Magician can advanced as a Fire-Poison Archmage, Ice-Lightning Archmage or Bishop. This specific job route is determined when you reach Level 30. For this job, you will undergo as Cleric (2nd Job Advancement), Priest (3rd Job Advancement) and Bishop (4th Job Advancement). Bishop has the highest amount of supportive skills at their disposal in healing allies, dispelling negative spell effects and buffing their stats to make them beefier. This allows his/her party members to take on difficult challenges that provides better rewards compared to soloing in activities such as boss raids or to effectively speed up leveling progress. However, this job deals the least amount of damage compared to all classes, therefore, it will be a little difficult for them to train alone against powerful enemies with strong defenses. Bishop have some fondness with dark monsters, giving them an edge in dealing extra damage against them.
EQUIPMENT TYPE: Magician
PRIMARY WEAPON: Staff, Wand
SECONDARY WEAPON: White Gold Book, Shield
PRIMARY STAT: Intelligence (INT)
LINK SKILL: None
MAPLE UNION EFFECT: INT +10/20/40/80/100
BEST INNER ABILITY: Attack Speed +1, Buff Duration +50%
JOB SKILLS: I: Magician → II: Cleric → III: Priest → IV: Bishop → Hyper Skills → V: Bishop
Bishop Pros and Cons
- *Share your pros on this job!*
- The most important class to have in a party for both buffs and exp bonusses.
- Holy Symbol makes leveling easy by increasing exp, and gets improved in the hyper sills
- 2 full screen skills, Genesis at 4th job, Heaven’s Door at lvl 170.
- Surpisingly decent damage
- Big Bang does not need to be charged after Genesis is used, and when it needs to be charged, Genesis cooldown has ended and it can be used again, so you will never need to charge Big Bang.
- Extremely useful buffs for both solo and party play, you will always get invited to parties and people will reserve a party slot for you.
- Main attacking skill has a hyper skill that adjusts it for bossing, increading the damage lines when focusing on a single target.
- Main attacking skill also heals you as you use it.
- Healing turret for party members.
- Saves a lot of HP potions
- Shield that makes you invincible for a short amount of time.
- Skill that allows you to “Dispel” abnormal effects.
- Skill/shield that makes you less likely to suffer abnormal effects.
- Teleporter makes them sufficiently mobile.
- Pretty balanced, decent/good at both mobbing and bossing.
- Extremely convenient; Mystic door ensures you don’t need return scrolls, and you can go straight back to the map you were grinding at from the town without having to walk back.
- Can revive party members, making you useful for party play when bossing a boss that does not have a death count.
- *Share your cons on this job!*
- By far the weakest class in 2nd job and one of the weakest in 3rd.
- Bahamut isn’t very useful
- Damage is lower than most other classes
- Have to turn on mana guard. If you forget to and walk into a mob, you’re pretty much instantly dead.
- Very boring/weak until 3rd job (you use the beginner magician skill until 2nd job), pretty boring from 3rd to 4th job. Gets very fun when you get Heaven’s Door at level 170.
- For some reason, dispel rarely works when attempting to dispel Skill Lock effect.
- VERY low stance. You get thrown around a lot in areas with a lot of mobs.
- Like many other classes, you end up finding no use for your earlier attacking skills once reaching 4th job.
- Difficult to fund, quite a lot needed to do max damage. (+ But usually you’ll end up leeching, and if you don’t, you’ll do fine with event equips and cubes obtained from event coin shops).
MapleStory Bishop Videos
Ayumilove MapleStory Bishop 1st, 2nd, 3rd, 4th Job Skills & Hyper Skills
Ayumilove MapleStory Zakum vs Cleric (Solo Normal Mode at 3rd Job)
Magician 1st Job Skills
Please refer to Magician 1st Job Skill Build Guide for more details as it is shared by Fire-Poison, Ice-Lightning and Bishop.
Cleric – Magician 2nd Job Skills (GMS | MSEA)
Holy Arrow (Active)
Attacks multiple monsters with Holy Arrows. Very effective against Undead and Devil monsters.
