Magician can advanced as a Fire-Poison Archmage, Ice-Lightning Archmage or Bishop. This specific job route is determined when you reach Level 30. For this job, you will undergo as Ice+Lightning Wizard (2nd Job Advancement), Ice+Lightning Mage (3rd Job Advancement) and Ice+Lightning Archmage (4th Job Advancement). Ice Lightning Arch Mage is a mix bag of support and fire-power. You can see them as the fence between Fire/Poison Arch Mage and Bishop. They deal slightly less damage than Fire/Poison and have some self-support skill acting as its defense such as ice skills to freeze enemies from retaliating. Enemies who are weak against Ice and Lightning will receive additional damage from their attacks. However, enemies that are strong against these elements will receive less damage.
Ice-Lightning Magician Overview
CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Magician
PRIMARY WEAPON: Staff, Wand
SECONDARY WEAPON: Metallic Blue Book, Shield
PRIMARY STAT: Intelligence (INT)
LINK SKILL: None
MAPLE UNION EFFECT: INT +10/20/40/80/100
BEST INNER ABILITY: Attack Speed +1, Buff Duration +50%
JOB SKILLS: I: Magician → II: Wizard → III: Mage → IV: Arch Mage → Hyper Skills → V: Arch Mage
Ice Lightning Archmage Pros and Cons
Pros
- *Share your pros on this job!*
- This class has great mobbing.
- Has a ton of cooldowns to worry about, doesn’t just spam one skill over and over.
- Has a bind, which is a sought after CC ability for bossing.
- Helps when bosses chases targets by chilling/slowing them.
- The binding skill also has the ability to decrease Def and M.def and also causes invincibility to escaping OHKO moves from bosses, such as Arkarium, Von Leon, and Empress
- Has pretty far teleport distance from Hyper skill
- Has high Critical Chance and Critical Damage from the passive skill
- Bolt Barrage is so freaking cool
Cons
- *Share your cons on this job!*
- TONS of buffing skills
- Teleport Mastery (Toggle) will make you die from the reflection skill if you forget to turn it off in boss fight
- No 100% stance is annoying
- 0% MP also means 0% HP
- Truly shine after 5th job
MapleStory Ice Lightning Video
Ayumilove MapleStory Ice Lightning Mage 1st, 2nd, 3rd 4th Job Skills & Hyper Skills
[youtube url=http://www.youtube.com/watch?v=y6otSL1ifZA]
Magician 1st Job Skills
Please refer to Magician 1st Job Skill Build Guide for more details as it is shared by Fire-Poison, Ice-Lightning and Bishop.
Ice-Lightning Wizard – Magician 2nd Job Skills
Cold Beam (Element: Ice)
Drops sharp ice shards on enemies to deal damage. Enemies that are hit will freeze and slow down. Able to deal great damage to fire attribute enemies.
Level 1: MP Cost: 12, Max Enemies Hit: 6, Damage: 104%, Number of Attacks: 3, Freeze Duration: 8
Level 20: MP Cost: 27, Max Enemies Hit: 6, Damage: 199%, Number of Attacks: 3, Freeze Duration: 8
Freezing Crush (Passive)
When attacking enemy with Freeze stacks, increases Max Critical Damage per stack.
Level 1: When attacking enemy with Freeze stacks, increases Max Critical Damage by 8% per stack
Thunder Bolt (Element: Lightning)
Creates a powerful magnetic field that fires down lightning bolts on up to 6 enemies.
Level 1: MP Cost: 20, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 6
Level 10: MP Cost: 30, Damage: 210%, Number of Attacks: 3, Max Enemies Hit: 6
Chilling Step
[Toggle Skill] When you use the Teleport skill, your path will freeze immediately and deal damage to enemies that pass over it, freezing them as well. Unaffected by attack reflection.
Level 1: Upon using the Teleport skill, freezes the ground at 6% chance, dealing 1% to enemies on the frozen ground with freeze stacks. Lasts 6 sec
Level 10: Upon using the Teleport skill, freezes the ground at 60% chance, dealing 1% to enemies on the frozen ground with freeze stacks. Lasts 6 sec
Meditation
Required Skill: MP Eater (3)
Temporarily enhances the Magic Attack of all party members nearby through meditation.
