MapleStory Ark (메이플스토리 아크) is one of MapleStory Flora Pirate who specializes in knuckle weapon to attack enemies in close range. Ark, one of Grandis’ High Flora race, was involved into a disgraceful act which resulted in half of his body transforming into Spectre. Ark awoke with lost memories as he wanders through the abyss. Now, he struggles in searching his true identity in this turbulent situation. Ark can switch between two modes: Spectral Form where he gains monstrous power from the abyss and the Flora Form where he incorporate traditional High Flora combat techniques with magic. KMST (Korea MapleStory Tespia) released Ark on December 14 2017, KMS official release on January 4 2018, MSEA official release on May 23 2018, GMS official release on June 28 2018.
Ark Overview
CLASS: Flora (Tribe: High Flora)
EQUIPMENT TYPE: Pirate
PRIMARY WEAPON: Knuckle (2 handed)
SECONDARY WEAPON: Abyssal Arm
PRIMARY STAT: Strength (STR)
LINK SKILL: Damage +1/2% per stack up to 6 times when in combat.
MAPLE UNION EFFECT: STR +10/20/40/80/100
BEST INNER ABILITY: Attack +30, Boss Damage +20%
JOB SKILLS: I: Ark → II: Ark → III: Ark → IV: Ark → Hyper Skills → V: Ark
Ark Pros and Cons
Pros
- High base attack.
- Able to convert Magic Attack to Attack.
- 2 manual buffs, other buffs activated from attacks.
- Has bind skills.
- Able to hit multiple platform in Spectre mode.
- Has vertical and horizontal flash jump.
- Innate healing.
Cons
- Micro-manage spell buff (tiny diamonds below Ark’s gauge) to be fully effective.
- Ark 1st Job doesn’t have much mobility in skill (1st attacking skill locks him in place)
- Skills use HP instead of MP
- Link and Combo skills can be complicated.
- Low avoid and defense. Must constantly maintain buffs up.
- Weapon skills have cooldown.
MapleStory Ark Video
Ayumilove MapleStory Ark 1st, 2nd, 3rd, 4th, 5th Job Skills Preview + Hyper Skills
Ayumilove MapleStory Ark Combo Skills Guide
Shared Skills
Please refer to Shared Skill Build Guide for more details as it is shared among all jobs in MapleStory.
Ark Beginner Job Skills (GMS | MSEA)
Magic Conversion | Magic Circuit (Passive)
Floras have magic wings that can convert ATT and MATT at will through a special magic circuits. Most of Ark’s magic circuits have disappeared, reducing the conversion rate.
Level 1: Converts 25% of the Magic Attack from equipment in use, excluding the weapon, into Attack. But, any set effects are not applied, and the Weapon’s base Attack can be converted up to 10%.
Solus | Ecstasy (Link Skill + Passive)
Temporarily increase your damage after a certain period of time during combat.
Level 1: Activates if combat lasts for more than 5 seconds and can stack up to 5 times. Duration: 5 sec. Increases damage by 1% when activated, 1% additional increase per stack.
Level 2: Activates if combat lasts for more than 5 seconds and can stack up to 5 times. Duration: 5 sec. Increases damage by 1% when activated, 2% additional increase per stack.
Contact Caravan | Contact the Caravan
Attempt to contact the Caravan by using the signal device received when parting ways. Receive a different buff based on the communication target. Does not get affected by Cooldown Reset and Buff Duration Bonus effects.
Level 1: MP Cost: 100. Receive a random buff that lasts 300 seconds. Cooldown: 600 seconds.
Buff #1 (Ferret | Way): Decreases cooldown by 10% for all skills except those not affected by the Cooldown Reduction effects.
Buff #2 (Salvo | BarkBark): Damage +8%
Buff #3 (Mar): EXP Rate +4%
Buff #4 (Zippy | Niya): Applies half of everyone else’s effects at the same time.
Ark Beginner Skill Build: Everything maxed.
Explanation: These are Ark’s innate abilities. No SP required.
Ark 1st Job Skills (GMS | MSEA)
Specter State | Spectral Form (Passive)
Part of the body has changes into Spectral Form to connect with the abyss. Skills that uses the specter’s powers are strong, but using a certain amount forces you into Spectral Form to become connected with the abyss, and wears down the soul and rapidly consumes vigor. Consumed vigor slowly recovers in Flora form. Non-cash weapons are not shown even when equipped, and your cape will also not show in Spectral Form.
Level 1: Using specter skills a certain amount of times turns you into Spectral Form. If vigor runs out from excessive use of the specter’s power, vigor does not recover even in Flora form for 20 seconds. Spectral Form Effect: Change and Enhance Skills, ATT +30, Stance Rate +100%
Basic Charge Drive | Plain Charge Drive (Active: Flora Form)
Uses the magic enhanced body to attack. Plain Spell charges up when attacks hit. It can be chained with all skills, and skills that are chained with Plain Charge Drive are used in place instead of while moving. But, even if the skill is chained, you can move using the direction keys. Can only be used in Flora form.
Level 1: MP Cost: 10. Attacks up to 6 enemies at 62% damage 3 times.
Plain Spell: Using Spell Missile creates 2 Plain Spells that deals 31% damage 1 times.
Plain Buff: When Plain Spell hits, MSPD +10, Stance Rate +31% for 60 sec
Level 20: MP Cost: 16. Attacks up to 6 enemies at 100% damage 3 times.
Plain Spell: Using Spell Missile creates 2 Plain Spells that deals 50% damage 1 times.
Plain Buff: When Plain Spell hits, MSPD +20, Stance Rate +50% for 60 sec
Ominous Nightmare | Unforgettable Nightmare (Active: Flora Form)
Scratches the enemy with the power of the specter in your hand. Enhances to Unforgettable Ominous Dream in Spectral Form. Lv. 20 Effect: Can learn the 3rd skill, Reviving Nightmare
Level 1: HP Cost: 30. Attacks up to 6 enemies at 71% damage 6 times. Cooldown: 2 sec
Level 20: HP Cost: 30. Attacks up to 6 enemies at 90% damage 6 times. Cooldown: 2 sec
This skill level automatically syncs with Unforgettable Ominous Dream
Ominous Dream | Unforgettable Ominous Dream (Active: Spectral Form)
Engulf your arm with Spectre power. This skill can be linked to all other skills. Linking to a skill that performs movement will not move your position unless you use with arrow keys.
Level 1: Attacks up to 6 enemies at 101% damage 6 times. Recovers 1% of Max HP upon hit. No cooldown.
Level 20: Attacks up to 6 enemies at 120% damage 6 times. Recovers 1% of Max HP upon hit. No cooldown.
This skill level automatically syncs with Unforgettable Nightmare
Spell Bullets | Spell Missile (Active + Toggle On/Off)
Uses all charged spells. 1 spell except Plain Spell can be charged. No spells affect enemies in the Damage Reflection state. During Auto Use Mode, attacking automatically fires Spell Missiles. Auto Use Mode On/Off: Right click
Level 1: MP Cost: 19, uses all charged spells. If more than 1 spell is used at once, increases damage by 3% per number of exceeded spells. Up to 5 spells can be charged.
Level 10: MP Cost: 10, uses all charged spells. If more than 1 spell is used at once, increases damage by 5% per number of exceeded spells. Up to 5 spells can be charged.
Mystic Leap (Active: Flora Form)
Enables you to jump twice and travel a longer distance. It can be used to move upwards by using the Up directional key. Enhances to Instinct Leap in Spectral Form.
Level 1: MP Cost: 18. Jumps a certain distance.
Level 5: MP Cost: 10. Jumps a certain distance.
Instinctual Leap | Instinct Leap (Active: Spectral Form)
Enables you to jump twice and travel a longer distance. It can be used twice in a row, and can also be used to move upwards by using the Up directional key. Key-down midair with the Down directional key to levitate for a short period. Changes to Mystic Leap in Flora form.