Level 1: MP Cost: 12, Damage: 328%, Max Enemies Hit: 4
Level 20: MP Cost: 36, Damage: 518%, Max Enemies Hit: 4
Blessed Ensemble | Blessing Ensemble (Passive)
Increases your total damage in proportion to the number of nearby party members you have buffed. Obtains additional Party Bonus EXP based on the number of Clerics, Priests, Bishops in the party. Bonus cannot be greater than 60% and does not apply if the level difference is too big between party members. Your own effects do not apply to you.
Level 1: Increases total damage by 3% in proportion to the number of nearby party members you have buffed. 20% bonus EXP for each Cleric in the party.
Restores the HP of all surrounding party members including yourself, and reduces Heal’s cooldown by the number of people in your party. Monsters within the skill range are inflicted with the effect that increases incoming damage for a short duration. Undead monsters take additional damage.
Level 1: MP Cost: 24, Recovery: 15%, Heal’s Cooldown per Party Member Healed: -2 sec, Max Number of Nearby Monsters: 6, Final Damage: +1%, Max Number of Undead Monsters: 6, Damage: 258%, Cooldown: 4 sec
Level 20: MP Cost: 24, Recovery: 300%, Heal’s Cooldown per Party Member Healed: -2 sec, Max Number of Nearby Monsters: 6, Final Damage: +10%, Max Number Undead Monsters: 6, Damage: 410%, Cooldown: 4 sec
Required Skill: Invincible (5)
Increases Weapon Attack, Magic Attack and defense of all nearby team members for a set amount of time. Can be stacked with other buff skills.
Level 1: MP Cost: 15, Weapon ATT: +6, Magic ATT: +6, DEF: +30, Duration: 78 sec
Level 10: MP Cost: 20, Weapon ATT: +15, Magic ATT: +15, EF: +300, Duration: 240 sec
Magic Booster (Supportive)
Increases the attack speed of your spells.
Level 1: MP Cost: 56, Duration: 78 sec
Level 10: MP Cost: 20, Duration: 240 sec
Required Skill: Heal (5)
Decreases all damage taken.
Level 1: Damage Taken: -7%
Level 10: Damage Taken: -25%
Spell Mastery (Passive)
Increases Magic Mastery and Magic Attack.
Level 1: Magic Mastery: 14%, Magic ATT: +1
Level 10: Magic Mastery: 50%, Magic ATT: +10
High Wisdom (Passive)
Permanently increase INT through mental discipline.
Level 1: Permanently increase INT by 8
Level 5: Permanently increase INT by 40
MP Eater (Passive)
Required Skill: Spell Mastery (5)
Absorbs the enemy’s MP when attacking with Magic skills until the enemy’s MP reaches 0.
Level 1: MP Absorb Chance: 2%, Amount Absorbed: 1% of the enemy’s Max MP
Level 10: MP Absorb Chance: 20%, Amount Absorbed: 10% of the enemy’s Max MP
Cleric Skill Build Guide: Everything maxed except Holy Arrow.
0. Blessed Ensemble (MAX)
1. Heal, Holy Arrow, Spell Mastery (1)
2. Spell Mastery (MAX)
3. High Wisdom (MAX)
4. Heal (5)
5. Invincible (5)
6. Bless (MAX)
7. Magic Booster (MAX)
8. Invincible (MAX)
9. Holy arrow (19/20)
10. MP Eater (MAX)
11. Heal (MAX)
Cleric (Magician 2nd Job) primary attacking skill will be either Heal or Holy Arrow. Based on my experience training a Cleric, there aren’t many undead monsters around to use Heal to eliminate them. Therefore, Heal skill will be maxed last. You will be solely relying on Energy Bolt (Magician’s 1st Job Skill) as your early 2nd job primary attacking skill. Once you maxed all 3 supportive skills (Bless, Invincible and Magic Booster), you can start maxing Holy Arrow and use it in areas where the platform is flat and packed with monsters (e.g. Chyrse Questline Training Grounds). Reason being, Holy Arrow has two-thirds (2/3) of Energy Bolt attacking range which makes it inconvenient to eliminate enemies that are escaping from your screen. Begin your Cleric career by maxing Spell Mastery followed by High Wisdom to improve your overall base damage. Next, max the supportive skills, and move on to maxing Holy Arrow (primary attacking skill) and last but not least, MP Eater to siphon enemy MP (Mana aka Magic Points) and Heal (for party healing skill).
