Thief can advanced as a Shadower or Night Lord. This specific job route is determined when you reach Level 30. For this job, you will undergo as Bandit (2nd Job Advancement), Chief Bandit (3rd Job Advancement) and Shadower (4th Job Advancement). Shadowers are dagger wielding, shield toting 4th job of the Thief job lineup. Possessing extremely unique skills themed around meso use, shadow abuse, and flashy dagger acrobatics, Shadowers enjoy high damage and very high defense, second to only Paladins. Shadowers are excellent mobbers come 4th job and somewhat niche but effective bossers. However, our early jobs are painful leveling due to the lack of a decent mobbing skill until 3rd job. Our damage is high, but it is somewhat tricky to maximize the damage Shads can deal due to expensive equips, slow rebuffs, and having clunky, delayed skills. Despite these shortcomings, Shads are fantastic class.
EQUIPMENT TYPE: Thief
PRIMARY WEAPON: Dagger
SECONDARY WEAPON: Dagger Scabbard
PRIMARY STAT: Luck (LUK)
LINK SKILL: None
MAPLE UNION EFFECT: LUK +10/20/40/80/100
BEST INNER ABILITY: Attack +30, Boss Damage +20%
JOB SKILLS: I: Rogue → II: Bandit → III: Chief Bandit → IV: Shadower → Hyper Skills → V: Shadower
Shadower Pros and Cons
- *Share your pros on this job!*
- High damage and defense.
- *Share your cons on this job!*
- Difficult to get good shields for best damage.
- Less mobility compared to other thieves. Example: Night Lord has Shadow Web, DB has Ascension Blade to jump further/ avoid 1hko skill.
Thief 1st Job Skills
Please refer to Thief 1st Job Skill Build Guide as it is shared by Shadower and Night Lord.
Bandit – Thief 2nd Job Skills
Deals very quick consecutive attacks to a monster.
Level 1: MP Cost: 25, attack 8 enemies with 135% damage 3 times.
Level 20: MP Cost: 30, attack 8 enemies with 192% damage 3 times.
Savage Blow used for 2nd job primary attacking/training skill for Bandits.
Critical Growth | Critical Growing
Your Critical Rate and Critical Damage increase per internal or attack. Critical Rate boost resetse when it reaches 100%. Critical Damage boost resets when Critical Rate reaches 100% after Critical Damage reaches cap.
Level 1: Per interval/attack – Critical Rate: +3%, Critical Damage: +1% (capped at 10%)
Quickly attack many enemies, with a set chance to steal an item and/or produce a potion from them. The potion can only be stolen from an enemy once, but it can be repeated until it is successful. When used against regular monsters, the potion heals random HP and MP. When used against bosses, the potion heals all your HP and MP and gives you 30 attack for 3 minutes.
Level 1: MP Cost: 12, Steal Chance: 31%, Max Enemies Hit: 4, Damage: 294%, Stun Duration: 2 sec. When consuming a potion that was stolen from a boss, it recovers HP/MP and activates Weapon ATT +30 buff for 3 minutes
Level 10: MP Cost: 24, Steal Chance: 49%, Max Enemies Hit: 4, Damage: 330%, Stun Duration: 5 sec. When consuming a potion that was stolen from a boss, it recovers HP/MP and activates Weapon ATT +30 buff for 3 minutes
Steal not suitable for training purposes.
Required Skill: Dagger Mastery (5)
Doubles the attack speed of your weapon. Must have a dagger equipped.
Level 1: MP Cost: 28, Duration: 20 sec
Level 10: MP Cost: 10, Duration: 200 sec
Mesoguard | Meso Guard
Uses Mesos to absorb up to 50% of the damage taken. Amount of Mesos consumed is based on Skill Level and damage reduction rate.
Level 1: MP Cost: 12, Duration: 127 sec, defend 77% of Guarded Damage.
Level 10: MP Cost: 27, Duration: 190 sec, defend 50% of Guarded Damage.