Level 1: MP Cost: 18. Jumps a certain distance.
Level 5: MP Cost: 10. Jumps a certain distance.
Mystic Arts Mastery (Passive)
Enhance your body with magic.
Level 1: ATT +11, MSPD +16, Max MSPD +16, Jump +11, Stance Rate +23%, DEF +160
Level 10: ATT +20, MSPD +25, Max MSPD +25, Jump +20, Stance Rate +50%, DEF +250
Ark 1st Job Skill Build (GMS): Everything maxed.
0. Specter Form (MAX)
1. Basic Charge Drive, Ominous Nightmare, Spell Bullets (1)
2. Mystic Leap (MAX)
3. Mystic Arts Mastery (MAX)
4. Basic Charge Drive (MAX)
5. Ominous Nightmare (MAX)
6. Spell Bullets (MAX)
Ark 1st Job Skill Build (MSEA): Everything maxed.
0. Spectral Form (MAX)
1. Plain Charge Drive, Unforgettable Nightmare, Spell Bullet (1)
2. Mystic Leap (MAX)
3. Mystic Art Mastery (MAX)
4. Plain Charge Drive (MAX)
5. Unforgettable Nightmare (MAX)
6. Spell Missile (MAX)
Ark 2nd Job Skills (GMS | MSEA)
Master Corruption | Control Spectral Form (Active)
Enables you to control Spectral Form. Use in Flora form to transform to Spectral Form, and use in Spectral Form to return to Flora form.
Level 1: Change to Spectral Form. Cooldown: 3 sec
Scarlet Charge Drive (Active: Flora Form + Charge Spell)
Envelope yourself in fire and charge forward. Leaves behind a trail of fire through its trajectory, and charges Scarlet Spell upon hitting. Changes to Unfading Scar in Spectral Form.
Level 1: MP Cost: 21. Attacks up to 6 enemies at 42% damage 3 times. After charging, creates a trail of fire that attacks up to 6 enemies at 42% damage 3 times. Cooldown: 3 sec
Scarlet Spell: Using Spell Missile creates Scarlet Spell that attacks up to 8 enemies at 52% damage 5 times.
Scarlet Buff: When Scarlet Spell hits, ATT +11, Critical Rate +1% for 60 sec
Level 20: MP Cost: 25. Attacks up to 6 enemies at 80% damage 3 times. After charging, creates a trail of fire that attacks up to 6 enemies at 80% damage 3 times. Cooldown: 3 sec
Scarlet Spell: Using Spell Missile creates Scarlet Spell that attacks up to 8 enemies at 90% damage 5 times.
Scarlet Buff: When Scarlet Spell hits, ATT +30, Critical Rate +20% for 60 sec
This skill level automatically syncs with Unfading Scar
Grievous Wound | Unfading Scar (Active: Spectral Form)
Transforms your body into a spear to pierce through enemies. Changes to Scarlet Charge Drive in Flora form.
Level 1: Attacks up to 8 enemies at 132% damage 6 times. Recovers 2% of Max HP upon hit. Cooldown: 3 sec
Level 20: Attacks up to 8 enemies at 170% damage 6 times. Recovers 2% of Max HP upon hit. Cooldown: 3 sec
This skill level automatically syncs with Scarlet Charge Drive
Unstoppable Impulse (Active: Flora Form)
Transforms your body into a blade to slash enemies while jumping. You can jump up or down depending on the directional key. Changes to Unstoppable Instinct in Spectral Form and shares cooldown.
Level 1: HP Cost: 32. Attacks up to 6 enemies at 72% damage 5 times, can be used consecutively up to 2 times. Cooldown: 4 sec
Level 20: HP Cost: 70. Attacks up to 6 enemies at 110% damage 5 times, can be used consecutively up to 2 times. Cooldown: 4 sec
This skill level automatically syncs with Unstoppable Instinct
Tenacious Instinct | Unstoppable Instinct (Active: Spectral Form)
Transforms your body into a blade to slash enemies while jumping. You can jump up or down depending on the directional key. Changes to Unstoppable Impulse in Flora form and shares cooldown.
Level 1: Attacks up to 6 enemies at 97% damage 6 times, can be used consecutively up to 2 times. Cooldown: 4 sec
Level 20: Attacks up to 6 enemies at 135% damage 6 times, can be used consecutively up to 2 times. Cooldown: 4 sec
This skill level automatically syncs with Unstoppable Impulse
Knuckle Booster (Supportive)
Required Skill: Knuckle Mastery (5)
Temporarily increases Knuckle Attack Speed by 2 levels at the cost of MP.
Level 1: MP Cost: 28. Increases Knuckle Attack Speed for 20 sec
Level 10: MP Cost: 10. Increases Knuckle Attack Speed for 200 sec
Impending Death | Approaching Death (Toggle On/Off)
Emits abyssal energy when attacking in Spectral Form. Approaching Death does not affect enemies in the Damage Reflection state. Can be toggled On/Off.
Level 1: When attacking, creates up to 6 abyssal energy that attacks at 152% damage 2 times. The number of abyssal energy depends on the number of nearby enemies.
Level 20: When attacking, creates up to 6 abyssal energy that attacks at 190% damage 2 times. The number of abyssal energy depends on the number of nearby enemies.
Knuckle Mastery (Passive)
Increases the Knuckle Mastery and ATT. Lv. 10 Effect: Can learn the 4th skill, Expert Knuckle Mastery.
Level 1: Knuckle Mastery +14% and ATT +2
Level 10: Knuckle Mastery +50% and ATT +20
Initiate Fusion (Passive)
Fuse with the power of the Specter to improve your physical prowess.
Level 1: Max HP +6%, Max MP +6%, Damage Absorption +16
Level 8: Max HP +20%, Max MP +20%, Damage Absorption +30
Physical Training (Passive)
Increases STR through physical training.
Level 1: STR: +6
Level 10: STR: +60
Ark 2nd Job Skill Build (GMS): Everything maxed.
0. Master Corruption (MAX)
1. Scarlet Charge Drive, Unstoppable Impulse, Impending Death (1)
2. Knuckle Mastery (MAX)
3. Knuckle Booster (MAX)
4. Physical Training (MAX)
5. Initiate Fusion (MAX)
6. Unstoppable Impulse (MAX)
7. Scarlet Charge Drive (MAX)
8. Impending Death (MAX)
Ark 2nd Job Skill Build (MSEA): Everything maxed.
0. Control Spectral Form (MAX)
1. Scarlet Charge Drive, Unstoppable Impulse, Approaching Death (1)
2. Knuckle Mastery (MAX)
3. Knuckle Booster (MAX)
4. Physical Training (MAX)
5. Initiate Fusion (MAX)
6. Unstoppable Impulse (MAX)
7. Scarlet Charge Drive (MAX)
8. Approaching Death (MAX)
Ark 3rd Job Skills (GMS | MSEA)
Vivid Nightmare | Reviving Nightmare (Active: Flora Form)
Required Skill: Unforgettable Nightmare (MAX)
Enhances Unforgettable Nightmare.
Level 1: HP Cost: 60. Attacks 6 enemies at 213% damage 6 times. Cooldown: 2 sec
Level 20: HP Cost: 50. Attacks 6 enemies at 270% damage 6 times. Cooldown: 2 sec
This skill level automatically syncs with Reviving Ominous Dream
Vivid Dream | Reviving Ominous Dream (Active: Spectral Form)
Required Skill: Unforgettable Ominous Dream (MAX)
Enhances Unforgettable Ominous Dream.
Level 1: Attacks up to 6 enemies at 223% damage 6 times. Recovers 1% of Max HP upon hit. No cooldown.
Level 20: Attacks up to 6 enemies at 280% damage 6 times. Recovers 1% of Max HP upon hit. No cooldown.