Level 1: MP Cost: 10, Party Member Magic ATT: +11, Duration: 10 sec
Level 20: MP Cost: 16, Party Member Magic ATT: +30, Duration: 200 sec
Magic Booster
Increases Magic Attack Speed for set duration.
Level 1: MP Cost: 56, Duration: 20 sec
Level 10: MP Cost: 20, Duration: 200 sec
Spell Mastery
Increases Magic Mastery and Magic Attack.
Level 1: Magic Mastery: 14%, Magic ATT: +1
Level 10: Magic Mastery: 50%, Magic ATT: +10
High Wisdom
Permanently increase INT through mental discipline.
Level 1: Permanently increase INT by 8
Level 5: Permanently increase INT by 40
MP Eater
Required Skill: Spell Mastery (5)
Absorbs the enemy’s MP when attacking with Magic skills until the enemy’s MP reaches 0.
Level 1: MP Absorb Chance: 2%, Amount Absorbed: 1% of the enemy’s Max MP
Level 10: MP Absorb Chance: 20%, Amount Absorbed: 10% of the enemy’s Max MP
Ice-Lightning 2nd Job Skill Build Everything maxed except Thunder Bolt.
1. Cold Beam, Thunder Bolt (1)
2. Spell Mastery (MAX)
3. High Wisdom (MAX)
4. Magic Booster (6)
5. MP Eater (3)
6. Meditation (MAX)
7. Magic Booster (MAX)
8. Cold Beam (MAX)
9. Chilling Step (MAX)
10. MP Eater (MAX)
11. Thunder Bolt (9/10)
Ice-Lightning Mage – Magician 3rd Job Skills
Ice Strike (Element: Ice)
Creates an Ice explosion near you that attacks nearby enemies.
Level 1: MP Cost: 50, Damage: 183% Number of Attacks: 4, Max Monsters Hit: 8, Freeze Duration: 8 sec
Level 20: MP Cost: 90, Damage: 335% Number of Attacks: 4, Max Monsters Hit: 8, Freeze Duration: 8 sec
Glacier Chain
Sends forth a frozen chain, pulling in enemies and freezing them.
Level 1: MP Cost: 45, Damage: 250% Number of Attacks: 3, Max Monsters Hit: 12, Freeze Duration: 8 sec
Level 20: MP Cost: 65, Damage: 383% Number of Attacks: 3, Max Monsters Hit: 12, Freeze Duration: 8 sec
Thunderstorm
Summons a thunderstorm. Lightning deals more damage to fewer numbers of enemies. The thunderstorm follows you slowly, but it loses power and vanishes if it falls too far behind.
Level 1: MP Cost: 25, Duration: 63 sec, Damage: 256%, each one fewer enemy increases Damage by +12%. Up to 304% damage on a single target.
Cooldown: 84 sec
Level 10: MP Cost: 40, Duration: 90 sec, Damage: 310%, each one fewer enemy increases Damage by +30%. Up to 430% damage on a single target.
Cooldown: 30 sec
Elemental Adaptation (Ice, Lightning)
Forms a barrier of ice and lightning. If you get attacked by critical Abnormal Status, the barrier immediately activates and blocks all Abnormal Statuses for a short time. Also increases all elemental and abnormal status resistances permanently.
Level 1: MP Cost: 209, upon defending critical Abnormal Status attack, for 10 sec, activates a barrier that blocks all Abnormal Status effects and apply 582 sec Cooldown. Passive Effect: Increases All Elemental Resistances and Abnormal Status Resistance by 1%
Level 20: MP Cost: 190, upon defending critical Abnormal Status attack, for 30 sec, activates a barrier that blocks all Abnormal Status effects and apply 240 sec Cooldown. Passive Effect: Increases All Elemental Resistances and Abnormal Status Resistance by 20%
Elemental Decrease
Temporarily decreases the Elemental Resistance to all of your attacks. Also permanently increases final damage.
Level 1: MP Cost: 14, Elemental Attribute Resistance: -1%, Duration: 114 sec. Passive : Final damage +5%
Level 10: MP Cost: 50, Elemental Attribute Resistance: -10%, Duration: 240 sec. Passive : Final damage +50%
Teleport Mastery
Required Skill: Teleport (MAX)
When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. This skill can be toggled on and off with the skill key.
Level 1: MP Cost: 2, Damage: 250%, Max Enemies Hit: 6, Stun Chance: 35%, Stun Duration: 2 sec, Teleport Distance: +2
Level 10: MP Cost: 20, Damage: 340%, Max Enemies Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20
Arcane Overdrive
Permanently increases Critical Rate and Minimum Critical Damage.
