MapleStory Shade Eunwol Skill Build Guide

MapleStory Shade Eunwol Skill Build Guide Eunwol (Shade in English) is a new pirate hero that was released in KMS on January 2, 2014 and GMS on July 8, 2014 (6 months later). Currently, very little is known about it, other than the fact that he was erased from history. This would be the final hero which represents Pirate. (Mercedes : Archer, Aran : Warrior, Phantom : Thief, Luminous : Magician, Shade : Pirate) Evan isn’t one of the five Legendary Heroes that battled the Black Mage. EunWol is not gender-restricted, but the illustrations of him are definitely the male version. The girl beside Eunwol is an Anima, a demi-human race.

Eunwol Overview

CLASS: Hero
EQUIPMENT TYPE: Pirate
PRIMARY WEAPON: Knuckle
SECONDARY WEAPON: Fox Marble
PRIMARY STAT: Strength (STR)
LINK SKILL: Close Call – Fatal Attack Survival Chance 5/10%
MAPLE UNION EFFECT: Critical Damage +1/2/3/5/6%
BEST INNER ABILITY: Attack Speed +1, Critical Rate +30%
JOB SKILLS: I: ShadeII: ShadeIII: ShadeIV: ShadeHyper SkillsV: Shade

Shade Eunwol Pros and Cons

Pros

  • *Share your pros on this job!*
  • Tanky. Has high defense.
  • Strong bosser.
  • No need for buffing.
  • Has bind skill

Cons

  • *Share your cons on this job!*
  • Lacks of party buff skills.
  • Little AoE skills.

MapleStory Shade Eunwol Video

Ayumilove Eunwol 1st 2nd 3rd 4th Job Skills Preview

Shared Skills

Please refer to Shared Skill Build Guide for more details as it is shared among all jobs in MapleStory.

Shade Eunwol Beginner Job Skills

Spirit Bond 1 (Passive)
Recovers HP if the the attack hits while you are bonded with the spirit. Increases Power Stance chance and reduces incoming damage.
Level 1: Recovers 1% HP on hit. Chance of permanently increasing Power Stance: 100%, Damage Taken: -30%

Close Call (Link Skill)
Grants you a chance to survive an attack that would’ve been fatal.
Level 1: Fatal Attack Survival Chance: 5%
Level 2: Fatal Attack Survival Chance: 10%

Fox Trot | Moment Step (Active)
Teleports you forward to the furthest enemy in range. When no enemies are around, you’ll be teleported forward a set distance. You can teleport while using other skills.
Level 1: MP Cost: 20. When no enemies are around, you’ll be teleported forward 300.

Shade Eunwol Beginner Skill Build: Everything maxed automatically.

Shade Eunwol 1st Job Skills (GMS | MSEA)

Swift Strike (Active)
NOTE: This skill will automatically be upgraded into Flash Fist when you receive the Fox Bead from Lang.
Swing your fist strongly, hitting enemies in front of you. This skill can be used consecutively, up to 2 times. Move or Jump to cancel during auto added attack.
Level 1: MP Cost: 5
[1st hit] Damage: 61%, Number of Attacks: 2, Max Enemies Hit: 4
[2nd hit] Max Enemies Hit: 4, Damage: 72%, Number of Attacks: 2
Level 25: MP Cost: 9
[1st hit] Damage: 85%, Number of Attacks: 2, Max Enemies Hit: 4
[2nd hit] Max Enemies Hit: 4, Damage: 120%, Number of Attacks: 2

Flash Fist (Active)
Imbued with the power of the spirits, you strike multiple enemies in front. Can be used twice in a row.
Level 1: MP Cost: 7
[1st hit] Damage: 72%, Number of Attacks: 2, Max Enemies Hit: 4
[2nd hit] Max Enemies Hit: 4, Damage: 83%, Number of Attacks: 2
Level 25: MP Cost: 11
[1st hit] Damage: 120%, Number of Attacks: 2, Max Enemies Hit: 4
[2nd hit] Max Enemies Hit: 4, Damage: 155, Number of Attacks: 2

Vulpes Leap | Vulpine Leap (Active)
Jump again while in the air to move forward. Higher skill level improve jump distance.
Level 1: MP Cost: 20, Jumps a certain distance.
Level 20: MP Cost: 10, Jumps a certain distance.

Cosmic Balance (Passive)
The blessings of the heavens and earth envelope you, permanently increasing your Weapon and Magic Defense, and Max HP and MP.
Level 1: Permanently increases Defense by 25, Max HP by 1%, and Max MP by 1%.
Level 20: Permanently increases Defense by 500, Max HP by 20%, and Max MP by 20%.

