MapleStory Buccaneer Skill Build Guide

MapleStory Pirate Brawler Marauder Buccaneer Pirate can advanced as a Buccaneer or Corsair. This specific job route is determined when you reach Level 30. For this job, you will undergo as Brawler (2nd Job Advancement), Marauder (3rd Job Advancement) and Buccaneer (4th Job Advancement). Buccaneer is one of Pirate subclass that uses knuckles to knock-down their enemies in close-range combat. They have mix traits of a Warrior (close combat) and Thief (agile attacks).

Buccaneer Overview

CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Pirate
PRIMARY WEAPON: Knuckle
SECONDARY WEAPON: Wrist Band
PRIMARY STAT: Strength (STR)
LINK SKILL: None
MAPLE UNION EFFECT: STR +10/20/40/80/100
BEST INNER ABILITY: Attack +30, Boss Damage +20%
JOB SKILLS: I: PirateII: BrawlerIII: MarauderIV: BuccaneerHyper SkillsV: Buccaneer

Buccaneer Pros and Cons

Pros

  • *Share your pros on this job!*
  • Low potion consumption
  • 100% stance
  • Very good 1 vs 1 DPS (Damage Per Second)
  • Great utility(Speed infusion/Time leap)
  • Spirit bomb 5th job

Cons

  • *Share your cons on this job!*
  • 2nd and 3rd job skills are dull

MapleStory Buccaneer Videos

Ayumilove MapleStory Buccaneer 1st, 2nd, 3rd, 4th Job Skills

Pirate 1st Job Skills

Please refer to Pirate 1st Job Skill Build as it is shared by Corsair and Buccaneer.

Brawler – Pirate 2nd Job Skills

Tornado Uppercut (Active)
Performs a fast uppercut that creates a wild tornado and attacks enemies. When the energy is charged fully, you create a stronger Energy Vortex that travels further.
Level 1: MP Cost: 18 or Energy Cost: 85, Damage: 325%, Max Enemies Hit: 6
Level 10: MP Cost: 20 or Energy Cost: 85, Damage: 370%, Max Enemies Hit: 6

Energy Vortex (Hidden Skill)
Create a wild energy vortex to attack enemies.
Level 1: Energy Cost: 85, Damage: 338%, Max Enemies Hit: 6
Level 10: Energy Cost: 85, Damage: 410%, Max Enemies Hit: 6
This is a hidden skill and its revealed while Energy Charge is active. Raising “Tornado Uppercut” skill level will automatically increases this hidden skill level too!

Energy Charge (Passive)
Charges up your energy while attacking. Strengthens your body when the energy is fully charged. Uses energy instead of MP when using most attack skills. Receives only half the effect while charging.
Level 1: Max Energy: 5000, Energy Charged upon attack: 150, Upon Energy Charge activation, Accuracy: 120, Movement Speed: #speed, Weapon/Magic Defense: +250. Half of the effect while charging.

Corkscrew Blow (Active)
Allows you to punch multiple monsters at once with an energized fist.
Level 1: MP Cost: 10, Damage: 284%, Max Enemies Hit: 6
Level 20: MP Cost: 20, Damage: 360%, Max Enemies Hit: 6

Dark Clarity (Passive)
Calms your heart to provide an increase to Attack Power and Accuracy.
Level 1: Weapon ATT: +1, Accuracy: +84
Level 20: Weapon ATT: +30, Accuracy: +160

Knuckle Booster (Supportive)
Required Skill: Knuckle Mastery (5)
Increases the attack speed of your weapon for a short time. Must have knuckles equipped. Level 10 required to learn Speed Infusion.
Level 1: MP Cost: 29, Knuckle Attack Speed increased for 18 sec.
Level 10: MP Cost: 11, Knuckle Attack Speed increased for 180 sec.

Knuckle Mastery (Passive)
Increases knuckle weapon mastery and accuracy.
Level 1: Knuckle Mastery: +14%, Accuracy: +12
Level 10: Knuckle Mastery: +50%, Accuracy: +120

HP Boost (Passive)
Improves your physique to permanently increase Max HP and resist knockback.
Level 1: Max HP: +2%, Power Stance: +10%
Level 10: Max HP: +20%, Power Stance: +100%

Physical Training (Passive)
Improves STR and DEX permanently through physical training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.

