Blaster is the new Resistance warrior who uses a new two-handed weapon called the Gauntlet Revolver. His secondary weapon is the Explosive Pill. He uses warrior equipment. The Revolver has two types of resources, Bullets and the Cylinder Gauge. Through melee combat, the Revolver will use bullets (the circles) to fire cannon shots when you use the skill Revolving Cannon. Each time you do so, your Cylinder Gauge (top bar) will be charged up by. When it is full, you can unleash a devastating attack. Blaster’s job instructor is Elex, who was hinted towards being the warrior instructor since the Resistance first came out.
Blaster Overview
CLASS: Blaster
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: Arm Cannon (2-Handed)
SECONDARY WEAPON: Charges
PRIMARY STAT: Strength (STR)
LINK SKILL: Spirit of Freedom (Invincible for 3/6 sec upon revive.)
MAPLE UNION EFFECT: Ignore Enemy Defense +1/2/3/5/6%
BEST INNER ABILITY: Attack +30, Boss Damage +20%
JOB SKILLS: I: Blaster → II: Blaster → III: Blaster → IV: Blaster → Hyper Skills → V: Blaster
Blaster Pros and Cons
Pros
- *Share your pros on this job!*
- Few buffs to micromanage. Excellent mobbing with Pile Bunker / Bunker Buster Explosion.
- Most mobile class in the game once Detonate is mastered.
- While combo system does encourage button mashing, Combo Training incentives it through the tradeoff of greater damage output.
- Blast Shield allows for a somewhat more “tanky” or “enduring” playstyle by reducing incoming damage
Cons
- *Share your cons on this job!*
- Evasion of status effects / nuke attacks totally dependent on Bobbing and Weaving.
- When dependent on combos, drinks MP potions like water, close to the appetite level of Strikers/Thunder Breakers.
- Your first job introduces you to button spam that only increases in further advancements.
- One Attacking/Mobbing/Bossing skill for the duration of the character unless you opt for the weaker but spammable shotgun punch in the 4th job.
- No Buffs whatsoever other than generic speed boost, maple warrior & hyper buff.
MapleStory Blaster Video
Ayumilove MapleStory Blaster 1st, 2nd, 3rd, 4th Job Skill & Hyper Skills
[youtube url=https://www.youtube.com/watch?v=cu0I8yrx7R8]
Blaster Beginner Skills
Please refer to Resistance Citizen Skill Build Guide for more details as it is shared among Battle Mage, Blaster, Mechanic and Wild Hunter.
Blaster 1st Job Skills (GMS | MSEA)
Magnum Punch | Magnum Drive (Active)
With the explosive power of the Arm Cannon, unleash a powerful straight punch in front of you. You can use Revolving Cannon while using this skill. You can link this skill to Double Blast. Lv. 20 required to learn ‘Bobbing’
Level 1: 1 MP Cost: 8, Enemies Hit: 6, Damage: 56%, Number of Attacks: 3. Using Revolving Cannon while using Magnum Punch will additionally attack the same number of enemies for 21% damage 3 times.
Level 20: MP Cost: 12, Enemies Hit: 6, Damage: 75%, Number of Attacks: 3. Using Revolving Cannon while using Magnum Punch will additionally attack the same number of enemies for 40% damage 3 times.
Revolving Cannon | Revolving Gauntlet (Active)
Use your Arm Cannon to create additional explosions and deal damage. This cannot be used as a standalone skill. It can only be used during certain attacks. Holding the key down will manually reload the bullets. Skills during which Revolving Cannon can be used: Magnum Punch, Double Blast, Revolving Blast.
Level 1: Uses 1 Ammo, and your Ammo is reloaded if used as a key-down skill
Bunker Buster Explosion | Pile Bunker (Active)
Required skill: Revolving Cannon Mastery Lv.5
Depletes the Dynamo Gauge to release massive explosions and shockwaves. Ignores Defense Rate of enemies’ in melee range. The Dynamo Gauge charges when using Revolving Cannon during certain offensive skills. Additional shockwaves are released based on Dynamo Gauge bars used, dealing extra damage based on proximity. Immune to damage from attack reflection. Lv. 10 required to learn ‘Revolving Blast’.
Level 1: Requires 3 or more Dynamo Gauge bars. Attack up to 10 enemies for 91% damage 8 times. Melee hits ignore 80% of enemies’ Defense Rate. Max damage 99999999. Releases Shockwave 1 attacking up to 10 enemies for 41% damage 6 times. After use, Overheats for 7 sec, during which the Dynamo Gauge is set to max and Bunker Buster Explosion is disabled. On ending, depletes the Dynamo Gauge.
Level 10: Requires 3 or more Dynamo Gauge bars. Attack up to 10 enemies for 100% damage 8 times. Melee hits ignore 80% of enemies’ Defense Rate. Max damage 99999999.
Releases Shockwave 1 attacking up to 10 enemies for 50% damage 6 times. After use, Overheats for 7 sec, during which the Dynamo Gauge is set to max and Bunker Buster Explosion is disabled. On ending, depletes the Dynamo Gauge.
Double Jump (Active)
Allows you to double jump.
Level 1: MP Cost: 14, jumps further
Level 10: MP Cost: 5, jumps further
Detonate | Explosion Move (Active)
Fire your cannon to thrust in the direction opposite the way you are facing. The recoil that thrusts you will also damage nearby enemies. Using the skill while holding the up arrow key will cause an explosion on the ground that propels you upward. Attacking an enemy with attack reflection will not damage you, and the skill cannot be used while reloading.
Level 1: Ammo Cost: 1, Max Enemies Hit: 6, Damage: 74%, Number of Attacks: 2
Level 10: Ammo Cost: 1, Max Enemies Hit: 6, Damage: 155%, Number of Attacks: 2
Blast Shield (Passive)
When attacked by an enemy, generates a protective shield proportional to the damage taken. Also, while using a Blaster skill, you won’t be knocked back even when you are attacked.
Level 1: 1 When hit, convert 13% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. 100% chance of not being knocked back while using a Blaster skill. Permanently increases Power Stance Chance by 4%, Weapon DEF by 20, and Max HP by 2%.
Level 10: When hit, convert 40% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. 100% chance of not being knocked back while using a Blaster skill. Permanently increases Power Stance Chance by 40%, Weapon DEF by 200, and Max HP by 20%.
Revolving Cannon Mastery | Overheat (Passive)
Study the Arm Cannon to learn the basics of Revolving Cannon. Any enemies attacked directly by an overheated Arm Cannon will receive additional damage due to the excess heat, and the additional damage increases depending on your number of charged Dynamo Gauge stock. Affected skills: Magnum Punch, Double Blast, Hammer Smash, Shotgun Punch, Ballistic Hurricane, Muzzle Flash, Hyper Magnum Punch. Lv. 5 required to learn the 2nd Job skill ‘Revolving Cannon Upgrade’.
Level 1: When the Dynamo Gauge has at least 1 stock, direct attacks from the Arm Cannon will trigger additional attacks which deal 39% 1 times. For each charged Dynamo Gauge stock, the damage of the additional hits increase by 6%. Permanently increases Movement Speed by 6, Jump Power by 3, and Max Movement Speed by 4.