Shade Eunwol 1st Job Skill Build (GMS): Everything maxed.
1. Swift Strike, Cosmic Balance (1)
2. Swift Strike (MAX)
3. Vulpes Leap (MAX)
4. Cosmic Balance (MAX)

Shade Eunwol 1st Job Skill Build (MSEA): Everything maxed.
1. Swift Strike, Cosmic Balance (1)
2. Swift Strike (MAX)
3. Vulpine Leap (MAX)
4. Cosmic Balance (MAX)

Explanation:
Shade Eunwol 1st Job Advancement rewards 4 SP (Skill Points). Add 1 SP into Cosmic Blade and Swift Strike to unlock them. The remaining SP goes into maxing Swif Strike first. Swift Strike will be Eunwol primary attacking skill in 1st Job for training and light bossing. If you are making Eunwol as your first character or do not have your MapleStory Deck of Card setup for additional damage boost, you will want to max your primary attacking first since you will be kinda weak. Otherwise, you can max Vulpes Leap before Swift Strike for easier navigation through platform/maps. If you are able to adapt to Moment Step (Beginner Skill) for training and maneuvering platforms, you can max Vulpes Leap last. However, the teleport is kinda random and unpredictable. Next, max Cosmic Balance to greatly reduce damage from incoming enemy attacks especially their bumping into them.

Shade Eunwol 2nd Job Skills (GMS | MSEA)

Ground Pound (Active)
A nature spirit appears and punches the ground, attacking multiple enemies in front. The shockwaves it produces also slows enemies. Can be used twice in a row.
Level 1: MP Cost, 13 – [1st Hit] – Damage: 227%, Number of Hits: 2, Max Enemies Hit: 6 – [2nd Hit] – Damage: 227, Number of Hits: 2, Max Enemies Hit: 6 – [Shockwave] – Slows 15 enemies by 21%
Level 20: MP Cost, 18 – [1st Hit] – Damage: 360%, Number of Hits: 2, Max Enemies Hit: 6 – [2nd Hit] – Damage: 360, Number of Hits: 2, Max Enemies Hit: 6 – [Shockwave] – Slows 15 enemies by 40%

Blade Imp – Downward Slash | Blade Imp – Downforce (Active)
Summons a blade spirit which pulls multiple enemies down in a fierce attack. Can be resisted by some monsters.
Level 1: MP Cost: 22, Max Enemies Hit: 8, Damage: 64%, Number of Attacks: 4, Cooldown: 10 sec.
Level 10: MP Cost: 40, Max Enemies Hit: 8, Damage: 100%, Number of Attacks: 4, Cooldown: 1 sec.

Blade Imp – Forward Slash | Blade Imp – Dragforce (Active)
Summons a blade spirit which pulls multiple enemies towards you in a fierce attack. Can be resisted by some monsters.
Level 1: MP Cost: 22, Max Enemies Hit: 8, Damage: 74%, Number of Attacks: 4, Cooldown: 10 sec.
Level 10: MP Cost: 40, Max Enemies Hit: 8, Damage: 110%, Number of Attacks: 4, Cooldown: 1 sec.

Back Step (Passive)
Glide backwards quickly. You can use skills while moving.
Level 1: MP Cost: 24, Slide Backwards a fixed distance.
Level 15: MP Cost: 10, Slide Backwards a fixed distance.

Knuckle Mastery (Passive)
Increases Knuckle mastery.
Level 1: Knuckle Mastery: +14%
Level 10: Knuckle Mastery: +50%

Spirit Bond 2 | Spirit Bond II (Passive)
Required Skill: Spirit Bond (1)
Deepens your bond with the spirits, boosting your Attack Speed and Movement Speed permanently.
Level 1: Permanently increases Attack Speed by 1 and Movement Speed by 20.
Level 10: Permanently increases Attack Speed by 1 and Movement Speed by 20.

Strength Training (Passive)
Permanently increases your STR through hard work and training.
Level 1: STR: +6
Level 10: STR: +60

Fox Spirits (Toggle On/Off)
Fox spirits may be summoned with each of your attacks. The foxes chase down and attack enemies. The attack power and summon chance of Fox Spirits are based on Fox Spirit Mastery and Fire Fox Spirit Mastery. Can be toggled On/Off
Level 1: *No Description in-game*

Fox Spirit Mastery (Passive)
Grants a chance to summon fox spirits with each of your attacks. The foxes chase down and attack enemies. Unaffected by attack reflection.
Level 1: Summon Chance: 5%, Number of Foxes: 1. Fox Damage: 64%, Max Enemies Hit: 1, Number of Attacks: 1. Repeats 1 times per attack.
Level 10: Summon Chance: 10%, Number of Foxes: 1. Fox Damage: 100%, Max Enemies Hit: 1, Number of Attacks: 1. Repeats 2 times per attack.

Shade Eunwol 2nd Job Skill Build (GMS): Everything maxed.
1. Spirit Bond 2, Back Step, Ground Pound, Blade Imp – Forward Slash, Blade Imp – Downward Slash (1)
2. Blade Imp – Forward Slash (MAX)
3. Blade Imp – Downward Slash (MAX)
4. Knuckle Mastery (MAX)
5. Strength Training (MAX)
6. Back Step (MAX)
7. Fox Spirits (MAX)
8. Ground Pound (MAX)
9. Spirit Bond 2 (MAX)