This skill level automatically syncs with Reviving Nightmare
Gust Charge Drive (Active: Flora Form)
Envelope yourself in a gust of wind from the air to strike down upon enemies. Gust Spell charges up when attacks hit. Changes to Endless Hunger in Spectral Form.
Level 1: MP Cost: 31. Attacks up to 6 enemies at 148% damage 6 times. Cooldown: 5 sec
Gust Spell: Using Spell Missile creates Gust Spell that drags in nearby enemies and damages up to 12 enemies at 105% damage 4 times.
Gust Buff: When Gust Spell hits, ASPD +1 level for 60 sec, Evade +6%
Level 20: MP Cost: 40. Attacks up to 6 enemies at 205% damage 6 times. Cooldown: 5 sec
Gust Spell: Using Spell Missile creates Gust Spell that drags in nearby enemies and damages up to 12 enemies at 200% damage 4 times.
Gust Buff: When Gust Spell hits, ASPD +1 level for 60 sec, Evade +25%
This skill level automatically syncs with Endless Hunger
Insatiable Hunger | Endless Hunger (Active: Spectral Form)
Summons a beast from the abyss to attack enemies. Changes to Gust Charge Drive in Flora form.
Level 1: Attacks up to 8 enemies at 263% damage 7 times. Recovers 5% of Max HP upon hit. Cooldown: 5 sec
Level 20: Attacks up to 8 enemies at 320% damage 7 times. Recovers 5% of Max HP upon hit. Cooldown: 5 sec
This skill level automatically syncs with Gust Charge Drive
Creeping Terror | Crawling Fear (Active)
Creates a passageway to the abyss to evade attacks. Using the skill turns you into Spectral Form, and even though vigor is not used while skill is in use, it cannot be used when exhausted, and is not affected by cooldown reset effects. Hold the key after using the skill to maintain the skill while moving for a set period of time. Releasing the key creates the Fear of the Abyss that annihilates nearby enemies. Fear of the Abyss does not affect enemies in the Ignore Attacks and Damage Reflection states.
Level 1: Consumes 2% of Max HP per 0.5 sec while holding the key. Key-down can be done up to 5 sec Invisible while holding the key.
Fear of the Abyss: Attacks up to 12 enemies at 405% damage 12 times.
Cooldown: 60 sec
Level 20: Consumes 2% of Max HP per 0.5 sec while holding the key. Key-down can be done up to 5 sec Invisible while holding the key.
Fear of the Abyss: Attacks up to 12 enemies at 500% damage 12 times.
Cooldown: 60 sec
Vengeful Hate | Returning Hatred (Active: Spectral Form + Toggle On/Off)
Creates a blade of abyssal energy. Leaves a Mark of Abyss at the location where Approaching Death hits. Activating the skill sets off the Marks to attack all enemies between the point of skill use to the location of the Mark. It can only be used in Spectral Form, and does not affect enemies in the Damage Reflection state. During Auto Use Mode, Returning Hatred is automatically used when not in cooldown. Auto Use Mode On/Off: Right click
Level 1: When Approaching Death hits, leaves a Mark of Abyss with 20% chance, and using the skill attacks up to 8 enemies at 153% damage 6 times by activating all marks within range.
Up to 12 Marks can be created that lasts for 12 sec. During Auto Use Mode, up to 8 Marks can be created. Cooldown: 12 sec
Level 20: When Approaching Death hits, leaves a Mark of Abyss with 20% chance, and using the skill attacks up to 8 enemies at 210% damage 6 times by activating all marks within range.
Up to 12 Marks can be created that lasts for 12 sec During Auto Use Mode, up to 8 Marks can be created. Cooldown: 12 sec
Mystic Arts Training (Passive)
Enhances the Mystic Arts through training. Lv. 20 Effect: Can learn the 4th Skill, Advanced Mystic Arts
Level 1: Plain Charge Drive Damage +203%p, Plain Spell Damage +103%p, Scarlet Charge Drive and Fire Damage +43%p, Scarlet Spell Damage +33%p
Level 20: Plain Charge Drive Damage +260%p, Plain Spell Damage +160%p, Scarlet Charge Drive and Fire Damage +100%p, Scarlet Spell Damage +90%p
Innate Arts Training | Instinct Arts Training (Passive)
Learn how to control the power of the Specter. Lv. 20 Effect: Can learn the 4th Skill, Advanced Instinct Arts
Level 1: Unfading Scar Damage +103%p, Unstoppable Impulse and Instinct Damage +93%p, Approaching Death Damage +88%p
Level 20: Unfading Scar Damage +160%p, Unstoppable Impulse and Instinct Damage +150%p, Approaching Death Damage +145%p
Advanced Fusion | Continue Fusion (Passive)
Further improve your abilities by fusing Spectre power into your body.
Level 1: Final Damage +7%, Critical Rate +5%, Abnormal Status Resistance +10, All Elemental Resistances +4%
Level 4: Final Damage +10%, Critical Rate +20%, Abnormal Status Resistance +40, All Elemental Resistances +16%
Ark 3rd Job Skill Build (GMS): Everything maxed.
1. Vivid Nightmare, Gust Charge Drive, Vengeful Hate (1)
2. Insatiable Hunger, Mystic Arts Training, Innate Arts Training (1)
3. Creeping Terror (1)
4. Advanced Fusion (MAX)
5. Mystic Arts Training (MAX)
6. Innate Arts Training (MAX)
7. Vivid Nightmare (MAX)
8. Gust Charge Drive (MAX)
9. Vengeful Hate (MAX)
10. Creeping Terror (MAX)
Ark 3rd Job Skill Build (MSEA): Everything maxed.
1. Reviving Nightmare, Gust Charge Drive, Returning Hatred (1)
2. Endless Hunger, Mystic Arts Training, Instinct Arts Training (1)
3. Crawling Fear (1)
4. Continue Fusion (MAX)
5. Mystic Arts Training (MAX)
6. Instict Arts Training (MAX)
7. Reviving Nightmare (MAX)
8. Gust Charge Drive (MAX)
9. Returning Hatred (MAX)
10. Crawling Fear (MAX)
Ark 4th Job Skills (GMS | MSEA)
Endless Nightmare (Active: Flora Form)
Required Skill: Reviving Nightmare (MAX)
Enhances Reviving Nightmare.
Level 1: HP Cost: 100. Attacks up to 6 enemies at 353% damage 6 times. Cooldown: 2 sec
Level 30: HP Cost: 85. Attacks up to 6 enemies at 440% damage 6 times. Cooldown: 2 sec
This skill level automatically syncs with Endless Ominous Dream
Endless Dream | Endless Ominous Dream (Active: Spectral Form)
Enhances Reviving Ominous Dream.
Level 1: Attacks up to 6 enemies at 358% damage 6 times. Recovers 1% of Max HP upon hit. No cooldown.
Level 30: Attacks up to 6 enemies at 445% damage 6 times. Recovers 1% of Max HP upon hit. No cooldown.
Abyss Charge Drive (Active: Flora Form)
Emits abyssal magic with attacks. Abyss Spell charges up when attacks hit. Changes to Uncontrollable Chaos in Spectral Form.
Level 1: HP Cost: 81, MP Cost: 51. Attacks up to 8 enemies at 253% damage 4 times. Abyssal magic attacks up to 8 enemies at 323% damage 6 times. Cooldown: 9 sec
Abyss Spell: Using Spell Missile creates an Abyss Spell that attacks up to 8 enemies at 12% damage 2 times for 3 sec at set intervals. Abyss Spell does not create Approaching Deaths.