Level 5: When the Dynamo Gauge has at least 1 stock, direct attacks from the Arm Cannon will trigger additional attacks which deal 75% 1 times. For each charged Dynamo Gauge stock, the damage of the additional hits increase by 10%. Permanently increases Movement Speed by 30, Jump Power by 15, and Max Movement Speed by 20.
Blaster 1st Job Skill Build (GMS, 65 SP): Everything maxed.
1. Magnum Punch, Revolving Cannon, Detonate (1)
2. Revolving Cannon Mastery (MAX)
3. Bunker Buster Explosion (1)
4. Double Jump (MAX)
5. Blast Shield (MAX)
6. Detonate (MAX)
7. Bunker Buster Explosion (MAX)
8. Magnum Punch (MAX)
Blaster 1st Job Skill Build (MSEA, 65 SP): Everything maxed.
1. Magnum Drive, Revolving Gauntlet, Explosion Move (1)
2. Overheat (MAX)
3. Pile Bunker (1)
4. Double Jump (MAX)
5. Blast Shield (MAX)
6. Explosion Move (MAX)
7. Pile Bunker (MAX)
8. Magnum Drive (MAX)
Explanation:
Blaster’s primary attacking skill will be a mixture of Magnum Punch and Revolving Cannon. Therefore, add 1 SP (Skill Point) into Magnum Punch, Revolving Cannon and Detonate to unlock those skills! Detonate is useful when you want to reach to the top platform rather than climbing up on a rope/ladder. First, max Revolving Cannon Mastery to unlock Bunker Buster Explosion. Add 1 SP into Bunker Buster Explosion and proceed to max Double Jump. Maxed Double Jump provides further jumping distance which allows you to reach enemies position quickly and saves time when travelling in large maps. Now, start maxing Blast Shield, Detonate, Bunker Buster Explosion and finally Magnum Punch. Magnum Punch is maxed last since the damage increment per level is low and also most enemies get eliminated within 1~2 hits at 1st job.
Blaster 2nd Job Skills (GMS | MSEA)
Double Blast | Double Drive (Active)
Using the momentum from your Arm Cannon, perform a powerful 2-hit combo in the direction you’re facing. After you learn the skill, you can also activate it by repeatedly pressing the Magnum Punch button. You can use Revolving Cannon while using this skill. Can be linked to Bobbing, Weaving, Hammer Smash, or Shotgun Punch.
Level 1: MP Cost: 8, Enemies Hit: 6, Damage: 92%, Number of Attacks: 4. Using Revolving Cannon while using Double Blast will additionally attack the same number of enemies for 42% damage 3 times.
Level 20: MP Cost: 20, Enemies Hit: 6, Damage: 130%, Number of Attacks: 4. Using Revolving Cannon while using Double Blast will additionally attack the same number of enemies for 80% damage 3 times
Bobbing | Charging Arm: Bobbing (Active)
Required Skill: Level 20 Magnum Punch
Move forward while avoiding enemy attacks. Avoidability increases during this skill, and you can stop it immediately by jumping. Can be linked to Magnum Punch or Rocket Rush.
If activated after a charge, any skill that was already activated will be canceled, and Bobbing will be activated. You can charge a skill while using a different skill, and up to 2 skills can be charged simultaneously. Additionally, permanently increases Magnum Punch damage. Lv. 15 required to learn ‘Weaving’.
Level 1: MP cost: 16, Avoidability +62% for 1.5 sec after activation. Magnum Punch damage +62% points.
Level 15: MP cost: 9, Avoidability +90% for 1.5 sec after activation. Magnum Punch damage +90% points.
Arm Cannon Boost | Gauntlet Booster (Supportive)
Required Skill: Arm Cannon Mastery Lv. 5
Doubles the attack speed of your weapon. Must have an Arm Cannon equipped.
Level 1: MP Cost: 20, Duration: 20 sec, Weapon Attack Speed: +2
Level 10: MP Cost: 11, Duration: 200 sec, Weapon Attack Speed: +2
Arm Cannon Mastery | Gauntlet Mastery (Passive)
Increases Arm Cannon weapon mastery, Critical Rate, and Attack Power. Lv. 10 required to learn ‘Gauntlet Expert’.
Level 1: Mastery +5%, Critical Rate +3%, and Attack Power +2
Level 10: Mastery +50%, Critical Rate +30%, and Attack Power +20
Physical Training (Passive)
Improves STR and DEX permanently through physical training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.
Charge Mastery (Passive)
Maintain control over your power to improve charge skills. Additionally, permanently increases Damage. Lv. 14 required to learn ‘Advanced Charge Mastery’.
Level 1: Decreases the charge time for all charge skills by 2%. Using a charge skill reloads your 1 Ammo immediately but will not interrupt an auto-reload. Immediately after using charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by 7%, including attacks that deal damage based on your Max HP. Permanently increases Damage by 7%.
Level 14: Decreases the charge time for all charge skills by 15%. Using a charge skill reloads your 1 Ammo immediately but will not interrupt an auto-reload. Immediately after using charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by 20%, including attacks that deal damage based on your Max HP. Permanently increases Damage by 20%.
Revolving Cannon Plus | Enhanced Overheat (Passive)
Required Skill: Revolving Cannon Mastery Lv. 5
Improves the potential for the Revolving Cannon embedded within your Arm Cannon. Lv. 20 required to learn ‘Revolving Cannon Plus II’.
Level 1: Bunker Buster Explosion damage +1% points, Shockwave 1 damage +2% points
Additional attack damage due to overheating +1% points, Revolving Cannon damage during Magnum Punch +2% points. Maximum Dynamo Gauge capacity expanded to 4 bars, maximum number of Ammo increased to 4. Using Bunker Buster Explosion while the Dynamo Gauge is at 4 bars or higher increases damage by 40% points and will generate Shockwave 2, which attacks up to 10 enemies for 81% damage 6 times.
Level 20: Bunker Buster Explosion damage +20% points, Shockwave 1 damage +40% points
Additional attack damage due to overheating +20% points, Revolving Cannon damage during Magnum Punch +40% points. Maximum Dynamo Gauge capacity expanded to 4 bars, maximum number of Ammo increased to 4. Using Bunker Buster Explosion while the Dynamo Gauge is at 4 bars or higher increases damage by 40% points and will generate Shockwave 2, which attacks up to 10 enemies for 100% damage 6 times.
Blaster 2nd Job Skill Build (GMS, 94 SP): Everything maxed.
1. Double Blast, Bobbing, Revolving Cannon Plus (1)
2. Charge Mastery (1)
3. Arm Cannon Mastery (MAX)
4. Physical Training (MAX)
5. Arm Cannon Boost (MAX)
6. Double Blast (MAX)
7. Bobbing (MAX)
8. Charge Mastery (MAX)
8. Revolving Cannon Plus (MAX)
Blaster 2nd Job Skill Build (MSEA, 94 SP): Everything maxed.
