Pirate can advanced as a Buccaneer or Corsair. This specific job route is determined when you reach Level 30. For this job, you will undergo as Gunslinger (2nd Job Advancement), Outlaw (3rd Job Advancement) and Corsair (4th Job Advancement). Corsair is one of Pirate subclass that uses guns to shoot down their enemies in long-range combat. They have mix traits of a Bowman (far range combat) and Thief (agile attacks).
Corsair Overview
CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Pirate
PRIMARY WEAPON: Gun
SECONDARY WEAPON: Far Sight
PRIMARY STAT: Dexterity (DEX)
LINK SKILL: None
MAPLE UNION EFFECT: Summon Duration +4/6/8/10/12%
BEST INNER ABILITY: Attack +30, Boss Damage +20%
JOB SKILLS: I: Pirate → II: Gunslinger → III: Outlaw → IV: Corsair → Hyper Skills → V: Corsair
Corsair Pros and Cons
Pros
- *Share your pros on this job!*
- Pretty fun with the amount of skills they have in their arsenal.
- Higher HP and damage reduction.
- Decent bosser and mobber.
Cons
- *Share your cons on this job!*
- Low defense due to being a range class.
- Needs a definite amount of potions to survive.
MapleStory Corsair Videos
Ayumilove MapleStory Zakum vs Corsair (Solo Normal Mode at 3rd Job)
Pirate 1st Job Skills
Please refer to Pirate 1st Job Skill Build as it is shared by Corsair and Buccaneer.
Gunslinger – Pirate 2nd Job Skills
Triple Fire (Active)
Required Skill: Level 20 Double Shot
Increases the power and the number of bullets fired when using Double Shot. Lv. 20 required to learn Rapid Fire.
Level 1: MP Cost: 10, Damage: 125%, Number of Attacks: 3
Level 20: MP Cost: 16, Damage: 201%, Number of Attacks: 3
Scurvy Summons (Supportive)
Randomly summons a brave crewman from the Nautilus. The summoned crewman will move around freely and attack your enemies. This skill is unaffected by enemy damage reflection skills.
Level 1: MP Cost: 25, Duration: 120 sec, Damage: 230% – Cooldown Time: 120 sec
Rapid Blast (Active)
Blast enemies with super speed.
Level 1: MP Cost: 8, Damage: 127%, Enemies Hit: 6, Number of Attacks: 3
Level 20: MP Cost: 20, Damage: 165%, Enemies Hit: 6, Number of Attacks: 3
Recoil Shot (Active)
Required Skill: Level 5 Wings
Uses the recoil of the gun to retreat after firing
Level 1: MP Cost: 12, Damage: 186%
Level 20: MP Cost: 24, Damage: 300%
Gun Booster (Supportive)
Required Skill: Level 5 Gun Mastery
Increases the attack speed of your gun weapon for a short time. Must have a gun equipped.
Level 1: MP Cost: 29, Gun Attack Speed increased for 18 sec
Level 10: MP Cost: 11, Gun Attack Speed increased for 180 sec
Wings (Active)
Allows you to jump much higher than usual. Press and hold the jump key again while jumping to glide and descend slowly. Let go to fall at normal speed.
Level 1: MP Cost: 26
Level 5: MP Cost: 10
Infinity Blast (Active)
Uses multiple bullets and lets you attack without using any ammo for a short time.
Level 1: MP Cost: 12 and 180 bullets, Duration: 116 sec
Level 5: MP Cost: 20 and 100 bullets, Duration: 180 sec
Gun Mastery (Passive)
Increases Mastery, Accuracy, and number of bullets on Gun weapons. Level 10 required to learn Majestic Presence.
Level 1: Gun Mastery: +14%, Accuracy: +12, Ammo: +20
Level 10: Gun Mastery: +50%, Accuracy: +120, Ammo: +200
Physical Training (Passive)
Permanently improves STR and DEX through sheer physical training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.
Gunslinger Skill Build: Everything maxed except Rapid Blast.
0. Scurvy Summons is auto-maxed.
1. Triple Fire, Rapid Blast (1)
2. Gun Mastery (5)
3. Gun Booster (6)
4. Gun Mastery (MAX)
5. Physical Training (MAX)
6. Infinity Blast (MAX)
7. Wings (MAX)
8. Recoil Shot (1)
9. Rapid Blast (19/20)
10. Gun Booster (MAX)
11. Recoil Shot (MAX)
12. Triple Fire (MAX)
Outlaw – Pirate 3rd Job Skills
Blunderbuster (Active)
Fires a scatter shot that damages multiple enemies.
Level 1: MP Cost: 20 and 2 bullets, Damage: 385%, Max Enemies Hit: 8, Number of Attacks: 2
Level 20: MP Cost: 32 and 2 bullets, Damage: 480%, Max Enemies Hit: 8, Number of Attacks: 2
Blackboot Bill (Active)
Summons the mighty Blackboot Bill to blast through enemies and knock them back.
Level 1: MP Cost: 23, Max Enemies Hit: 6, Damage: 658%, Knockback Range: 400
Level 20: MP Cost: 35, Max Enemies Hit: 6, Damage: 734%, Knockback Range: 400
Octo-Cannon (Supportive)
Summons an octopus to rain bullets on nearby enemies in range. This skill is unaffected by enemy attack reflection skills.