Abyss Buff: When Abyss Spell hits, Damage +5%, Damage on Boss Monsters +5%, Ignore DEF +5% for 60 sec
Level 30: HP Cost: 95, MP Cost: 65. Attacks up to 8 enemies at 340% damage 4 times. Abyssal magic attacks up to 8 enemies at 410% damage 6 times. Cooldown: 9 sec
Abyss Spell: Using Spell Missile creates an Abyss Spell that attacks up to 8 enemies at 70% damage 2 times for 3 sec at set intervals. Abyss Spell does not create Approaching Deaths.
Abyss Buff: When Abyss Spell hits, Damage +20%, Damage on Boss Monsters +20%, Ignore DEF +20% for 60 sec
This skill level automatically syncs with Uncontrollable Chaos
Unbridled Chaos | Uncontrollable Chaos (Active)
Moves rapidly to slash open all sides. Changes to Abyss Charge Drive in Flora form.
Level 1: Attacks up to 12 enemies at 353% damage 12 times. Recovers 3% of Max HP upon hit. Cooldown: 9 sec
Level 30: Attacks up to 12 enemies at 440% damage 12 times. Recovers 3% of Max HP upon hit. Cooldown: 9 sec
This skill level automatically syncs with Abyss Charge Drive
Blissful Restraint | Entrancing Confinement (Active)
Charges forward to create an Abyssal Prison to bind and constrain the enemy. Damage received by the target during the bind is all applied at the end of Entrancing Confinement. Using the skill turns you into Spectral Form. It cannot be used in Vigor Exhaustion state, and is not affected by cooldown reset effects. Entrancing Confinement prioritizes enemy with the highest Max HP within range, does not affect enemies in the Damage Reflection state, and does not create Approaching Deaths. Attacked enemy will resist bind effects for 90 sec and cannot be affected by Entrancing Confinement or any other bind skills again.
Level 1: HP Cost: 810. Attacks up to 1 enemies at 310% damage 6 times. Target becomes bound for 10 sec, and the bind duration is increased up to 100% based on the damage dealt to the target.
It then attacks up to 12 enemies at 110% damage 3 times for 9 sec at set intervals. Ending the skill additionally attacks up to 12 enemies at 710% damage 8 times. Cooldown: 180 sec
Level 30: HP Cost: 1100. Attacks up to 1 enemies at 600% damage 6 times. Target becomes bound for 10 sec, and the bind duration is increased up to 100% based on the damage dealt to the target.
It then attacks up to 12 enemies at 400% damage 3 times for 9 sec at set intervals. Ending the skill additionally attacks up to 12 enemies at 1000% damage 8 times. Cooldown: 180 sec
Hero of the Flora | Flora Warrior (Supportive)
Brings out the power of Flora.
Level 1: MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30: MP Cost: 70. All AP invested stats +15% for 900 sec.
Floran Hero’s Will | Flora Warrior Will (Active)
Enables you to focus your mind and remove Status effects cast on you. Grants immunity to Status effects for 3 sec. Cannot cancel certain Status effects.
Level 1: MP Cost: 30. Cooldown: 600 sec.
Level 5: MP Cost: 30. Cooldown: 360 sec.
Knuckle Expert | Expert Knuckle Mastery (Passive)
Required Skill: Knuckle Mastery (MAX)
Increases Mastery, ATT, and Critical Damage for Knuckles.
Level 1: Knuckle Mastery +56%, ATT +1, and Critical Damage +1%
Level 30: Knuckle Mastery +70%, ATT +30, and Critical Damage +30%
Advanced Mystic Arts (Passive: Flora Form)
Required Skill: Mystic Arts Training (MAX)
Enhances the Mystic Arts even more through training.
Level 1: Plain Charge Drive Damage +163%p, Plain Spell Damage +73%p, Scarlet Charge Drive and Fire Damage +83%p, Scarlet Spell Damage +11%p, Gust Charge Drive Damage +108%p, Gust Spell Damage +1%p
Level 30: Plain Charge Drive Damage +250%p, Plain Spell Damage +160%p, Scarlet Charge Drive and Fire Damage +170%p, Scarlet Spell Damage +40%p, Gust Charge Drive Damage +195%p, Gust Spell Damage +30%p
Advanced Innate Arts | Advanced Instinct Arts (Passive: Spectral Form)
Required Skill: Instinct Arts Training (MAX)
Controls a part of the Specter’s power.
Level 1: Unfading Scar Damage +93%p, Unstoppable Impulse and Instinct Damage +88%p, Approaching Death Damage +28%p, Endless Hunger Damage +103%p, Fear of the Abyss Damage +803%p, Returning Hatred Damage +23%p
Level 30: Unfading Scar Damage +180%p, Unstoppable Impulse and Instinct Damage +175%p, Approaching Death Damage +115%p, Endless Hunger Damage +190%p, Fear of the Abyss Damage +890%p, Returning Hatred Damage +110%p
Complete Fusion (Passive)
The fusion with Specter’s power has completed.
Level 1: ATT +11, Critical Rate +1%, Ignore DEF +1%, Damage on Boss monsters +1%
Level 30: ATT +40, Critical Rate +10%, Ignore DEF +30%, Damage on Boss monsters +15%
Battle Frenzy (Active + Passive)
Required Skill: Endless Nightmare (1)
Continuously attack to cross the physical limits and improve yourself. Additional increases Final Damage.
Level 1: Activates when chained with a different skill from Plain Charge Drive or Endless Ominous Dream, and can be stacked up to 3 levels. Duration: 5 sec. Increases Plain Charge Drive or Endless Ominous Dream chain speed based on the stacks. Final Damage +6% permanently.
Level 10: Activates when chained with a different skill from Plain Charge Drive or Endless Ominous Dream, and can be stacked up to 3 levels. Duration: 5 sec. Increases Plain Charge Drive or Endless Ominous Dream chain speed based on the stacks. Final Damage +15% permanently.
Ark 4th Job Skill Build (GMS): Everything maxed.
1. Endless Nightmare, Abyss Charge Drive, Blissful Restraint (1)
2. Advanced Mystic Arts, Advanced Innate Arts, Complete Fusion (1)
3. Battle Frenzy (1)
3. Knuckle Expert (MAX)
4. Complete Fusion (MAX)
5. Advanced Mystic Arts (MAX)
6. Advanced Innate Arts (MAX)
7. Endless Nightmare (MAX)
8. Abyss Charge Drive (MAX)
9. Battle Frenzy (MAX)
10. Blissful Restraint (MAX)
11. Hero of the Flora (MAX)
12. Floran Hero’s Will (MAX)
Ark 4th Job Skill Build (MSEA): Everything maxed.
1. Endless Nightmare, Abyss Charge Drive, Entrancing Confinement (1)
2. Advanced Mystic Arts, Advanced Instinct Arts, Complete Fusion (1)
3. Battle Frenzy (1)
3. Expert Knuckle Mastery (MAX)
4. Complete Fusion (MAX)
5. Advanced Mystic Arts (MAX)
6. Advanced Instinct Arts (MAX)
7. Endless Nightmare (MAX)
8. Abyss Charge Drive (MAX)
9. Battle Frenzy (MAX)
10. Entrancing Confinement (MAX)
11. Flora Warrior (MAX)
12. Flora Warrior Will (MAX)
Explanation:
Battle Frenzy can be prioritized later since its mainly used for bossing purposes. Battle Frenzy buff lasts very short period and best utilized by continous execution of chain skills. Chain skills can be done in both Flora and Spectral Form. First, add 1 SP (Skill Point) to unlock all the 4th Job Skills except for Flora Warrior and Flora Warrior Will. Begin with maxing Expert Knuckle Mastery to provide a high stable damage output. Then, max Complete Fusion for the additional passive stats to boost your damage further. Next, you can max both Advanced Mystics Arts and Advanced Instinct Arts simultaneously or opt for one first depending on which form you train most (e.g. Flora form or Spectral form). Proceed with strengthening your primary skill by maxing Endless Nightmare aka Endless Ominous dream. After that, max Abyss Charge Drive aka Uncontrollable Chaos. Finally, you can start maxing Battle Frenzy, followed by Entrancing Confinement, Flora Warrior and Flora Warrior Will. Flora Warrior Will is maxed last as most regular bosses doesn’t regularly perform Seduce or inflict negative buffs or if you can defeat them quick enough to avoid them.