1. Double Drive, Charging Arm: Bobbing, Enhanced Overheat (1)
2. Charge Mastery (1)
3. Gauntlet Mastery (MAX)
4. Physical Training (MAX)
5. Gauntlet Booster (MAX)
6. Double Drive (MAX)
7. Charging Arm: Bobbing (MAX)
8. Charge Mastery (MAX)
8. Enhanced Overheat (MAX)
Explanation:
Blaster 2nd job primary attacking skill will be a combo of Double Blast and Revolving Cannon. Add 1 SP (Skill Point) to unlock Double Blast, Bobbing, Revolving Cannon Plus and Charge Mastery to gain a significant boost in damage from Level 1 skill. First, max Arm Cannon Mastery to reduce the gap between min and max damage so you can deal stable/predictable damage constantly. Next, max Physical Training for additional boost to Blaster’s primary and secondary stats. Then, max Arm Cannon Boost for a whopping long duration buff. This reduces the hassle to recast the weapon attack speed buff during training/bossing. Start maxing Blaster’s primary attacking skill to improve its damage, followed by Bobbing to improve Magnum Punch damage. Then, max Charge Mastery for the additional damage boost to all of your skills. Finally, max Revolving Cannon Plus. This skill is maxed last since its not spammable during training compared to other active skills.
Blaster 3rd Job Skills (GMS | MSEA)
Hammer Smash (Active)
Strike the ground to knock nearby enemies into the air. Affected enemies receive a debuff increasing the final damage taken for a period of time.Charge the skill by holding down the key. While charging, attacks won’t knock you back. Releasing the charge will cancel any active skills, and will create an extra shockwave that deals additional attacks. You can charge skills even while other skills are in use, and up to 2 skills may be charged at once. You will not take damage from shockwaves that strike enemies with attack reflection. Permanently increases Double Blast damage.
Level 1: MP Cost: 15, Max Number of Enemies: 8, Damage: 143%. Attacks 6 times. Applies Debuff on hit: for 10 seconds, Final Damage taken +1%. When releasing charge, creates a shockwave that lasts for 5 sec and hits up to 8 enemies for 150% damage 2 times. Enemies struck by the shockwave will be afflicted by the Final Damage debuff. Double Blast Damage +33% points.
Level 20: MP Cost: 25, Max Number of Enemies: 8, Damage: 200%. Attacks 6 times. Applies Debuff on hit: for 10 seconds, Final Damage taken +10%. When releasing charge, creates a shockwave that lasts for 5 sec and hits up to 8 enemies for 150% damage 2 times. Enemies struck by the shockwave will be afflicted by the Final Damage debuff. Double Blast Damage +90% points.
Weaving (Active)
Required skill: Bobbing Lv. 15
Move backward while avoiding enemy attacks. Avoidability increases during this skill, and you can stop it immediately by jumping. Can be linked to Rocket Rush or Muzzle Flash.
If activated after a charge, any skill that was already activated will be canceled, and Weaving will be activated. You can charge a skill while using a different skill, and up to 2 skills can be charged simultaneously. Additionally, permanently increases Magnum Punch damage. Lv. 15 required to learn ‘Muzzle Flash’.
Level 1: MP cost: 16, Avoidability +62% for 1.5 sec after activation. Magnum Punch damage +77% points.
Level 15: MP cost: 9, Avoidability +90% for 1.5 sec after activation. Magnum Punch damage +105% points.
Rocket Rush (Active)
Required Skill: Weaving Lv. 1
Grab onto nearby enemies and drag them in the direction you’re facing. Any enemy in your path will be bulldozed along, and you can use Magnum Launch during this skill. This skill will not be activated if there are no enemies nearby to grab.
Level 1: MP cost: 40, grab onto a maximum of 1 enemies and deal 121% Damage 2 times. After the grab, push back up to 15 nearby enemies while dealing 121% damage.
Level 20: MP cost: 28, grab onto a maximum of 1 enemies and deal 140% Damage 2 times. After the grab, push back up to 15 nearby enemies while dealing 140% damage.
Magnum Launch (Active)
Required Skill: Level 1 Rocket Rush
Deliver a powerful punch to the enemy you were holding with Rocket Rush. The enemy will be launched a certain distance and explode, damaging any other enemies it hits on the way. Can only use during Rocket Rush, and using Rocket Rush again will activate this skill.
Required Skill: Rocket Rush Lv. 1
Level 1: MP Cost: 10, Damage: 104%, Number of Attacks: 6, Max Enemies Hit: 15
Level 20: MP Cost: 10, Damage: 180%, Number of Attacks: 6, Max Enemies Hit: 15
Revolving Cannon Plus II (Passive)
Improves the potential for the Revolving Cannon embedded within your Arm Cannon. This overwrites the increases from Revolving Cannon Plus. Lv. 20 required to learn ‘Revolving Cannon Plus III’.
Level 1: Bunker Buster Explosion damage +41% points, Shockwave 1 and 2 damage +61%
Additional attack damage due to overheating +41% points, Revolving Cannon damage during Magnum Punch +41% points, Revolving Cannon damage during Double Blast +1% points
Maximum Dynamo Gauge capacity expanded to 5 bars, maximum number of Ammo increased to 5. Using Bunker Buster Explosion while the Dynamo Gauge is at 5 bars or higher increases damage by 80% points and will generate Shockwave 3, which attacks up to 10 enemies for 161% damage 6 times.
Level 20: Bunker Buster Explosion damage +60% points, Shockwave 1 and 2 damage +80%
Additional attack damage due to overheating +60% points, Revolving Cannon damage during Magnum Punch +60% points, Revolving Cannon damage during Double Blast +20% points
Maximum Dynamo Gauge capacity expanded to 5 bars, maximum number of Ammo increased to 5. Using Bunker Buster Explosion while the Dynamo Gauge is at 5 bars or higher increases damage by 80% points and will generate Shockwave 3, which attacks up to 10 enemies for 180% damage 6 times.
Shield Training (Passive)
Required Skill: Blast Shield Lv. 10
Fortify your Blast Shield with some training.
Level 1: When hit, convert 30% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. Permanently increases Abnormal Status Resistance by 1% and all Elemental Resistance by 1%.
Level 20: When hit, convert 30% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. Permanently increases Abnormal Status Resistance by 20% and all Elemental Resistance by 20%.
Combo Training (Passive)
Research the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. Additionally, Attack Power is permanently increased.
Lv. 9 required to learn ‘Combo Training II’.
Level 1: Can be stacked up to 10 times. Duration: 10 sec. Final Damage increased by 1% per stack, Attack Speed increased by 1 for every 6 stacks, Skill Link Speed increased by 1 for every 10 stacks. Permanently increases Attack Power by 7%
Level 9: Can be stacked up to 10 times. Duration: 10 sec. Final Damage increased by 3% per stack, Attack Speed increased by 1 for every 6 stacks, Skill Link Speed increased by 1 for every 10 stacks. Permanently increases Attack Power by 7%
Blaster 3rd Job Skill Build (124 SP): Everything maxed.