Level 1: MP Cost: 9, Octopus Damage: 174%, Summon Duration: 21 sec, Cooldown: 28 sec
Level 10: MP Cost: 18, Octopus Damage: 300%, Summon Duration: 30 sec, Cooldown: 10 sec
Roll of the Dice (Supportive)
Test your luck! Roll a die to get a random buff. Roll a 1 and you get nothing. Roll 1: nothing, Roll 2: +30% physical defense, Roll 3: +20% hp and mp, Roll 4: +15% critical rate, Roll 5: +20% damage, and Roll 6: +30% experience.
Level 1: MP Cost: 40, Buff Duration: 66, Cooldown: 480 sec
Level 20: MP Cost: 60, Buff Duration: 180, Cooldown: 180 sec
Cross Cut Blast (Passive)
Marks your bullets, making them more powerful.
Level 1: Attack +22
Level 20: Attack +60
Outlaw’s Code (Passive)
Strict adherence to the Outlaw’s Code provides a permanent increase to Weapon/Magic DEF and Max HP/MP.
Level 1: Weapon/Magic DEF: +2%, Max HP/MP: +60
Level 10: Weapon/Magic DEF: +20%, Max HP/MP: +600
Fullmetal Jacket
Coats your bullets with iron, granting increased Damage and Critical Rate and ignoring a portion of enemy DEF.
Level 1: Final Damage 1%, Critical Rate +11%, and ignores 1% monster DEF.
Level 20: Final Damage 20%, Critical Rate +30%, and ignores 20% monster DEF.
All Aboard (Supportive)
Summons two random crew members to assist you in battle. If you are targeted by a fatal status effect, a crew member will block it. Level 10 required to learn Scurvy Summons.
Level 1: MP Cost: 25, Summons two brave crew members to assist you in battle, Summon Duration: 120 sec, Cooldown: 120 sec. Crew members deal increased damage (Muirhat: 428% | Valerie: 488% | Jack: 248% | Cutter: 408%) If you’re targeted by an abnormal status, a crew member will block it. That crew member cannot block another status effect until resummoned.
Level 10: MP Cost: 40, Summons two brave crew members to assist you in battle, Summon Duration: 120 sec, Cooldown: 120 sec. Crew members deal increased damage (Muirhat: 500% | Valerie: 560% | Jack: 320% | Cutter: 480%) If you’re targeted by an abnormal status, a crew member will block it. That crew member cannot block another status effect until resummoned.
Outlaw Skill Build: Everything maxed except Blackboot Bill.
1. Fullmetal Jacket, Blunderbuster, Cross Cut Blast (1)
2. All Aboard, Roll of the Dice, Blackboot Bill (1)
3. Cross Cut Blast (MAX)
4. Outlaw’s Code (MAX)
5. Blunderbuster (MAX)
6. Fullmetal Jacket (MAX)
7. Roll of the Dice (MAX)
8. All Aboard (MAX)
9. Octo-Cannon (MAX)
10. Blackboot Bill (14/20)
Corsair – Pirate 4th Job Skills
Rapid Fire
Required Skill: Level 20 Triple Fire
Quickly fires rounds. Continuously fires when you hold down the skill key, and you can move left and right while shooting.
Level 1: MP Cost: 6, Damage: 213% per shot
Level 30: MP Cost: 9, Damage: 300% per shot
Broadside | Battleship Bomber
Summons a battleship with all of the Nautilus crewmen on board. The battleship’s cannon attack is unaffected by attack reflection. SP is not required for this skill, and it can be used if you learn the Ahoy Mateys skill.
Level 1: MP Cost: 150, Fires cannon at a set rate for 30 sec, Fired cannon explodes when enemy is touched, Max Enemies Hit: 6, Number of Attacks: 3, Max of 2 summoned.
Cooldown: 30 sec.
Dondlass: Damage: 233%, Attack Speed: Normal, Range: Normal
Black Bark: Damage: 403%, Attack Speed: Slow, Range: Normal
Shulynch: Damage: 108%, Attack Speed: Fast, Range: Normal
Jonathan: Damage: 193%, Attack Speed: Normal, Range: Long
Level 15: MP Cost: 150, Fires cannon at a set rate for 30 sec, Fired cannon explodes when enemy is touched, Max Enemies Hit: 6, Number of Attacks: 3, Max of 2 summoned.
Cooldown: 30 sec
Dondlass: Damage: 275%, Attack Speed: Normal, Range: Normal
Black Bark: Damage: 445%, Attack Speed: Slow, Range: Normal
Shulynch: Damage: 150%, Attack Speed: Fast, Range: Normal
Jonathan: Damage: 235%, Attack Speed: Normal, Range: Long
Brain Scrambler
Aim for an enemy’s head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage.
Level 1: MP Cost: 10, Damage: 330%, Number of Attacks: 9, Enemy DEF Ignored: 11%, Bonus Critical Chance: 100% Cooldown: 10 sec
Level 30: MP Cost: 30, Damage: 475%, Number of Attacks: 9, Enemy DEF Ignored: 40%, Bonus Critical Chance: 100% Cooldown: 5 sec
Parrotargetting
Your trusty parrot marks a monster for targeting. From then on, all attacks (except Broadside) will be focused on that monster and all attacks will deal extra damage, and the minimum and maximum Critical damage permanently increase.
Level 1: MP 25 consumed, 466% damage, final damage increased by 2% when attacking targeted monster. [Passive Effect: Critical minimum/maximum damage +1%]
Level 10: MP 37 consumed, 610% damage, final damage increased by 20% when attacking targeted monster. [Passive Effect: Critical minimum/maximum damage +10%]
Eight-Legs Easton
Summons the dread pirate Eight-Legs Easton, a giant, trigger-happy octopus that fires a hefty barrage of bullets. Will not be pushed back by any enemy attack when using Eight-Legs Easton.