Priest – Magician 3rd Job Skills
Shining Ray (Active)
Attacks multiple enemies at once with a ray of holy light. Deals massive damage to the Undead and Devil-type monsters.
Level 1: MP Cost: 29, Damage: 159%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 22%, Stun Duration: 3 sec
Level 20: MP Cost: 45, Damage: 254%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 60%, Stun Duration: 5 sec
Holy Fountain (Active)
Summons the Holy Fountain to recover party member’s HP using holy power. Even a party member in Undead status can use it. Go near the fountain and press the up arrow key to recover. Cannot be summoned near a portal.
Level 1: MP Cost: 24, restores 13% HP when used, able to use 11 times total. Duration: 33 sec. Cooldown: 87 sec
Level 10: MP Cost: 40, restores 40% HP when used, able to use 20 times total. Duration: 60 sec. Cooldown: 60 sec
Divine Protection (Supportive)
Permanently increases Abnormal Status and all Elemental Resistances. When used, you use holy power to create a holy barrier that blocks critical Abnormal Status. Upon casting Dispel, the cooldown is reduced according to the number of recovered party members.
Level 1: MP Cost: 152, resist critical Abnormal Status once. Cooldown: 405 sec. Passive Effect: Increases Abnormal Status and all Elemental Resistances by 4%
Level 10: MP Cost: 80, resist critical Abnormal Status once. Cooldown: 180 sec. Passive Effect: Increases Abnormal Status and all Elemental Resistances by 40%
Mystic Door (Active)
Required Skill: Dispell (3)
Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. Press Up Key to move.
Level 1: MP 240, Portal Duration: 20 sec
Level 10: MP 60, Portal Duration: 200 sec
Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby allies. Decreases Divine Protection’s cooldown based on the number of treated party members. The Dispel skill can remove critical abnormal conditions, including Knocked Out, Seduction, Confusion, and Zombified.
Level 1: MP Cost: 100, after nullifying magic and curing Abnormal Status at 10% chance, Dispel’s cooldown reduced by 4 sec and Divine Protection’s cooldown reduced by 60 sec for each party member cured. Cooldown: 8 sec.
Level 10: MP Cost: 10, after nullifying magic and curing Abnormal Status at 100% chance, Dispel’s cooldown reduced by 4 sec and Divine Protection’s cooldown reduced by 60 sec for each party member cured. Cooldown: 8 sec.
Holy Symbol (Supportive)
Required Skill: Dispel (3)
Temporarily allows all nearby party members to gain additional EXP while hunting.
Level 1: MP Cost: 129, EXP Bonus: 21%, Duration: 69 sec
Level 20: MP Cost: 300, EXP Bonus: 50%, Duration: 240 sec
Teleport Mastery (Toggle On/Off)
Required Skill: Teleport (MAX)
When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. This skill can be toggled on and off with the skill key.
Level 1: MP Cost: 2, Damage: 250%, Max Monsters Hit: 6, Stun Chance: 35%, Stun Duration: 2 sec, Teleport Distance: +2
Level 10: MP Cost: 20, Damage: 340%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20
Holy Magic Shell (Supportive)
Recovers 100% friendly’s base HP and temporarily creates a holy shield that completely absorbs all damage up to 10 times. Shield lasts up to 20 sec and once activated, it cannot be recreated even if another character uses Holy Magic Shell.
Level 1: Consumes 50 MP, Recovers 81% of Pure HP, Creates magic shield for 10 sec. While shield is active, absorbs damege up to 5 times, reducing damage received by 10%. Unable to re-shield or get healed by Holy Magic Shell for 90 sec. Cooldown: 90 sec
Level 20: Consumes 70 MP, Recovers 100% of Pure HP, Creates magic shield for 15 sec. While shield is active, absorbs damege up to 15 times, reducing damage received by 10%. Unable to re-shield or get healed by Holy Magic Shell for 80 sec. Cooldown: 90 sec
Arcane Overdrive (Passive)
Permanently increases Critical Rate and Critical Damage.
Level 1: Critical Rate: +12%, Critical Damage: +4%
Level 10: Critical Rate: +30%, Critical Damage: +25%
Holy Focus (Passive)
Required Skill: Spell Mastery (MAX)
Permanently increases all magic attacks, Heal magic Critical Rates and Magic Mastery.