Perseverance (Passive)
Recovers HP and MP over time.
Level 1: Recover 1% HP/MP every 14 sec.
Level 10: Recover 5% HP/MP every 5 sec.

Brawler – Pirate 2nd Job Skill Build: Everything maxed except Corkscrew Blow.
1. Corkscrew Blow (1), Tornado Uppercut (1)
2. Knuckle Mastery (MAX)
3. Dark Clarity (MAX)
4. Physical Training (MAX)
5. Perseverance (MAX)
6. Knuckle Booster (MAX)
7. Tornado Uppercut (MAX)
8. HP Boost (MAX)
9. Corkscrew Blow (19/20)

Marauder – Pirate 3rd Job Skills

Spiral Assault (Active)
Summons superhuman strength to charge enemies and knock them back. Links with Corkscrew Blow. This skill can be used while using other skills and moving forward.
Level 1: MP Cost: 22, Damage: 280%, Max Enemies Hit: 8, Number of Attacks: 2
While using other skills, Cooldown: 4 sec. Passive Effects: Corkscrew Blow Damage: +5%.
LV20: MP Cost: 34, Damage: 337%, Max Enemies Hit: 8, Number of Attacks: 2
While using other skills, Cooldown: 4 sec. Passive Effects: Corkscrew Blow Damage: +100%.

Energy Burst (Active)
Ignites the energy to attack multiple enemies nearby. Has a chance to stun enemies. When energy is fully charged, you can use an enhanced Hedgehog Buster with better range and speed.
Level 1: MP Cost: 12, Damage: 357%, Max Enemies Hit: 8, Number of Attacks: 2, Stun Chance: 31%, Stun Duration: 5 sec
Level 20: MP Cost: 27, Damage: 433%, Max Enemies Hit: 8, Number of Attacks: 2, Stun Chance: 50%, Stun Duration: 7 sec

Hedgehog Buster (Active)
Ignites the energy to attack multiple nearby enemies. Has a chance to stun enemies.
Level 1: Energy Cost: 140, Damage: 343%, Max Enemies Hit: 8, Stun Chance: 31%, Stun Duration: 5 sec
Level 20: Energy Cost: 140, Damage: 400%, Max Enemies Hit: 8, Stun Chance: 50%, Stun Duration: 7 sec

Supercharge (Passive)
Enhances the effects of Energy Charge, including charge amount and max energy when attacking. Also charges twice the energy when attacking a boss. Level 20 required to learn Ultra Charge.
Level 1: Max Energy: 10000. Energy Charged when attacking: 167, Max Energy increase by 2 times, when Energy Charge is activated, Attack: +10, Accuracy: +126, Movement Speed: +11, Weapon/Magic Defense: +272, Immune to Knock-back at 33% chance. Applies only half the effect while charging. Charges twice as fast when attacking bosses.
Level 20: Max Energy: 10000. Energy Charged when attacking: 300, Max Energy increase by 2 times, when Energy Charge is activated, Attack: +30, Accuracy: +240, Movement Speed: +30, Weapon/Magic Defense: +500, Immune to Knock-back at 90% chance. Applies only half the effect while charging. Charges twice as fast when attacking bosses.

Static Thumper (Active)
Hits the ground to cause a shockwave that pierces through multiple enemies. When the energy is fully charged, it increases damage.
Level 1: MP Cost: 18 or Energy Cost: 180, Damage: 762%, Max Enemies Hit: 8. When fully charged, damage increases by 10%
Level 20: MP Cost: 28 or Energy Cost: 180, Damage: 990%, Max Enemies Hit: 8. When fully charged, damage increases by 10%

Roll of the Dice (Supportive)
Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Level 1: MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec
Level 20: MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec
Roll of the Dice Buff
Roll 1: Nothing
Roll 2: +30% Defense
Roll 3: +20% HP & MP
Roll 4: +15% Critical Hit Rate
Roll 5: +20% Damage
Roll 6: +30% EXP

