MapleStory Thunder Breaker aka Striker Skill Build Guide

MapleStory Striker aka Thunder Breaker Skill Build Guide V2 MapleStory Thunder Breaker (GMS) aka Striker (MSEA) aka 메이플스토리 스트라이커 is one of Cygnus Knights Pirate to be the first to receive skills revamp from KMS (Korea MapleStory) with Level 120 cap removed. Strikers can now level up to Level 250 and able to utilize 4th Job Skills and Hyper Skills. They do not require any Mastery Book to unlock and most active skills can be chained/combo with another to execute them without any skill delay. MapleSEA received Knight of Cygnus Revamp on August 8th 2013 in version 1.32 patch. They get +6 AP every level, and +5 AP every level after 70.

Thunder Breaker Overview

CLASS: Cygnus Knight
EQUIPMENT TYPE: Pirate
PRIMARY WEAPON: Knuckles (2-handed weapon)
SECONDARY WEAPON: Jewel
PRIMARY STAT: Strength (STR)
LINK SKILL: Cygnus Blessing – Abnormal Status and Elemental Resistance +5/10%
MAPLE UNION EFFECT: STR +10/20/40/80/100
BEST INNER ABILITY: Attack +30, Boss Damage +20%, Critical Rate +20%
JOB SKILLS: I: StrikerII: StrikerIII: StrikerIV: StrikerHyper SkillsV: Striker

Thunder Breaker Pros and Cons

Pros

  • *Share your pros on this job!*
  • Superb mobility and fast attack speed when using performing combo aka chain attack.
  • TB’s skillchain can basically bypass stuns, as long as you keep spamming the combo.
  • Can interrupt your abilities to attack AND move if needed (e.g. Ascension Thunder vs. Von Bon)
  • High rate of attack, less worry about the damage cap.
  • Gain stance when performing combo skills. Monster are not able to knockback you while you are at it.

Cons

  • *Share your cons on this job!*
  • Skills can’t be use alone effectively. Requires chaining to make most out of it.
  • High MP Consumption on 2nd Job and above.
  • High HP Consumption due to low defense and risk being hit in close-combat.
  • Does not have decent Critical Rate compared to other classes.

Thunder Breaker Notes

Thunder Breaker aka Striker Chain Restrictions

  • All active attacking skills cannot chain to itself.
  • Lightning Assaulter can only be chained with Ascend.
  • Lightning Anchor cannot chain with Flash.
  • You may become a Thunder Breaker after completing the tutorial, accepting the job quest from Neinheart, and then talking with Hawkeye. Check the light bulb notifier for later job advancement quests: 2nd job at Lv.30, 3rd job at Lv.60, 4th job at Lv.100.
  • From Lv.140-200, you will occasionally unlock special Hyper Skills. These passive and active skills will make you even more powerful.
    You must have a Knuckle equipped in order to use most of your skills.
  • Each Cygnus Knight character has its own Cash Shop inventory, not shared with other characters.

Thunder Breaker Tips

  • It’s best to stick with Rising Wave + Thunderous Dive during mobbing. The mobility, + the extra damage from static charge is more than enough.
  • Make use of Bolt Anchor’s wide hit range. It’s quite a large AoE, as big as BaM’s BKB. Use it to hit mobs that are one platform directly above you if you’re grinding at high level mobs.
  • Be wary of your defense. Ayumi said this before. Even though Carapace reduces damage taken, you can’t really take a lot of hits at high leveled mobs.

Thunder Breaker aka Striker Videos

Ayumilove MapleStory Striker Thunder Breaker 1st 2nd 3rd 4th Job Skills 2013

Thunder Breaker Beginner Skills

Please refer to Cygnus Beginner/Noblesse Skill Build Guide for more details as it is shared among Dawn Warrior, Wind Archer, Blaze Wizard, Night Walker and Thunder Breaker.