Mastery Books
Level 20: Endless Nightmare, Expert Knuckle Mastery, Advanced Mystic Arts, Advanced Instinct Arts, Complete Fusion, Abyss Charge Drive, Entrancing Confinement, Flora Warrior
Level 30: Endless Nightmare, Expert Knuckle Mastery, Advanced Mystic Arts, Advanced Instinct Arts, Complete Fusion, Abyss, Charge Drive, Entrancing Confinement, Flora Warrior
Ark Hyper Skills (GMS | MSEA)
Reinforced Battle Arts | Battle Arts – Reinforce
Required Level: MSEA 143
Increases damage for all of Ark’s attack skills below 4th Job skills, except Spell Missile, Approaching Death, and Returning Hatred.
Level 1: Damage +20%
Guardbreak Arts | Battle Arts – Ignore Guard
Required Level: MSEA 162
Increases Ignore DEF value for all of Ark’s attack skills below 4th Job skills, except Spell Missile, Approaching Death, and Returning Hatred.
Level 1: Ignore DEF +20%
Boss Rush Arts | Battle Arts – Boss Rush
Required Level: MSEA 183
Ark below 4th job attack skills (except Spell Bullet, Incoming Death, and Returning Hatred) damage to bosses +20%.
Highly recommended for bossing if you often perform boss raid or boss solo.
Incredibly Tenacious Instinct | Unstoppable Instinct – Extra Move
Required Level: MSEA 149
Increases consecutive usage of Unstoppable Instinct.
Level 1: Consecutive Uses +1
Enable Ark to move forward 3 times in Spectre mode instead of twice. Recommended for training to cycle through large maps quickly.
Euphoric Restraint | Entrancing Confinement – Reinforce
Required Level: MSEA 168
Increases Entrancing Confinement damage.
Level 1: Damage +60%
Eased Terror | Crawling Fear – Reduce Cooldown
Required Level: MSEA 189
Decreases Crawling Fear cooldown.
Level 1: Cooldown -20%
Recommended for training purposes and bossing if you remember to constantly trigger this skill after cooldown.
Enhanced Spectra Healing | Spectral Form – Extra Healing
Required level: MSEA 155
Increases the vigor recovery rate in Flora form.
Level 1: Vigor Recovery Rate +10%
Highly recommended as it allows you to transform Spectral Form often.
Enhanced Specter State | Spectral Form – Enhance
Required Level: MSEA 177
Prevents being knocked back by any attack while in Spectral Form.
Ultimate Stance. Resist knockback attacks from bosses such as Magnus and Lotus. Recommended for bossing.
Advanced Specter State | Spectral Form – Advanced
Required Level: MSEA 195
Using Control Spectral Form in Flora form while using a skill consumes additional vigor, cancels that skill, and turns into Spectral Form. Using Control Spectral Form during Plain Charge Drive can active Battle Frenzy.
Enable Ark to transform from Flora to Spectre instantly without having to complete the Flora attack skill animation. Nice coupling with Spectral Form – Enhance.
Charge Spell Amplifier | Charge Spell Amplification
Required Level: 150
Amplifies a Charge Spell to apply the Charge Spell Buff effect to party members, and doubles the effect for yourself.
Level 1: MP Cost: 500. Lasts for 60 sec. Applies to party members within range when Charge Spell Buff activates. Charge Spell’s duration is equal to the Charge Spell Amplification’s remaining duration. The buff effect is doubled for yourself through Charge Spell Amplification’s duration. Cooldown: 120 sec
Very powerful skill. Amplifies all Flora buff skills 2 times which includes Plain Charge Drive, Scarlet Charge Drive, Gust Charge Drive and Abyss Charge Drive. Recommended to use during Flora mode and cast all of these buff skills to increase Ark’s damage.
Endless Agony | Endless Torment
Required Level: 170
Opens up an Abyssal Passage to release a barrage over a short period of time, then calls upon the Abyssal Guardian to deliver the final blow. Using the skill turns you into Spectral Form, and even though vigor is not used while skill is in use, it cannot be used when exhausted, and is not affected by cooldown reset effects. Endless Pain does not affect enemies in the Damage Reflection state, but the Abyssal Guardian’s attacks can damage enemies in Ignore Attack and Damage Reflection states.
Level 1: Hold the key to attack 5 enemies in front for up to 3 seconds at 300% damage 3 times. Release the key or after the key has been held for maximum amount, Abyssal Guardian activates.
Abyssal Guardian attacks up to 12 enemies at 700% damage 12 times, and recovers 20% of Max HP upon hit. This skill’s Final Damage increases up to 100% based on the key-down time. Cooldown: 60 sec
Divine Wrath | Wrath of God
Required Level: 200
Borrow the power of an Ancient Flora God to gain incredible powers.
Level 1: MP Cost: 100 MP, Damage +10% for 60 seconds. Cooldown: 120 seconds.
Ark Hyper Skill Build (GMS)
1. Reinforced Battle Arts (Passive)
2. Incredibly Tenacious Instinct (Passive)
3. Enhanced Spectra Healing (Passive)
4. Guardbreak Arts (Passive)
5. Boss Rush Arts (Passive)
6. Charge Spell Amplifier (Active)
7. Endless Agony (Active)
8. Divine Wrath (Supportive)
Ark Hyper Skill Build (MSEA)
1. Battle Arts – Reinforce (Passive)
2. Unstoppable Instinct – Extra Move (Passive)
3. Spectral Form – Extra Healing (Passive)
4. Battle Arts – Ignore Guard (Passive)
5. Battle Arts – Boss Rush (Passive)
6. Charge Spell Amplification (Active)
7. Endless Torment (Active)
8. Wrath of God (Supportive)
Ark 5th Job Skills (GMS | MSEA)
Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!
Ark Skill Cores
Abysall Recall | Memory of the Root
Opens up a passage to the root of abyss and recall the memory of going through the passage.\nUsing the skill turns you into Spectral Form, and even though vigor is not used while skill is in use, it cannot be used when exhausted. Memory of the Root can damage enemies in Ignore Attack or Damage Reflection states, but does not create Approaching Death.
Level 1: Immediately connects with the root of abyss upon cast, preventing vigor from being consumed for 30 sec even in Spectral Form. While the passage is open, attacks up to 10 enemies at 416% damage 6 times. Invincible while attacking. After the attack ends, up to 15 enemies creates 6 explosions that deals 1248% damage 12 times. Cooldown: 200 sec
Level 25: Immediately connects with the root of abyss upon cast, preventing vigor from being consumed for 30 sec even in Spectral Form. While the passage is open, attacks up to 10 enemies at 800% damage 6 times. Invincible while attacking. After the attack ends, up to 15 enemies creates 6 explosions that deals 2400% damage 12 times. Cooldown: 200 sec
Infinity Spell
Gain infinite magic power temporarily in exchange for your vitality.
Level 1: Max HP Cost: 15%. Lasts for 42 sec. Cooldown: 240 sec
Flora Form: When a spell is being charged, charges as many Plain Spells as are left.
Spectral Form: Creates 2 additional abyssal energy when Approaching Death activates.
Level 25: Max HP Cost: 15%. Lasts for 90 sec. Cooldown: 240 sec
Flora Form: When a spell is being charged, charges as many Plain Spells as are left.
Spectral Form: Creates 3 additional abyssal energy when Approaching Death activates.