Admiral’s Wings (Passive)
Focus on defensive maneuvers for a boost to defense.
Level 1: Damage Taken: -11%
Level 10: Damage Taken: -20%

Precision Strikes (Passive)
Increases Critical Rate and critical damage. Additional Critical Rate against bosses.
Level 1: Critical Rate: +6%, Minimum/Maximum Critical Damage: +4%. Additional Critical Rate on Bosses: 2%
Level 10: Critical Rate: +15%, Minimum/Maximum Critical Damage: +10%. Additional Critical Rate on Bosses: 20%

Stun Mastery (Passive)
Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets.
Level 1: Critical Rate when attacking stunned enemies: +24%, Stun Rate: 11%
Level 10: Critical Rate when attacking stunned enemies: +60%, Stun Rate: 20%

Marauder – Pirate 3rd Job Skill Build: Everything maxed except Static Thumper.
1. Static Thumper, Spiral Assault, Energy Burst (1)
2. Supercharge (MAX)
3. Stun Mastery (MAX)
4. Precision Strikes (MAX)
5. Static Thumper (14/20)
6. Energy Burst (MAX)
7. Roll of the Dice (MAX)
8. Admiral’s Wings (MAX)
9. Spiral Assault (MAX)

Buccaneer – Pirate 4th Job Skills

Octopunch (Active)
Pummels enemies with supernatural punches. Damage decreases when fully charged, but the number of hits and attack range increase.
Level 1: MP Cost: 20 or Energy Cost: 150, Damage: 204%, Number of Attacks: 8. When fully charged, Damage: 199%, Number of Attacks: 10.
Level 30: MP Cost: 32 or Energy Cost: 150, Damage: 320%, Number of Attacks: 8. When fully charged, Damage: 315%, Number of Attacks: 10.

Dragon Strike
Summons a sleeping dragon from the depths of Maple World to damage multiple enemies, and increases damage taken for a while. Can only be used when fully charged.
Level 1: Energy Cost: 180, Damage: 184%, Max Enemies Targeted: 10, Number of Hits: 12. For enemies hit, duration: 10, Final Damage taken +5%. Cooldown: 10 sec. Can only be used when fully charged.
Level 30: Energy Cost: 180, Damage: 300%, Max Enemies Targeted: 10, Number of Hits: 12. For enemies hit, duration: 10, Final Damage taken +10%. Cooldown: 10 sec. Can only be used when fully charged.

Nautilus Strike (Active)
Orders the Nautilus to attack multiple enemies at once. Nautilus is unaffected by attack reflection and after use, deals additional attacks for a set time when attacking with physical skills.
Level 1: MP Cost: 350, Damage: 324%, Max Enemies Hit: 15, Number of Attacks: 7
42% chance to strike 2 additional times for 163% Damage. Duration: 40 sec when attacking with Somersault Kick, Corkscrew Blow, Spiral Assault, or Octopunch after using the skill. Cooldown: 60 sec.
Level 30: MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 7
100% chance to strike 2 additional times for 250% Damage. Duration: 40 sec when attacking with Somersault Kick, Corkscrew Blow, Spiral Assault, or Octopunch after using the skill. Cooldown: 60 sec.

Buccaneer Blast (Active)
Focuses your energy into powerful bolts that shoot at enemies. When fully charged, Double Blast does more damage and travels further.
Level 1: MP Cost: 25, Number of Enemies Hit: 8, Damage: 420%, Number of Attacks: 4, when energy is fully charged, the damage of Double Blast increases by 20%
Level 30: MP Cost: 46, Number of Enemies Hit: 10, Damage: 565%, Number of Attacks: 4, when energy is fully charged, the damage of Double Blast increases by 20%

Double Blast (Active)
Focuses you energy to fire powerful bolts. The damage and range are greater than Buccaneer Blast.
Level 1: Energy Cost: 260, Number of Enemies Hit: 10, Damage: 420%, Number of Attacks: 4
Level 30: Energy Cost: 260, Number of Enemies Hit: 10, Damage: 565%, Number of Attacks: 4

Crossbones (Supportive)
Required Skill: Knuckle Mastery (MAX)
Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects.
Level 1: MP Cost: 30, Duration: 64 sec, Attack Power: +1%. Passive Effect: Increases Knuckle Mastery by 56%, increases Abnormal Status and all Elemental Resistances by 1%
Level 30: MP Cost: 45, Duration: 180 sec, Attack Power: +15%. Passive Effect: Increases Knuckle Mastery by 70%, increases Abnormal Status and all Elemental Resistances by 30%.