Thunder Breaker 1st Job Skills

Shark Jaw / Lightning Punch (Active)
Throw a lightning-infused punch at enemies. Can be linked with all skills excluding Thunder and self-skills.
Level 1: MP Cost: 15, Damage: 122%, Number of Attacks: 2, Max Enemies Hit: 4
Level 20: MP Cost: 21, Damage: 160%, Number of Attacks: 2, Max Enemies Hit: 4

Flash (Active)
Charges into enemies to deal damage. Charges forward if there are no enemies. Can be linked with all skills excluding Thunder and self-skills.
Level 1: MP Cost: 16, Max Enemies Hit: 4 Damage: 254%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
Level 15: MP Cost: 9, Max Enemies Hit: 4 Damage: 310%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.

Element Infusion Lightning / Lightning Elemental (Supportive)
Summons a thunder elemental to bolster your powers.
Level 1: MP Cost: 47, Duration: 90 sec. Lightning Buff Chance: 1%, Buff Duration: 30, Monster DEF Ignored: 1%. Max Accumulation: 1 time(s).
Level 10: MP Cost: 20, Duration: 180 sec. Lightning Buff Chance: 10%, Buff Duration: 30, Monster DEF Ignored: 5%. Max Accumulation: 1 time(s).

Blitz I / Electrified (Passive)
Utilize the power of lightning to become more agile.
Level 1: Chance for Lightning Buff: +1%, Max Accumulation: +1, Speed: 2, Jump: +1, Speed Limit: +1.
Level 20: Chance for Lightning Buff: +20%, Max Accumulation: +1, Speed: 40, Jump: +20, Speed Limit: +20.

Thunder Breaker 1st Job Skill Build (MSEA): Everything maxed except Shark Jaw.
1. Shark Jaw, Flash, Element Infusion Lightning, Blitz I (1).
2. Blitz I (MAX)
3. Flash (MAX)
4. Shark Jaw (19/20)
5. Element Infusion Lightning (MAX)

Thunder Breaker 1st Job Skill Build (GMS): Everything maxed except Lightning Punch.
1. Lightning Punch, Flash, Lightning Elemental, Electrified (1).
2. Electrified (MAX)
3. Flash (MAX)
4. Lightning Punch (19/20)
5. Lightning Elemental (MAX)

Combo Skills:
Flash + Shark Jaw

Explanation:
Flash will be Thunder Breaker primary training skill while Shark Jaw will be your bossing skill. Flash is very useful when monsters are located in multiple platform such as Mixed Golem area. However, it doesn’t deal much damage against monsters with high health especially mini-bosses such as Mushmom. Be careful not to max Shark Jaw as you will have insufficient SP to max all skills. If you spam Flash only, you will gain temporary invincibility (1-2 sec) where monster physical attack won’t hurt you! That is one way to save HP Potion during early leveling stage.

Thunder Breaker 2nd Job Skills

Knuckle Mastery (Passive)
Increases the weapon mastery and accuracy of Knuckles.
Level 1: Knuckle Mastery: +14%, Accuracy: +12
Level 10: Knuckle Mastery: +50%, Accuracy: +120

Knuckle Booster (Supportive)
Required Skill: Knuckle Mastery Lv. 5
Increases attack speed for a short time.
Level 1: MP Cost: 29, Knuckle Attack Speed increased for 20 sec
Level 10: MP Cost: 11, Knuckle Attack Speed increased for 200 sec

Blitz II / Lightning Boost (Passive)
Learn to better command the power of lightning.
Level 1: Lightning Buff Chance: +1%, Max Accumulation: +1, Attack Power: +1
Level 20: Lightning Buff Chance: +20%, Max Accumulation: +1, Attack Power: +20

Training / Gains (Passive)
Permanently increases STR through endless training.
Level 1: Permanent STR: +4
Level 15: Permanent STR: +60

Roundwave Kick /Shark Sweep (Active)
Tap the power of sharks to sweep up nearby mobs. Can be linked with all skills excluding Thunder and self-skills.
Level 1: MP Cost: 21, Damage: 117%, Number of Attacks: 4, Max Enemies Hit: 6
Level 20: MP Cost: 31, Damage: 155%, Number of Attacks: 4, Max Enemies Hit: 6

Crashing Wave / Tidal Crash (Active)
Charge forward like the ocean waves to sweep up enemies in range. Can be linked with all skills excluding Thunder and self-skills.
Level 1: MP Cost: 10, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 198%, moving enemies back.
Level 20: MP Cost: 20, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 255%, moving enemies back.