Level 1: For all attacks and the Heal skill, Critical Rate: +4%, Magic Mastery: +58%
Level 10: For all attacks and the Heal skill, Critical Rate: +40%, Magic Mastery: +70%
Priest Skill Build Guide: Everything maxed except Shining Ray.
1. Shining Ray, Holy Fountain, Dispel, Teleport Mastery (1)
2. Holy Focus (MAX)
3. Dispel (3)
4. Holy Symbol (MAX)
5. Arcane Overdrive (MAX)
6. Teleport Mastery (MAX)
7. Shining Ray (14/20)
8. Mystic Door (MAX)
9. Holy Fountain (MAX)
10. Holy Magic Shell (MAX)
11. Divine Protection (MAX)
12. Dispel (MAX)
Priest (Magician 3rd Job) primary attacking skill will be Shining Ray. This skill is very flexible, allowing you to hit monsters located at the top and bottom platform if they are close to you. It also hits monsters on your left and right side. Best place to use it is in Monster Park area where mobs just swarm around you and that place have lots of platforms to play with. Add 1 SP (Skill Point) into Shining Ray, Holy Fountain, Dispel and Teleport Mastery so you can use these utility skills in times of need. Begin with maxing Holy Focus to reduce damage gap between your min-max damage while boosting your Critical Chance/Rate and Accuracy when fighting monsters. Next, max Holy Symbol to obtain significant amount of experience points per monster kill. Then, max Arcane Overdrive for the additional damage boost. Proceed to max Teleport Mastery for the added Teleport distance boost and increase teleport damage. Coupled with powerful gears, you can teleport and kill monsters instantly without having to use Shining Ray, which speeds up your leveling experience termendously at Level 70-80. Cap off Shining Ray at Level 14 since there is insufficient SP to max all skills. If you plan to solo-train like me, I distribute some SP from Holy Fountain to max Shining Ray as I used it less often. Another reason I did not max Holy Fountain is most players would rely on their Elixir-Potions to keep them alive during boss raids or Pet Auto-pot during training. After that, max Holy Magic Shell and Divine Protection for the added bonus defense. Finally, max Dispell. Holy Magic Shell is the ultimate Priest protection against all enemy attacks, very useful for collecting boss items (4th Job Advancement) without taking in any damage for a short period of time.
Bishop – Magician 4th Job Skills (GMS | MSEA)
Angel Ray | Angel’s Ray (Active)
Summons an arrow charged with the energy of a holy spirit and shoots it at the front. Inflicts great damage on Undead and Demon monsters and heals HP for allies including those in the Undead status.
Level 1: MP Cost: 26. Attacks up to 6 enemies at 141% Damage 5 times, or heals 10% Max HP for you and your party members.
Level 30: MP Cost: 56. Attacks up to 6 enemies at 315% Damage 5 times, or heals 20% Max HP for you and your party members.
A holy ray of light shines down from the sky, burning up to 15 monsters at once. An additional Critical Rate will be applied. If Genesis is on cooldown, Big Bang will be cast immediately.
Level 1: MP Cost: 590, Max Enemy Hit: 15, Damage: 520%, Number of Attacks: 6, Additional Critical Rate: 5%, Cooldown: 45 sec. Big Bang will be casted immediately during the cooldown.
Level 30: MP Cost: 300, Max Enemy Hit: 15, Damage: 810%, Number of Attacks: 6, Additional Critical Rate: 20%, Cooldown: 45 sec. Big Bang will be casted immediately during the cooldown.
Big Bang (Active)
Gathers power to form an energy vortex, culminating in a powerful Holy explosion that decreases enemy DEF if the skill is fully charged when cast. DEF reduction effect can be stacked.
Level 1: MP Cost: 25, Max Enemy Hit: 10, Damage: 306%, Number of Attacks: 4, When casting the fully charged skill: DEF -1% for 8 sec. Can be stacked up to 4 time(s).
Level 30: MP Cost: 50, Max Enemy Hit: 10, Damage: 480%, Number of Attacks: 4, When casting the fully charged skill: DEF -10% for 15 sec. Can be stacked up to 4 time(s).
Blessed Harmony | Blessing Harmony (Passive)
Blessing Ensemble’s effect is increased.
Level 1: Final damage +3% per buffed party member
Resurrects a party member using a ray of holy light.