Level 1: Critical Rate: +12%, Minimum Critical Damage: +7%
Level 10: Critical Rate: +30%, Minimum Critical Damage: +25%
Storm Magic
Has a chance to instantly kills monsters with low HP. Damage will increase when you attack enemies under damage over time, stun, freeze, or darkness effects.
Level 1: Instantly KO monsters under 12% HP with 6% probability. Damage increased by 2% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.
Level 10: Instantly KO monsters under 30% HP with 15% probability. Damage increased by 20% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.
Element Amplification
Increases the MP cost and the Magic Attack of your magic skills.
Level 1: MP Cost: +5%, Magic Attack: +5%
Level 10: MP Cost: +50%, Magic Attack: +50%
Shatter
When attacking frozen enemies, you have a chance to ignore a portion of their defenses.
Level 1: Attack frozen enemies with a 2% chance to ignore 2% for each stack.
Level 10: Attack frozen enemies with a 20% chance to ignore 5% for each stack.
Ice-Lightning 3rd Job Skill Build: Everything maxed except Ice Strike.
1. Ice Strike, Glacier Chain, Teleport Mastery, Thunder Storm (1)
2. Element Amplification (MAX)
3. Arcane Overdrive (MAX)
4. Glacier Chain (MAX)
5. Storm Magic (MAX)
6. Thunder Storm (MAX)
7. Teleport Mastery (MAX)
8. Shatter (MAX)
9. Ice Strike (14/20)
10. Elemental Decrease (MAX)
11. Elemental Adaptation (MAX)
Ice-Lightning Arch Mage – Magician 4th Job Skills
Chain Lightning (Element: Lightning)
Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target.
Level 1: MP Cost: 24, Damage: 150%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 32%, Stun Duration: 2 sec, Additional Critical Rate: 11%
Level 30: MP Cost: 44, Damage: 300%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 90%, Stun Duration: 4 sec, Additional Critical Rate: 25%
Freezing Breath
Freeze yourself and enemies with powerful cold air to stun them and continually reduce their Defense. Enemies hit by this will resist stuns for 90 seconds and won’t be stunned by other skills, including Freezing Breath.
Level1: MP Cost: 15, makes you invincible except against some attacks. Stun up to 8 enemies for 305% damage 4 times for 10 sec and reduce Magic DEF by -20%, Weapon DEF by -10%. Stun Duration: +100% depending on damage inflicted with Freezing Breath. Enemy does not take damage if not stunned. This effect lasts as long as the key is held, up to 10 sec. Cooldown: 149 sec
Level 30: MP Cost: 22, makes you invincible except against some attacks. Stun up to 8 enemies for 450% damage 4 times for 13 sec and reduce Magic DEF by -30%, Weapon DEF by -15%. Stun Duration: +100% depending on damage inflicted with Freezing Breath. Enemy does not take damage if not stunned. This effect lasts as long as the key is held, up to 13 sec. Cooldown: 120 sec
Blizzard (Element: Ice)
Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard to freeze them. Attack during Blizzard’s cooldown: a chance to deal damage on a single enemy with Blizzard.
Level 1: MP Cost: 358, Max Enemies Hit: 15, Damage: 610%, Number of Attacks: 4, Cooldown: 45 sec. Passive Effect: Attack during Cooldown: 2% chance to deal 104% damage on a single enemy with Blizzard.
Level 30: MP Cost: 300, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 4, Cooldown: 45 sec. Passive Effect: Attack during Cooldown: 60% chance to deal 220% damage on a single enemy with Blizzard.
Frozen Orb (Element: Ice)
Create and throw a Frozen Orb that fires ice shards everywhere to deal damage. The orb slows significantly when it encounters an enemy. Frozen Orb’s attack delay is set to 210ms.