Meso Guard halves the damage inflicted by enemies regardless its level (Level 1 or Max Level). The difference is the buff duration and the amount of mesos which meso guard consumes from your inventory for reducing the damage. The percentage (example: 77% and 50%) is the amount of meso the skill will consume upon your character getting hit. The lower the %, the less money gets taken away from you. At level 1, 77% of that halved damage was being taken away from your mesos in your inventory. At level 10 now, 50% of that halved damage is being taken away now. I’ll use an example for a better understanding. A monster hits you and does 2000 hp damage. Meso guard halves that damage so you receive 1000 hp damage. At level 1, 77% is taken away from the halved damage. So 77% of that 1000 is 770, which means 770 mesos gets taken away from your inventory for cutting 2k hit in halve. Now lets try level 10. we’ll use 2000 hp damage again. Meso guard will halve that to 1000 hp damage received. At level 10, 50% of the mesos gets taken away from the halved damage. So 50% of that 1000 is 500, which means 500 mesos gets taken away from your inventory for cutting 2k hit in halve. This saves more meso’s in the long run considering a health potion replenishes health with 1:1 ratio (1 meso to 1 HP)
Increases your Attack Power.
Level 1: Weapon ATT: +11
Level 20: Weapon ATT: +30
Note: Level 10 required to learn Dagger Expert.
Increases Dagger mastery.
Level 1: Dagger Mastery: + 14%
Level 10: Dagger Mastery: + 50%
Permanently improves LUK and DEX through sheer physical training.
Level 1: Permanently increases LUK by 6 and DEX by 6
Level 5: Permanently increases LUK by 30 and DEX by 30
Increases Weapon Defense, Magic Defense, Avoidability, and Weapon ATT when a shield is equipped.
Level 1: When shield is equipped – Weapon/Magic DEF: +11%, Avoidability: +2%, Weapon ATT: + 3
Level 10: When shield is equipped – Weapon/Magic DEF: +110%, Avoidability: +20%, Weapon ATT: + 15
Hunt a Shield for Thieves. Warrior and Mage Shields aren’t equip-able. The most basic shield of thief is dropped from Ligator. Getting it early allows you to gain Shield Mastery benefits, in particular the extra damage from Weapon Attack.
Bandit Skill Build: Everything maxed except Steal.
1. Channel Karma, Savage Blow, Meso Guard, Shield Mastery (1)
2. Dagger Mastery (5)
3. Dagger Booster (6)
4. Dagger Mastery (MAX)
5. Channel Karma (MAX)
6. Shield Mastery (MAX)
7. Savage Blow (MAX)
8. Meso Guard (MAX)
9. Dagger Booster (MAX)
10. Physical Training (MAX)
11. Steal (9/10)
Chief Bandit – Thief 3rd Job Skills
Overwhelms enemies with supersonic slashes.
Level 1: MP Cost: 22, Number of Attacks: 8, Damage: 81%
Level 20: MP Cost: 22, Number of Attacks: 8, Damage: 138%
Dashes at the enemy with blinding speed, damaging and knocking them back. Can be resisted by some monsters.
Level 1: MP Cost: 18, Damage: 325%, Max Enemies Hit: 8, Number of Attacks: 2
Level 20: MP Cost: 45, Damage: 420%, Max Enemies Hit: 8, Number of Attacks: 2
Required Skill: Pick Pocket (1)
Sends nearby Mesos flying to damage enemies. Mesos that belong to others cannot be moved.
Level 1: MP Cost: 20, Damage: 86% per meso per enemy, Max Enemies Hit: 10, Max Number of Projectiles: 5
Level 20: MP Cost: 30, Damage: 200% per meso per enemy, Max Enemies Hit: 10, Max Number of Projectiles: 15
Temporarily summons the Dark Lord’s throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy’s Max HP. You will not be damaged from hitting an enemy with attack reflection.