Level 1: MP Cost: 285. Resurrects all dead party members within its range, and then makes them Invincible for 3 seconds. Cooldown: 1110 sec
Level 10: MP Cost: 150. Resurrects all dead party members within its range, and then makes them Invincible for 3 seconds. Cooldown: 300 sec
Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect. Cooldown: 3 min.
Level 1: MP Cost: 45, Recovers HP and MP by 1% every 4 secs, Increases damage by Magic ATT by 1% every 4 sec, Chance of Activation Power Stance Effect: 21%, Duration: 11 sec
Level 30: MP Cost: 80, Recovers HP and MP by 10% every 4 secs, Increases damage by Magic ATT by 10% every 4 sec, Chance of Activation Power Stance Effect: 50%, Duration: 40 sec
Temporarily summons Bahamut to deal Holy damage. Bahamut can attack multiple enemies at the same time.
Level 1: MP Cost: 60, Bahamut Summon Duration: 28 sec, Damage: 476%, Max Enemy Hit: 3 at once
Level 30: MP Cost: 120, Bahamut Summon Duration: 260 sec, Damage: 650%, Max Enemy Hit: 3 at once
Advanced Blessing (Supportive)
Required Skill: Bless (MAX)
Greatly increases ATT, Magic ATT, DEF, and Max HP/MP of all nearby party members for a fixed period of time. Reduces the amount of MP used when using skills. Can be stacked with all other buffs except Bless.
Level 1: MP Cost: 43, Weapon ATT: +11, Magic ATT: +11, DEF: +398, Max HP: +275, Max MP: +275, MP Cost: -10%, Duration: 240 sec
Level 20: MP Cost: 52, Weapon ATT: +30, Magic ATT: +30, DEF: +550, Max HP: +750, Max MP: +750, MP Cost: -20%, Duration: 240 sec
Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection does not stack.
Level 1: MP Cost: 10, All AP Invested Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All AP Invested Stats: +15%, Duration: 900 sec
Enables you to focus your mind and remove Status effects cast on you. Grants immunity to Status effects for 3 sec. Cannot cancel certain Status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Buff Mastery | Master Magic
Permanently increases Magic Attack and increases the duration of all buffs on you.
Level 1: Permanently Increased Magic ATT: +3, Buff Duration: +5%
Level 10: Permanently Increased Magic ATT: +30, Buff Duration: +50%
Buff mastery only increases self-timing, and screws your rebuff timing for party skills as others do not receive that extended duration. If one chooses to solo, this is the perfect skill for the job.
Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times.
Level 1: Ignores 6% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 2% with 21% probability. Damage increase effect will accumulate up to 5 times.
Level 30: Ignores 20% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 8% with 50% probability. Damage increase effect will accumulate up to 5 times.
Bishop Skill Build Guide: Everything maxed.
1. Angel Ray, Genesis, Big Bang, Arcane Aim (1)
2. Buff Mastery (MAX)
3. Advanced Blessing (MAX)
4. Big Bang (MAX)
5. Arcane Aim (MAX)
6. Infinity (MAX)
7. Maple Warrior (MAX)
8. Bahamut (MAX)
9. Angel Ray (MAX)
10. Genesis (MAX)
11. Resurrection (MAX)
12. Hero’s Will (MAX)
Bishop (Magician 4th Job) primary attacking skill will be Big Bang + Genesis. You might be wondering why is it not Angel Ray? Even though Big Bang has this annoying charge delay that Angel Ray doesn’t, casting Genesis will temporarily remove this charge-delay limitation which allows you to spam Big Bang in your heart’s content and Big Bang damage is significantly more compared to Angel Ray and is much more convenient to attack monsters in all directions (top, bottom, left, right) similarly to how Shining Ray works. The only time I used Angel Ray was to heal party members while attacking boss simultaneously but the damage is not on par with Big Bang. First, max Buff Mastery to improve your buff skills duration and magic attack. Second, max Advanced Blessing to obtain better overall boost stats to replace Bless skill. Third, max Big Bang followed by Arcane Aim, Infinity and Maple Warrior to boost your overall damage. You can max Bahamut to have a sidekick to fight alongside with you. Then, max Angel Ray or Genesis depending on your playstyle (solo or party at this level). Finally, max Resurrection and Hero’s Will last as they are the least frequent used skills.