Level 1: MP Cost: 40, create a Frozen Orb that deals 104% damage with ice shards to up to 8 enemies, Cooldown: 5 sec
Level 30: MP Cost: 50, create a Frozen Orb that deals 220% damage with ice shards to up to 8 enemies, Cooldown: 5 sec
Infinity
Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Also, continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect. Cooldown: 3 min
Level 1: MP Cost: 45, Recovers HP and MP by 1% every 4 secs, Increases damage by Magic ATT by 1% every 4 sec, Chance of Activating Stance Effect: 21%, Duration: 11 sec
Level 30: MP Cost: 80, Recovers HP and MP by 10% every 4 secs, Increases damage by Magic ATT by 10% every 4 sec, Chance of Activating Stance Effect: 50%, Duration: 40 sec
Elquines (Element: Ice)
Required Skill: Spell Mastery (MAX)
Summons Elquines for a set amount of time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, your mastery over magic will increase.
Level 1: MP Cost: 33, Summon Elquines Duration: 15 sec, Damage: 206% to up to 3 enemies simultaneously. Passive Effect: Permanently increases Mastery by 56%
Level 30: MP Cost: 120, Summon Elquines Duration: 160 sec, Damage: 380% to up to 3 enemies simultaneously. Passive Effect: Permanently increases Mastery by 70%
Maple Warrior
Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Hero’s Will
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Buff Mastery
Permanently increases Magic Attack and increases the duration of all buffs on you.
Level 1: Permanently Increased Magic ATT: +3, Buff Duration: +5%
Level 10: Permanently Increased Magic ATT: +30, Buff Duration: +50%
Arcane Aim
Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times.
Level 1: Ignores 6% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 2% with 21% probability. Damage increase effect will accumulate up to 5 times.
Level 30: Ignores 20% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 8% with 50% probability. Damage increase effect will accumulate up to 5 times.
Frost Clutch (Passive)
When attacking enemy with Freeze stacks, increases Max Critical Damage per stack.
Level 1: When attacking enemy with Freeze stacks, increases Max Critical Damage by 3% per stack
Ice Lightning 4th Job Skill Build: Everything maxed.
0. Frost Clutch (MAX)
1. Chain Lightning, Frozen Orb, Infinity (1)
2. Buff Mastery (MAX)
3. Chain Lightning (MAX)
4. Elquines (MAX)
5. Arcane Aim (MAX)
6. Maple Warrior (MAX)
7. Blizzard (MAX)
8. Hero’s Will (MAX)
9. Infinity (MAX)
10. Frozen Orb (MAX)
11. Freezing Breath (MAX)
Ice-Lightning Hyper Skills
Frozen Orb – Reinforce
Required Level: 150
Level 1: Frozen Orb Damage: +20%
Frozen Orb – Spread
Required Level: 165
Level 1: Frozen Orb Max Enemies Hit: +2
Frozen Orb – Critical Chance
Required Level: 190
Level 1: Frozen Orb Critical Hit Rate: +20%
Teleport Mastery – Reinforce
Required Level: 140
Level 1: Teleport Mastery Damage: +20%
Teleport Mastery – Spread
Required Level: 150
Level 1: Teleport Mastery Max Enemies Hit: +2
Teleport Mastery – Range
Required Level: 180
Level 1: Teleport Mastery Range: +100
Chain Lightning – Reinforce
Required Level: 140
Level 1: Chain Lightning Damage: +10%
Chain Lightning – Spread
Required Level: 165
Level 1: Chain Lightning Max Enemies Hit: +2
Chain Lightning – Extra Strike
Required Level: 180
Level 1: Chain Lightning Number of Attacks: +1
Absolute Zero Aura (Toggle On/Off)
Required Level: 140
Surrounds allies with unbreakable coldness.
Level 1: MP Cost: 60 per second, Knockback Resistance for Nearby Allies: +20%, Damage Absorbed: +20%, Abnormal Status Resistance: +20, Elemental Resistance: +20%
Lightning Orb
Required Level: 160
Creates a large, unstable sphere of electricity to continuously zap enemies. Unaffected by attack reflection.
Level 1: Key-down skill. MP Cost: 30, Enemies Hit: 15, Damage every 0.25 sec: 200%, Number of Attacks: 7, Max Duration: 8 sec, Final Damage based on Duration: 1500%. Cooldown: 60 sec
Epic Adventure
Required Level: 190
Call upon the bravery deep within to increase damage output.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Cooldown: 120 sec. Applies to any Explorer class within the party
Ice-Lightning Hyper Skill Build:
1. Chain Lightning – Reinforce
2. Chain Lightning – Extra Strike
3. Teleport Mastery – Range
4. Frozen Orb – Reinforce
5. Frozen Orb – Critical Chance
6. Absolute Zero Aura
7. Lightning Orb
8. Epic Adventure
Explanation:
Check this Hyper Stats Guide for more details!