Level 1: MP Cost: 25, Bullet Cost: 4, Damage: 475%, Max Enemies Attacked: 8, Number of Attacks: 4. [Passive Effect : Nautilus Strike’s skill damage +43% points.]
Level 30: MP Cost: 55, Bullet Cost: 4, Damage: 649%, Max Enemies Attacked: 8, Number of Attacks: 4. [Passive Effect : Nautilus Strike’s skill damage +130% points.]
Nautilus Strike
Orders the Nautilus to attack multiple enemies at once. Nautilus is unaffected by attack reflection. Decreases Cooldown of Scurvy Summons and Roll of the Dice at a set rate, and Majestic Presence’s Damage increases during Cooldown.
Level 1: MP Cost: 350, Damage: 324%, Max Enemies Hit: 15, Number of Attacks: 7, Cooldown: 30 sec. Remaining Cooldown -50% upon using Scurvy Summons and Roll of the Dice. Majestic Presence’s final damage +30% during Cooldown.
Level 30: MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 7, Cooldown: 30 sec. Remaining Cooldown -50% upon using Scurvy Summons and Roll of the Dice. Majestic Presence’s final damage +30% during Cooldown.
Maple Warrior
Temporarily increases the stats of all party members.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Jolly Roger
Your pirate pride kicks in, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect.
Level 1: MP Cost: 45, Duration: 66 sec, Attack Power: +1%, Abnormal Status/Elemental Resistance: +11%, Stance Chance: 22%, Avoidability –15
Level 20: MP Cost: 55, Duration: 180 sec, Attack Power: +20%, Abnormal Status/Elemental Resistance: +30%, Stance Chance: 60%, Avoidability –300
Hero’s Will
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Pirate’s Revenge
When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate’s Revenge can only trigger once every 50 seconds.
Level 1: Chance: 4%, Damage: +6%, Duration: 18 sec, will also activate for attacks that deal damage of a set proportion to the maximum HP.
Level 10: Chance: 40%, Damage: +15%, Duration: 45 sec, will also activate for attacks that deal damage of a set proportion to the maximum HP.
Double Down
Required Skill: Level 20 Roll of the Dice
Try your luck! Roll two dice, and if both have the same number, you’ll receive a very powerful buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Level 1: MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 180 sec. Cooldown: 196 sec.
Level 5: MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 180 sec. Cooldown: 180 sec.
Ahoy Mateys
Required Skill: Level 10 Assemble Crew (I)
Pump up the crewmen from your All Aboard skill with your amazing leadership skills. The crewmen will become more powerful and have greater resistance. Each crewman will give you different passive effects. If you learn the Ahoy Mateys skill, you can use Broadside.
Level 1: Final Crewman Damage: +1%, When a crewman is summoned: Attack Power +3
[Unique effects for each crewman]
Murat: Critical Damage +2%
Valerie: Critical Rate +1%
Jack: HP/MP +2%, Speed +2
Cutter: Incoming damage -1%
[Passive Effect: Max HP +800, Critical Damage +5%]
Level 15: Final Crewman Damage: +15%, When a crewman is summoned: Attack Power +45
[Unique effects for each crewman]
Murat: Critical Damage +5%
Valerie: Critical Rate +15%
Jack: HP/MP +30%, Speed +30
Cutter: Incoming damage -15%
[Passive Effect: Max HP +5000, Critical Damage +10%]
Majestic Presence
Required Skill: Level 10 Gun Mastery
Uses the Corsair’s majestic demeanor to increase Gun Mastery and use explosive bullets to deal additional damage.should be linked with this skill, which has a 100% activation Rate.
Level 1: Gun Mastery: 56%, Attack Power +1, 105% additional explosion damage upon performing a shot-firing attack.
Level 30: Gun Mastery: 70%, Attack Power +30, 250% additional explosion damage upon performing a shot-firing attack.
Quickdraw | Quick Draw
Attacks with a chance for the next skill attack to have increased damage. When used while activated, the next skill’s Attack Power is enhanced.
Level 1: When used, next used skill’s final damage 16% increased. Passive effect: during attack, at the probability rate of 4%, quick draw effect invoked. When the effect is invoked, the skill can be used
Level 10: When used, next used skill’s final damage 25% increased. Passive effect: during attack, at the probability rate of 8%, quick draw effect invoked. When the effect is invoked, the skill can be used
Corsair Skill Build: Everything maxed.