Shade Eunwol 2nd Job Skill Build (MSEA): Everything maxed.
1. Spirit Bond II, Back Step, Ground Pound, Blade Imp – Dragforce, Blade Imp – Downforce (1)
2. Blade Imp – Dragforce (MAX)
3. Blade Imp – Downforce (MAX)
4. Knuckle Mastery (MAX)
5. Strength Training (MAX)
6. Back Step (MAX)
7. Fox Spirits (MAX)
8. Ground Pound (MAX)
9. Spirit Bond II (MAX)

Explanation:
Shade Eunwol 2nd Job Advancement rewards 5 SP (Skill Points). Eunwol 2nd Job primary attacking skill will be a mix of 3 skills (Blade Imp – Forward Slash, Blade Imp – Downward Slash and Ground Pound). You may max Blade Imp – Forward Slash and Blade Imp – Downward Slash first to eliminate the cooldown delay so you can train easily and conveniently in maps that is flat or has platforms above you. Blade Imp – Downward Slash is best for maps such as Sleepywood Dungeon where you jump down the platform and drag enemies down, until you reach to the bottom, and use the teleport portal to return to the top of the map. Blade Imp – Forward Slash is best with Back Step where you can pull enemies to a corner and hack and slash them. Next, max your Knuckle Mastery and Strength Training to boost your min and max damage. Finally, max the least interesting skills which are Spirit Bond 2, Fox Spirits and lastly Ground Pound.

Shade Eunwol 3rd Job Skills (GMS | MSEA)

Shockwave Punch (Active)
Summons a nature spirit to attack multiple enmies in front of you. Can be used 3 times in a row. The shockwave it produces on the third hit deals additional damage to multiple enemies.
Level 1: MP Cost: 20
[1st hit]: Max Enemies Hit: 6, Damage: 155%, Number of Attacks: 2
[2nd hit]: Max Enemies Hit: 6, Damage: 165%, Number of Attacks: 2
[3rd hit]: Max Enemies Hit: 6, Damage: 205%, Number of Attacks: 3
[Shockwave]: Max Enemies Hit: 8, Damage: 225%, Number of Attacks: 1
Level 20: MP Cost: 30
[1st hit]: Max Enemies Hit: 6, Damage: 250%, Number of Attacks: 2
[2nd hit]: Max Enemies Hit: 6, Damage: 260%, Number of Attacks: 2
[3rd hit]: Max Enemies Hit: 6, Damage: 300%, Number of Attacks: 3
[Shockwave]: Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 1

Blade Imp – Spin Slash | Blade Imp – Spinforce (Active)
Summons a blade spirit which performs a spinning attack, pulling multiple enemies toward you. Can be resisted by some monsters.
Level 1: MP Cost, 33, Max Enemies Hit: 6, Damage: 115%, Number of Attacks: 4, Cooldown: 10 sec.
Level 10: MP Cost, 60, Max Enemies Hit: 6, Damage: 160%, Number of Attacks: 4, Cooldown: 1 sec.

Spirit Frenzy (Active)
Summons many spirits around you to attack enemies.
Level 1: MP Cost: 5, Damage: 124%, Max Enemies Hit: 10, Cooldown: 29 sec
Level 20: MP Cost: 7, Damage: 200%, Max Enemies Hit: 10, Cooldown: 10 sec

Spirit Trap (Active)
Summons binding spirits to immobilize enemies caught in their trap. Enemies hit by this will resist stuns for 90 seconds and won’t be stunned by other skills, like Spirit Trap.
Level 1: MP Cost: 37, Trap Duration: 5 sec, Temporarily immobilizes enemies doing 420% damage 3 times. Cooldown: 294 sec. Trap Duration: +100% depending on damage inflicted with Spirit Trap. Enemy does not receive damage if not trapped.
Level 15: MP Cost: 65, Duration: 25 sec, Enemies within the area are bound – Cooldown: 180 sec

Spirit Bond 3 | Spirit Bond III (Passive)
Required Skill: Spirit Bond 2 (MAX)
Your bond with the spirits grows deeper, boostin your Attack Power and Damage permanently.
Level 1: Damage: +1%, Attack Power: +1 permanently
Level 20: Damage: +20%, Attack Power: +20 permanently

Harmonious Defense (Passive)
Required Skill: Cosmic Balance (MAX)
The harmony of the power of the spirits is imbued within your body, permanently increasing your defense, magic defense, and resistance to statuses and elements.
Level 1: Permanently increases Defense by 150, Abnormal Status Resistance by 4%, Elemental Resistance by 4%
Level 10: Permanently increases Defense by 1500, Abnormal Status Resistance by 40%, Elemental Resistance by 40%

Summon Other Spirit (Passive)
When you fall in battle, a guardian spirit reviews you, knocking back enemies and making you temporarily invincible.
Level 1: You are not KO’d when hit by a fatal attack, Max Enemies Hit: 6, Damage: 270%, Number of Attacks: 4, Invincibility: 1 sec. Cooldown: 1800 sec.
Level 10: You are not KO’d when hit by a fatal attack, Max Enemies Hit: 15, Damage: 450%, Number of Attacks: 4, Invincibility: 3 sec. Cooldown: 1800 sec.