Ice-Lightning 5th Job Skills
Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!
Ice-Lightning Skill Cores
Ice Age
Max Level: 25 (30 with Matrix Points)
Covers the world in the ice of an ancient glacier. Unaffected by attack reflection.
Level 1: 1 MP Cost: 1000, Max Enemies Hit: 15, Number of Attacks: 10, Damage: 520%, enemies in range are frozen. Area stays icy for 15 sec, periodically inflicting 390% damage and freezing stacks to enemies caught in it. Cooldown: 60 sec
Level 30: MP Cost: 1000, Max Enemies Hit: 15, Number of Attacks: 10, Damage: 1100%, enemies in range are frozen. Area stays icy for 15 sec, periodically inflicting 825% damage and freezing stacks to enemies caught in it. Cooldown: 60 sec
Bolt Barrage | Thunder Break
Max Level: 25 (30 with Matrix Points)
Summons a wall of lightning that pulses forward, electrocuting enemies in its path. Unaffected by attack reflection.
Level 1: 1 MP Cost: 1000, conjures 8 lightning bolts that attack up to 12 enemies, dealing 780% damage 8 times. The lightning moves forward as it strikes, but will continue to strike the same place if its path is blocked. Final Damage of lightning bolt decreases by 10% every time the enemy is attacked repeatedly. Cooldown: 30 sec
Level 25: MP Cost: 1000, conjures 8 lightning bolts that attack up to 12 enemies, dealing 1650% damage 8 times. The lightning moves forward as it strikes, but will continue to strike the same place if its path is blocked. Final Damage of lightning bolt decreases by 10% every time the enemy is attacked repeatedly. Cooldown: 30 sec
Spirit of Snow | Snow’s Cold Embrace
Max Level: 25 (30 with Matrix Points)
Summon the devastating frosts of the El Nath Mountains. Unaffected by attack reflection.
Level 1: MP Cost: 1000, stacks Freeze, Max Enemies Hit: 8, Number of Attacks: 9, Damage: 312%, Attack Duration: 30 sec. Deals 520% damage when attacking 1 enemy and stacks Freeze 3 time(s). Cooldown: 120 sec
Level 30: MP Cost: 1000, stacks Freeze, Max Enemies Hit: 8, Number of Attacks: 9, Damage: 660%, Attack Duration: 30 sec. Deals 1100% damage when attacking 1 enemy and stacks Freeze 3 time(s). Cooldown: 120 sec
Ice-Lightning Enhancement Cores
Thunder Bolt Boost
Final Damage: +5% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Cold Beam Boost
Final Damage: +5% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Chilling Step Boost
Final Damage: +4% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%
Ice Strike Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Glacier Chain Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Thunderstorm Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Elquines Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Chain Lightning Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Blizzard Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%
Frozen Orb Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Lightning Orb Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%
Archmage Ice/Lightning V-Matrix Skills Guide
Main V Skill: Ice Age
Trio #1: Chain Lightning / Frozen Orb / Lightning Orb
Trio #2: Blizzard / Elquines / Thunderstorm
Note: Bolded = essential skill | Non-bolded = non-essential skill.
MapleStory Old to New Official Skill Names
5th Job Skills (GMS | MSEA)
- Shatter → Ice Age (SAME)
- Thunder Break → Bolt Barrage | Thunder Break
Additional Information
Ice-Lightning Magician Changelog
[listx tags=”gms+ice-lightning” title=”
GMS
“]
[listx tags=”msea+ice-lightning” title=”
MSEA
“]
I wanna ask is all maplestory class will update to latest
cause some of it outdated
PS : like your website…help alot when play maplestory
EDIT Bolt barrage is 45 sec cd now sadly
Is the stats accurate on all other job ? because the chain lightning for I/L now is 230% for 8 times instead of 300% for 6 times. And latest patch now Arcane Aim is buffed by bit on all explorer mages, so it is now 80% chance to proc 8% dmg boost that can stack up to 5 times
Hi is the stats still accurate because im seeing chain lightning skill in 4th job @lvl 30 is 230% dmg for 8 times ingame instead of 300% for 6 times here. And recent patch in MapleSEA buffed the Arcane Aim skill on explorer mages FP IL and bishop, it is now 80% chance to proc 8% dmg buff that can stack up to 5 times as long as your skill hits something (instead of the old requirement of when hitting 3 or more targets)
@all: The following items have been updated:
1. Updated GMS and MSEA to dynamic changelogs
2. Added Ice Lightning Enhancement Cores
3. Updated Ice Lightning Hyper Skills level requirements
4. Added Ice Lightning 5th Job Skill (Spirit of Snow | Snow’s Cold Embrace)
@Ilovemaple: Thanks for the correction on Absolute Zero Aura! I have updated the skill description.
