
1. Greater Orbital Flame, Flame Vortex, Word of Fire, Flashfire (1)
2. Spell Control (MAX)
3. Word of Fire (MAX)
4. Flashfire (MAX)
5. Greater Orbital Flame (MAX)
6. Greater Flame Elemental (MAX)
7. Ignition (MAX)
8. Controlled Burn (MAX)
9. Flame Vortex (19/20)

Blaze Wizard 3rd Job Skills

Grand Orbital Flame (Active)
Required Skill: Level 20 Greater Orbital Flame
Enhances range and damage, and allows you to use up to 3 Orbital Flames at once.
Level 1: MP Cost: 40, Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 2
Level 20: MP Cost: 56, Max Enemies Hit: 8, Damage: 275%, Number of Attacks: 2

Flame Tempest (Active)
Damages and pushes enemies away from both sides of the caster with huge, surging flames.
Level 1: MP Cost: 40, Damage: 253%, Number of Attacks: 2, Number of Enemies pushed away: 8.
Level 20: MP Cost: 56, Damage: 405%, Number of Attacks: 2, Number of Enemies pushed away: 8.

Cinder Maelstrom (Active)
Blows up one enemy by filling them with fire, drawing in and damaging other nearby enemies. Bosses and stationary monsters cannot be blown up.
Level 1: MP Cost: 100, Duration: 20 sec, Blows up one enemy to deal 205% Damage, Pulls 8 enemies. Cooldown: 125 sec.
Level 20: MP Cost: 120, Duration: 20 sec, Blows up one enemy to deal 300% Damage, Pulls 8 enemies. Cooldown: 30 sec.

Phoenix Run (Active)
When hit by a fatal attack, saves you by moving backwards and healing a percentage of HP through the blessing of fire. Not affected by Cooldown reset.
Level 1: MP Cost: 230, Duration: 1240 sec, Teleports backward at the moment of impact to recover 8% HP, Ignore Damage Duration: 3 sec. Cooldown 1800 sec.
Level 15: MP Cost: 300, Duration: 1800 sec, Teleports backward at the moment of impact to recover 50% HP, Ignore Damage Duration: 3 sec. Cooldown 1800 sec.

Grand Flame Elemental (Passive)
Required Skill: Level 10 Greater Flame Elemental
Enhances Greater Flame Elemental. Level 10 required to learn Final Flame Elemental.
Level 1: Duration: 8 sec, Magic ATT: +21
Level 10: Duration: 8 sec, Magic ATT: +30

Liberated Magic (Passive)
Liberates the flame-flow from within you, allowing it to grow in power.
Level 1: MP Cost: +105%, Damage: +106%
Level 20: MP Cost: +150%, Damage: +125%

Burning Focus (Passive)
Critically analyzes enemy weaknesses and increases the chance of landing fatal blows.
Level 1: Critical Rate +21% and Critical Damage +6%
Level 10: Critical Rate +30% and Critical Damage +15%

Brilliant Enlightenment (Passive)
Reach enlightenment through command of magic.
Level 1: Permanently increases INT by 6.
Level 10: Permanently increases INT by 60.

Blaze Wizard 3rd Job Skill Build (124SP): Everything maxed except Flame Tempest.
1. Grand Orbital Flame, Flame Tempest, Burning Focus, Liberated Magic (1)
2. Grand Orbital Flame (MAX)
3. Liberated Magic (MAX)
4. Grand Flame Elemental (MAX)
5. Brilliant Enlightenment (MAX)
6. Burning Focus (MAX)
7. Cinder Maelstrom (MAX)
8. Phoenix Run (MAX)
9. Flame Tempest (19/20)

Explanation:
If you plan to use Empress Set for a long time to benefit from the +2 Free SP when wearing it, you can opt for having Cinder Maelstrom, Phoenix Run and Flame Tempest at (14/20).