Devious Nightmare | Released Nightmare
Required Skill: Endless Nightmare Lv.30 | Max Level: 25 (30 with Matrix Points)
A specter’s energy that slips out during battle and attacks enemies. It is strengthened by the ominous dreams that leak out during Specter State. Unaffected by attack reflection.
Level 25: Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1000%, Number of Attacks: 9, Cooldown: 10 sec. When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
Dream’s Escape | Released Ominous Dream
Max Level: 25 (30 with Matrix Points)
A specter’s energy that slips out during battle and attacks enemies. Changed to Nightmare’s Escpae during Flora State. Unaffectecd by attack reflection.
Level 25: Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1200%, Number of Attacks: 9, Cooldown: 10 sec. When (Grievous Wound / Tenacious Instinct / Insatiatable Hunger / Boundless Horror / Unbridled Chaos) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
Ark Enhancement Cores
Overcharge Drive
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Basic Charge Drive Max Targets: +1
Level 40: Ignore Enemy DEF: +20%
Ominous Nightmare/Dream Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Ignore Enemy DEF: +20%
Scarlet Charge Drive/Grievous Wound Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Ignore Enemy DEF: +20%
Unstoppable Impulse/Tenacious Instinct Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Ignore Enemy DEF: +20%
Impending Death/Vengeful Hate Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Ignore Enemy DEF: +20%
Gust Charge Drive/Insatiable Hunger Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Ignore Enemy DEF: +20%
Abyssal Charge Drive/Unbridled Chaos Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Ignore Enemy DEF: +20%
Creeping Terror/Blissful Restraint/Endless Agony Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Ignore Enemy DEF: +20%
Ark V Matrix Skill Build
The skill mentioned in the first slot is the primary skill.
Trio #1: Plain Charge Drive + Approaching Death + Abyss Charge Drive
Trio #2: Unstoppable Impulse + Approaching Death + Plain Charge Drive
Trio #3: Scarlet Charge Drive + Unforgettable Dream + Plain Charge Drive
Trio #4: Approaching Death + Unforgettable Dream + Gust Charge Drive
Trio #5: Gust Charge Drive + Unstoppable Impulse + Scarlet Charge Drive
Trio #6: Abyss Charge Drive + Unforgettable Dream + Scarlet Charge Drive
Trio #7: Unforgettable Dream + Scarlet Charge Drive + Abyss Charge Drive
Ark Trio Node Setup Total Points
1. Plain Charge Drive = 3 (Level 15 per core x 3 core slots = Level 45)
2. Approaching Death = 3 (Level 15 per core x 3 core slots = Level 45)
3. Unforgettable Dream = 3 (Level 15 per core x 3 core slots = Level 45)
4. Scarlet Charge Drive = 4 (Level 15 per core x 4 core slots = Level 60)
5. Unstoppable Impulse = 3 (Level 15 per core x 3 core slots = Level 45)
6. Gust Charge Drive = 3 (Level 15 per core x 3 core slots = Level 45)
7. Abyss Charge Drive = 3 (Level 15 per core x 3 core slots = Level 45)
8. Crawling Fear = 0
Explanation:
Ark uses 8 skills for both training and bossing. Ark primary skills are Plain Charge Drive, Unforgettable Dream and Approaching Death (bossing). Ark secondary skills are Scarlet Charge Drive, Gust Charge Drive, Abyss Charge Drive and Unstoppable Impulse (training). Ark tiertiary skill are Crawling Fear. Crawling Fear has high cooldown and already high damage output which makes it not so ideal for leveling this skill, so this can be set as lower priority. Focus on maxing out all 7 skills within the first 7 slots. You can have 2 slots open for common skills such as Memory of the Root (bossing/training) and Decent Holy Symbol (optional). The Ark trio node setup above will enable you to have 3 trio nodes and having them at Level 15 will get you Level 45 skill easily. If the core slots has been enhanced with 5 Matrix Points, that will rack up Level 60 (Level 15 x 3 core slots + 5 Levels from enhance core x 3 core slots).
Ark Equipment (GMS | MSEA)
Ark Emblem
Level 60 – Silver Abyssal Emblem | Silver Abyss Emblem
STR +5, DEX + 5, INT +5, LUK +5, Weapon Attack +1, Magic Attack +1
Level 100 – Gold Abyssal Emblem | Gold Abyss Emblem
STR +10, DEX + 10, INT +10, LUK +10, Weapon Attack +2, Magic Attack +2
Ark Medal
Level 10 – Creeping Abyss | The Sprouting Abyss
MaxHP +50, MaxMP +50
Cannot be sold to NPC, Untradable, One-of-a-Kind
Level 30 – Crumbling Abyss | The Rocking Abyss
MaxHP +100, MaxMP +100
Cannot be sold to NPC, Untradable, One-of-a-Kind
Level 60 – From the Abyss | In the Abyss
MaxHP +150, MaxMP +150, STR +1, DEX +1, INT +1, LUK +1
Cannot be sold to NPC, Untradable, One-of-a-Kind
Level 100 – Light in the Abyss | A Light in the Abyss
MaxHP +200, MaxMP +200, STR +2, DEX +2, INT +2, LUK +2
Cannot be sold to NPC, Untradable, One-of-a-Kind
Level 200 – Consuming Abyss | Devoured the Abyss
Weapon Atack +3
Cannot be sold to NPC, Untradable, One-of-a-Kind
Abyssal Arm
Abyssal Arm are Secondary Weapons for Ark. Certain Abyssal Arm are obtained from Events or Bosses. The unofficial name of this item is “Pass of Abyss”.
Level 10 – Initial Path
STR +3, DEX +3
Level 30 – Secondary Path
Weapon Attack +1, STR +4, DEX +4
Level 60 – Advanced Path
Weapon Attack +2, STR +5, DEX +5
Level 100 – Ultimate Path
Weapon Attack +3, STR +10, DEX +10
Level 100 – Black Path
Weapon Attack +5, STR +8, DEX +8
Untradeable, Set Item of Black Set
Level 140 – Princess No’s Path
Weapon Attack +9, STR +14, DEX +14
MapleStory Ark Videos
Ayumilove MapleStory Zakum vs Ark 3rd & 4th Job Solo Normal Mode
Ayumilove MapleStory Hilla vs Ark 4th Job Solo Normal Mode
Ayumilove MapleStory Horntail vs Ark 4th Job Solo Normal Mode
Ayumilove MapleStory Ark Story Questline (Level 1-30)
Ayumilove MapleStory Ark 1st, 2nd, 3rd, 4th Job Training (Level 1~200)
Ayumilove MapleStory Ark Level 1~200 Auto-Screenshot Level UP + Achievement
Ark Combo & Cancellation Skills Guide
Ayumilove Ark Combo Skills for Training (Spectre or Flora)
COMBO #1: Plain Charge Drive x2 → Unforgettable Nightmare (1st Job)
COMBO #2: Unstoppable Impulse x2 → Unfading Scar (2nd Job)
COMBO #3: Gust Charge Drive → Abyss Charge Drive (3rd + 4th Job)
COMBO #4: Crawling Fear → Entrancing Confinement (4th Job)
COMBO MIX: COMBO #2 → COMBO #1 → COMBO #3 → COMBO #4
Ayumilove Ark Combo Skills for Bossing (Flora):
COMBO #1: Plain Charge Drive → Scarlet Charge Drive
COMBO #2: Plain Charge Drive → Unstoppable Impulse
COMBO #3: Plain Charge Drive → Gust Charge Drive
COMBO #4: Plain Charge Drive → Abyss Charge Drive
During Flora mode, Ark is able to use Plain Charge Drive to cancel out the movement animation of the next skill. Therefore, use Plain Charge Drive (Flora Skill) followed by Scarlet Charge Drive, Unstoppable Impulse, Gust Charge Drive or Abyss Charge Drive to prevent you from moving out from position.