1. Rapid Fire, Eight-Legs Easton (1)
2. Double Down (MAX)
3. Ahoy Mateys (MAX)
4. Eight-Legs Easton (MAX)
5. Majestic Presence (MAX)
6. Rapid Fire (MAX)
7. Pirate’s Revenge (MAX)
8. Jolly Roger (MAX)
9. Maple Warrior (MAX)
10. Parrotargetting (MAX)
11. Quickdraw (MAX)
12. Nautilus Strikes (MAX)
13. Hero’s Will (MAX)
14. Brain Scrambler (MAX)
Explanation:
Broadside does not require any SP (Skill Points) as its skill level automatically syncs with Rapid Fire! Therefore, Broadside is not listed in the skill build. Corsair 4th Job primary attacking skill will be Eight-Legs Easton which is used mostly for training purposes, whereas Rapid Fire (Broadside) for bossing. If you plan to boss early, you can max this skill earlier otherwise, max the passive skills to provide damage boost to all skills. To start off, add 1 SP into both Rapid Fire and Eight-Legs Easton. Next, max Double Down as it only requires 5 SP to gain more benefits of Roll of the Dice! Then, max Ahoy Mateys for the Weapon Attack bonus and Crew Member bonuses. Start maxing Eight-Legs Easton to kill enemies faster in training and shrink the minimum and maximum damage gap with maxed Majestic Presence. With Majestic Presence, your bomb in Broadside will gain most benefit from explosion damage which you will be maxing Rapid Fire after it. Move on to maxing Pirate’s Revenge and Jolly Roger. These 2 skills pair up nicely. You want enemies to easily hit you so you can activate Pirate’s Revenge additional damage for a couple of seconds. Max Maple Warrior before Quickdraw since its boost your damage based on your AP (Ability Points in primary stat) whereas Quickdraw occurs randomly. You can max Parrotargetting after Maple Warrior for more bossing damage! Finally, you can max Nautilus Strikes and Brain Scrambler last since you can use Rapid Fire (Broadside) for bossing without any delay.
Corsair Hyper Skills
Double Down – Enhance
Required Level: 143
Increases the chances of rolling a 4, 5, or 6 in Roll of the Dice.
Level 1: Chances of 4, 5, and 6 to appear for Roll of the Dice increased.
Double Down – Addition
Required Level: 162
Adds the lucky number 7 to Double Down.
Level 1: 7 added to Double Down. +20% Enemy Defense Ignored.
Double Down – Saving Grace
Required Level: 183
Grants a chance to ignore the cooldown when Double Down does not activate. After this, you can activate at least 4 Double Downs.
Level 1: When Double Down does not activate, there is a 40% chance for the cooldown to not apply. The next cast after this will activate Double Down at least 4 times.
Brain Scrambler – Boss Rush
Required Level: 149
Increases damage when attacking Boss Monsters with Brain Scrambler.
Level 1: Increases damage increases +20% when attacking Boss Monsters.
Brain Scrambler – Reinforce
Required Level: 168
Increases Brain Scrambler’s damage.
Level 1: Damage +20%
Brain Scrambler – Extra Strike
Required Level: 189
Increases the number of attacks for Brain Scrambler.
Level 1: Number of Attacks: +1
Rapid Fire – Reinforce
Required Level: 195
Increases Rapid Fire damage.
Level 1: Damage: +30%
Rapid Fire – Add Range
Required Level: 177
Increases Rapid Fire range.
Level 1: 100 additional range
Rapid Fire – Boss Rush
Required Level: 195
Increases damage when attacking Boss Monsters with Rapid Fire.
Level 1: Increases damage increases +20% when attacking Boss Monsters.
Whaler’s Potion
Required Level: 150
Enhance your mighty body with a swig of special fisherman-approved sugar water.
Level 1: MP Cost: 300, Duration: 180 sec, Max HP: +40%, Status Ailment and Elemental Resistance: +15%, Damage Intake: -15%
Ugly Bomb
Required Level: 170
Fires a really weird-looking bomb that you… where did you buy this thing?
Level 1: MP Cost: 500, Damage: 400%, Number of Attacks: 12, Enemies Hit: 15. Cooldown: 15 sec
Epic Adventure
Required Level: 200
Call upon the bravery deep within to increase damage output and max damage.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +10%. Cooldown: 120 sec. Applies to any Explorer class within the party.
Corsair Hyper Skill Build Guide:
1. Brain Scrambler – Rush (MAX)
2. Brain Scrambler – Extra Strike (MAX)
3. Double Down – Saving Grace (MAX)
4. Rapid Fire – Reinforce (MAX)
5. Rapid Fire – Boss Rush (MAX)
6. Whaler’s Potion (MAX)
7. Ugly Bomb (MAX)
8. Epic Adventure (MAX)
Explanation:
Check this Hyper Stats Guide for more details!
Corsair 5th Job Skills
Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!
Corsair Skill Cores
Bullet Party
Shoots bullets in all directions.
Level 1: Consumes 500 MP per sec, Attacks 15 enemies nearby at 239% damage 4 times periodically for 6 sec. Hit the Attack key repeatedly to extend skill duration up to 6 sec. Cooldown: 75 sec.
Level 25: Consumes 500 MP per sec, Attacks 15 enemies nearby at 455% damage 4 times periodically for 6 sec. Hit the Attack key repeatedly to extend skill duration up to 6 sec. Cooldown: 75 sec
Deadeye
Focus and aim at your enemy, then take out your gun and fire quickly.
Level 1: Passive effect: if Deadeye is not on cooldown, it will take aim at up to 15 enemies in range. Active effect: Consumes 850 MP. Deals 624% damage 4 times with an additional 100% critical rate on all enemies that were aimed at. By aiming more accurately, the damage can be increased up to 3x. Cooldown: 15 seconds.
Level 25: Passive effect: if Deadeye is not on cooldown, it will take aim at up to 15 enemies in range. Active effect: Consumes 850 MP. Deals 1200% damage 4 times with an additional 100% critical rate on all enemies that were aimed at. By aiming more accurately, the damage can be increased up to 3x. Cooldown: 15 seconds.