Blaze Wizard 4th Job Skills

Cygnus Knights / Call of Cygnus (Supportive)
[NOTE] Click here to learn how to unlock Call of Cygnus skill.
Grants the blessings of Cygnus’s awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President’s Orders, or Rhinne’s Protection.
Level 1: MP Cost: 10, Increases all stats assigned APs by +1% for 30 sec
Level 30: MP Cost: 70, Increases all stats assigned APs by +15% for 900 sec

Final Orbital Flame (Passive)
Required Skill: Level 20 Grand Orbital Flame
Enhances damage and allows up to 4 uses of Orbital Flame.
Level 1: MP Cost: 60, Damage: 276% x2, Max Enemies Hit: 8. 10% damage increase when attacking normal monsters.
Level 30: MP Cost: 84, Damage: 305% x2, Max Enemies Hit: 8. 10% damage increase when attacking normal monsters.

Blazing Extinction (Supportive)
Launches an intense flame sphere that burns nearby enemies with seeking chains of fire.
Level 1: MP Cost: 16, Duration: 10 sec, Damage: 252%, Number of Attacks: 3, Max Enemies Hit: 8. Cooldown: 5 sec.
Level 30: MP Cost: 40, Duration: 10 sec, Damage: 310%, Number of Attacks: 3, Max Enemies Hit: 8. Cooldown: 5 sec.

Towering Inferno (Active)
Concentrates the flow of flame into a single spot, applying the [Ignition] effect to enemies. Enemies already affected by Ignition will take greater damage.
Level 1: MP Cost: 100, Max Enemies Hit: 15, Damage: 354%, Number of Attacks: 3, Bonus Damage on enemies already hit with Ignition: 61%. Cooldown: 60 sec.
Level 30: MP Cost: 115, Max Enemies Hit: 15, Damage: 285%, Number of Attacks: 5, Bonus Damage on enemies already hit with Ignition: 90%. Cooldown: 30 sec

Fires of Creation (Supportive)
Summons the very essence of fire itself. While summoned, your MP costs increase but your attacks ignore some enemy defenses and [Ignition] reduces their resistances. Party members cannot stack the effect with Dawn Warrior’s True Sight’s effect or Battle Mage’s Weaking Aura Elemental Decrease Elemental Resistance decrease effect, but Blaze Wizard itself can stack the effects.
Level 1: MP Cost: 100, Duration: 300 sec, Additional MP Cost: 120%, Ignore DEF: +1%. Ignition effects: Elemental Resistance: -10%. Cooldown: 5 sec
Level 30: MP Cost: 115, Duration: 300 sec, Additional MP Cost: 120%, Ignore DEF: +30%. Ignition effects: Elemental Resistance: -10%. Cooldown: 5 sec

Burning Conduit (Supportive)
Creates a pentacle on the ground, increasing the damage and attack speed of everyone standing on it.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +21% and Attack Speed: +1 when you are on the pentacle. Cooldown: 90 sec.
Level 30: MP Cost: 115, Duration: 60 sec, Damage: +50% and Attack Speed: +1 when you are on the pentacle. Cooldown: 90 sec.

Flame Barrier (Supportive)
Summons a wall of flames to reduce the damage you take.
Level 1:MP Cost: 16, Duration: 5 sec, Damage Intake: -12%. Explodes at the end, Max Enemies Hit: 8, Damage: 312%. Cooldown: 90 sec
Level 20: MP Cost: 22, Duration: 15 sec, Damage Intake: -50%. Explodes at the end, Max Enemies Hit: 8, Damage: 350%. Cooldown: 90 sec.

Final Flame Elemental (Passive)
Required Skill: Level 10 Grand Flame Elemental
Enhances Grand Flame Elemental.
Level 1: Duration: 8 sec, Magic ATT: +31
Level 10: Duration: 8 sec, Magic ATT: +40

Pure Magic (Passive)
Required Skill: Level 10 Spell Control
Uncover the very essence of your magic, releasing all its potential at once.
Level 1: Magic ATT: +3, Final Damage: +8%, Magic Mastery: +56, Critical Damage: +1%
Level 15: Magic ATT: +10, Final Damage: +50%, Magic Mastery: +70, Critical Damage: +5%

Wild Blaze (Passive)
Summon roaring flames to burn enemies.
Level 1: Ignition DoT: +2%, All abnormal status and elemental resistance: +1%.
Level 30: Ignition DoT: +60%, All abnormal status and elemental resistance: +30%.