Ayumilove Ark Combo Skills for Bossing (Spectre)
COMBO #1: Unforgettable Ominous Dream → Unfading Scar
COMBO #2: Unforgettable Ominous Dream → Unstoppable Instinct
COMBO #3: Unforgettable Ominous Dream → Endless Hunger
COMBO #4: Unforgettable Ominous Dream → Uncontrollable Chaos
During Spectre mode, Ark is not able to use Plain Charge Drive to cancel out the movement animation of the next skill. Therefore, use Unforgettable Ominous Dream (Spectre Skill) followed by Unfading Scar, Unstoppable Instinct, Endless Hunger or Uncontrollable Chaos to prevent you from moving out from position.
MapleStory Old to New Skill Names (GMS | MSEA)
Ark Beginner Skills
- Contact Caravan → (SAME) | Contact the Caravan
- Magic Circuit → Magic Conversion | (SAME)
- Non-Self → Solus | Ecstasy
Ark 1st Job Skills
- Looming Spectre → Specter State | Spectral Form
- Plain Charge Drive → Basic Charge Drive | (SAME)
- Unforgettable Nightmare → Ominous Nightmare | (SAME)
- Unforgettable Ominous Dream → Ominous Dream | (SAME)
- Spell Bullet → Spell Bullets | Spell Missile
- Mystic Leap → (SAME)
- Instinct Leap → Instinctual Leap | (SAME)
- Mystic Art Mastery → Mystical Arts Mastery
Ark 2nd Job Skills
- Looming Control → Master Corruption | Control Spectral Form
- Scarlet Charge Drive → (SAME)
- Unfading Scar → Grievous Wound | (SAME)
- Unstoppable Impulse → (SAME)
- Unstoppable Instinct → Tenacious Instinct | (SAME)
- Knuckle Booster → (SAME)
- Incoming Death → Impending Death | Approaching Death
- Knuckle Mastery → (SAME)
- Fusion Beginning → Initiate Fusion
- Physical Training → (SAME)
Ark 3rd Job Skills
- Revived Nightmare → Vivid Nightmare | Reviving Nightmare
- Revived Ominous Dream → Vivid Dream | Reviving Ominous Dream
- Gust Charge Drive → (SAME)
- Unfulfilled Hunger → Insatiable Hunger | Endless Hunger
- Crawling Fear → Creeping Terror | (SAME)
- Returning Hatred → Vengeful Hate | (SAME)
- Mystic Arts Training → (SAME)
- Instinct Arts Training → Innate Arts Training | (SAME)
- Fusion Progression → Advanced Fusion | Continue Fusion
Ark 4th Job Skills
- Endless Nightmare → (SAME)
- Endless Ominous Dream → Endless Dream | (SAME)
- Abyss Charge Drive → (SAME)
- Uncontrollable Chaos → Unbridled Chaos | (SAME)
- Fascinating Desire → Blissful Restraint | Entrancing Confinement
- Lef’s Warrior → Hero of the Flora | Flora Warrior
- Lef Hero’s Will → Floran Hero’s Will | Flora Warrior Will
- Knuckle Expert → (SAME) | Expert Knuckle Mastery
- Advanced Mystic Arts → (SAME)
- Advanced Instinct Arts → Advanced Innate Arts | (SAME)
- Fusion Completion → Complete Fusion
- Battle Rampage → Battle Frenzy
Ark Hyper Skills
- Battle Arts – Reinforce → Reinforced Battle Arts | (SAME)
- Battle Arts – Ignore Guard → Guardbreak Arts | (SAME)
- Battle Arts – Boss Killer → Boss Rush Arts | Battle Arts – Boss Rush
- Unstoppable Instinct – Extra Move → Incredibly Tenacious Instinct | (SAME)
- Fascinating Desire – Reinforce → Euphoric Restraint | Entrancing Confinement – Reinforce
- Crawling Fear – Cooltime Reduce → Eased Terror | Crawling Fear – Reduce Cooldown
- Looming Spectre – Extra Healing → Enhanced Spectra Healing | Spectral Form – Extra Healing
- Looming Spectre – Enhance → Enhanced Specter State | Spectral Form – Enhance
- Looming Spectre – Advanced → Advanced Specter State | Spectral Form – Advanced
- Charge Spell Amplification → Charge Spell Amplifier | (SAME)
- Endless Pain → Endless Agony | Endless Torment
- Race of God → Divine Wrath | Wrath of God
Ark 5th Job Skills
- Memory of Root → Abyssal Recall | Memory of the Root
- Infinity Spell → (SAME)
- Infinity Spell → (SAME)
- Magic Circuit Full Drive → Conversion Overdrive | (SAME)
Ark Job Quests
The Sprouting Abyss
The Rocking Abyss
In the Abyss
A Light in the Abyss
The Devourer and the Devoured
Medal: The Sprouting Abyss
Medal: The Rocking Abyss
Medal: In the Abyss
Medal: A Light in the Abyss
Medal: Devoured the Abyss
Silver Abyss Emblem
Gold Abyss Emblem
The Kid Is in Danger!
Caravan Leader Niya
Deliver Treatment
Explosion Specialist Barkbark
Food Supply
Detection Specialist Way
Repair the Shelter
Finishing Up the Repair Work
Mar’s Wish
Crystal Airship
Form a Power Source Search Party
Prepare for the Search 1
Prepare for the Search 2
Check Electromagnetic Signals
The Power Source Search Party Takes Off
Radio Interference 1
Radio Interference 2
Bottom of the Sand
Finding Scattered Friends 1
Finding Scattered Friends 2
Leaving the Armor Graveyard
Impending Success
An Emergency
Specter Onslaught
Control the Spectral Form
Ark Resurrected
Separate Ways 1
Separate Ways 2
Contact the Caravan
A Reencounter with Albert
Dangerous Black Market
Connie’s Return
Pantheon and Another Dimension
To the Dimension Gate
Strange World: Henesys 1
Strange World: Henesys 2
Strange World: Gold Beach
Strange World: Swamp Region
Strange World: Riena Strait
Strange World: Sleepywood
Strange World: Verne Mine 1
Strange World: Verne Mine 2
Maple Alliance
Ereve, the Empress’s Island
A Member of the Alliance
To Pantheon
Heliseum Reclamation HQ
Help Us Once More in the Castle
Violent Shadow Merchants
Battleground Idol
The Descendent of Verdant Floras
Beldar’s Gratitude
Finding Lost Memories
Additional Information
Ark Storyline
Ark, a descendant of the High Flora race, served as a soldier in the military; fighting for what he believed to be a worthy cause, a war for peace in the chaotic world of Grandis. Barely escaping a Spectre’s usurping, he awoke years later in the barren desert wasteland of Verdel. Remembering only his name, he now struggles to find his true self and suppress the evil within. Little did he know that it was all an elaborate scheme for Spectres to take over the world. Ark is a member of Grandis’ High Flora race. Being involved in a wicked scheme has resulted in half of his body being taken over by a Spectre. Without any memories of what he once was, Ark wanders through the abyss in search of his true identity. Ark is a pirate-type class who uses Knuckles as a weapon, and Abyssal Arm as a secondary weapon. He has the power to freely switch between two states: Flora Form – Combines classic High Flora combat techniques with magic. Spectre Form – Gains monstrous power from the abyss.
Ark Notes
- New character, Ark, makes his appearance! Ark can master both the magic of the High Flora, and the destructive abilities of the Specter!
- Ark hails from Grandis, and is a part of the High Flora race. He joins the High Flora military when the race engages in a civil war.
- The High Flora launched a devastating attack on a peaceful race, and the monstrosities committed by his people shook Ark to his core.
- Ark attempted to escape, to warn the denizens of the planet of the oncoming attacks, but he was quickly captured and labeled a traitor by General Limbo.