Weaken (Passive)
An enervating spirit may be summoned upon each of your attacks. The spirit possesses and weakens enemies.
Level 1: Summon Chance (per attack): 5%, Duration: 5 sec, Additional Damage: 1%
Level 20: Summon Chance (per attack): 10%, Duration: 15 sec, Additional Damage: 20%

Shade Eunwol 3rd Job Skill Build (GMS): Everything maxed.
1. Blade Imp – Spin Slash, Shockwave Punch, Spirit Bond 3, Summon Other Spirit, Spirit Frenzy (1)
2. Blade Imp – Spin Slash (MAX)
3. Spirit Bond 3 (MAX)
4. Harmonious Defense (MAX)
5. Weaken (MAX)
6. Shockwave Punch (MAX)
7. Spirit Frenzy (MAX)
8. Spirit Trap (MAX)
9. Summon Other Spirit (MAX)

Shade Eunwol 3rd Job Skill Build (MSEA): Everything maxed.
1. Blade Imp – Spinforce, Shockwave Punch, Spirit Bond III, Summon Other Spirit, Spirit Frenzy (1)
2. Blade Imp – Spinforce (MAX)
3. Spirit Bond III (MAX)
4. Harmonious Defense (MAX)
5. Weaken (MAX)
6. Shockwave Punch (MAX)
7. Spirit Frenzy (MAX)
8. Spirit Trap (MAX)
9. Summon Other Spirit (MAX)

Explanation:
Shade Eunwol 3rd Job Advancement rewards 5 SP (Skill Points). Eunwol 3rd Job primary attacking skills will be Blade Imp – Spin Slash and Shockwave Punch. Most players would prefer to spam Blade Imp – Spin Slash since it could drag enemies above you to your location and slash them, leaving the drops at your location should you perform 2 Hits kill. Max Blade Imp – Spin Slash first to eliminate the cooldown delay. Next, max Spirit Bond 3 for the bonus damage and weapon attack and then Harmonious Defense to boost your defenses. High defense means less HP Potion consumption and resist against enemies magical debuff and enemies element attacks (fire/ice/poison/etc). Then max Weaken to gain some chance of reducing enemies defenses! Yay, less damage received from their attacks! Now, max Shockwave Punch since around this level, monsters grown pretty tough with high defenses and HP. If Blade Imp – Spin Slash does not do the trick, use Drag skills to cluster enemies and perform Shockwave Punch. Otherwise, use Spirit Frenzy against them since the MP Cost is lesser compared to both Blade Imp – Spin Slash and Shockwave Punch. Finally, max Spirit Trap and Summon Other Spirit last since both has high cooldown rate, you will seldom use them except for bosses or enemies that takes more than 5 hits to kill. Spirit Frenzy has a large attacking range and attacks multiple targets, great for bossing especially Zakum that has many arms.

Shade Eunwol 4th Job Skills (GMS | MSEA)

Bomb Punch (Active)
Summons a nature spirit to attack multiple enemies in front. Can be used 4 times in a row.
Level 1: MP Cost: 20
[1st hit]: Max Enemies Hit: 8, Damage: 184%, Number of Attacks: 3
[2nd hit]: Max Enemies Hit: 8, Damage: 194%, Number of Attacks: 3
[3rd hit]: Max Enemies Hit: 8, Damage: 204%, Number of Attacks: 3
[4th Hit]: Max Enemies Hit: 8, Damage: 234%, Number of Attacks: 3, Stun Chance: 42%, Stun Duration: 1 sec
Level 30: MP Cost: 20
[1st hit]: Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 3
[2nd hit]: Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 3
[3rd hit]: Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 3
[4th Hit]: Max Enemies Hit: 8, Damage: 350%, Number of Attacks: 3, Stun Chance: 100%, Stun Duration: 2 sec

Spirit Claw (Active)
Summons a wind spirit to claw at multiple enemies.
Level 1: MP Cost, 51, Damage: 235%, Number of Hits: 8, Max Enemies Hit: 3
Level 30: MP Cost, 80, Damage: 380%, Number of Hits: 8, Max Enemies Hit: 3

Death Mark (Active)
Summons a grim spirit to attack enemies in front of you. Attacks become critical hits, and attacked enemies receive Death Marks which do damage over time. Death Mark is not affected by attack reflection.
Absorbs a portion of the marked damage as HP.
Level 1: MP Cost: 62, Max Enemies Hit: 10, Damage: 415%, Number of Critical Hits: 3
[Mark]: Duration: 5 sec, Damage Interval: 1 sec, Damage per Interval: 155%, HP Absorb Amount: 1% of damage dealt. Cooldown: 174 sec.
Level 20: MP Cost: 100, Max Enemies Hit: 10, Damage: 700%, Number of Critical Hits: 3
[Mark]: Duration: 15 sec, Damage Interval: 1 sec, Damage per Interval: 250%, HP Absorb Amount: 1% of damage dealt. Cooldown: 60 sec.