Blaze Wizard 4th Job Skill Build (304SP): Everything maxed.
1. Final Orbital Flame, Blazing Extinction, Fires of Creation, Burning Conduit (1)
2. Final Orbital Flame (MAX)
3. Pure Magic (MAX)
4. Final Flame Elemental (MAX)
5. Blazing Extinction (MAX)
6. Fires of Creation (MAX)
7. Call of Cygnus (MAX)
8. Burning Conduit (MAX)
9. Wild Blaze (MAX)
10. Towering Inferno (MAX)
11. Flame Barrier (MAX)

Blaze Wizard Hyper Skills

Orbital Flame – Range
Required Level: 140
Level 1: Orbital Flame Movement Range: +100 (Can be toggled On/Off with skill key)

Orbital Flame – Guardbreak
Required Level: 150
Level 1: Orbital Flame Ignore Enemy DEF: +20%

Orbital Flame – Split Attack
Required Level: 180
Level 1: Final Orbital Flame Damage: 215%, Final Orbital Flame Number of Attacks: +1

Blazing Extinction – Reinforce
Required Level: 140
Level 1: Blazing Extinction Damage: +20%

Blazing Extinction – Spread
Required Level: 165
Level 1: Blazing Extinction Max Enemies Hit: +2

Blazing Extinction – Add Attack
Required Level: 180
Level 1: Blazing Extinction Number of Attacks: +1

Ignition – Reinforce
Required Level: 150
Level 1: Ignition Damage: +20%

Ignition – Mass Explosion
Required Level: 165
Level 1: Ignition Explosion Damage: +20%

Ignition – Max Ignition
Required Level: 190
Level 1: Ignition Damage Over Time Interval: -0.5 sec

Dragon Blaze
Required Level: 140
Unleashes the full potential of your flames, overwhelming a single enemy with fire. Ends with a focused blast as a finishing blow. When the key is held down, the skill can be maintained for up to 2 seconds.
Level 1: MP Cost: 300, Max Enemies Hit: 1, Max Duration: 2 sec, Damage: 500%, Number of Attacks: Up to 6 while the key is held. Upon releasing the key or after the attack has finished, attacks 10 more times for 500% Damage. Cooldown: 90 sec

Cataclysm
Required Level: 160
Summons a giant flame and drops it on enemies around you. The flame explodes as it hits the ground and burns all nearby enemies.
Level 1: 1 MP Cost: 350, Damage: 860%, Number of Attacks: 7, Max Enemies Hit: 15. Invincible during casting. Cooldown: 100 sec.

Glory of the Guardians
Required Level: 190
A ceremony for Cygnus Knights to prove their devotion to the Empress.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Cooldown: 120 sec. Applies to any Cygnus class within the party.

Blaze Wizard Hyper Skill Build:
1. Orbital Flame – Guardbreak
2. Orbital Flame – Split Attack
3. Ignition – Max Ignition
4. Ignition – Reinforce
5. Blazing Extinction – Add Attack
6. Dragon Blaze
7. Cataclysm
8. Glory of the Guardians

Explanation:
Check this Hyper Stats Guide for more details!

Blaze Wizard 5th Job Skills

Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!