For the Absolute Zero Aura, the 150 hyper skill, the mp cost is 60 per second too
@Ilovemaple: Thanks for the correction on Chain Lightning – Reinforce (+10% Damage). I have updated the skill description.
For the chain lightning – reinforce, it says Damage +10%, not 20%
it says 10% in the actual game*
@SpaceHamster: Chilling Step and Teleport Mastery are 2 different skills. You can enable Chilling Step without enabling Teleport Mastery. The cons section refers to Teleport Mastery. Also, thanks again for the notice about Chilling Step is not affected by damage reflect. I have updated the skill description.
Hiya, the ingame description of Chilling Step says that it’s not affected by Attack Deflection, so will this be updated in the cons section?
Thanks!
@Vini: Get each equip at least 6% stat and when you have sufficient funding, can go up to 12~15% stat per equip. With 6 weapon and armmor equips each providing all stat +12% (total: 72%) and accessories equips at 10%, this provides about 80% all stat which is sufficient to solo Horntail at Level 160. For inner ability, you can go for at least Epic Rank with Attack/Magic-Attack +9~12 or Unique Rank with Attack/Magic-Attack +15~21.
@NewMaple: Well, its basically the active skills that you can use in that particular job.
1st Job: Energy Bolt
2nd Job: Thunder Bolt or Cold Beam
3rd Job: Ice Strike with Thunder Storm
4th Job: Chain Lightning with Frozen Orb and Blizzard.
@Rozerozh: Thanks for sharing your pros and cons on Ice/Lightning Mage! I have added them into the pros and cons section.
Hi Ayumi
here’s my additional pros and cons for Arch mage I/L
(I play the character myself at Lv: 205, so I think my opinion could be useful somehow)
Pros
– The binding skill also has the ability to decrease Def and M.def and also causes invincibility to escaping OHKO moves from bosses, such as Arkarium, Von Leon, and Empress.. anything really
– Has pretty far teleport distance from Hyper skill
– Has high Crit Chance and Crit Dmg from the passive skill
– Bolt Barrage is so freaking cool 🙂
Cons
– TONS of buffing skills
– Teleport Mastery (Toggle) will make you die from the reflection skill if you forget to turn it off in boss fight
– no 100% stance is annoying
– 0% MP also means 0% HP
– Truly shine after 5th job
I’m the one posted in the paladin guide .. typo
Hello Ayumilove i dont know if you remember me i was initially playing dk then da cause unfund change to viper.. yesterday played mage instead cause all my friends went for mage,
do you think its alright for me to play mage?
Also im not good at using alot of skills do you think its ok if i use some of the skills?
like which skills are important, could you give me some of your advice though i know you wrote the guide here.. like what is the fun about this and what do u think about it, and for the ability inner.. i tried to get legend but failed.. wat shud i aim for?.. and item build like what can i min aim for during cubing and scroll or flaming stats.. ur help would be great <3
Can someone explain to me why some videos on youtube shows that chain lightning can hit up to roughly 9-10 hits while the skills only indicates it hits 6 times? Even with the hyper skill the most is 7 hit isn’t it?
Hi Ayumilove. What is primary attacking/training skill for Ice Lightning Archmage.
– 1ST JOB: Energy Bolt
– 2ND JOB: ???
– 3RD JOB: ???
– 4TH JOB: ???
Could you suggest me, please?
@Ayumilove: CC stands for Crowd control. This class CC ability is the Freezing Breath, that binds enemies, making them unable to attack
@Qriox: Thanks for sharing the pros for Ice Lightning mage! I have added them the pros and cons section above. What is CC ability?
Some pro’s for the Ice Lightning mage
1) This class has great mobbing.
2) Has a ton of CDs to worry about, doesn’t just spam one skill over and over.
3) Has a bind, which is a sought after CC ability for bossing.
4) Helps when bosses chases targets by chilling/slowing them.