Time Leap
Resets the cooldown of all the skills being used by all party members, including yourself. Time leap is not affected by cooldown reset and party members that received the Time Leap’s effect cannot receive it again for a set time.
Level 1: MP Cost: 465, Cooldown: 180 sec. Party members that received the effect cannot receive Time Leap’s effect again for 180 sec.
Level 5: MP Cost: 405, Cooldown: 180 sec. Party members that received the effect cannot receive Time Leap’s effect again for 180 sec.

Speed Infusion
Required Skill: Knuckle Booster (MAX)
Uses HP and MP to temporarily increase the attack speed of a weapon. This can be combined with other boosters, and everyone in the team will have their attack speed doubled.
Level 1: HP Cost: 78, MP Cost: 78, Attack Speed Increase Duration: 104 sec
Level 20: HP Cost: 40, MP Cost: 40, Attack Speed Increase Duration: 180 sec

Maple Warrior
Temporarily increases the stats of all party members.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Hero’s Will
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Double Down
Required Skill: Roll of the Dice (MAX)
Try your luck! Roll two dice, and if both have the same number, you’ll receive a very powerful buff.
Level 1: MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 180 sec. Cooldown: 196 sec
Level 5: MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 180 sec. Cooldown: 180 sec
Double Down Buff
Roll 1: Nothing
Roll 2: +40% Defense (30% -> 40%)
Roll 3: +30% HP & MP (20% -> 30%)
Roll 4: +25% Critical Hit Rate (15% -> 25%)
Roll 5: +30% Damage (20% -> 30%)
]Roll 6: +40% EXP (30% -> 40%)

Ultra Charge (Specialized Skill)
Required Skill: Super Charge (MAX)
Push the energy control ability to extremes to enhance all the effects of fully charged status.
Level 1: Energy charged when attacking: 305, when Energy Charge is activated, Attack: +32, Accuracy: +255, Movement Speed: +31, Weapon/Magic Defense: +510. Applies only half the effect while charging. Charges twice as fast when attacking bosses.
Level 10: Energy charged when attacking: 350, when Energy Charge is activated, Attack: +50, Accuracy: +300, Movement Speed: +40, Weapon/Magic Defense: +600. Applies only half the effect while charging. Charges twice as fast when attacking bosses.

Pirate’s Revenge
Decreases damage taken and boosts your own damage. As skill level increases, the duration, trigger chance, and damage all increase. Can only trigger once every second.
Level 1: Chance: 7%, Damage Taken: -40%, Damage: +7%, Duration: 12 sec, will also activate for attacks that deal damage of a set proportion to the maximum HP. Passive Effects: Corkscrew Blow and Spiral Assault Damage: +10%.
Level 10: Chance: 25%, Damage Taken: -40%, Damage: +25%, Duration: 30 sec, will also activate for attacks that deal damage of a set proportion to the maximum HP. Passive Effects: Corkscrew Blow and Spiral Assault Damage: +100%.

Typhoon Crush
Grants a chance to ignore all enemy DEF. Applies to Bosses as well.
Level 1: 2% chance of ignoring all enemy DEF
Level 20: 40% chance of ignoring all enemy DEF

Buccaneer – Pirate 4th Job Skill Build: Everything maxed.
1. Dragon Strike, Buccaneer Blast (1)
2. Double Down (MAX)
3. Crossbones (MAX)
4. Ultra Charge (MAX)
5. Dragon Strike (MAX)
6. Buccaneer Blast (MAX)
7. Typhoon Crush (MAX)
8. Pirate’s Revenge (MAX)
9. Octopunch (MAX)
10. Speed Infusion (MAX)
11. Maple Warrior (MAX)
12. Hero’s Will (MAX)
13. Nautilus Strike (MAX)
14. Time Leap (MAX)