1. Hammer Smash, Revolving Cannon Plus II, Combo Training (1)
2. Weaving, Rocket Rush, Magnum Launch (1)
3. Shield Training (1)
4. Hammer Smash (MAX)
5. Weaving (MAX)
6. Revolving Cannon Plus II (MAX)
7. Combo Training (MAX)
8. Shield Training (MAX)
9. Magnum Launch (MAX)
10. Rocket Rush (MAX)
Explanation:
Blaster’s 3rd job primary attacking skill will be either Rocket Rush and Magnum Launch (perfect for flat terrain) or Hammer Smash (multiple platform). Add 1 SP to unlock the active skills which are Weaving, Rocket Rush, Magnum Launch , Hammer Smash, Revolving Cannon Plus II, Combo Training and Shield Training. First, max Hammer Smash, Weaving and Magnum Launch . Depending on your playing preferences, you might want to go early with Magnum Launch if you are training mostly on flat terrain which has packs of monsters. Magnum Launch requires a monster nearby to work, else it has nothing to throw. If you are training in areas where monsters are scarce and terrain is bumpy or you just want an old-school play-style, go early with Hammer Smash and Weaving. Next, max the passive skills which are Revolving Cannon Plus II, Combo Training and Shield Training. If you prefer to save health potions instead of dealing higher damage, I’ll recommend you to max Shield Training early (swap with Revolving Cannon Plus II). Rocket Rush is maxed last because the damage increased is not significant per level, so it’s used more as an utility skill to mob enemies.
Blaster 4th Job Skill (GMS | MSEA)
Shotgun Punch (Active)
Fire a hard-hitting shot that’s accompanied by a shockwave. For a short time after, a spiraling shockwave will remain in that spot, dealing additional damage. Additionally, permanently increases Double Blast damage.
Level 1: MP cost: 41, Max Number of Enemies: 6, Damage: 178%, Number of Attacks: 6. Generates a shockwave that attacks up to 6 enemies for 82% damage 4 times. Increases Double Blast damage by 122% points.
Level 30: MP cost: 70, Max Number of Enemies: 6, Damage: 265%, Number of Attacks: 6. Generates a shockwave that attacks up to 6 enemies for 140% damage 4 times. Increases Double Blast damage by 180% points.
Muzzle Flash (Active)
Required Skill: Weaving Lv. 15
Instantly approach a nearby enemy while Weaving to perform an attack. Can only be used during Weaving, and can be activated by Weaving again. It will not be activated if there is no enemy within range. Can be linked to Magnum Punch, and permanently increases Magnum Punch damage.
Level 1: MP cost: 16, Maximum Number of Enemies: 6, Damage: 405%, Number of Attacks: 3. Magnum Punch damage +192% points
Level 20: MP cost: 25, Maximum Number of Enemies: 6, Damage: 500%, Number of Attacks: 3. Magnum Punch damage +230% points
Ballistic Hurricane | Hurricane Blaster (Active)
Required Skill: Weaving Lv. 15
Delivers an unending circle of punches by using Weave, Duck, and Sway. The series of quick punches causes a twister and pulls surrounding enemies. Some monsters have a resistance to the attack and cannot be pulled. Enables you to move as you attack. Also permanently increases Charging Arm: Smash damage.
Level 1: MP Cost:20, Attack up to 12 enemies at 815% Damage for up to 6 seconds, and then finish with a jumping uppercut that attacks up to 12 enemies at 815% damage 5 times. Use a direction key while holding down the skill key to move. Charging Arm Smash damage +137%p. Cooldown: 45 sec
Level 30: MP Cost: 26, Attack up to 12 enemies at 1250% Damage for up to 6 seconds, and then finish with a jumping uppercut that attacks up to 12 enemies at 1250% damage 5 times. Use a direction key while holding down the skill key to move. Charging Arm Smash damage +195%p. Cooldown: 45 sec
Revolving Blast (Active)
Required Skill: Bunker Buster Explosion Lv. 10
Reloads Ammo. Rush, grab and stun an enemy you’re facing. Prioritizes highest Max HP target in range. Revolving Cannon is usable while holding enemy. Use Revolving Cannon on the enemy 6 times and perform this skill again to unleash a Bunker Buster for extra damage. Activates even when grabbing an enemy that can’t be stunned. Invincible while holding the enemy. Bonus Bunker Buster attack ignores additional Defense Rate. Will not activate if no enemies are nearby. Affected enemy is immune to Stun for 60 seconds.
Level 1: MP Cost: 200, Rush and grab enemy for 201% damage. Stuns. Hits 2 times. Activate Revolving Cannon to attack up to more 10 enemies up to 6 times. Each attack hits 4 time(s) for 171%, 191%, 211%, 231%, 251%, or 271% damage. Bonus Bunker Buster deals 205% damage 8 times and ignores additional 80% Defense Rate. Max Damage: 99999999. Cooldown: 179 sec
Level 30: MP Cost: 200, Rush and grab enemy for 230% damage. Stuns. Hits 2 times. Activate Revolving Cannon to attack up to more 10 enemies up to 6 times. Each attack hits 4 time(s) for 200%, 220%, 240%, 260%, 280%, or 300% damage. Bonus Bunker Buster deals 350% damage 8 times and ignores additional 80% Defense Rate. Max Damage: 99999999
Cooldown: 150 sec
Vitality Shield (Supportive)
Required Skill: Shield Training II Lv. 20
Converts an active Blast Shield to HP. You can’t use this if no Blast Shield is active or if your HP is full. There is a brief moment after using this skill where damage from attacks, including attacks that deal a percentage of your HP, is reduced. The damage reduction is determined by the damage reduction of Charge Mastery. This buff is not affected by buff duration extension effects. Additionally, permanently increases Magnum Launch damage.
Level 1: MP Cost: 55, recovers HP equal to the sum of the dissipated Blast Shield and 32% of your Max HP. The extended defense period lasts for 6 sec. Magnum Launch damage increased by 105% points. Cooldown: 150 sec.
Level 10: MP Cost: 100, recovers HP equal to the sum of the dissipated Blast Shield and 59% of your Max HP. The extended defense period lasts for 15 sec. Magnum Launch damage increased by 150% points. Cooldown: 150 sec.
Maple Warrior (Supportive)
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President’s Orders, or Rhinne’s Protection.
Level 1: MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
Level 30: MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Hero’s Will (Active)
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Revolving Cannon Plus III (Passive)
Required Skill: Revolving Cannon Plus II Lv. 20
The final upgrade for the Revolving Cannon embedded within your Arm Cannon. This overwrites the increases from Revolving Cannon Plus II.
Level 1: Bunker Buster Explosion damage +101% points, Shockwave 1, 2, and 3 damage +151% points. Additional attack damage due to overheating +121% points, Revolving Cannon damage during Magnum Punch +121% points, Revolving Cannon damage during Double Blast +81% points. Maximum Dynamo Gauge capacity expanded to 6 bars, maximum number of Ammo increased to 6. Using Bunker Buster Explosion while the Dynamo Gauge is at 6 bars or higher increases damage by 150% points and will generate Shockwave 4, which attacks up to 10 enemies for 301% damage 6 times.
Level 20: Bunker Buster Explosion damage +120% points, Shockwave 1, 2, and 3 damage +170% points. Additional attack damage due to overheating +140% points, Revolving Cannon damage during Magnum Punch +140% points, Revolving Cannon damage during Double Blast +100% points. Maximum Dynamo Gauge capacity expanded to 6 bars, maximum number of Ammo increased to 6. Using Bunker Buster Explosion while the Dynamo Gauge is at 6 bars or higher increases damage by 150% points and will generate Shockwave 4, which attacks up to 10 enemies for 320% damage 6 times.
Shield Training II (Passive)
Required Skill: Shield Training Lv. 20
Through rigorous mental discipline, your ultimate perseverance enhances Blast Shield.