@Leafy: Thanks for pointing out! I’ll update Bolt Barrage aka Thunder Break and also Ice Age skill description.
Hello, I love the guides on here and I follow most of them as I know nothing besides I/L. I just wanted to note that Bolt Barrage / Thunder Break, at least in the current GMS patch I play, is different than what is up there. The bolt keeps striking the same place if it hits a wall and the damage scaling is 780% per hit at level 1 and 1500% at level 25. Also, Ice Age has been changed to a 30 second uptime with 60 second cd
@IceNation
I have send you an email to you on mine discord name and #
Came back to maple after many years and wish to start ice/ lightning mage as main and have some question to ask.
Thanks.
@Ming
You can add me on discord. You can send your discord name and number to my email:
[email protected]
Great to see that you enjoy I/L
*Update to my previous comment*
I tried Frozen Orb at Zakum and some mini-bosses and WOW!!!!!! The sheer power even at level 111 is AMAZING.
So I now understand why Frozen Orb is for bossing. 🙂
@Jillian: Thanks for the notice! I’ll add in Ice/Lightning 5th Job Skill Name “Bolt Barrage” into the guide above. Bolt Barrage is the name for GMS, however, Thunder Break is the name used in MapleSEA aka MSEA. Therefore, I’ll be keeping this for SEA player reference.
Hello IceNation:
Thanks for your reply! That is very useful advice for me. Sorry I don’t know how to add you on discord so I’m replying here.
I see what you mean about different I/L variants but I guess since I’m mostly playing alone, a mobbing/grinding style of I/L would be best suited for me. If I don’t boss then am I right to say leaving magic guard on isn’t really necessary?
If I understand you correctly, chain lightning is definitely the most useful spell for attacking. Then Ice Strike is used for freezing, Frozen Orb for bossing and Blizzard for awesome full screen coverage.
Does that mean these skills are useless and should not be activated?
– thunderstorm
– teleport mastery
– infinity
– elquines
Thanks!
Hi Ayumilove, Thunder Break is called Bold Barrage now. If you want to update that (:
*** Bolt Barrage (my autocorrect is horrible, sorry)
***Bolt Barrage (my auto correct is horrid, sorry)
For bossing you should try to keep your ice stacks up. Frozen orb, absoute zero aura and blizzard help hereby. You can add me on discord if you have more questions
Hi Ming.
I/L main here. I would say that it really depends on what you like. Everyone plays I/L different. I use ice strike and chain lightning for mobbing. For bossing I use chain lightning and frozen orb.
Buffs I use: magic booster, meditation, elemental decrease, maple warrior
Attack skills: Chain lightning, ice strike, blizzard, frozen orb, lightning orb
I have magic guard always on.
Hello, not sure if anyone is still watching this space but I just got back to MapleStory and am determined to play my I/L Archmage. Unfortunately with all the skill changes I am completely lost as to what skills and buffs should always be kept on and what skills are useful for training. I intend to grind mainly with the odd boss here and there.
To me, these are the skills required:
Killing – chain lightning, blizzard
Buffs that should be used all the time – meditation, magic booster, elemental decrease, elquines, maple warrior, teleport mastery
Buffs depending on situation – magic guard, hero’s will
Is the above correct and can I simply ignore all other skills? I am only at 4th job so that’s all I know at the moment, if someone could advise up to 5th job that would be great.
Thanks! If anyone is out there 🙂
Your description for Freezing Breath is incorrect. https://gyazo.com/7d75ab6c0261b5068c694006216c4625
If you need any more help just email me.
just a correction, Freezing Breath does freeze bosses very useful in cra , hilla but not zak, also i think Thunder Bolt should be maxed instead of Cold Beam, because archmage 3rd job fokuses on ice so you need a thunder support to get a critical attacks, thnx for the guide your website is really helpful!
@monk: Thanks for your correction! I have upated Ice/Lightning 3rd Job Skill (Elemental Decrease) details to include the 50% final damage at max level!
Elemental decrease should be maxed much earlier, it gives 50% final damage.
Anybody have suggestions about skill usage? I’m at fourth job and I feel like I have a ton of abilities, between buffs, long casts (thunder cloud, ice ball) and regular spells. I’m trying to figure out efficiency.
Did Lightning Orb got changed from hitting multiple lines of 125% to one line of 700%?