Buccaneer Hyper Skills

Buccaneer Blast – Extra Strike
Required Level: 155
Buccaneer Blast Number of Hits +1

Buccaneer Blast – Spread
Required Level: 177
Buccaneer Blast Max Enemies Hit +2

Buccaneer Blast – Reinforce
Required Level: 195
Buccaneer Blast Damage +20%

Octopunch – Extra Strike
Required Level: 149
Octopunch Number of Hits +1

Octopunch – Reinforce
Required Level: 168
Octopunch Damage +20%

Octopunch – Boss Rush
Required Level: 189
Octopunch Boss Damage +20%

Double Down – Enhance
Required Level: 143
Increases the probability of rolling a 4, 5, or 6 when using Double Down. Probability: +5%

Double Down – Addition
Required Level: 162
Double Down gains a 7th dice roll, consuming the first dice roll. Note: 7: Ignore DEF: 20%. Probability: +9%

Double Down – Saving Grace
Required Level: 183
There is a chance for cooldown to reset, with the next result guaranteed to be 4 or higher. Activation Rate Bonus: +40%

Stimulating Conversation
Required Level: 150
Releases the inner power to charge energy faster and increase total damage for a short time. Also increases Boss Attack damage permanently.
Level 1: Upon activation, MP Cost: 300, Duration: 120 sec, Damage: +20%, at certain interval, self-charge 800 energy. Cooldown: 240 sec. Passive Effect: Damage: +20% upon attacking Boss Monster.

Power Unity
Required Level: 170
Focuses fully-charged energy at one spot to create a condensed sphere of energy. Can only be used when the energy is draining after a full charge. After use, a special buff exclusive to this skill will be granted.
Level 1: Energy Cost: 1500, Max Enemies Hit: 8, Damage: 650%, Number of Attacks: 5. Can only be used when the energy is draining after a full charge. For 90 sec, increases Min Critical Damage and Max Damage by 10%. Able to stack up to 4 times.
Cooldown: 10 sec

Epic Adventure
Required Level: 200
Call upon the bravery deep within to increase damage output and max damage.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +10%
Cooldown: 120 sec. Applies to any Explorer class within the party

Buccaneer Hyper Skill Build:
1. Buccaneer Blast – Reinforce (MAX)
2. Buccaneer Blast – Spread (MAX)
3. Buccaneer Blast – Extra Strike (MAX)
4. Double Down – Saving Grace (MAX)
5. Octopunch – Extra Strike (MAX)
6. Stimulating Conversation (MAX)
7. Power Unity (MAX)
8. Epic Adventure (MAX)

Explanation:
Check this Hyper Stats Guide for more details!

Buccaneer 5th Job Skills

Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!

Buccaneer Skill Cores

Transform
Transforms yourself into a superman and makes a powerful attack. when you are transformed, you can enter the same direction key twice to teleport and use an energy orb that attacks nearby enemies using the skill again. Energy Orb does not affect enemies in the Damage Reflection state, but grants Invincibility while in use.
Level 1: Consumes 1000 MP, Fully charged. Final Damage +10% for 51 sec. Energy Orb can be used periodically up to 2 times. Energy Orb attacks up to 10 enemies at 415% damage 3 times, Critical Rate +50%, Ignores +50% Monster DEF. Cooldown: 180 sec.
Level 25: Consumes 1000 MP, Fully charged. Final Damage +15% for 75 sec. Energy Orb can be used periodically up to 3 times. Energy Orb attacks up to 10 enemies at 775% damage 3 times, Critical Rate +50%, Ignores +50% Monster DEF. Cooldown: 180 sec.