Level 1: When hit, convert 31% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. Permanently increases Abnormal Status Resistance by 1% and all Elemental Resistance by 1%. Rocket Rush damage +61% points.
Level 20: When hit, convert 50% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. Permanently increases Abnormal Status Resistance by 20% and all Elemental Resistance by 20%. Rocket Rush damage +80% points.
Gauntlet Expert (Passive)
Required Skill: Level 10 Arm Cannon Mastery
Increases the Mastery, Critical Damage, and Boss Attack Damage of the Arm Cannon.
Level 1: Mastery: +56%, Critical Damage: +1%, Boss Attack Damage: +1%
Level 30: Mastery: +70%, Critical Damage: +15%, Boss Attack Damage: +15%
Advanced Charge Mastery (Passive)
Required Skill: Level 14 Charge Mastery
Maintain control over your power to optimize charge skills. Overwrites the buffs from Charge Mastery. Additionally, permanently ignores a portion of enemies’ Defense Rate when attacking, and decreases damage taken.
Level 1: Decreases the charge time for all charge skills by 16%. Using a charge skill reloads your 2 Ammo immediately but will not interrupt an auto-reload. Immediately after using charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by 26%, including attacks that deal damage based on your Max HP. Permanently ignore 8% of enemies’ Defense Rate, and damage taken is reduced by 10%.
Level 10: Decreases the charge time for all charge skills by 25%. Using a charge skill reloads your 2 Ammo immediately but will not interrupt an auto-reload. Immediately after using charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by 35%, including attacks that deal damage based on your Max HP. Permanently ignore 35% of enemies’ Defense Rate, and damage taken is reduced by 15%.
Combo Training II (Passive)
Required Skill: Level 9 Combination Training
Research the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. This overwritesyour enhancements from Combo Training. Attack Power is further increased.
Level 1: Can be stacked up to 10 times. Duration: 10 sec. Final Damage and Critical Rate increased by 4% and 1% respectively per stack, Attack Speed inc Permanently increases Attack Power by 2
Level 20: Can be stacked up to 10 times. Duration: 10 sec. Final Damage and Critical Rate increased by 5% and 3% respectively per stack, Attack Speed increased by 1 for every 6 stacks, Skill Link Speed increased by 1 for every 5 stacks. Permanently increases Attack Power by 40
Blaster 4th Job Skill Build (255 SP): Everything maxed.
1. Shotgun Punch, Gauntlet Expert, Ballistic Hurricane (1)
2. Revolving Blast , Muzzle Flash, Advanced Charge Mastery (1)
3. Shield Training II, Combo Training II, Revolving Cannon Plus III (1)
4. Shotgun Punch (MAX)
5. Gauntlet Expert (MAX)
6. Combo Training II (MAX)
7. Advanced Charge Mastery (MAX)
8. Shield Training II (MAX)
9. Revolving Cannon Plus III (MAX)
10. Vitality Shield (MAX)
11. Ballistic Hurricane (MAX)
12. Muzzle Flash (MAX)
13. Revolving Blast (MAX)
14. Maple Warrior (MAX)
15. Hero’s Will (MAX)
Blaster Hyper Skills
Aftershock Punch
Required level: 143
Increases the number of times that shockwaves generated by a charged Hammer Smash or a Shotgun Punch will hit.
Level 1: Number of Attacks: +2
Power Punch
Required level: 162
Increases the damage of Magnum Punch, Double Blast, Hammer Smash, Shotgun Punch, Muzzle Flash, and Ballistic Hurricane. Does not increase damage of shockwaves.
Level 1: Damage: +10%
Piercing Punch
Required level: 183
Increases the Defense Rate that is ignored by Magnum Punch, Double Blast, Hammer Smash, and Shotgun Punch, Muzzle Flash, and Ballistic Hurricane.
Level 1: Monster DEF Ignored: +20%
Improved Bunker Explosion
Required level: 149
Increases the damage of Bunker Buster Explosion.
Level 1: Damage: +20%
Improved Bunker Shockwave | Pile Bunker – Reinforce Shock Wave
Required level: 168
Increases the damage of the shockwave generated by Bunker Buster Explosion.
Level 1: Bunker Buster Explosion’s shockwaves’ damage is increased by 15%.
Bunker Explosion Guard Bonus
Required level: 189
Grants a guarding bonus during Bunker Buster Explosion.
Level 1: Guard bonus during Bunker Buster Explosion. Damage reduction rate follows the rates in Charge Mastery.
Blast Shield Recovery
Required level: 155
While the Blast Shield dissipates, recover your HP relative to the rate at which your shield dissipates.
Level 1: Recover 50% of the dissipating Blast Shield as HP.
Speedy Ballistic Hurricane
Required level: 177
Reduces the cooldown of Ballistic Hurricane.
Level 1: Cooldown: -20%
Speedy Vitality Shield
Required level: 195
Reduces the cooldown of Vitality Shield.
Level 1: Cooldown: -20%
Cannon Overdrive
Required level: 150
By charging Revolving Cannon to its limit, increase its power and reduce reload time, all while increasing the rate at which the Dynamo Gauge cools down.
Level 1: MP Cost: 200. Duration: 30 sec. Increases damage for skills that use Ammo by 50%. Ammo auto-reload time decreased by 70%. The Dynamo Gauge Overheat duration for Bunker Buster Explosion is reduced to 1 second. Cooldown : 210 sec.
Hyper Magnum Punch
Required level: 170
Concentrate your power and charge forward, unleashing a devastating punch that causes colossal explosions. You can charge the skill by holding down the key. Additional shockwaves are generated depending on how long you spend charging, dealing more damage to nearby enemies. While charging, you will have improved defenses, your Abnormal Status resistance increases, and you will not be pushed back by any attack. The final damage increases depending on the number of times you get attacked while charging. Hyper Magnum Punch’s charge time is not affected by charge time reduction effect of Charge Mastery. If there is no enemy in range after the initial charge, neither the attack nor the shockwave will occur.
Level 1: MP Cost: 400, Attacks up to 15 enemies for 500% 15 times. Max Damage: 99999999. Generates a shockwave that attacks for 250% damage 8 times. Can be enhanced up to 3 levels by charging, and each level of enhancement generates an additional shockwave that deals 350%, 450%, 550% damage 8 times. While charging, the defense boosts from Charge Mastery are applied, and Abnormal Status Resistance increases by 100%. Each time you get hit while charging, the final damage increases by 5%, up to 50%. Can be charged for up to 5 sec. Cooldown : 150 sec.
For Liberty
Required level: 200
Materializes the will of the Resistance to increase attack power.
Level 1: MP Cost: 100, Duration: 60sec, Damage: +10%, Cooldown: 120 sec. Only applies to Demon, Resistance, and Xenon party members.
Blaster Hyper Skill Build
1. Aftershock Punch (MAX)
2. Power Punch (MAX)
3. Piercing Punch (MAX)
4. Improved Bunker Explosion (MAX)
5. Improved Bunker Shockwave (MAX)
6. Cannon Overdrive (MAX)
7. Hyper Magnum Punch (MAX)
8. For Libery (MAX)
Explanation:
Check this Hyper Stats Guide for more details!
Blaster 5th Job Skills
Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!
Blaster Skill Cores
Rocket Punch | Bunker Buster
Max Level: 25 (30 with Matrix Points)
Loads Revolving Gauntlet with special bombs to penetrate hardened targets.