Would love to hear your explanations behind the skill allocations 🙂
Nice guide!
I would add Level 31 effects for the 4th job skills as many will choose Decent Combat Orders when 5th job is released in late 2016.
@Alps: Thanks for your suggestion! I’ll add them to the guide above 🙂
Might suggest to remove a point from ‘Chain Lightning – Spread’ and add it to ‘Frozen Orb – Critical Chance’ as:
– Chain Lightning rarely goes beyond 6 mobs
– Frozen Orb critical rate increase affects damage considerably since most I/L’s usually settle for ~75% critical rate and the skill is used very often to maintain ice stacks
Hey, I’m pretty certain the hyper skill level requirements have been changed?
@Alex: Cold Beam has further forward attacking range and able to freeze enemies for 8 seconds if they are not eliminated within the first hit. Thunderbolt requires the player to be in the mob for maximum coverage of enemies being hit. I would sacrifice a few percentage of damage for conveniences and freeze effect.
Hello Ayumi! For the second job, why do you max cold beam instead of thunderbold? Doesn’t thunderbolt do more damage?
@jaurchi: Yes, this is GMS version for MapleStory Ice Lightning Arch Mage Skills.
This is what is GMS version?
@Steven: The Cygnus Knights picture was obtained from Google Images 🙂
Hey Ayumi where did you get the ending background picture of the Cygnus Knights they look cute!
hey Ayumi, you made a tiny mistake in second job!
Freezing Crush has been changed to 3% crit dmg per stack and 8% damage per stack when hit with lightning.
[GMS v.154]
1. Updated Ice/Lightning 4th Job Skill Frozen Orb. Attack delay is set to 210ms.
@Bella: The buff skills can be macroed such as (2nd job: Meditation, Magic Booster, Maple Warrior ) whereas for Quick Slot Button (Chilling Step, Elemental Decrease, Thunder Storm, Infinity, Elquines). Solo training basically activates those macro-ed skills, whereas the Quick Slot ones is dependent on the training situation and how you use to pair them with your main offensive skill (e.g. Chain Lightning).
Too many skills, so confusing 🙁 What’s the best skills & buffs to put in Macro for solo training with max Chain Lightning?
Hi juanchi, thanks for the notice. I have corrected it 🙂
You confused at the very beginning. You put bishop instead of ice ligtning.
Hi Jay, I have switched Ice Strike to Glacier Chain since it can be used till 4th Job that combos well with Chain Lightning.
Thanks KumriRyuX for the notice! I’ll add the Elemental Adaptation into Ice/Lightning 3rd Job Skill Build Guide.
Hi HeroezMastazz, you can add it after High Wisdom or when you want to max Mediation, add 3 skill points into MP Eater to unlock Meditation.
Kk thx F2
Hi Mr.y, Zero will be released in RED Part 2 : Child of God. That means MapleSEA must release RED Part 1 First Impact, first. GMS already released theirs on December 4 2013.
Went zero release in maplesea??
In GMS, you need 3stats on MP Eater to max Meditation…So when do i put 3stats in MP Eater? Do I put it after maxing High Wisdom?
I’ve noticed for third job Elemental Adaptation is missing
Why glacier chain over ice strike?
All damage over time skill has been removed for IL, hence we can’t get benefit from Storm magic +20% damage on bosses. So I would assume freezing effect will work on boss, since it not really freeze it, just slow it down… else IL really getting a nerf 🙁
Hi Strenling, freezing and stunning does not work on bosses as they are immune to this effect. Other non-stun effects such as lower accuracy, defense, attack,etc will work at half of its effective specs.
Regarding the “Freezing” effect-
Does freezing work on bosses? It seems kinda useless in my mind due to the fact that regular monsters are 1 hit KO-able to have a bonus on enemies that are frozen.
Whats the point of freezing breath when soloing O_o
You’re welcome strangegame.
Thanks alot! =P
Hi strangegame, I have added Ice Lightning 4th Job Skills and Hyper Skills 🙂
Hi Cathryn, thanks for the feedback. I have updated the skill build to prioritize on Frozen Break instead of Glacial Chain!
this one isn’t completed? =O
It ends at 3rd job only ._.
Thanks for the updates ya! =]
Ayumi, I/L Mage 3rd Job-The Elemental Break is it Frozen Break ?, Why don’t max Frozen Break instead of Glacial Chain ?