Bishop Hyper Skills
Holy Symbol – Item Drop | Holy Symbol – Extra Drop
Required Level: GMS 149 | MSEA 189
Level 1: Holy Symbol Drop Rate: +30%
Holy Symbol – Experience
Required Level: GMS 168 | MSEA 149
Level 1: Holy Symbol EXP Bonus: +20% for self only
Holy Symbol – Preparation | Holy Symbol – Imbue Body
Required Level: GMS 189 | MSEA 168
Level 1: Holy Symbol Status Effect and Elemental Resistance: +10%
Advanced Blessing – Extra Point
Required Level: GMS 155 | MSEA 195
Level 1: Advanced Blessing HP and MP: +1000
Advanced Blessing – Boss Rush | Advanced Blessing – Boss Killer
Required Level: GMS 177 | MSEA 177
Level 1: Advanced Bless Boss Damage: +10%
Advanced Blessing – Ferocity | Advanced Blessing – Bonus Damage
Required Level: GMS 195 | MSEA 155
Level 1: Advanced Blessing Weapon and Magic Attack: +20
Holy Magic Shell – Cooldown Cutter | Holy Magic Shell – Cooldown Reduction
Required Level: GMS 143 | MSEA 183
Level 1: Reduces Holy Magic Shell’s cooldown time. Cooldown Reduction 50%
Holy Magic Shell – Persist
Required Level: GMS 162 | MSEA 162
Level 1: Increases Holy Magic Shell’s duration. Duration: 5 sec
Holy Magic Shell – Extra Guard
Required Level: GMS 183 | MSEA 143
Level 1: Increases Holy Magic Shell’s guard count. Guard Count +2
Righteously Indignant | Angelic Vengeance
Required Level: 150
Summons an angel’s pure rage as source of angelic power to strike enemies.
Level 1: When deactivated, Damage +40%. When activated: MP Cost: 100, Magic ATT: 50, Final Damage 25%, Monster DEF Ignored: 20%, Angel Ray Attack Count: 5, Max Damage: 5000000, Attack Speed increased by 1 stage, Elemental Attribute Resistance: -10%, Recover Amount: reduced to 40% of the normal amount. Decreases the number of targets to 1. Can use Teleport while using Angel Ray. Can only use Teleport, buff skills, and Angel Ray.
Required Level: 170
Opens the gateway to Heaven, punishing enemies and giving allies a blessing of life. Heaven’s Door cannot be recast on the same party members for a set period.
Level 1: MP Cost: 500, Casts a buff that attacks up to 15 enemies at 1000% Damage 8 times and provides surrounding allies one-time protection against 0 HP. Cooldown: 180 sec. Heaven’s Door cannot be recast on the same party members for 600 sec.
Required Level: 200
This buff can only be used by legendary adventures that have explored all of Maple World. Increases damage.
Level 1: MP Cost: 100, Damage: +10%, Duration: 60 sec, Cooldown: 120 sec. Only applies to Adventurer classes within the party.
Bishop Hyper Skill Build (GMS):
Lv.143 – Holy Magic Shell – Cooldown Cutter (PASSIVE)
Lv.149 – Holy Symbol – Item Drop (PASSIVE)
Lv.168 – Holy Symbol – Experience (PASSIVE)
Lv.177 – Advanced Blessing – Boss Rush (PASSIVE)
Lv.195 – Advanced Blessing – Ferocity (PASSIVE)
Lv.150 – Righteously Indignant (ACTIVE)
Lv.170 – Heaven’s Door (ACTIVE)
Lv.200 – Epic Adventure (ACTIVE)
Bishop Hyper Skill Build (MSEA):
Lv.183 – Holy Magic Shell – Cooldown Reduction (PASSIVE)
Lv.189 – Holy Symbol – Extra Drop (PASSIVE)
Lv.149 – Holy Symbol – Experience (PASSIVE)
Lv.177 – Advanced Blessing – Boss Killer (PASSIVE)
Lv.155 – Advanced Blessing – Bonus Damage (PASSIVE)
Lv.150 – Angelic Vengeance (ACTIVE)
Lv.170 – Heaven’s Door (ACTIVE)
Lv.200 – Epic Adventure (ACTIVE)
Check this Hyper Stats Guide for more details! Holy Symbol – Preparation aka Holy Symbol – Imbue Body is not a recommended skill because Status Resistance stat has been tweaked to reduce the duration of the negative buff inflicted on your character rather than avoiding it with a certain success rate. This makes it less useful in avoiding negative status (e.g. Seal, Seduce, Blind) inflicted by monster or monster bosses.