Level 1: MP Cost: 1000, Auto-shoot enhanced Revolving Gauntlet against physical attack with Revolver Gauntlet for 31 sec. Enhanced attacks inflict 187% damage on 10 enemies 8 times and ignore 100% Enemy DEF. Cooldown: 120 sec.
Level 25: MP Cost: 1000, Auto-shoot enhanced Revolving Gauntlet against physical attack with Revolver Gauntlet for 55 sec. Enhanced attacks inflict 355% damage on 10 enemies 8 times and ignore 100% Enemy DEF. Cooldown: 120 sec.
Vulcan Punch
Max Level: 25 (30 with Matrix Points)
Quickly throw a flurry of punches in front of you. While using this skill, you will receive Guard Judgement’s effect and cannot be knocked back by enemy attacks. While using this skill, every time you are hit by an enemy’s attack, its final damage will be increased.
Level 1: Consumes 60 MP. Deals 1040% damage 3 times on up to 10 enemies. By holding the key down, deal 468% damage 2 times continuously for up to 8 seconds. While using this skill, receive Charge Mastery’s Guard Judgement values. While using this skill, whenever you are hit by an enemy attack, its final damage will be increased by 5%, up to a maximum of 100%. Cooldown: 60 seconds.
Level 25: Consumes 60 MP. Deals 2000% damage 3 times on up to 10 enemies. By holding the key down, deal 900% damage 2 times continuously for up to 8 seconds. While using this skill, receive Charge Mastery’s Guard Judgement values. While using this skill, whenever you are hit by an enemy attack, its final damage will be increased by 5%, up to a maximum of 100%. Cooldown: 60 seconds.
Bullet Blast
Max Level: 25 (30 with Matrix Points)
Use the Revolver Gauntlet to unleash the combined power of all of your bullets in one concussive blast.
Level 1: MP Cost: 1000, Ammo Cost: 1. Can prepare up to 5 sec, adds up to 5 bullets by using the Revolving Cannon, launches an explosion in proportion to the number of bullets used after Charge when the key is released. Invincible during preparation and Charge. Combo Training remains at the max level while casting skill. Charge: Max Enemies Hit: 12, Damage: 1560%, Number of Attacks: 15. Explosion: Max Enemies Hit: 12, Damage: 1248%, Number of Attacks: 15. All hits receive Additional Critical Rate: 100% and Additional Monster DEF Ignored: 100%. Cooldown: 100 sec
Blaster Enhancement Cores
Magnum Punch Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Revolving Cannon Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Bunker Buster Explosion Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Detonate Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Double Blast Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Hammer Smash Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Magnum Launch Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Crit Rate: +5%
Level 40: Monster DEF Ignored: +20%
Shotgun Punch Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Muzzle Flash Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Ballistic Hurricane Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Revolving Blast Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Hyper Magnum Punch Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Crit Rate: +5%
Level 40: Monster DEF Ignored: +20%
Blaster V-Matrix Skills Guide
Main V Skill: Rocket Punch
Trio #1: Magnum Punch / Double Blast / Revolving Cannon
Trio #2: Shotgun Punch / Bunker Blaster Explosion / Hammer Smash
Note: Bolded = essential skill | Non-bolded = non-essential skill.
MapleStory Unofficial to Official Skill Names (GMS | MSEA)
Blaster 1st Job Skills
- Magnum Punch → (SAME)
- Revolving Cannon → (SAME)
- Release Pile Bunker → Bunker Buster Explosion
- Double Jump → (SAME)
- Explosion Move → Detonate
- Endurance Shield → Blast Shield
Blaster 2nd Job Skills
- Double Fang → Double Blast
- Ducking → Bobbing
- Gauntlet Booster → Arm Cannon Boost
- Gauntlet Mastery → Arm Cannon Mastery
- Physical Training → (SAME)
- Charge Mastery → (SAME)
- Revolving Cannon Plus → Revolving Cannon Plus
Blaster 3rd Job Skills
- Hammer Smash → (SAME)
- Sway → Weaving
- Lift Press → Rocket Rush
- Lift Magnum → Magnum Launch
- Revolving Cannon PlusI → Revolving Cannon Plus II
- Endurance Training I → Shield Training
- Combination Training I → Combo Training
Blaster 4th Job Skills
- Shock Wave Punch → Shotgun Punch
- Flash Move → Muzzle Flash
- Hurricane Mixer → Ballistic Hurricane
- Revolving Bunker → Revolving Blast
- Super Endurance → Vitality Shield
- Revolving Cannon Plus III → (SAME)
- Endurance Training II → Shield Training II
- Combination Training II → Combo Training II
- Gauntlet Expert → (SAME)
- Advanced Charge Mastery → (SAME)
Blaster Hyper Skills
- Punch – Shock Wave Bonus Attack → Aftershock Punch
- Punch – Reinforce → Power Punch
- Punch – Ignore Guard → Piercing Punch
- Release Pile Bunker – Reinforce → Improved Bunker Explosion
- Release Pile Bunker – Shock Wave Reinforce → Improved Bunker Shockwave
- Release Pile Bunker – Bonus Guard → Bunker Explosion Guard Bonus
- Blast Shield – Extra Healing → Blast Shield Recovery
- Hurricane Mixer – Cooltime Reduce → Speedy Ballistic Hurricane
- Super Endurance – Cooltime Reduce → Speedy Vitality Shield
- Hyper Magnum Punch → (SAME)
- Will of Liberty → For Liberty
- Maximize Cannon → Cannon Overdrive
Blaster 5th Job Skills
- Bunker Buster → Rocket Punch | Bunker Buster
- Vulcan Punch → ???
Additional Information
Blaster Notes
- Blaster is a new Resistance character that makes use of his Arm Cannon (primary weapon) and Explosive Charge (secondary weapon) to cause mayhem amongst his enemies! Make use of Blaster to create large explosions, wreak havoc, and do massive damage today!
- Please note that for a limited time after Blaster’s release, Blaster characters will not be allowed to be created using Character Cards, and will not be able to participate in the Burning Project event.
- Blaster characters utilize a new system called the Dynamo Gauge. Consume ammo from this gauge to use certain skills.
- Using the Revolving Cannon skill in combination with other skills will inflict more damage—and more explosions—to enemies.
- In addition, consuming ammo from the Dynamo Gauge using Revolving Cannon will fill the gauge’s power levels.
- Max out the power levels to unleash a massive attack, Bunker Buster Explosion!
- Be warned, though; after using Bunker Buster Explosion, the Dynamo Gauge will overheat, initiating a cooldown where the power levels are unable to be filled.