Level 1: MP Cost: 60, Duration: 22 sec, Inflicts 208% for the duration, Reflects 350% enemy damage when hit within the zone, Cooldown: 260 sec
Level 20: MP Cost: 100, Duration: 60 sec, Inflicts 360% for the duration, Reflects 1300% enemy damage when hit within the zone, Cooldown: 60 sec
1 meso will drop when you attack with your skills (besides Meso Explosion). Can be toggled On/Off.
Level 1: Meso Drop Chance: 14%, Max Mesos Created: 15. When mesos are consumed from being hit with Mesoguard up, up to 5 mesos drop. Mesos do not drop from Venom or Sudden Raid, which do damage over time.
Level 5: Meso Drop Chance: 30%, Max Mesos Created: 15. When mesos are consumed from being hit with Mesoguard up, up to 5 mesos drop. Mesos do not drop from Venom or Sudden Raid, which do damage over time.
Summons a shadow that mimics your actions for a set period. Shadows do not have HP and disappear when their summoning durations expire. The shadow cannot mimic Meso Explosion which directly moves coins.
Level 1: MP Cost: 40, summons a shadow that makes an additional hit that is 13% of the final damage for all attacks for 86 sec
Level 20: MP Cost: 64, summons a shadow that makes an additional hit that is 70% of the final damage for all attacks for 200 sec
Note: Level 10 required to learn Toxic Venom.
Permanently coats your dagger with venom, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy’s HP cannot drop below 1.
Level 1: Poison Chance: 12%, 54% damage every 1 sec for 3 sec
Level 10: Poison Chance: 30%, 90% damage every 1 sec for 6 sec
Increase the amount of mesos that drop. Skills that use mesos become more efficient.
Level 1: Mesos Dropped (by monsters): 4%, Pick Pocket Meso Drop Rate: 4%, Mesoguard Damage Guard Rate: 2%, Mesos Consumed by Mesoguard: -4%, Meso Explosion Damage (per shot): +12% points. Passive Effect: Attack Power: +1
Level 5: Mesos Dropped (by monsters): 20%, Pick Pocket Meso Drop Rate: 20%, Mesoguard Damage Guard Rate: 10%, Mesos Consumed by Mesoguard: -20%, Meso Explosion Damage (per shot): +60% points. Passive Effect: Attack Power: +5
Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance.
Level 1: MaxHP: +2%, Abnormal Status Resistance: +3%, Elemental Resistance: +3%
Level 10: MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%
Advanced Dark Sight (Passive)
Required Skill: Dark Sight Lv. 10
Learning Stealth allows you to attack and use skills in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack, and attacking from Dark Sight will increase damage. If you dodge an attack that deals damage proportional to Max HP using the Dark Sight that activates when you are hit, the cooldown does not apply.
Level 1: Maintain Dark Sight Chance: 30%. Dark Sight Trigger Chance: 20%, Dark Sight Final Damage Bonus: 5%
Into Darkness (Passive)
Melts into the darkness and teleports you behind the furthest enemy in range. You remain in Dark Sight after teleporting, and the cooldown is shared with Dark Sight.
Level 1: MP Cost: 20, Teleport to enemy within range and go into Dark Sight. Cooldown shared with Dark Sight.
Chief Bandit Skill Build: Everything maxed except Midnight Carnival.
0. Into Darkness, Advanced Dark Sight (Auto-MAX)
1. Midnight Carnival (1) Phase Dash (1) Shadow Partner (1)
2. Pickpocket (1) Meso Explosion (1)
3. Meso Mastery (MAX)
4. Pickpocket (MAX)
5. Shadow Partner (MAX)
6. Dark Flare (MAX)
7. Enveloping Darkness (MAX)
8. Meso Explosion (MAX)
9. Phase Dash (MAX)
10. Venom (MAX)
11. Midnight Carnival (14/20)
Dark Flare and Assassinate combo spam does much more damage compared to Midnight Carnival and Meso Explosion against bosses.