Thunder Breaker 2nd Job Skill Build (MSEA): Everything maxed except Roundwave Kick.
1. Roundwave Kick, Crashing Wave, Knuckle Mastery, Blitz II (1).
2. Knuckle Mastery (5)
3. Knuckle Booster (6)
4. Knuckle Mastery (MAX)
5. Knuckle Booster (MAX)
6. Blitz II (MAX)
7. Training (MAX)
8. Crashing Wave (MAX)
9. Roundwave Kick (19/20)

Thunder Breaker 2nd Job Skill Build (GMS): Everything maxed except Shark Sweep.
1. Shark Sweep, Tidal Crash, Knuckle Mastery, Lightning Boost (1)
2. Knuckle Mastery (5)
3. Knuckle Booster (6)
4. Knuckle Mastery (MAX)
5. Knuckle Booster (MAX)
6. Lightning Boost (MAX)
7. Gains (MAX)
8. Tidal Crash (MAX)
9. Shark Sweep (19/20)

Combo Skills:
Roundwave Kick + Shark Jaw (bossing)
Crashing Wave + Flash (training 1 hit KO)
Crashing Wave + Roundwave Kick (training 2 hit KO slow)
Crashing Wave + Flash + Roundwave Kick (training 2 hit KO fast)

Explanation:
Crashing Wave and Roundwave Kick will be Striker 2nd Job primary attacking skill. Using Crashing Wave alone has high attack delay. Therefore, use Crashing Wave (2nd Job Skill) + Flash (1st Job Skill) on flat platform. This is the best skill combination for wiping out all enemies quickly. You can combo Crashing Wave + Roundwave Kick to clear mobs on flat platform too. However, Roundwave Kick has high MP consumption and does not move you forward. It’s best to use Roundwave Kick in out-of-reach high areas where you want to hit enemies above you (jump and kick) OR use it against bosses OR attack enemies while maintaining your position.

Thunder Breaker 3rd Job Skills

Continuous Assault / Link Mastery (Passive)
Grants mastery of linking skills, enabling you to deal more damage.
Level 1: Damage increased 5% on Linked Attack.
Level 20: Damage increased 15% on Linked Attack.

Blitz III / Lightning Lord (Passive)
Grants total command over the power of lightning.
Level 1: Lightning Buff Chance: +11%, Max Accumulation: +1, Attack Power: +11
Level 20: Lightning Buff Chance: +30%, Max Accumulation: +1, Attack Power: +30

Rising Wave / Ascension (Active)
A lightning-powered upwards somersault kick. Can be linked with Thunder afterwards.
Level 1: MP Cost: 22, Damage: 168%, Number of Attacks: 5, Max Enemies Hit: 6
Level 20: MP Cost: 41, Damage: 225%, Number of Attacks: 5, Max Enemies Hit: 6

Thunderous Dive / Thunder (Active)
Blast through the air. Can be used after jumping or after using Ascension. Can be linked with all skills, excluding self-skills.
Level 1: MP Cost: 27, Damage: 113%, Number of Attacks: 4, Max Enemies Hit: 6
Level 20: MP Cost: 37, Damage: 170%, Number of Attacks: 4, Max Enemies Hit: 6

Whirlwind / Gale (Active)
Note: Level 20 required to learn Typhoon.
Unleashes the power gained from using link skills at once. Can be linked with all skills excluding Thunder and self-skills.
Level 1: MP Cost: 45, Max Enemies Hit: 6, Damage: 324%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 3 sec.This skill does not activate Lightning buff. Cooldown: 30 sec.
Level 20: MP Cost: 65, Max Enemies Hit: 6, Damage: 381%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 4%, Duration: 60 sec.This skill does not activate Lightning buff.
Cooldown: 20 sec.

Vortex / Seawall (Passive)
Summons a torrent that protects you from all attacks.
Level 1: Abnormal Status and Elemental Resistance: +11%.
Level 20: Abnormal Status and Elemental Resistance: +30%.