Corsair Enhancement Cores
- Rapid Blast (4% per level)
- Recoil Shot (4% per level)
- Scurvy Summons (2% per level)
- Blunderbuster (3% per level)
- Bullet Smash (3% per level)
- Octo-Cannon (3% per level)
- Rapid Fire (2% per level)
- Nautilus Strike (2% per level)
- Brain Scrambler (2% per level)
- Eight-Legs Easton (2% per level)
- Majestic Presence (2% per level)
- Broadside (2% per level)
- Parrotargetting (2% per level)
- Ugly Bomb (2% per level)
Corsair V-Matrix Skills Guide
Main V Skill: Bullet Barrage
Trio #1: Rapid Fire / Broadside / Majestic Presence
Trio #2: Eight-Leg Easton / Ugly Bomb / Nautilus Strike
OR
Trio #1: Rapid Fire / Brain Scrambler / Majestic Presence
Trio #2: Eight-Leg Easton / Ugly Bomb / Broadside
Note: Bolded = essential skill | Non-bolded = non-essential skill.
MapleStory Old to New Skill Names
Corsair 2nd Job Skills
- Gun Mastery → (SAME)
- Triple Fire → (SAME)
- Gun Booster → (SAME)
- Wings → (SAME)
- Summon Crew → Scurvy Summons (NEW SKILL)
- Backstep Shot → Recoil Shot
- Infinite Bullets → Infinity Blast
- Pirate Training → Physical Training
- Magnum Shot → Rapid Blast
Corsair 3rd Job Skills
- Bullet Smash → Blackboot Bill
- Octopus Quarterdeck → Octo-Cannon
- Roll of the Dice → (SAME)
- Assemble Crew → All Aboard
- Valkyrie Patience → Outlaw’s Code
- Full Metal Jacket → Fullmetal Jacket
- Double-barrel Shot → Blunderbuster
- Hollow Point Bullets → Cross Cut Blast
Corsair 4th Job Skills (GMS | MSEA)
- Crew Ship Commander → Ahoy Mateys
- Battleship Bomber → Broadside | Battleship Bomber
- Quick Draw → Quickdraw | Quick Draw
- Rapid Fire → (SAME)
- Maple Warrior → (SAME)
- Captain’s Dignity → Majestic Presence
- Double Lucky Dice → Double Down
- Pirate Style → Jolly Roger
- Pirate’s Revenge → (SAME)
- Battleship Nautilus → Nautilus Strike
- Head Shot → Brain Scrambler
- Fusillade → Eight-Legs Easton
- Continual Aiming → Parrotargetting
Corsair Hyper Skills
- Double Barrel Shot – Reinforce → Blunderbuster – Reinforce
- Double Barrel Shot – Extra Target → Blunderbuster – Spread
- Double Barrel Shot – Bonus Attack → Blunderbuster – Extra Strike
- Fusillade – Reinforce → Eight-Legs Easton – Reinforce
- Fusillade – Extra Target → Eight-Legs Easton – Spread
- Fusillade – Bonus Attack → Eight-Legs Easton – Extra Strike
- Rapid Fire – Reinforce → (SAME)
- Rapid Fire – Add Range → (SAME)
- Rapid Fire – Boss Killer → Rapid Fire – Boss Rush
- Unwearying Rum → Whaler’s Potion
- Strange Bomb → Ugly Bomb
- Epic Adventure → (SAME)
Corsair 5th Job Skills
- Bullet Party → Bullet Barrage | Bullet Party
- Deadeye → ???
Additional Information
Corsair Changelog
[listx tags=”gms+corsair” title=”
GMS
“]
[listx tags=”msea+corsair” title=”
MSEA
“]
Link skill: Summon Duration: +4/6/8/10/12%
Could you update the 3rd 5th job skill for corsair and kms balancing changes?
Can you post all three 5th job skills that include Nautilus Assualt? and also for Kanna revamp update.
Are brain scramblers hypers still that useful? Should I really pick those in stead of doubled donw’s?
@ayumi
form MSEA v179
how about skill “Dead eyes” ?
@all: MapleStory MSEA v179 Updates:
Cross Cut Blast (Before)
Level 1: Attack +11
Level 20: Attack +30
Cross Cut Blast (After)
Level 1: Attack +22
Level 20: Attack +60
Fullmetal Jacket (Before)
Level 1: Damage: 1%, Critical Rate: +11%, Enemy DEF Ignored: 1%
Level 20: Damage: 20%, Critical Rate: +30%, Enemy DEF Ignored: 20%
Fullmetal Jacket (After)
Level 1: Final Damage 1%, Critical Rate +11%, and ignores 1% monster DEF.
Level 20: Final Damage 20%, Critical Rate +30%, and ignores 20% monster DEF.
Quick Draw (Before)
Level 1: When used, the damage of the next skill increases by 23%. Passive Effect: Attack with a 4% chance to activate the Quickdraw effect. Skill can be used when effect is activated.
Level 10: When used, the damage of the next skill increases by 50%. Passive Effect: Attack with a 8% chance to activate the Quickdraw effect. Skill can be used when effect is activated.
Quick Draw (After)
Level 1: When used, next used skill’s final damage 16% increased. Passive effect: during attack, at the probability rate of 4%, quick draw effect invoked. When the effect is invoked, the skill can be used
Level 10: When used, next used skill’s final damage 25% increased. Passive effect: during attack, at the probability rate of 8%, quick draw effect invoked. When the effect is invoked, the skill can be used
Uh, I guess linking is broken, but look up on youtube “reboot gear progression”. Should be the first hit.