Blaster Changelog
[listx tags=”gms+blaster” title=”
GMS
“]
[listx tags=”msea+blaster” title=”
MSEA
“]
@all: Updates to the guide:
Improved Bunker Shockwave | Pile Bunker – Reihnforce Shock Wave (Before → After)
Level 1: Bunker Buster Explosion’s shockwaves’ damage is increased by (30% → 15%)
Ballistic Hurricane | Hurricane Blaster (Before)
Level 1: MP Cost 20, Maximum Number of Enemies: 12, Damage: 555%, Duration: 6 sec. After the skill, deliver a jumping uppercut that attacks up to 12 enemies for 2100% damage and sends them flying. The jumping uppercut has a Max Damage of 99999999. You can move around using the arrow keys while holding the skill key down. Hammer Smash Damage +137% points. Cooldown: 45 sec
Level 30: MP Cost 26, Maximum Number of Enemies: 12, Damage: 700%, Duration: 6 sec. After the skill, deliver a jumping uppercut that attacks up to 12 enemies for 2100% damage and sends them flying. The jumping uppercut has a Max Damage of 99999999. You can move around using the arrow keys while holding the skill key down. Hammer Smash Damage +195% points. Cooldown: 45 sec
Ballistic Hurricane | Hurricane Blaster (After)
Level 1: MP Cost:20, Attack up to 12 enemies at 815% Damage for up to 6 seconds, and then finish with a jumping uppercut that attacks up to 12 enemies at 815% damage 5 times. Use a direction key while holding down the skill key to move. Charging Arm Smash damage +137%p. Cooldown: 45 sec
Level 30: MP Cost: 26, Attack up to 12 enemies at 1250% Damage for up to 6 seconds, and then finish with a jumping uppercut that attacks up to 12 enemies at 1250% damage 5 times. Use a direction key while holding down the skill key to move. Charging Arm Smash damage +195%p. Cooldown: 45 sec
I also recommend watch KMS Blaster’s youtube channel to see how he bosses and learn his fluid movements.
Bind Magnum Punch with Revolving Cannon in a macro and Double Blast with Revolving Cannon in the other.
Hold down Bobbing/Weaving until you see the charging effect.
Let go of Bobbing/Weaving the moment you see the charging effect and press jump almost immediately after to cancel the Bobbing/Weaving animation. Bobbing/Weaving has a long animation so cancelling it to maximize damage is key.
Practice the animation cancel. If movement is required, add a delay to the jump. You will be able to travel a certain distance and still be able to cancel the animation of Bobbing/Weaving. This is important when fighting bosses that moves such as Magnus, Hilla, all CRA bosses, Damien, Lotus and Etc. Weaving is especially useful in this case as you can basically moonwalk backwards, evading attacks and still hit the enemies at the same time. Which is a niche that not alot of classes have. This is the most important part of the combo. Master this move before learning the rest of the combo.
Now to the more important part, attacking.
While holding down Bobbing/Weaving, hit the 2 macros that you had previously binded for Magnum Punch and Double Blast. By doing so, you will consume 2 ammo. Increasing the charges for your Bunker Buster and giving you more dps thanks to your passive. And right after hitting your 2 macros, let go of Bobbing/Weaving and execute the animation cancel that you have perfected. Judge the situation at hand and the distance you need to move. Against a stationary target such as Horntail, Zakum or Lucid 1st phase, cancelling immediately is the most optimal way to maximize your damage. This is called the No Reload combo. Lastly, use Bunker Buster whenever possible, it is your most powerful skill and it deals the most damage with a wide coverage. Some people say that alternating between Bobbing and Weaving will allow you to hit faster but i find the difference almost entirely negligible.
The Shotgun Punch combo is very similar, you still abuse the same animation cancel, but you don’t have to charge your Bobbing/Weaving this time. Shotgun Punch does not combo with Revolving Cannon which is unfortunate because this means the No Reload combo is significantly better than the Shotgun Punch combo in terms of damage. But the No Reload combo is slower and has significantly shorter range than the Shotgun Punch combo. Use Shotgun Punch, followed by the Bobbing/Weaving animation cancel to cancel ANOTHER animation, the Shockwave animation. This combo allows you to hit lines almost comparable to Bowmen Hurricanes. In order to abuse this, not skilling your Double Jump is ideal, as Detonate already gives you more than enough mobility. If you accidentally missed your combo and Double Jumped, you are wasting alot of time which can be used as even more lines. However, this can be avoided by holding the up and down keys at the same time. This will prevent the Double Jump from happening allowing you to continue your combo, but this has a drawback, you cannot do this on a platform. Bosses such as Lucid 2nd Phase, Gollux Eyes and Gem, Horntail and Lotus 1st Stage has platforms that are crucial to the boss fight. I suggest using the No Reload combo instead sacrificing the range and speed but dealing more damage. You can also the same thing with timing you animation cancel to move a certain distance with Shotgun Punch as well.
Now we talk about the non-combo part of Blaster. Bunker Buster needs no introduction, it does alot of damage and use it whenever possible, it also has bonus IED and has shockwaves that deal even more lines. Use Hammer Smash to debuff your enemy to deal more damage to them and also leave the shockwave on the ground for residual damage. I am not sure but i think the debuff also procs Cadena’s Link Skill which again, more damage. Muzzle Flash may seem insignificant but it has incredible uses. Say you are fighting Magnus, you are spamming your No Reload combo. Magnus prepares for his swing move that knocks you back. At the same time a meteor is dropping on top of you. Doing the obvious, you Weave with your Shotgun Punch to avoid both the swing and the meteor and while still hitting Magnus with your range advantage. Now a meteor is directly on top of you again. What do you do to evade? Do you slowly use Bobbing towards Magnus with your Shotgun Punch combo, or do you Muzzle Flash over, dodging and Meteor along the way and instantaneously move right beside Magnus and continue your No Reload combo? Both is fine, however, the latter seems to benefit you more. Do not just over look Muzzle Flash, this skill can save your life and save even more time.
Though Blaster already seems like a perfect class with damage, speed and mobility, she is about to get even stronger with her Hyper Skills and 5th Job Skills. Cannon Overdrive is your Level 150 Hyper Skill, what this skill does is it allows you to spam your Bunker Buster, which is your most damaging skill. It seems like its nothing much but you can see a huge difference in damage if you do not use Bunker Buster whenever it is up. The bonus damage from an overheated Gauge is not enough to justify not using it. Hyper Magnum Punch is your Full Map skill. It does alot of damage across the map and thats about it. You won’t be using it when Bossing. For Liberty is the typical level 200 buff, so we are not gonna be touching on that. Rocket Punch is the skill that completes Blaster. Rocket Punch allows Blaster to consume ammo when using the Shotgun Punch combo and No Reload combo to trigger additional explosions which deal even more damage. This means that you can spam Bunker Buster even with your Shotgun Punch combo. Use it together with Cannon Overdrive to reduce the speed of reloading and spam Bunker Buster. You might be thinking why not use the No Reload combo during Rocket Punch? And you are right, there is no drawbacks to using No Reload combo during Rocket Punch. However, the speed at which you use Shotgun Punch is much higher than No Reload combo. Meaning you can throw out more Bunker Busters during Rocket Punch. So unless you have mastered the No Reload combo to the extend which the speed does not differ, i recommend using the Shotgun Punch combo to maximize your damage.
Tl;dr
No Reload combo:
Hold bobbing/weaving
Attack with your macros
Let go of bobbing/weaving and jump to cancel animation.
Shotgun Punch combo
Press Shotgun Punch
Press bobbing/weaving
Jump to cancel animation
Hope this answers your questions on Blasters
Cheerios
What would be blaster post-4th job and post 5th job combo?? Please let me know, thanks
@Quanju Just press it after magnum punch or double blast
or
Macro it one with Magnum one with Double Blast, just spam two key till you are out of bullet
Hope this cmt will help.