Thorned Carapace / Ironclad (Passive)
Temporarily increase attack and defense.
Level 1: Damage: +0%, Damage Taken: -1%
Level 10: Damage: +5%, Damage Taken: -10%

Striker 3rd Job Skill Build (MSEA): Everything maxed except Thunderous Dive.
1. Rising Wave, Thunderous Dive, Whirlwind, Blitz III (1).
2. Blitz III (MAX)
3. Continuous Assault (MAX)
4. Thorned Carapace (MAX)
5. Rising Wave (17/20)
6. Thunderous Dive (17/20)
7. Whirlwind (MAX)
8. Vortex (MAX)

Thunder Breaker 3rd Job Skill Build (GMS): Everything maxed except Thunder and Ascension.
1. Ascension, Thunder, Gale, Lightning Lord (1)
2. Lightning Lord (MAX)
3. Link Mastery (MAX)
4. Ironclad (MAX)
5. Ascension (17/20)
6. Thunder (17/20)
7. Gale (MAX)
8. Seawall (MAX)

Combo Skills:
Rising Wave + Thunderous Dive

Explanation:
In 3rd job, it’s best to leave both Ascension (aka Rising Wave) and Thunder (aka Thunderous Dive) at 17, because in the off-chance you use the Leafre set, combat orders or the empress set, they’ll both be (almost) maxed. If you get one of them to 20, it’ll stay 20 while the other one doesn’t increase much.

Thunder Breaker 4th Job Skills

Cygnus Knights / Call of Cygnus (Supportive)
[NOTE] Click here to learn how to unlock Call of Cygnus skill.
Grants the blessings of Cygnus’s awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President’s Orders, or Rhinne’s Protection.
Level 1: MP Cost: 10, Increases all stats assigned APs by +1% for 30 sec
Level 30: MP Cost: 70, Increases all stats assigned APs by +15% for 900 sec

Annihilation / Annihilate (Active)
Summon a massive charge of electricity to blast enemies in front of you. Can be linked with all skills excluding Thunder and self-skills.
Level 1: MP Cost: 40, Max Monsters Hit: 1, Damage: 234%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn’t activate lightning buff.
Level 30: MP Cost: 60, Max Monsters Hit: 1, Damage: 350%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn’t activate lightning buff.

Bolt Anchor / Thunderbolt (Active)
Call down a destructive bolt of electricity in front of you. Can be linked with all skills excluding Thunder and self-skills.
Level 1: MP Cost: 57, Damage: 204%, Number of Attacks: 5, Max Enemies Hit: 8
Level 30: MP Cost: 75, Damage: 320%, Number of Attacks: 5, Max Enemies Hit: 8

Advanced Whirlwind / Typhoon (Active)
Required Skill: Gale Lv. 20
Maximizes energy collection from using linked skills, transforming it into a devastating typhoon. Passive skill that enhances Gale.
Level 1: MP Cost: 34, Max Enemies Hit: 8, Damage: 303%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 61 sec.This skill does not activate Lightning buff. Cooldown: 20 sec.
Level 30: MP Cost: 49, Max Enemies Hit: 8, Damage: 390%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 7%, Duration: 90 sec.This skill does not activate Lightning buff. Cooldown: 10 sec.

Static Charge / Arc Charger (Supportive)
Gather electricity from your surroundings to make all of your attacks deal additional hits.
Level 1: MP Cost: 44, Duration: 35 sec, 21% of Final Damage of all attacks will result in an additional hit. Cooldown: 296 sec, remaining cooldown for every Lightning Buff: -6 sec.
Level 30: MP Cost: 80, Duration: 180 sec, 50% of Final Damage of all attacks will result in an additional hit. Cooldown: 180 sec, remaining cooldown for every Lightning Buff: -6 sec.

Speed Infusion (Supportive)
Required Skill: Knuckle Booster (MAX)
Uses HP and MP to temporarily increase the attack speed of a weapon. This can be combined with other boosters, and everyone in the team will have their attack speed doubled.
Level 1: HP Cost: 98, MP Cost: 98, Attack Speed Increase Duration: 155 sec
Level 30: HP Cost: 40, MP Cost: 40, Attack Speed Increase Duration: 300 sec

Expert Knuckle Mastery / Knuckle Expert (Passive)
Required Skill: Knuckle Mastery Lv. 10
Increases Knuckle Mastery, Attack Power, and Minimum Critical Damage.
Level 1: Knuckle Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
Level 30: Knuckle Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%