Soul Splitter (Active)
Summons a fire spirit to attack multiple enemies in front. Splits enemies’ souls from their bodies.
Level 1: MP Cost: 62, Max Enemies Hit: 6, Damage: 1240%, Number of Attacks: 1
Splits the souls of non-stationary enemies from their bodies. Applies a debuff to stationary enemies granting +50% damage to your next attack. [Split Soul] Creates a stationary mirror image that shares HP with the original target and receives 50% less damage. Duration: 10 sec. +43% EXP when defeating a Split Soul or the original target. Cooldown: 294 sec.
Level 30: MP Cost: 100, Max Enemies Hit: 6, Damage: 2000%, Number of Attacks: 1. Splits the souls of non-stationary enemies from their bodies. Applies a debuff to stationary enemies granting +50% damage to your next attack. [Split Soul] Creates a stationary mirror image that shares HP with the original target and receives 50% less damage. Duration: 20 sec. +100% EXP when defeating a Split Soul or the original target. Cooldown: 180 sec.

Maple Warrior (Supportive)
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President’s Orders, or Rhinne’s Protection.
Level 1: MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec.
Level 30: MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec.

Spirit Ward (Supportive)
Summons guardian spirits to remove magic effects and protect you from attacks.
Level 1: MP Cost: 37, Duration: 12 sec, Spirits Summoned: 1, Removes debuffs or nullifies incoming damage. Consumes one Guardian Spirit when attacked or received a debuff. Cooldown: 168 sec.
Level 10: MP Cost: 55, Duration: 30 sec, Spirits Summoned: 3, Removes debuffs or nullifies incoming damage. Consumes one Guardian Spirit when attacked or received a debuff. Cooldown: 60 sec.

Fire Fox Spirit Mastery (Passive)
Required Skill: Fox Spirits (MAX)
Grants a chance for fox spirits imbued with fire to be summoned with each of your attacks. Unaffected by attack reflection.
Level 1: Summon Chance: 10%, Number of Fire Fox Spirits: 1, Fire Fox Spirit Damage: 105%, Max Enemies Hit: 1, Number of Attacks: 1, Repeats 2 times per attack.
Level 20: Summon Chance: 10%, Number of Fire Fox Spirits: 1, Fire Fox Spirit Damage: 200%, Max Enemies Hit: 1, Number of Attacks: 1, Repeats 3 times per attack.

Hero’s Will (Supportive)
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Spirit Bond 4 | Spirit Bond IV (Passive)
Required Skill: Spirit Bond 3 (MAX)
Deepens your bond with the spirits, allowing you to ignore Enemy Defense and increased damage when attacking Boss Monsters permanently.
Level 1: Monster DEF ignored: 1%, When attacking Boss Monster – Damage: +1% permanently
Level 30: Monster DEF ignored: 30%, When attacking Boss Monster – Damage: +30% permanently

High Quality Knuckle Mastery | Expert Knuckle Mastery (Passive)
Required Skill: Knuckle Mastery (MAX)
The power of the spirits permanently improves your mastery to the limit, as well as your minimum and maximum critical damage.
Level 1: Knuckle Mastery: +50%, Critical Damage: +2%, Final Damage: +1%
Level 30: Knuckle Mastery: +70%, Critical Damage: +20%, Final Damage: +10%

Critical Insight (Passive)
Greatly increases your critical chance on enemies below a certain threshold of HP. Also permanently increases critical chance.
Level 1: When an enemy goes below 21% HP, your Critical Rate increases by 32%. Permanently increases your Critical Rate by 1%.
Level 30: When an enemy goes below 50% HP, your Critical Rate increases by 90%. Permanently increases your Critical Rate by 15%.

Shade Eunwol 4th Job Skill Build (GMS): Everything maxed.
1. Spirit Claw, Bomb Punch, High Quality Knuckle Mastery, Soul Splitter, Death Mark (1)
2. Bomb Punch (MAX)
3. High Quality Knuckle Mastery (MAX)
4. Critical Insight (MAX)
5. Spirit Claw (MAX)
6. Fire Fox Spirits (MAX)
7. Soul Splitter (MAX)
8. Spirit Bond 4 (MAX)
9. Death Mark (MAX)
10. Spirit Ward (MAX)
11. Maple Warrior (MAX)
12. Hero’s Will (MAX)
13. 50 Extra SP.

Shade Eunwol 4th Job Skill Build (MSEA): Everything maxed.
1. Spirit Claw, Bomb Punch, Expert Knuckle Mastery, Soul Splitter, Death Mark (1)
2. Bomb Punch (MAX)
3. Expert Knuckle Mastery (MAX)
4. Critical Insight (MAX)
5. Spirit Claw (MAX)
6. Fire Fox Spirits (MAX)
7. Soul Splitter (MAX)
8. Spirit Bond IV (MAX)
9. Death Mark (MAX)
10. Spirit Ward (MAX)
11. Maple Warrior (MAX)
12. Hero’s Will (MAX)
13. 50 Extra SP.