@Wodka: Watch this video series
http://www.youtube.com/watch?v=twncpZ7rvf8&index=1&list=PLeyPdxNRnat_7qV6XXn_DDyoBl9TAalZ2
Where would be a good place to farm good accessory equips like rings, pendants and that sort of thing? (any level as long as they’re decent – sorry to post here but it’s been a while since I saw your last post on the equipment).
@Vodka: Brain Scrambler – Extra Strike and Brain Scrambler – Reinforce is both hyper skills recommended to get. It’s mentioned in the Hyper Skill Build guide.
Why isn’t Brain Scrambler – Extra Hit a better hyper skill than the damage increase? Mathematically speaking, the damage should be higher with the extra line, no?
@Ignacio: Thanks for your feedback! I’ll be adding the best inner abilities for each class for MapleStory 🙂
@CDA44: Thanks for pointing out! I have replaced “Captain’s Dignity” with “Majestic Presence” in Corsair 4th Job Skill Build Guide.
Ayumi you didn’t change the skill name for Majestic Presence in the skill build, I think it is still Captain’s Dignity
I can confirm shiny bullets (lv 90) drop from mysterious path 3 and Mr. Anchors
Look me up on the website, I’m a Corsair
Ayumi could you add , like best inner abilitys for each class ? 🙁
@Kurinteh: Hi, I have updated the skills for Ahoy Mateys and Broadside. Thanks for pointing out!
Hey Ayumi,
It seems that broadside no longer syncs with rapid fire, but rather, it syncs with Ahoy Mateys. could you change the guide to reflect this change?
@Evan: I seldom use this for training or bossing. It does not really aid in training when you can 1-2 hit KO the monsters or when you are performing jump attack circling the entire map. You can max it if you use Blackboot Bill frequently. Maxing Blunderbuster means more damage to deal against monster during 3rd job for faster leveling progression. If you are funded and Level 1 Blunderbuster can KO any monsters with your equipped gear, then its not necessary to max this skill and you can allocate it to utility skills such as Blackboot Bill. Most bosses has this anti knock-backed protection to prevent them from being affected by Rush skill or Push skill such as Blackboot Bill.
@CapitanWard: Thanks for pointing out about Corsair’s 4th job skill Broadside. I have updated the skill details 🙂
update the skill Broadside it is a summoning skill now
— merged comment —
update the skill Broadside it is a summon now
Why do we max Blunderbuster instead of Blackboot Bill? Doesn’t Blunderbuster get replaced with Eight-Legs Easton as the primary attacking skill anyway?
For the Parrotargetting node for 5th job, i see it say increase final damage +2%. does it just increase the damage from using the skill or does it also increase the passive/active effect when you target the monster
they should have made the 5th job skill where they could dual wield guns and their attack would be boosted. something like this
DUAL BUSTER: Grants the Corsair the ability to use two guns. Attack and speed increase 50%, increase defense 60%, extra gun damage 200%. using the skill will not affect enemies with damage reflection
I am a lvl 150 bucc and I’m not sure if I want to switch to a corsair. Is corsair mobbing easier than bucc?
Broadside is outdated.
Can you update on the hyper skill to add I’m not sure if its how it should be.
@KKay: Thanks for your feedback! I’ll be updating the Corsair Skill Build Guide to reflect the new changes!
Note to self: This page is fully updated to GMS 1.74
Thanks for the guide. Its quite outdated tho, many of the skills. For starters, Nautilus ship does much higher damage and reduces remaining cooldown of dice by 50% when NS is used. While on cooldown, it increases Final Attack proc damage by 30% Also, brain scrambler now has cooldown & Majestic presence adds WA
I’ll say max Rapid Blast to lvl 20 besides Recoil Shot(2nd job skill).. Recoil Shot do 300% damage only to 1 enemy/Rapid Blast do 131%x3=393%? plus 6 enemies hit. Just a little observation..
@Jayle: I have added the effect for “Double Down – Addition” into the guide above (Adds +20% Ignore Enemy Defense). I believe the effects of Double Down will not stack if they are the same buff type. You could help test it out to see if its true 🙂 I have added your pros and cons into the guide above!
Thanks for the throughout guide that is easy to understand. If not for this I would never have tried this class and miss all the fun this class possesses.
It’s pretty fun with the amount of skills they have in their arsenal. Aside from their low Def due to being a range class, they are compensated with higher hp and dmg reduction but still need a definite amount of potions to survive.
They are decent bosser and mobber class which make them a fairly balance character in any situation compare to other classes in the same setting.
Ayumi, is it possible to list out the double down effect for “Addition” and elaborate on Saving Grace? By activating the effect 4 times meaning I can roll 4 dices and if I happen to roll 4 of the same numbers, does the effect stacks?
This class doesn’t get boring because of the varieties of skills that you can play around with. The downside for me is that their Def is relatively low which is compensated by their high hp and dmg reduction for a range class, it’s not a bad trade but you need a definite amount of potions to keep you alive.
But I can say that I’m glad I didn’t give up training my corsair because their dmg output are remarkable and they can both boss and mob easier than other class on similar setting due to their extensive list of passives and self buff.
Ayumi, love your in depth and throughout guide which is easy to understand, if not for you I would never have try this class so now I’m going to try zen for myself since jett is never going to come out. Lastly, is it possible to know list the effect of double down when both dices result are the same (including rollong a double 7) and what it means by activating double down 4 times? Does this mean I can roll 4 x 7 and that the double down effect can be further stacked?