Nerve Stimulation / Electrify (Passive)
Use electricity to supercharge your body.
Level 1: Max HP: 6%, Avoidability: +6%, Damage Intake: -6%
Level 15: Max HP: 20%, Avoidability: +20%, Damage Intake: -20%

Blitz IV / Thunder God (Passive)
Grants absolute control of thunder and storms.
Level 1: Chance to activate Lightning Buff: +1%, Max Accumulation: 1. Critical Rate: 1%, Critical Max Damage: +1%
Level 30: Chance to activate Lightning Buff: +30%, Max Accumulation: 1. Critical Rate: 30%, Critical Max Damage: +30%

Thunder Breaker 4th Job Skill Build (MSEA): Everything maxed.
1. Bolt Anchor, Advanced Whirlwind, Speed Infusion, Annihilation (1)
2. Expert Knuckle Mastery, Blitz IV (1)
3. Static Charge (MAX)
4. Expert Knuckle Mastery (MAX)
5. Blitz IV (MAX)
6. Advanced Whirlwind (MAX)
7. Nerve Stimulation (MAX)
8. Bolt Anchor (MAX)
9. Annihilation (MAX)
10. Cygnus Knights (MAX)
11. Speed Infusion (MAX)

Striker 4th Job Skill Build (GMS): Everything maxed.
1. Thunderbolt, Typhoon, Speed Infusion, Annihilate (1)
2. Knuckle Expert, Thunder God (1)
3. Arc Charger (MAX)
4. Knuckle Expert (MAX)
5. Thunder God (MAX)
6. Typhoon (MAX)
7. Electrify (MAX)
8. Thunderbolt (MAX)
9. Annihilate (MAX)
10. Call of Cygnus (MAX)
11. Speed Infusion (MAX)

Combo Skills:
Annihilation + Advanced Whirlwind
Bolt Anchor + Advanced Whirlwind
Annihilation + Bolt Anchor

Explanation:
Early Static Charge enables you to deal extra damage at approximately 40% at max level of your original damage. It is similar to Shadow Partner from Night Lord (Thief 3rd Job Skill). Next, get Expert Knuckle Mastery to boost up your min-max damage with bonus weapon attack and also reduces the gap between these values so you will be able to inflict consistent damage to your enemies. Blitz IV improves your critical rate and critical damage while increasing the chance to gain a lightning buff that will be used for Annihilation and Advanced Whirlwind. Max Advanced Whirlwind as this will be used against mobs of enemies with tons of damage with the aid of lightning buff (more buff equals more whirlwind damage). Take note to also get Extreme Blitz (Hyper Skill) around Level 150 to allow your Striker to spam your maxed Advanced Whirlwind! Once you maxed all skills above, you will reach around Level 160 and this is where monsters are getting really tough. Nerve Stimulation helps minimize the risk of you being killed easily by increasing Max HP and Evasion Rate while reducing damage intake from enemies physical-magical attacks. Max the secondary attack skills (Bolt Anchor and Annihilation) followed by Cygnus Knights and lastly Speed Infusion.

Thunder Breaker Hyper Skills

Advanced Whirlwind – Reinforce / Gale – Reinforce
Required Level: 143
Increases the damage of Gale.
Level 1: Damage: +20%

Advanced Whirlwind – Extra Target / Gale – Spread
Required Level: 162
Increases the number of monsters attacked with Gale.
Level 1: Monsters Hit: +2

Advanced Whirlwind – Bonus Attack / Gale – Extra Strike
Required Level: 183
Increases the number of attacks for Gale.
Level 1: Number of Attacks: +1

Bolt Anchor – Reinforce / Thunderbolt – Reinforce
Required Level: 149
Increases the damage of Thunderbolt.
Level 1: Damage: +20%

Bolt Anchor – Extra Target / Thunderbolt – Spread
Required Level: 168
Increases the number of monsters attacked with Thunderbolt.
Level 1: Monsters Hit: +2

Bolt Anchor – Bonus Attack / Thunderbolt – Extra Strike
Required Level: 189
Increases the number of attacks for Thunderbolt.
Level 1: Number of Attacks: +1

Annihilation – Reinforce / Annihilate – Reinforce
Required Level: 155
Increases the damage of Annihilate.
Level 1: Damage: +20%

Annihilation – Ignore Defense / Annihilate – Guardbreak
Required Level: 177
Increases Annihilate’s Monster DEF debuff.
Level 1: Monster DEF ignored increased 20%

Annihilation – Boss Killer / Annihilate – Boss Rush
Required Level: 195
Damage increases when attacking Boss Monster with Annihilate.
Level 1: Increases damage increases +20% when attacking Boss Monsters.