Explanation:
Shade Eunwol 4th Job Advancement rewards 5 SP (Skill Points). Eunwol 4th Job primary attacking skill will be either Spirit Claw or Bomb Punch depending on your training ground, so swap the maxing priority based on your playstyle. Bomb Punch is best used at stationary training areas like Evo Link 3 and Dimension Invasion while Spirit Claw is for bossing and has best DPS when used against 3 or less enemies especially for bossing. Spirit Claw works very well with Critical Insight as once you drop enemies HP below 50% with Spirit Claw’s high damage, the next hit will be a 100% kill as Critical Damage will finish it off. This will help you defeat elite bosses under 10 seconds for extra experience points and rewards. Next, max High Quality Knuckle Mastery to bump up your minimum base damage. This will allow you to deal a stable damage and you can easily predict x number of hits to finish your enemies before they can retaliate. Proceed to max Critical Insight to deal high damage against high HP monsters such as elite monsters, elite bosses, and normal boss monsters. Then, max Fire Fox Spirits to squeeze out very bit of raw damage from each Eunwol’s attack. The remaining skills are mostly formulated for bossing. Soul Splitter is used to gain additional bonus EXP when the boss dies and also allows you to hit the enemy twice (creates a clone of the enemy that shares the same HP as the original). Spirit Bond 4 increases your damage against bosses only. Death Mark deals somewhat like Poison damage for a period of time to enemies that are inflicted with its buff. Spirit Ward is especially useful for bosses that cast status effects on you frequently, such as Arkarium. Otherwise, if you still are into training mode, max Maple Warrior for bonus boost stats (the higher level you are, you will benefit from the additional STR bonus) before the bossing skills. Hero’s Will can be max last or before the 2 supportive skills.

Shade Eunwol Hyper Skills

Spirit Claw – Reinforce
Required Level: 143
Damage: +20%

Spirit Claw – Boss Rush
Required Level: 162
Damage: +20% when attacking Boss monsters.

Spirit Claw – Extra Strike
Required Level: 183
Number of Attacks: +1

Bomb Punch – Reinforce
Required Level: 149
Damage: +20%

Bomb Punch – Spread
Required Level: 168
Max Enemies Hit: +2

Bomb Punch – Critical Chance
Required Level: 189
Critical Rate: +20%

Fire Fox Spirits – Reinforce
Required Level: 155
Damage: +20%

Fire Fox Spirits – Repeated Attack Bonus
Required Level: 177
Repeated Attack Count: +1

Fire Fox Spirits – Enhance
Required Level: 195
Summon Chance: +10%

Spirit Bond Max (Supportive)
Required Level: 150
Your bond with the spirits has been maxed, boosting your Damage, Attack Power, Ignore DEF, Damage when Attacking Boss Monsters, and Attack Speed temporarily. Can be enhanced after Lv. 200.
Level 1: MP Cost: 300, Duration: 30 sec, Damage: +35%, Attack Power: +20, When Attacking Boss Monsters – Damage: +20%, Increases Attack Speed by 1 stage, Enemy DEF Ignored: 20%, Cooldown: 120 sec

Spirit Bond Max (Supportive)
Required Level: 200 (Enhance Spirit Bond Max)
Your bond with the spirits has been maxed. Your yearning for Moonbean summons the spirit guardian you got from her, and it takes her form. The memory of an uneaten liver nibbles away at your subconscious, appearing sometimes when you hit enemies. Pick it up to strengthen your resolve and increase the buff’s duration.
Level 1: MP Cost: 300, Duration: #time, Damage: +35%, Attack Power: +20, Boss Attack Damage: +20%, Attack speed increased by 1, Enemy DEF ignored: 20%, summons Moonbeam spirit guardian. Cooldown: 120 sec. Liver Memory Chance (on attack): 10%, Spirit Bond Max Duration: +4 sec, doesn’t increase past the Spirit Bond Max cooldown.
The summoned Spirit Guardian uses the below skills on its own: Liver Circle Dance: Attacks up to 6 enemies with 275% damage 3 times, Cooldown: 3 sec. Spirit Frenzy: Attacks up to 10 enemies with 150% damage, Duration: 4.8 sec, Shade’s Spirit Frenzy Final Damage (while Spirit Guardian is using Spirit Frenzy): +450%, Cooldown: 30 sec. Spirit Ward: Uses Spirit Frenzy regardless of Shade’s current Spirit Frenzy cooldown as long as Shade doesn’t have Spirit Frenzy active, Cooldown: 100 sec

Spirit Incarnation (Supportive)
Required Level: 170
Transforms you into an invincible spirit that attacks all nearby enemies ruthlessly.
Level 1: MP Cost: 50, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 1, Max Duration: 8 sec, Cooldown: 120 sec.

Heroic Memories (Supportive)
Required Level: 200
Remembers the oath made by the Heroes of Maple World ot achieve greater damage.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Cooldown: 120 sec. Only Hero characters in the party are affected.

Shade Eunwol Hyper Skill Build
Lv.143 – Spirit Claw – Reinforce (Passive)
Lv.162 – Spirit Claw – Boss Rush (Passive)
Lv.183 – Spirit Claw – Extra Strike (Passive)
Lv.155 – Fire Fox Spirits – Reinforce (Passive)
Lv.177 – Fire Fox Spirits – Repeated Attack Bonus (Passive)
Lv.150 – Spirit Bond Max (Active)
Lv.170 – Spirit Incarnation (Active)
Lv.200 – Heroic Memories (Supportive)

Explanation:
Check this Hyper Stats Guide for more details!