Shadower – Thief 4th Job Skills
Attacks an enemy’s vital point over and over to deal tremendous damage. Cast the Asassinate skill once more after the first three strikes to deal a finishing blow. You will no longer be hidden aftter the final blow. When used while hidden, increases Assassinate damage. Also does more damage when Body Count is 3. Will not be pushed back by any enemy attack when using Assassinate.
Level 30: MP Cost 44, Ddamage: 550%, Number of Consecutive Attacks: 3, Press the skill key once more to deal 700% damage 3 times as the final blow. When Dar Sight is used, damage increases by 150%. Final Damage increases by 100% when Body Count is 3.
Grants a chance to stun an enemy after making two fast slashing attacks. Also enhances all attack skills permanently.
Level 1: MP Cost: 22, Max Enemies Hit: 6, Damage: 568%, Number of Attacks: 2, Stun Chance: 32%, Stun Duration: 1 sec. Passive Effect: Final damage increases by 5%
Level 30: MP Cost: 40, Max Enemies Hit: 8, Damage: 742%, Number of Attacks: 2, Stun Chance: 90%, Stun Duration: 4 sec. Passive Effect: Final damage increases by 25%
Enhances Critical Growth. Also increases maximum critical damage permanently.
Level 1: For every interval or attack – Critical Rate: +4%, Critical Damage: +2%, Critical Damage Increase Cap: 10%. Passive Effect – LUK +1, Critical Damage +11%
Level 10: For every interval or attack – Critical Rate: +6%, Critical Damage: +2%, Critical Damage Increase Cap: 10%. Passive Effect – LUK +10, Critical Damage +20%
Calls in a horde of friends to set the stage on fire.
Level 1: MP Cost: 290, Damage: 715%, Max Enemies Hit: 15, Number of Attacks: 3, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec
Level 30: MP Cost: 290, Damage: 1150%, Max Enemies Hit: 15, Number of Attacks: 3, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec
Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Drops a Smokescreen near you. All party members within Smokescreen range will not take damage for the duration. For attacks that are based on max HP ratios, the damage will be reduced. In addition, enemies inside the Smokescreen will take more critical damage.
Level 1: MP Cost: 16, Critical Damage within the Smokescreen: +2%, Damage Taken in Proportion to HP: -1%, Duration: 31 sec, Cooldown: 358 sec
Level 30: MP Cost: 46, Critical Damage within the Smokescreen: +20%, Damage Taken in Proportion to HP: -10%, Duration: 60 sec, Cooldown: 300 sec
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Awakens the Shadower’s merciless instincts to increase Attack and ignore enemy DEF. As a passive effect, this skill allows you to rack up a Body Count with each attack, which can be used to further enhance your other attacks.
Level 1: MP Cost: 10, Duration: 28 sec, Weapon ATT: +2, additional 10 each point of Body Count (uses entire Body Count). Passive Effects: Enemy DEF Ignored: 1%, Accumulate Kill Body Count upon attack.
Level 20: MP Cost: 22, Duration: 180 sec, Weapon ATT: +40, additional 10 each point of Body Count (uses entire Body Count). Passive Effects: Enemy DEF Ignored: 20%, Accumulate Kill Body Count upon attack.
Grants a chance to summon a wooden doll to take damage in your place.
Level 1: Additional Avoidability Chance: 16%
Level 30: Additional Avoidability Chance: 45%
Required Skill: Venom (10)
Increases Venom’s poison chance and permanently increases poison damage.
Level 1: Poison Chance: 32%, 115% damage every 1 sec for 5 sec, Can be stacked 2 times
Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
Required Skill: Dagger Mastery (10)
Increases Dagger Mastery, Weapon Attack, and Critical Damage.
Level 1: Dagger Mastery: +56%, Weapon ATT: +11, Critical Damage: +1%
Level 30: Dagger Mastery: +70%, Weapon ATT: +40, Critical Damage: +15%
Shadower Skill Build: Everything maxed.