Extreme Blitz / Primal Bolt (Level 150)
The lightning of creation that split the heavens strikes you, granting you primal strength.
A huge lightning that separated the heavens and the earth In the beginning provides the fundamental forces. The cooldown and buff requirement of Advanced Whirlwind is removed,
Level 1: MP Cost: 200, For 180 sec., Gale’s cooldown and required Lightning Buff removed and changes to Ignore Monster DEF 9% for every Lightning Buff, Damage: +25%.

Tidal Wave / Deep Rising (Level 170)
Summons the great sea god, damaging enemies on land.
Level 1: MP Cost: 350, Damage: 860%, Number of Attacks: 7, Enemies Hit: 15. Cooldown: 45 sec.

Glory of Guardians / Glory of the Guardians (Level 200)
A ceremony for Cygnus Knights to prove their devotion to the Empress.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5000000. Cooldown: 120 sec. Applies to any Cygnus class within the party.

Thunder Breaker Hyper Skill Build Guide (MSEA):
1. Annihilation – Reinforce (MAX)
2. Annihilation – Ignore Defense (MAX)
3. Annihilation – Boss Killer (MAX)
4. Bolt Anchor – Bonus Attack (MAX)
5. Bolt Anchor – Reinforce (MAX)
6. Extreme Blitz (MAX)
7. Tidal Wave (MAX)
8. Glory of Guardians (MAX)

Thunder Breaker Hyper Skill Build Guide (GMS):
1. Annihilate – Reinforce (MAX)
2. Annihilate – Guardbreak (MAX)
3. Annihilate – Boss Rush (MAX)
4. Thunderbolt – Extra Strike (MAX)
5. Thunderbolt – Reinforce (MAX)
6. Primal Bolt (MAX)
7. Deep Rising (MAX)
8. Glory of the Guardians (MAX)

Explanation:
Check this Hyper Stats Guide for more details!

Thunder Breaker 5th Job Skills

Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!

Thunder Breaker Skill Cores

Lightning Cascade | Lightning in Unity
Unites with Lightning and wipes out enemies. This skill Does not affect enemies in the Damage Reflection status.
Level 1: Consumes 1000 MP to cast Lightning that attacks at 360% damage 6 times for 30 sec and transfer it to up to 5 enemies. Damage gradually decreases whenever it is transferred. Up to 4 Lightning bolts can be cast at the same time. If Lightning is cast, it is strong enough to attack at 360% damage 8 times. Lightning’s Cooldown: 3 sec. Cooldown: 120 sec
Level 25: Consumes 1000 MP to cast Lightning that attacks at 600% damage 6 times for 42 sec and transfer it to up to 5 enemies. Damage gradually decreases whenever it is transferred. Up to 4 Lightning bolts can be cast at the same time. If Lightning is cast, it is strong enough to attack at 600% damage 8 times. Lightning’s Cooldown: 3 sec. Cooldown: 108 sec

Shark Wave
Shoot the energy of a shark forward, dealing damage to many enemies. This skill can be linked to all skills except Thunder. If the shark attacks enemies using Damage Reflect, you will not take damage.
Level 1: Consumes 500 MP. Consumes 3 Thunder buffs. Create a shark energy wave that travels forward, dealing 416% damage 8 times on up to 15 enemies continuously. Cooldown: 8 seconds.
Level 25: Consumes 500 MP. Consumes 3 Thunder buffs. Create a shark energy wave that travels forward, dealing 800% damage 8 times on up to 15 enemies continuously. Cooldown: 8 seconds.