@jwoo2000
When you double tap the direction you want to go to, your character gets a small speed boost and has 100% stance, and the next attack will deal increased damage. However, you have to keep holding the direction to dash. Kind of useless since flash jumps are a thing now.
How/What does “Dash” from 1st job actually do? Everytime I use it, it just goes away.
@Moaz
I dont think it’s bad at all but it just needs time to level and it needs a lot of funding if you want to do good damage on bosses :p.
I mean it’s his opinion and this is mine but it isn’t that bad at all.
A lot of phantoms also steal ‘Rapid Fire’, for it’s amazing bossing! That has to mean something I guess? 😮
I hope I could help you with this information! 🙂
Nimue
@Bash
Why is this class bad? Doesn’t seem too bad on paper.
This is honestly one of the worse class i’ve played.
pirates
1. cannoneer- tanky and strong if you want a pirate main this guys
2. Bucs – has some defense and only shines when it gets to the 4th job. All this charging gimmick just pisses me off. he should always be charged up it’s not like it’s an op char if he’s charged up or anything.
3. Jett – 1st and 4th job are good. 2nd and 3rd job is just a waste of time
4. corsairs – don’t play it. this class really sucks.
I cannot found Captain’s Dignity in 4job skill list. please help.
I was wondering – what is the most efficient dps cycle @ ~170 once the first 5 hyper skills are obtained? Is brain scrambler best always?
@Zeed: Thanks for your feedback! GMS has also change their Wings skill icon. I’ll update it later 🙂
Hi ayumi, I created a Corsair on EMS, Wings skill image has changed, I don’t know if Msea or Gms have the same new image or the old one.
PD: Sorry for my English.
Brain Scrambler don have cooldown already??
@Laysan: Thanks for pointing out the outdated skill! I have replaced Brain Scrambler Cooldown Cutter with Brain Scrambler Boss Rush.
@Somebody: Thanks for your feedback! I have removed cooldown from Brain Scrambler.
There is no cooldown cutter for Brain Scrambler. Fix please
The hyper skill build guide is outdated. Cooldown cutter for Brain Scrambler was removed. Please fix, thanks
Hi,
MapleSEA player here.
Recently played Corsair again in the main world I am playing.
Didn’t touch Corsair since pre-BigBang back in the days where we have flamethrower and ice spiltter as it was in another world.
I was surprised that under description, they removed Bullet Level Cap notation and thought that level restrictions, like stars, were removed. However it seems that this is not true.
Pointing that out so that this guide can be updated with informations about the bullets.
It appears that this is the only class that use the bullets as Zen, Jett and Mechanic does not require the use of the bullet.
@Zoned: Thanks for pointing out the mistake. I’ll correct it now 🙂
Hi Ayumi, there’s an error on Gunslinger’s skill build—it says “Everything maxed except Magnum Shot” but it should be Rapid Blast. Just something small haha, I felt like I should point it out.
@pewpewpew hotkey the skill
Hello Ms.Ayumi
Question how do I charge my QuickDraw? Sorry if it a stupid question but pls answer/reply
hi ayumi !!
love your work! yup i disagree with sniper, since training at the root abyss mobs is the fastest way to get to the 150 range from 100, and battleship bomber’s instakill already works at level one (instakill on every fifth attack). Therefore you’re right in saying that you should max it early only if you want to boss ! (eg Nzak)
BUT i play captain and i find broadside to be stronger in dipq, since eight legs easton has a lag time and broadside works on the mobs which are clumped together. in any case, rapid fire should be maxed first IMO =)
Dear Ayumi,
Would you say that maxing Rapid Fire (Broadside) first is better for Captain since Broadside itself serves as a mobbing skill from a far distance so Captains don’t have to take as much damage compared to Eight-Legs Easton where you have to get up close? This is especially so in the early levels where Captains don’t have the benefits from Jolly Roger and Pirate’s Revenge. In my honest opinion, I think maxing Rapid Fire over Eight-Legs Easton would be a better choice. What do you think?
@Ray: Sorry. I couldn’t help in that matter. Perhaps you can find answer to your question in leafre.net or ellinforest.com
@Ray: What do you mean by getting KMS in USA? If you wish to play KMS version in USA, it would be kind of a hassle because first, you would not understand Korean (if you aren’t a native or do not know how to read/speak it). Secondly, should you have issues with one of their anti-bot hack prevention thing (with time limit), it interrupts your play. Same goes with quests and other handful or tasks that requires you to understand their language. Plus you will need an account too (with legit Korean ID). Another thing worth mention is the lag. Playing from KOrea is lag as hell.
by any chance do u know how to get the kms in the usa?…. btw i love ur website it helps me out all the time u/re the best 🙂
may i ask what does the hyper skill 7 added to double down does?
Thanks DanganAme for the latest updates! I’ll correct them now 🙂
I’m looking at my Corsair hypers right now and can’t see to find those Eight Legs Easton or Blunderbuster Hypers. Unless I’m missing something, those have been replaced by upgrades to Double Down and Brain Scrambler.
(183) Double Down – Saving Grace: When Double Down does not activate, there is a 40% chance for the Cooldown to not apply. The next cast after this will activate Double Down at least 4 times.
(162) Double Down – Addition: 7 added to Double Down.
(143) Double Down – Enhance: Chances of 4, 5, and 6 to appear for Roll of the Dice increased.