Bishop 5th Job Skills
Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!
Bishop Skill Cores
Benediction | Prayer
Calls upon your holy power to create a consecrated space that empowers and revitalizes your allies. Benedictions do not stack.
Level 1: MP Cost: 1000, Duration: 31 sec, Final Damage (all party members in range): +10%, periodically recovers 2% Max HP/MP and clears certain statuses. Final Damage: +1% per 1500 INT (up to +51% max). HP/MP Recovery: +1% per 2000 INT (up to +15% max). Attack Speed: +1 per 10000 INT (up to +3 max). You only receive 40% of the Final Damage bonus. Can be toggled. Cooldown: 120 sec.
Level 25: MP Cost: 1000, Duration: 55 sec, Final Damage (all party members in range): +10%, periodically recovers 2% Max HP/MP and clears certain statuses. Final Damage: +1% per 1500 INT (up to +75% max). HP/MP Recovery: +1% per 2000 INT (up to +15% max). Attack Speed: +1 per 10000 INT (up to +3 max). You only receive 40% of the Final Damage bonus. Can be toggled. Cooldown: 120 sec.
Angel of Balance | Angel of Libra
Summon an angel that balances benevolence and revenge. The angel cannot be used at the same time as Bahamut. If the angel attacks enemies using Damage Reflect, you will not take damage.
Level 1: Consumes 1000 MP. For 30 seconds, summon the angel of balance. The angel will look different based on the current activation status of Bishop’s Vengeance of Angel. Cooldown: 179 seconds.
Deactivated: every 5 seconds, the angel of benevolence will heal 10% of party members’ max HP and increase their damage by 11% for 4 seconds.
Activated: the angel of revenge will deal 465% damage 8 times on up to 12 enemies. Enemies hit will receive an Angel’s Mark for 60 seconds, and the next holy attack used on them will consume the mark, increasing that attack’s final damage by 50%.
Level 25: Consumes 1000 MP. For 30 seconds, summon the angel of balance. The angel will look different based on the current activation status of Bishop’s Vengeance of Angel. Cooldown: 155 seconds.
Deactivated: every 5 seconds, the angel of benevolence will heal 15% of party members’ max HP and increase their damage by 35% for 4 seconds.
Activated: the angel of revenge will deal 825% damage 8 times on up to 12 enemies. Enemies hit will receive an Angel’s Mark for 60 seconds, and the next holy attack used on them will consume the mark, increasing that attack’s final damage by 50%.
Bishop Enhancement Cores
- Heal (4% per level)
- Holy Arrow (4% per level)
- Shining Ray (3% per level)
- Big Bang (2% per level)
- Bahamut (2% per level)
- Angel Ray (2% per level)
- Genesis (2% per level)
- Heaven’s Door (2% per level)
Bishop V-Matrix Skills Guide
Main V Skill: Benediction
Trio #1: Angel Ray / Big Bang / Bahamut
Trio #2: Genesis / Heaven’s Door
Note: Bolded = essential skill | Non-bolded = non-essential skill.
MapleStory Old to New Official Skill Names (GMS | MSEA)
Bishop 5th Job Skills
- Pray → Benediction | Prayer
- Angel of Libra → Angel of Balance | Angel of Libra
GMS v.179 – MapleStory V 5th Job (2016-12-15)
GMS v.178 – Limitless (2016-11-29)
GMS v.177 – Strange Secret Stories (2016-10-19)
GMS v.174 – Heroes of Maple: Reborn (2016-06-22)
GMS v.172 – Maple’s Eleven (2016-04-21)
GMS v.168 – Reboot (2015-12-02)
GMS v.143 – RED Part 1: First Impact (2013-12-04)
GMS v.137 – Unleashed (2013-06-19)
GMS v.132 – Hyper Evolution (2013-04-03)
GMS v.123 – Tempest (2012-11-28)
GMS v.118 – Champions (2012-09-21)
GMS v.112 – Jett
GMS v.109 – Alliance Eternal
MSEA v.162 –