Shade Eunwol 5th Job Skills (GMS | MSEA)

Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!

Shade Skill Cores

Spirit Flow | Spirit Concentration
Max Level: 25 (30 with Matrix Points)
Accepts all spirits into your body and becomes one. Auto-cast attacks do not affect enemies in the Damage Reflection state.
Level 1: MP Cost 1000, resets cooldowns, Duration: 31, the spirits guiding you automatically trigger an attack skill when you perform an attack, Key-down Skill Durations: 3 sec, Final Damage +5% Spirit Attack Cooldown: 2 sec. Cooldown: 120 sec.
Level 25: MP Cost 1000, resets cooldowns, Duration: 55, the spirits guiding you automatically trigger an attack skill when you perform an attack, Key-down Skill Durations: 3 sec, Final Damage +17% Spirit Attack Cooldown: 2 sec. Cooldown: 120 sec.

Spiritgate | Spirit Summoning Circle
Max Level: 25 (30 with Matrix Points)
Create an area where a spirit is summoned. If the spirit attacks an enemy using Damage Reflect, you will not take damage.
Level 1: Consumes 1000 MP, creates a domain that summons 2 existing spirits every 40 sec for 8 sec. Up to 10 spirits can be summoned at once. Spirits seek out enemies in the area to deal 624% damage 3 times, and then disappear after sticking to enemies while applying a debuff that lasts 8 sec. Critical Rate +8%, Critical Damage +1% when attacking enemies with the debuff. Debuff can be stacked up to 10 times. Cooldown: 119 sec
Level 25: Consumes 1000 MP, creates a domain that summons 2 existing spirits every 40 sec for 8 sec. Up to 10 spirits can be summoned at once. Spirits seek out enemies in the area to deal 1200% damage 3 times, and then disappear after sticking to enemies while applying a debuff that lasts 8 sec. Critical Rate +8%, Critical Damage +1% when attacking enemies with the debuff. Debuff can be stacked up to 10 times. Cooldown: 95 sec

True Spirit Claw
Max Level: 25 (30 with Matrix Points)
Deepens your bond with the spirits, allowing you to attack with a more powerful Spirit Claw. Max level: 25.
Level 1: MP Cost: 80, Max Enemies Hit: 10, Damage: 808%, Number of Attacks: 8. Activates when Spirit Claw is used. Cooldown: 6 sec

Shade Eunwol Enhancement Cores

  • Flash Fist (4% per level)
  • Ground Pound (4% per level)
  • Blade Imp – Downward Slash (4% per level)
  • Blade Imp – Forward Slash (4% per level)
  • Fox Spirit (2% per level)
  • Shockwave Punch (3% per level)
  • Blade Imp – Spin Slash (3% per level)
  • Spirit Frenzy (3% per level)
  • Spirit Trap (3% per level)
  • Summon Other Spirit (3% per level)
  • Bomb Punch (2% per level)
  • Spirit Claw (2% per level)
  • Death Marker (2% per level)
  • Soul Splitter (2% per level)
  • Spirit Incarnation(2% per level)

Shade V-Matrix Skills Guide

Main V Skill: Spirit Flow
Trio #1: Spirit Claw / Bomb Punch / Fox Spirits
Trio #2: Soul Splitter / Spirit Frenzy / Death Mark
Trio #3: Spirit Trap / Spirit Incarnation
Note: Bolded = essential skill | Non-bolded = non-essential skill.

MapleStory Old to New Skill Names

Shade Eunwol 1st Job Skills

  • Swift Strike → Mega Punch
  • Flash Fist → Island Strike
  • Body Trinity → Cosmic Balance
  • Jump → Vulpes Leap

Shade Eunwol 2nd Job Skills

  • Knuckle Mastery → Knuckle Mastery
  • Spirit Bond 2 → Spirit Bond 2
  • Ground Strike → Ground Pound
  • Fox Spirit → Fox Spirits
  • Back Step → Back Step
  • Physical Training → Strength Training
  • Drag Pulling – Front | Front Drag → Blade Imp – Forward Slash
  • Drag Pulling – Down | Down Drag → Blade Imp – Downward Slash

Shade Eunwol 3rd Job Skills

  • Spirit Bond 3 → Spirit Bond 3
  • Shockwave Punch → Shockwave Punch
  • Strong Body → Harmonious Defense
  • Weaken → Weaken
  • Drag Pulling – Turn | Turn Drag → Blade Imp – Spin Slash
  • Bind Area | Area Bind → Spirit Trap
  • Summon Soul Tent → Spirit Frenzy
  • Summon Redemption → Summon Other Spirit

Shade Eunwol 4th Job Skills

  • Maple Warrior → Maple Warrior
  • Hero’s Will → Hero’s Will
  • Spirit Claw → Spirit Claw
  • Advanced Knuckle Mastery → High Quality Knuckle Mastery
  • Weakness Insight → Critical Insight
  • Bomb Punch → Bomb Punch
  • Soul Division | Division Soul Attack → Soul Splitter
  • Spirit Bond 4 → Spirit Bond 4
  • Fire Fox Spirits → Fire Fox Spirits
  • Spirit Barrier → Spirit Ward
  • Death Marker → Death Mark