Serpent Screw
Attack nearby enemies with the aura of a dragon that sleeps in the rough sea. If the dragon attacks enemies using Damage Reflect, you will not take damage. The effects are activated when the skill is used, and disabled when it is reused. On/off skill. (max level: 25)
Level 1: Consumes 300 MP. Consumes 200 Energy per second. Consumes 75 Energy per second when your Energy is fully charged. Automatically attack up to 10 nearby enemies, dealing 416% damage 3 times continuously. Cooldown: 3 seconds.
Level 25: Consumes 300 MP. Consumes 200 Energy per second. Consumes 75 Energy per second when your Energy is fully charged. Automatically attack up to 10 nearby enemies, dealing 800% damage 3 times continuously. Cooldown: 3 seconds.

Buccaneer Enhancement Cores

  • Corkscrew Blow (2% per level)
  • Tornado Upper (4% per level)
  • Energy Burst (2% per level)
  • Double Spiral (3% per level)
  • Static Thumper (3% per level)
  • Dragon Strike (2% per level)
  • Octopunch (2% per level)
  • Nautilus Strike (2% per level)
  • Buccaneer Blast (2% per level)
  • Power Unity (2% per level)

Buccaneer V-Matrix Skills Guide

Main V Skill: Transform
Trio #1: Octopunch / Buccaneer Blast / Dragon Strike
Trio #2: Power Unity / Nautilus Strike / Spiral Assault
Note: Bolded = essential skill | Non-bolded = non-essential skill.

MapleStory Old to New Skill Names

Buccaneer 2nd Job Skills

  • HP Boost → (SAME)
  • Endurance → Perseverance
  • Knuckle Booster → (SAME)
  • Screw Punch → Corkscrew Blow
  • Tornado Upper → Tornado Uppercut
  • Energy Tornado → Energy Vortex
  • Mental Clarity → Dark Clarity (SAME)
  • Pirate Training → Physical Training
  • Knuckle Mastery → (SAME)
  • Energy Charge → (SAME)

Buccaneer 3rd Job Skills

  • Super Charge → Supercharge
  • Stun Mastery → (SAME)
  • Critical Rage → Precision Strikes
  • Roll of the Dice → (SAME)
  • Willow Defense → Admiral’s Wings
  • Energy Buster → Energy Burst
  • Hedgehog Buster → (SAME)
  • Shockwave → Static Thumper
  • Double Spiral → Spiral Assault

Buccaneer 4th Job Skills

  • Energy Blast → Buccaneer Blast
  • Double Blast → (SAME)
  • Vipercision → Crossbones
  • Battleship Nautilus → Nautilus Strike
  • Time Leap → (SAME)
  • Guard Crash → Typhoon Crush
  • Ultra Charge → (SAME)
  • Pirate’s Revenge → (SAME)
  • Double Lucky Dice → Double Down
  • Fist Enrage → Octopunch
  • Maple Warrior → (SAME)
  • Dragon Strike → (SAME)
  • Pirate’s Rage → Hero’s Will
  • Speed Infusion → (SAME)

Buccaneer Hyper Skills

  • Double Lucky Dice – One More Chance → Double Down – Saving Grace
  • Double Lucky Dice – Extra Number → Double Down – Addition
  • Double Lucky Dice – Enhance → Double Down – Enhance
  • Fist Enrage – Reinforce → Octopunch – Reinforce
  • Fist Enrage – Boss Killer → Octopunch – Boss Rush
  • Fist Enrage – Bonus Attack → Octopunch – Extra Strike
  • Energy Blast – Reinforce → Buccaneer Blast – Reinforce
  • Energy Blast – Extra Target → Buccaneer Blast – Spread
  • Energy Blast – Bonus Attack → Buccaneer Blast – Extra Strike
  • Stimulate → Stimulating Conversation
  • Unity of Power → Power Unity
  • Epic Adventure → (SAME)

Buccaneer 5th Job Skills

  • Transform → Meltdown | Transformation
  • Serpent Screw → ???

Additional Information

Buccaneer Changelog

[listx tags=”gms+buccaneer” title=”

GMS

“]
[listx tags=”msea+buccaneer” title=”

MSEA

“]

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67 thoughts on “MapleStory Buccaneer Skill Build Guide

  1. actscene

    trash class. dont bother play it

  2. Dexter

    Hi, thanks Ayumi for the quick reply! 🙂