Hello, can anyone explain how to use revolving blast efficiently? I can’t use it most of the time.
in addition to my previous question, i have 100% IED already, so what should i get instead of piercing punch?
Why get Aftershock Punch if shotgun punch isn’t that great? Is it just because of hammer smash?
@HL: I’m not sure whether the +1 attack speed from Inner Ability would help as I have yet to test it out. Have you tried it out on your side yet?
@Christopher: Sorry for the confusion. The guide do recommend you to invest in “Cannon Overdrive” and “For Libery” but the guide was using the old skill names which were “Maximize Cannon” and “Will of Liberty”. I have updated the guide to use the new skill names 🙂
Hi Ayumi,
According to your guide, do I not invest a point into the hyper skill”canon overdrive”? And also do you put points into the hyper skill”For Liverty”?
Thanks,
Hi Ayumi,
I’m wondering if the +1 attack speed from IA is useful for blaster’s shotgun combo. Does it increase my potential dps? I’ve noticed that if I press the shotgun combo beyond a certain speed limit, the character is unable to keep up and keeps jumping around. Will having more attack speed solve this?
@Naganoka: You could try Level 150 Fafnir Big Mountain (Root Abyss Set).
http://ayumilove.net/maplestory-arm-cannon/
http://ayumilove.net/maplestory-equipment-set/
Hi, I’m playing Blaster on MapleSEA right now. Do you have any recommendations for equipment above level 140-150, since most weapon sets don’t feature Blaster equipment? Thanks 🙂
@Evandaeus: Thanks for sharing your Blaster pros and cons! I have added them into the list above.
@Tsurugi: Thanks for sharing your Blaster pros and cons! I have added them into the list above.
Add to:
Pros: Few buffs to micromanage. Excellent mobbing with Pile Bunker / Bunker Buster Explosion.
Cons: When dependent on combos, drinks MP potions like water, close to the appetite level of Strikers/Thunder Breakers.
Evasion of status effects / nuke attacks totally dependent on Bobbing and Weaving.
Pros: Most Mobile Class in the game hands down once Detonate usage is mastered, While combo system does encourage button mashing, Combo Training incentivizes it through the tradeoff of greater damage output. Blast Shield allows for a somewhat more “tanky” or “enduring” playstyle by reducing incoming damage
Cons: Your first job introduces you to button spam that only increases in further advancements.
One Attacking/Mobbing/Bossing skill for the duration of the character unless you opt for the weaker but spammable shotgun punch in the 4th job. No Buffs whatsoever other than generic speed boost, maple warrior & hyper buff
No Blaster for SEA yet, and surprisingly, they’ll be the second to receive the V Patch, after Korea?
Now that’s (a bit) positively crazy.
@daniel: Usually its 6~8 months after GMS (Global MapleStory) receives the content patch from KMS (Korea MapleStory). Therefore, I predict it will be around in the first quarter of 2017 (Jan, Feb, Mar, Apr, May)
Ayumi when will blaster be released on maple sea? 🙁
@Lucrative: Thanks for the notice! I have added it into the 4th Job Skill Build Guide.
This isn’t a guide, this is more of an explanation. We need to see the total bonus % to each skill and what has maximum damage output for bossing/ mobs.
Is there a reason not to get 1 point in Revolving Cannon Plus III?
It gives an extra bullet.
@Domo: Thanks for the correction! I have updated Blaster’s 4th job skill build guide (Vitality Shield)
In the 4th job you suggest 1 point into Vitality Shield at level 101, but the skill requires level 20 Shield Training II before it is unlocked.
@sans@darz use shotgun punch immediately after double blast, so the combo would be double blast+revolving cannon+shotgun punch
@darz: I don’t get it either. My guess is that you use it when you are overloaded? I’ve been trying it that way.
Domo is correct.
i dont get the point of “Shotgun Punch (Active)” besidesit increses doble blast damage :/
can anyone explain it to me pls?
1 point in Vitality Shield can’t be apply because you need 20 point in shield training II to unlock it.
@J: Thanks for the info! The 3rd job skill build guide has mentioned to add 1 SP into both Rocket Rush and Magnum Launch early on. So the SP required for the skill is handled accordingly 🙂
@Rubickx: To rush into enemies quickly by in a short distance without having to Flash Jump aka Detonate. Also, it can be used to improve your Magnum Punch damage when used as a combo.
3rd job
You need 1 SP into Rocket Rush to unlock Magnum Launch.
Ayumi, what exactly is the use/point of bob/weave besides for ressetting, and how do i use it effectively? :/
well shes updateing it now so no worrys when the 20th comes
Oh, really? Lol, I never tried before(i already have a Level 10 Citizen) but if that’s true then XD
lol, I just realized why there aren’t any skill builds…
You can’t choose the blaster class yet (I tried) as a resistance member, since it’s not officially added yet… I think. For now, it’s limited to Battle Mage, Wild Hunter, & Mechanic.
Uh, we sorta need the skill builds, cuz that’s the only thing preventing me from making a Blaster.
Please put the skill builds.
You didn’t… put the skill builds…
Hey Ayumi, how fun is the blaster class? I’ve read a bunch of posts saying that they are really boring and I want to get your input on the class.
Hello Ayumi, i saw videos of Blasters and i would like to ask a few questions question: Does Blaster has low HP? if he does, is Endurance shield balance it and if not was it only during the Beta test?
Thanks in advance!
@john: Thanks for the compliment!
Love the Final Fantasy mashup!
Is blaster op for mobbing?
Pros and cons?
How does super endurance actually work? Does it restore hp?
Does it have stance?
Can you recommend me the best class for suitability as of Jan 2016. I’m new to maple and made a night walker from your guide. Now I read that it’s nerfed So i can’t heal any good HP except for that 1% which sucks. Looking for a class with good atking power and can survive by hp drain or passive support (hp). Any class except for demon avenger and paladins because those are a given. Or it would be perfect if you just name all the classes with a life drain or heal support and i’ll look through your guide in depth. I pretty much don’t want to be spamming potions like on my night walker. I made a dual blade and although his defense is low he has a nice life drain I can survive.
Ayumi I have tried phantom i was wondering something. In 2nd jobb i followed your guide and it said everyting maxed out without card something but i have maxed out everyting and i have still 4 sp left over.
@Jonathan: Kaiser, Xenon, Zero, Hayato and Phantom for me.
Ayumi right now i have to class to play because i am wating for the new classes and right now i have no one to play. Can u recommend your top 5 most fun classes (does not need to be so strong, just fun).
@Yichor: It will take approximately 6-12 months for this new job “Resistance Blaster” to reach MSEA (MapleStory South East Asia) based on past patch releases estimates.
@Jonathan: It will take approximately 6-12 months for it to reach EMS (Europe MapleStory) and MSEA (MapleStory South East Asia). For GMS (Global MapleStory), it will take approximately 3-6 months after KMS (Korea MapleStory) has release a new job.
Ayumi I play Maplestory on europe server and I’m wondering when Blaster And Kinesis is coming to my sever?
This probably won’t help much, but it won’t be out for a while and the date is unknown. For blaster, I’m pretty sure you’ll have to wait till GMS.gets it since it get the updates first after KMS
Hi ayumi I wan ask did kenesis and blaster will coming maplesea?