Blaze Wizard Skill Cores

Orbital Inferno | Blazing Orbital Flame
Max Level: 25 (30 with Matrix Points)
Hurls a giant ball of flame that shoots forward before returning to you. Unaffected by attack reflection.
Level 1: MP Cost: 350, Max Enemies Hit: 12, Damage: 343%, Number of Attacks: 6, Ignore Enemy DEF: 50%. Cooldown: 5 sec
Level 25: MP Cost: 350, Max Enemies Hit: 12, Damage: 720%, Number of Attacks: 6, Ignore Enemy DEF: 50%. Cooldown: 5 sec

Savage Flame | Flame Discharge
Max Level: 25 (30 with Matrix Points)
Unleashes the true might of the Essence of Fire. Only usable while Fires of Creation is active. Attack varies based on the Fire Essence summoned. All the flames are consumed upon use and the attack is boosted in proportion to the number of flames consumed.
Level 1: 1 Passive Effects: Gain 1 Flame Charge for each enemy struck that is afflicted by Ignition, up to 6 flames.
Active Effect – MP Cost: 800, Flame Cost: 2+ charges. Cooldown: 20 sec
[Blazing Lion]: Hits up to 15 enemies dealing 1040% damage 12 times. Increases Final Damage by 35% for every Flame Charge over the minimum cost.
[Flame Fox]: Creates 8 foxfires that randomly strike 8 enemies within range. Each foxfire deals 260% damage and can regenerate up to 7 times. Regenerates 2 more time for each 1 Flame Charge over the minimum cost.
Level 30: Passive Effects: Gain 1 Flame Charge for each enemy struck that is afflicted by Ignition, up to 6 flames.
Active Effect – MP Cost: 800, Flame Cost: 2+ charges. Cooldown: 20 sec
[Blazing Lion]: Hits up to 15 enemies dealing 2200% damage 12 times. Increases Final Damage by 35% for every Flame Charge over the minimum cost.
[Flame Fox]: Creates 8 foxfires that randomly strike 8 enemies within range. Each foxfire deals 550% damage and can regenerate up to 7 times. Regenerates 2 more time for each 1 Flame Charge over the minimum cost.

Inferno Sphere | Infinite Flame Circle
Max Level: 25 (30 with Matrix Points)
Blaze through your enemies with the phoenix’s symbol of infinite life and death.
Level 1: MP Cost: 150, consumes 1 Phoenix Feather every sec. Max Enemies Hit: 12, Damage: 520%, Number of Attacks: 7, Additional Critical Rate: +50%. 1 Phoenix Feather will be prepared every 12 sec. You can have up to 15 feathers. Cooldown: 2.5 sec
Level 25: MP Cost: 150, consumes 1 Phoenix Feather every sec. Max Enemies Hit: 12, Damage: 1000%, Number of Attacks: 7, Additional Critical Rate: +50%. 1 Phoenix Feather will be prepared every 12 sec. You can have up to 15 feathers. Cooldown: 2.5 sec

Blaze Wizard Enhancement Cores

Orbital Flame Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%

Flame Bite Boost
Final Damage: +7% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Flame Vortex Boost
Final Damage: +5% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Ignition Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Flame Tempest Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Cinder Maelstrom Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Blazing Extinction Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Towering Inferno Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%

Cataclysm Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%

Dragon Blaze Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Blaze Wizard V-Matrix Skills Guide

Main V Skill: Orbital Inferno
Trio #1: Orbital Flame / Blazing Extinction / Ignition OR Dragon Blaze
Trio #2: Ignition OR Dragon Blaze / Towering Inferno / Cataclysm
Note: Bolded = essential skill | Non-bolded = non-essential skill.

Additional Information

MapleStory Old to New Official Skill Names

Blaze Wizard 1st Job Skills

  • Orbital Flame → (SAME)
  • Flame Bite → (SAME)
  • Element: Flame → Flame Elemental
  • Fire Walk → Firewalk
  • Fire Repulsion → (SAME)
  • Natural Talent → (SAME)

Blaze Wizard 2nd Job Skills

  • Orbital Flame II → Greater Orbital Flame
  • Flame Vortex → (SAME)
  • Burn and Rest → Controlled Burn
  • Book of Fire → Word of Fire
  • Ignition → (SAME)
  • Fire Blink → Flashfire
  • Element: Flame II → Greater Flame Elemental
  • Scroll Polishing → Spell Control