Shade Eunwol Hyper Skills

  • Spirit Claw – Reinforce → Spirit Claw – Reinforce
  • Spirit Claw – Boss Rush → Spirit Claw – Boss Rush
  • Spirit Claw – Extra Strike → Spirit Claw – Extra Strike
  • Bomb Punch – Reinforce → Bomb Punch – Reinforce
  • Bomb Punch – Spread → Bomb Punch – Spread
  • Bomb Punch – Critical Chance → Bomb Punch – Critical Chance
  • Fire Fox Spirits – Reinforce → Fire Fox Spirits – Reinforce
  • Fire Fox Spirits – Repeat Attack → Fire Fox Spirits – Repeated Attack Bonus
  • Fire Fox Spirits – Opportunity → Fire Fox Spirits – Summon Chance
  • Spirit Bond Maximum → Spirit Bond Max
  • Spirit Transformation → Spirit Incarnation
  • Heroic Memories → Heroic Memories

Shade Eunwol 5th Job Skills

  • Spirit Focus → Spirit Flow | Spirit Concentration
  • Ghost Disposition → Spiritgate | Spirit Summoning Circle

Additional Information

Shade Eunwol Storyline

Many centuries past, the sinister Black Mage left doom and destruction wherever he went. Only six brave heroes dared oppose him, including Shade, but the valiant efforts of these brave souls were not enough to defeat the Black Mage. With no options remaining, the Six Heroes sought to seal the Black Mage with powerful magic. However, a sacrifice was required to activate the seals. Shade volunteered and saved the world, but at a great cost: now the very memory of him has been forgotten. Today, Shade has been reborn in Fox Point Village, a distant land located in Grandis. Thanks to the kindness of the Pointy-Ear Foxes that live there, this forgotten hero has been brought back to the world of the living. This reawakening is bittersweet though, as Shade must come to terms with this new world, and the fact that most of his friends have been lost to time, just as he was. Shade’s main stat is Strength, and he uses Knuckles as his primary weapon – perfect for quick attacks. Shade can summon spirits to perform various attacks. Use the power of the spirits to aid you in battle! With Ground Pound, you can summon a nature spirit to punch the ground and damage multiple enemies. Using Spirit Claw will bring forth a wind spirit that can claw at enemies and pull them toward you in a fierce attack. Take control of Shade and rewrite history!

During the final battle with the Black Mage, there were 6 brave heroes fighting to protect Maple World. Of the 6, one hero stepped forward to perform the ultimate sacrifice to seal away the Black Mage. After successfully sealing away the Black Mage, he was cursed and banished to the world of Vulpes, where he has awoken centuries later. Reborn in Vulpes, he was helped by Moonbeam, a young girl of the Pointy-Ear Foxes. His name has been forgotten in the sands of time, but with the help of Moonbeam, he has been reborn as Shade. Shade starts at Lv. 10. Shade’s Character Card will increase Min/Max Critical Damage by 1% on 30, 2% on 60, 3% on 100, and 5% on 200.

MapleStory Shade Eunwol Frequently Asked Questions

Question: Do I need to max blade imp forward slash and downward slash? Are they really important? Do these skills carry on to the next job? Does it matter?
Answer by Kuraitou: They’re extremely important for efficient training. The idea is to use them to group monsters together so you can take them all down at once with your main mobbing skill. You’ll use them at minimum to 105 when you start Evo, but if you’re doing MPE you’ll use them until 140. You probably won’t use them again (except for the odd quest) until you go to SH at 165. I essentially spent all of my third job at Area C-2 training like this: Back Step + Shockwave Punch x3 repeat. At the tall stack of platforms near the right of the map, Downward Slash to pull them into range for Shockwave Punch to group monsters at the ends of the map, Forward Slash + Spin Slash. You can also do something like: Shockwave Punch x3 + Back Step + Forward Slash repeat to kill and pull monsters with you as you’re traveling across the map.

Shade Eunwol Changelog

[listx tags=”gms+shade” title=”

GMS

“]
[listx tags=”msea+shade” title=”

MSEA

“]

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208 thoughts on “MapleStory Shade Eunwol Skill Build Guide

  1. Robin Lionheart

    Also, if you care about your Monster Collection, you may want to be sure to collect all the Fox Point Village monsters before you leave the world. There’s no portal back, and aside from Sparrow, they can’t be collected anywhere else.

  2. Robin Lionheart

    If Shade isn’t your first character, I suggest tossing a Jr Boogie familiar into storage for level 10 Shade to take out from the storage box in Fox Point Village. It’ll make MP potions unnecessary throughout the Fox Point beginning arc, and even fight with you a little.

  3. Qi

    Spiritgate summons 2 spirits every 8 sec for 40 sec, not other way around.
    Critical Insight permanently increases critical rate by 25%.
    Critical Insight increases critical rate by 75% for mobs under 50% HP.
    Critical Insight increases critical damage by 20% for mobs under 50% HP.

    Just a few changes that need to be fixed ^^ Thank you.