- The sentence for his crimes was to be turned into a Specter, a soulless and mindless pawn of the High Flora army. However his closest friend, Albaire, intervened during the ritual, leaving Ark as Half-Flora and Half-Specter with no memory.
- Now Ark wanders, searching for peace for Grandis and peace within himself.
- Your adventure begins on the sand-crusted planet of Verdel.
- Ark’s military training and the incomplete Specter ritual allows him to mix High Flora magic and Specter abilities to unleash devastating combos.
- Ark’s primary weapon is a Knuckle, and his secondary weapon is the Abyssal Pass.
Ark Relationshop Tree
- Brigadier General Limbo, a War Commander in the High Flora military, was actualy a Spectre in disguise.
- Albert is Ark’s best friend. Despite having opposing views on their mission, he protected Ark till the very end.
- Caravan Squad: Nia, Bark Bark, Way and Maru. They were traveling from planet to planet in search of paradise, and found Ark in the planet Verdel.
- Arl was almost completely taken over by a Spectre during a rite of order which would make hjim true to the High Flora’s mission, but the ritual was interrupted by his best friend. This resulted in Ark being half Flora and half Spectre.
- Francis, the Great Magician, extended an invitation to Ark to join the Black Wings organization.
- Cadena, whose family was massacred by the Spectres, thought that Ark was the enemy due to his appearance, but was eventually convinced otherwise.
- Angelic Buster is a superheroine who saved Pantheon from evil. She shared the story of Maple World’s Transcendents and the Dimensional Gate to Ark.
- Kaiser was the protector of Pantheon who decided to trust Ark and allowed him to safe passage through the Dimensional Gate into Maple World.
I main an Ark and 1 pro for me is the versatility. Especially mobbing and using skill mechanics to move around the map. I am 2m range or so, so nothing amazing but pretty mid-game and am still learning new ways to optimize training, farming (reboot), and bossing. Very click intensive, so lazy people should stay away but if you want a class that you will literally never get bored of, Ark is for you.
Hi Ayumi, I was wondering, should I stack my Ark’s stats with WA or MA ? I know you stated that Ark can convert MA to ATT but I’m not sure whether Ark uses WA or MA 😂
how do you get this skill? Control Spectral Form I’m 2nd job but i don’t see it.
@Chickens I’m not referring to the combo that allows you to stand still. I’m inquiring about how Ayumi was able to use Unstoppable Impulse without being lifted vertically, while still maintaining horizontal movement.
If you watch the videos, the character is using Unstoppable Impulse without first using Plain Charge Drive / Unforgettable Nightmare. The character just slides horizontally without being thrown into the air. I suspect this might be a difference between GMS and MSea.
@Boi @Ltohack The way that you do that is by using the skill right after using basic/plain charge drive in flora mode or using the skill after ominous/unforgettable nightmare in specter mode. You can do this to cancel the skill animation of most attacks, so it doesn’t just work for unstoppable impulse, but the rest of the skills as well.
In your V matrix skill build, I noticed there are 4 core slots of Unforgettable Dream and Scarlet Charge Drive and 2 slots of Unstoppable Impulse and Gust Charge Drive. Wouldn’t it be better to switch the node trio #6 (Abyss Charge Drive + Unforgettable Dream + Scarlet Charge Drive) to Abyss Charge Drive + Unstoppable Impulse + Gust Charge Drive so that each skill has 3 core slots?
The comment @Ltohack posted about using Unstoppable Impulse without being lifted, i cant seem to do it either. Used arrow keys but cant seem to get it to work
@Ark: I highly recommend to increase the levels of the skills that you often use such as the Plain Charge Drive and Unforgettable Nightmare. Once you have all 7 slots reach at decent level where you can 1 hit KO monsters with the asssistance of the Arcane orb collected from daily quests, you can proceed with putting Infinity Spell Core into the 5th Job Matrix Skill window to assist you during bossing while the “Abysall Recall | Memory of the Root” is on cooldown state.
hi ayumi, what do you think of infinity spell? Is it worth using up a V slot for it? My infinity spell core is currently only level 4 so I thought that maybe putting in a plain charge drive/unforgettable nightmare core would be more useful.
@porky: I believe that the Ark 3rd job skills will be unlocked upon reaching Level 60 and completing a quest of talking with the Ark’s inner demon. Use the light-bulb on the left-side and see for any Ark related quests.
Hi, im playing on maplesea and i realised i do not have Insatiable Hunger(or any other names for the skill). Do I have to complete the quest to obtain the skill?
@Ltohack: Just press arrow key left/right and the skill Unstoppable Impulse/Instinct.
In your combo skill guide video (Ayumilove MapleStory Ark (아크) Combo Skills Guide, https://www.youtube.com/watch?v=j1ldK7QH0-A)
and in your Ark training video (Ark 1st, 2nd, 3rd, 4th Job Training (Level 1~200), https://www.youtube.com/watch?v=kt8Hw_0aep0),
how did you use Unstoppable Impulse/Tenacious Impulse without being lifted vertically?
Whats the song in the combo video?
@all: Added a new video showcasing Maplestory Ark 1st, 2nd, 3rd, 4th, 5th Job Skills and Hyper Skills 🙂
@gimnis: Link Skills that are good for Ark are Phantom Instinct, Elementation, Hybrid Logic, Judgement, Flow of Battle, Combo Kill Advantage, Keen Edge, Light Wash, Wild Rage, Intensive Insult, Rune Persistence and Elven Blessing based on MapleSEA. For GMS, you can replace any with Beast Tamer for added damage.
what link are good with him?
Here are it’s Strengths and weakness:
Strength:
High base attack
Able to convert MATK into ATK
2 manual buffs, other buffs activated from attacks
Has bind
Able to hit multiple platforms in Spectre mode
Has vertical and horizontal flash jump
Innate healing
Weakness:
Skills use HP instead of MP
(therefore consume loads of HP pots)
Link and Combo skills can be complicated
Low Avoid and DEF
(Must constantly maintain buffs up)
Weapon skills have cooldown
@billy: It only converts 25% magic attack from armor/accessory and 10% magic attack from weapon into weapon attack based on the Magic Circuit Skill (Ark Beginner Skill)
@all: Updated skill and equip based on MSEA v.176 Ark Path
Updated the following Ark medal names (Unofficial → MSEA):
1. Faint Abyss → The Sprouting Abyss
2. Seething Abyss → The Rocking Abyss
3. In The Abyss → In the Abyss
4. Light of the Abyss → A Light in the Abyss
5. Devoured Abyss → Devoured the Abyss
Updated the following Ark secondary weapon names (Unofficial → MSEA):
1. Initial Pass → Initial Path
2. Secondary Pass → Secondary Path
3. Holy Pass → Advanced Path
4. Advance Pass → Ultimate Path
5. Black Pass → Black Path
6. N/A → Princess No’s Path
does ark gain att from magic att from potions?
what about link skills and set bonus magic attack?
Cons: lack of party or self buffs & many active skills to handle
Pros: fun gameplay & great lines with high %
These are just my opinions (i haven’t check out the class myself), feel free to correct me if im wrong. Peace ♥
@Ricky: 3~6 months after KMS releases Ark officialy.
when can we expect ark to come out on GMS
@Majed: Thanks for your pros on Ark! I have added them into the pros and cons section.
One pro to Ark could be the amount of lines he could do early game.
@Yoshiiro: Thanks for sharing Ark cons! I’ll be adding it into the guide above.
one con to ark is that he has to be micro managed with his spell buff, those tiny diamonds things below his gauge to fully be effective, and also his first job doesnt have much mobility in skill terms as iirc, his first attacking skill locks him in place.
@Aishi nope it’s not
Is Ark that person that appear to be Agate’s teacher in this comic?
https://imgur.com/a/VufDl
@jason: I guess its Lef. Should be same as Illium.
Ishe a legend class or nova