Blaze Wizard 3rd Job Skills

  • Orbital Flame III → Grand Orbital Flame
  • Flame Tempesta → Flame Tempest
  • Maelstrom → Cinder Maelstrom
  • Born Phoenix → Phoenix Run
  • Element: Flame III → Grand Flame Elemental
  • Liberated Magic → (SAME)
  • Weakness Insight → Burning Focus
  • Brilliant Enlightenment → (SAME)

Blaze Wizard 4th Job Skills

  • Cygnus Knights → Call of Cygnus
  • Orbital Flame IV → Final Orbital Flame
  • Blazing Extinction → (SAME)
  • Infernalize → Towering Inferno
  • Flame Barrier → (SAME)
  • Spirit of Flame → Fires of Creation
  • Burning Region → Burning Conduit
  • Element: Flame IV → Final Flame Elemental
  • Unquenchable Flame → Wild Blaze
  • Truth of Magic → Pure Magic

Blaze Wizard Hyper Skills

  • Blazing Extinction – Duration → Blazing Extinction – Spread
  • Blazing Extinction – Add Attack → (SAME)
  • Blazing Extinction – Reinforce → (SAME)
  • Ignition – Max Ignition → (SAME)
  • Ignition – Mass Explosion → (SAME)
  • Ignition – Reinforce → (SAME)
  • Orbital Flame – Reinforce → (SAME)
  • Orbital Flame – Ignore Guard → Orbital Flame – Guardbreak
  • Orbital Flame – Split Attack → (SAME)
  • Dragon Slave → Dragon Blaze
  • Cataclysm → (SAME)
  • Glory of Guardians → Glory of the Guardians

Blaze Wizard 5th Job Skills

  • Blazing Orbital Flame → Orbital Inferno | Blazing Orbital Flame
  • Flame Discharge → ???

Blaze Wizard Related Guides

MapleStory Blaze Wizard Skill Build Guide V1
MapleStory Cygnus Knights Quests

Blaze Wizard Changelog

[listx tags=”gms+blaze-wizard” title=”

GMS

“]
[listx tags=”msea+blaze-wizard” title=”

MSEA

“]

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104 thoughts on “MapleStory Blaze Wizard aka Flame Wizard Skill Build Guide

  1. Lak

    What do they mean in pros when they say this class gives 30 magic attack to the whole account?

  2. Ayumilove Post author

    @all: The following items have been updated:
    1. Updated GMS and MSEA to dynamic changelogs
    2. Added Blaze Wizard Enhancement Cores
    3. Updated Blaze Wizard Hyper Skills level requirements
    4. Added Blaze Wizard 5th Job Skill (Inferno Sphere | Infinite Flame Circle)

  3. Ayumilove Post author

    @all: MapleStory MSEA v179 Updates:

    Burning Focus (Before)
    Level 1: Critical Rate: +21%, Critical Damage: +3%
    Level 10: Critical Rate: +30%, Critical Damage: +8%

    Burning Focus (After)
    Level 1: Critical Rate +21% and Critical Damage +6%
    Level 10: Critical Rate +30% and Critical Damage +15%

    Final Orbital | Orbital Flame IV (Before)
    Level 1: MP Cost: 60, Max Enemies Hit: 8, Damage: 276%, Number of Attacks: 2
    Level 30: MP Cost: 84, Max Enemies Hit: 8, Damage: 305%, Number of Attacks: 2

    Final Orbital | Orbital Flame IV (After)
    Level 1: Cost: 60 MP, Damage: 276% x2, Max Enemies Hit: 8. 10% damage increase when attacking normal monsters.
    Level 30: Cost: 84 MP, Damage: 305% x2, Max Enemies Hit: 8. 10% damage increase when attacking normal monsters.

  4. Ayumilove Post author

    @Excelution: The Blaze Wizard Hyper Skill section has been updated. (Orbital Flame – Range) is added, and (Orbital Flame – Reinforce) has been removed. The (Orbital Flame – Range) is useful to reach far away bosses or to increase training efficiency, so you can hit mobs far away without moving much. However, the DPS is said to be lower with the range increase (aka toggled on) because the faster the orb returns to the caster/character, the orbs can be generated out faster too.