Thunder Breaker Enhancement Cores

  • Shark Jaw | Lightning Punch (4% per level)
  • Flash (4% per level)
  • Roundwave Kick | Shark Sweep (3% per level)
  • Crashing Wave | Tidal Crash (3% per level)
  • Rising Wave | Ascension (3% per level)
  • Thunderous Dive / Thunder (3% per level)
  • Whirlwind | Gale (2% per level)
  • Annihilation | Annihilate (2% per level)
  • Thunderbolt (2% per level)
  • Tidal Wave | Deep Rising (2% per level)

Thunder Breaker V-Matrix Skills Guide

Main V Skill: Lightning Cascade
Trio #1: Shark Sweep / Annihilate / Gale + Typhoon
Trio #2: Ascension / Thunder / Thunderbolt
OR
Trio #1 (bossing): Thunderbolt / Annihilate / Gale + Typhoon
Trio #2 (mobbing): Ascension / Shark Sweep / Thunder
Note: Bolded = essential skill | Non-bolded = non-essential skill.

MapleStory Old to New Official Skill Names (GMS | MSEA)

(Thunder Breaker | Striker) 1st Job Skills

  • Shark Tooth → Lightning Punch | Shark Jaw
  • Flash → (SAME)
  • Lightning Elemental → Lightning Elemental | Element Infusion : Lightning
  • Lightning Mastery I → Electrified | Blitz I

(Thunder Breaker | Striker) 2nd Job Skills

  • Lightning Mastery II → Lightning Boost | Blitz II
  • Knuckle Mastery → (SAME)
  • Knuckle Booster → (SAME)
  • Water Wave → Tidal Crash | Crashing Wave
  • Shark Kick → Shark Sweep | Roundwave Kick
  • Discipline → Gains | Training

(Thunder Breaker | Striker) 3rd Job Skills

  • Chain Attack → Link Mastery | Continuous Assault
  • Lightning Mastery 3 → Lightning Lord | Blitz III
  • Ascend → Ascension | Rising Wave
  • Lightning Assaulter → Thunder | Thunderous Dive
  • Tornado → Gale | Whirlwind
  • Vortex → Seawall | (SAME)
  • Needle Carapace → Ironclad | Thorned Carapace
  • Thunder → Thunder | Thunderous Dive

(Thunder Breaker | Striker) 4th Job Skills

  • Knuckle Expert → (SAME) | Expert Knuckle Mastery
  • Stimulation → Electrify | Nerve Stimulation
  • Lightning Mastery 4 → Thunder God | Blitz IV
  • Cygnus Knight → Call of Cygnus | (SAME)
  • Annihilate → (SAME) | Annihilation
  • Lightning Anchor → Thunderbolt | Bolt Anchor
  • Super Tornado → Typhoon | Advanced Whirlwind
  • Electric Charge → Arc Charger | Static Charge
  • Speed Infusion → (SAME)
  • Static Charge → Arc Charger | (SAME)

(Thunder Breaker | Striker) Hyper Skills

  • Heaven and Earth → Primal Bolt | Extreme Blitz
  • God of the Sea → Deep Rising | Tidal Wave
  • Glory of Guardians → Glory of the Guardians | (SAME)

(Thunder Breaker | Striker) 5th Job Skills

  • Lightning Union → Lightning Cascade | Lightning in Unity
  • Shark Wave → ???

Additional Information

Thunder Breaker Related Guides

MapleStory Thunder Breaker aka Striker Skill Build Guide V1
MapleStory Cygnus Knights Quests

Thunder Breaker Changelog

[listx tags=”gms+thunder-breaker” title=”

GMS

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[listx tags=”msea+thunder-breaker” title=”

MSEA

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177 thoughts on “MapleStory Thunder Breaker aka Striker Skill Build Guide

  1. BreakBlitz

    For MSEA, “Striker 3rd Job Skill Build (MSEA): Everything maxed except Thunderous Dive”

    I just want to point out that if we were to follow this:

    1. Rising Wave, Thunderous Dive, Whirlwind, Blitz III (1).
    2. Blitz III (MAX)
    3. Continuous Assault (MAX)
    4. Thorned Carapace (MAX)
    5. Rising Wave (17/20)
    6. Thunderous Dive (17/20)
    7. Whirlwind (MAX)
    8. Vortex (MAX)

    There will not be enough skill points to max everything

  2. Pghor

    Thunderbolt, Thunder and annihilate is a good trio, right ?