1. Boomerang Stab, Shadow Shifter, Assassinate (1)
2. Sudden Raid, Smokescreen, Shadower Instinct (1)
3. Prime Critical (MAX)
4. Dagger Expert (MAX)
5. Boomerang Stab (MAX)
6. Shadower Instinct (MAX)
7. Maple Warrior (MAX)
8. Shadow Shifter (MAX)
9. Assassinate (MAX)
10. Toxic Venom (MAX)
11. Smokescreen (MAX)
12. Sudden Raid (MAX)
13. Hero’s Will (MAX)
Shadower Hyper Skills
Boomerang Stab – Extra Strike | Boomerang Step – Bonus Attack
Required Level: 149
Level 1: Number of Attacks: +1
Boomerang Stab – Reinforce | Boomerang Step – Reinforce
Required Level: 168
Level 1: Damage: +20%
Boomerang Stab – Spread | Boomerang Step – Extra Target
Required Level: 189
Level 1: Monsters Hit: +2
Meso Explosion – Enhance
Required Level: 143
Level 1: Max number of mesos used at a time and dropped from Pickpocket is 5. Chance for mesos to drop from Pickpocket: +10%
Meso Explosion – Guardbreak
Required Level: 162
Level 1: Monster DEF Ignored: 10%
Meso Explosion – Reinforce
Required Level: 183
Level 1: Damage: +20%
Assassinate – Reinforce
Required Level: 155
Level 1: Damage: +20%
Assassinate – Boss Rush
Required Level: 177
Level 1: Boss ATT Damage: +20%
Assassinate – Guardbreak
Required Level: 195
Level 1: Monster DEF Ignored: 10%
Flip of the Coin
Required Level: 150
Flips a lucky coin to conjure up a blessing of awesomeness.
Level 1: Can only use when you land a critical attack. MP Cost: 50, Duration: 120 sec, Damage: 5%, Critical Chance: 10%, Max Stacks: 5
Required Level: 170
Summons a dark ally to deal damage over time. Cannot use Dark Sight while attack is in effect.
Level 1: MP Cost: 300, Max Enemies Hit: 15, Damage: 800%, Duration: 12 sec. Cooldown: 60 sec
Required Level: 200
Call upon the bravery deep within to increase damage output and max damage.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Cooldown: 120 sec. Applies to any Explorer class within the party
Shadower Hyper Skill Build Guide:
1. Assassinate – Reinforce (MAX)
2. Assassinate – Boss Rush (MAX)
3. Boomerang Stab – Reinforce (MAX)
4. Boomerang Stab – Extra Strike (MAX)
5. Meso Explosion – Reinforce (MAX)
6. Flip of the Coin (MAX)
7. Shadow Veil (MAX)
8. Epic Adventure (MAX)
Check this Hyper Stats Guide for more details!
Shadower 5th Job Skills
Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!
Shadower Skill Cores
Instantly approach and cut down enemies.
Level 1: Consumes 300 MP. Instantly rush to an enemy and deal 740% damage 6 times on up to 10 nearby enemies with an additional 25% critical rate. You can use this skill with the arrow keys to choose the direction of your first attack, you can use this skill up to 4 times. Cooldown after 1st attack has been used: 60 seconds (during which you can use the 2nd~4th attacks).
Level 25: Consumes 300 MP. Charges forward and attacks up to 10 monsters at 1220% 6 times. Critical Rate +25%, Ignore +100% Monster DEF. Advances toward the direction of the pressed direction key. Can attack enemies up to 4 times. Cooldown after the first attack: 60 sec, but 2-4 attacks can be made.
Enables you to move behind a wounded assassination target and inflict fatal damage. Attacks chained to Assassinate penetrate enemies in Ignore Attacks or Damage Reflection mode.
Level 1: Consumes 650 MP to summon hiding comrades and make them attack up to 10 enemies at 572% Damage 5 times. If there is an enemy with the Wound debuff max-stacked on it, this skill can be chained to the last attack of Assassinate, enabling you to move behind the enemy and attack it at 1976% Damage 7 times. Critical Rate +100% and Ignore Monster DEF +100%. Leaves you Invincible for 1 seconds. Cooldown: 10 sec. Passive Effects: Leaves the Wound debuff on the last target of Assassinate that stacks up to 3 times in 10 seconds. This debuff can only be cast on 1 enemy at a time. Casting it on a new enemy cancels its effects on the previous target.
Level 25: Consumes 650 MP to summon hiding comrades and make them attack up to 10 enemies at 1100% Damage 5 times. If there is an enemy with the Wound debuff max-stacked on it, this skill can be chained to the last attack of Assassinate, enabling you to move behind the enemy and attack it at 3800% Damage 7 times. Critical Rate +100% and Ignore Monster DEF +100%. Leaves you Invincible for 1 seconds. Cooldown: 10 sec. Passive Effects: Leaves the Wound debuff on the last target of Assassinate that stacks up to 3 times in 10 seconds. This debuff can only be cast on 1 enemy at a time. Casting it on a new enemy cancels its effects on the previous target.
Shadower Enhancement Cores
- Steal (4% per level)
- Savage Blow (4% per level)
- Muspelheim (3% per level)
- Meso Explosion (3% per level)
- Edge Carnival (3% per level)
- Dark Flare (3% per level)
- Assassinate (2% per level)
- Boomerang Step (2% per level)
- Sudden Raid (2% per level)
- Shadow Veil (2% per level)
Shadower V-Matrix Skills Guide
Main V Skill: Shadow Assault
Trio #1: Assassinate / Shadow Veil / Sudden Raid
Trio #2: Boomerang Stab / Dark Flare / Meso Explosion
Trio #3: Savage Blow / Midnight Carnival / Phase Dash
Note: Bolded = essential skill | Non-bolded = non-essential skill.
MapleStory Old to New Skill Names
Shadower 2nd Job Skills
Shadower 3rd Job Skills
Shadower 4th Job Skills
- Sudden Raid → Sudden Raid (SAME)
- Shadower Instinct → Shadower Instinct (SAME)
- Assassinte → Assassinate (SAME)
Shadower Hyper Skills
- Veil of Shadows → Shadow Veil
Shadower 5th Job Skills (GMS | MSEA)
- Shadow Assault → Shadow Assault (SAME)
- Eviscerate → (SAME)
- GMS v.112 – Jett (2012-06-26)
- GMS v.123 – Tempest (2012-11-28)
- GMS v.132 – Hyper Evolution (2013-04-03)
- GMS v.137 – Unleashed (2013-06-19)
- GMS v.143 – RED Part 1: First Impact (2013-12-04)
- GMS v.157 – Shining Star (2014-12-03)
- GMS v.168 – Reboot Updates (2015-12-02)
- GMS v.172 – Maple’s Eleven (2016-04-21)
- GMS v.174 – Heroes of Maple: Reborn (2016-06-22)
- GMS v.177 – Strange Secret Stories (2016-10-19)
- GMS v.178 – Limitless (2016-11-29)
- GMS v.179 – MapleStory V 5th Job (2016-12-15)
- GMS v.186 – Override Evolve (2017-06-21)
- GMS v.190 – Nova: Liberation of Cadena (2017-12-01)
- GMS v.193 – MapleStory X Evangelion Patch Notes (2018-02-27)
- GMS v.200 – Black Mage: Gathering of Heroes (2018-11-14)
- GMS v.201 – Black Mage: Labyrinth (2018-12-12)
- MSEA v.158 – Accelerate Update Notes (2016-04-06)
- MSEA v.161 – Heroes of Maple (2016-09-06)
- MSEA V.162 – MapleStory V (2016-11-16)
- MSEA v.170 – Zest and Zeal (2017-09-18)
- MSEA v.171 – Nova (2017-11-13)
- MSEA v.174 – Maple Film Festival aka MFF (2018-02-27)
- MSEA v.179 – Mid-Autumn and Skill Revamps (2018-09-19)
- MSEA v.180 – Black Mage and Tenebris Expedition (2018-11-14)