(168) Brain Scrambler – Reinforce: Damage +20%
(189) Brain Scrambler – Extra Strike: Number of Attacks +1
(149) Brain Scrambler – Cooldown Cutter: Cooldown -100%
Please note that the tooltip for the Double Down upgrades don’t give any extra description; that’s all it says. The hyper upgrades for Rapid Fire are the only ones that stay.
Hi JamesLe, I have added explanation for Corsair 4th Job Skill Build.
Hi Raizen, Battleship Bomber is one of the greatest motivation for any Corsair to level up high 😀
Hi wildheartless, I have added Hyper Skills for Corsair. Thanks for the notice!
Hey ayumi… do you mind adding the hypers for corsair to the guide?
I don’t get how u build your skills it just says the names and blah blah blah can u explain better?
no longer crashes but it seems like their AI is messed up now, they always go to my right and always teleporting to me more often. x.x
hopefully the bug gets fixed soon T_T
Yes it does , summoning them crash the game when you climb or jump -.- sure this bug won’t be mentioned to nexon to be fixed.
Is it just me, or is anyone’s game crashing soon after they use 2nd job skill “Scurvy Summonings”? Whenever I summon a crew member, my game crashes in the next 30 seconds to a min.
BattleShip bomber seems to be the strongest skill of Corsair right?
WildHeartless:
The note is basically telling you that Majestic Presence (Captain’s Dignity) is Corsair’s version of Final Attack. The skill, as mentioned on the skill table, has a 100% activation chance once maxed, meaning that every single skill that was tagged with Final Attack will activate it (So far, all of the offensive skills within the Corsair skill tree are found to be capable of activating Final Attack).
btw ayumi… never made a corsair before… but wanted to switch it up and enjoying it so far. anyways what do you mean ” Note: Final Attack tags for Corsairs should be linked with this skill, which has a 100% activation Rate.” in pirats dignity skill description???
yeah i thought i read you still need mastery books to unlock full potential of some skills… though i think they will take out specific skill mastery books and just make them generic mastery books that can be used on any skills… maybe i read wrong
hmm are u sure that explorer dun need MB? i know SB is gone but im not sure abt the MB, might want to check again, cuz i rmb lots of player complaining abt the price of MB.( BTW not an NPC sell MB at 7 & 10 m for 20 & 30 respectively)
Hi John Little, all Explorer (Warrior, Bowman, Pirate, Thief, Magician) skill level cap will be lifted once MapleStory RED patch is implemented in your MapleStory region. However, this does not apply to the rest of the jobs such as Legendary, Resistance, etc except for Cygnus Knight which has the skill cap level removed and no mastery books required. In short, MapleStory RED patch is similar to Cygnus Awakening but affecting only Explorer jobs.
thx Ayumi!!
Hi Ayumi, I heard that after the RED patch, skill books will not needed for 4th job anymore as the all the skills and max level for each skills has already been there- just like 1st,2nd and 3rd job. Is that true? Please reply to my question as it is significant to me. Thank You.
Hi kjh07, your characters will remain the same level even after MapleStory RED patch is released in MSEA/GMS. However, your SP might automatically reset without your consent to cater for the new skills. Don’t worry though, you have the MapleStory RED Skill Build Guides here to help you distribute your Skill Points 😉
AngelicLuminous , so it will remain at the same level?
I think he’s asking if a corsair before RED will remain at the same level after the update which it will
Hi kjh07, what do you mean by skip the level?
will it skip the level when we create it before revamp? just like cygnus knight
Hi Mr. Questions, in MapleStory RED, it would be similar to Knight of Cygnus Revamp where it does not require ANY skill book NOR mastery books. All 4th Job Skills are unlocked till their max mastery level 30. This change only applies to Regular Adventurer and Special Adventurer once MapleStory RED is implemented. The question is when would RED patch be implemented hehehe.
hey ayumi i hear that the explorer classes wont need masterybooks anymore after red. can you explain? will all the skills be put at thirty or do they not go up to thirty? I kind of want to know to sell my mastery books. oh and will this be for all classes or only explorer classes?
You are welcome,
and thank you for still updating your blog.
I realize that there may be a lot less visits than popular blogs like Orange Mushroom,
but you do give much more details of those provided information.
Skill builds like this, for one, do not exist in many other blogs.
Thanks LordSE for your feedback, I’ll adjust the skill build guide accordingly 🙂
This skill build is flawed at some parts.
Second Job:
You do not want to touch Triple Fire until last, due to its significantly slower fire rate, even with the higher damage and hit count, it still has a lower damage per second than Double Fire.
Also, you do not want to max Magnum Shot at second job, since it will be completely replaced by Blunderbuster (Double Barrel Shot) in both damage and hitbox wise.
On the other hand, you will want to max Recoil Shot, it grants a better movement control than what Octopush can provide.
Third Job:
It is best to move up both Full Metal Jacket and Lucky Dice one slot above,
since All Aboard (Assemble Crew) does not actually grant any bonuses, hence have little impact with training despite the improved A.I. and specialized skill.
Like the guide, it may just be better to leave it at one until you max everything except itself, Octo-Cannon (Octo-Quarterdeck), and Black Boot Bill (Bullet Smash).
Fourth Job:
Mejestic Presence (Captain’s Dignity) is added way too early in the game,
the only utility it provides is the stabling of damage and adds a final attack.
To be more training-efficient, it would be better to Jolly Roger (Pirate Style), Ahoy Matey (Crew Ship Commander), and Pirate’s Revenge maxed first instead.
After acquiring these subtle yet important bonuses from aforementioned skills, you can then work on Majestic Presence (Captain’s Dignity) and then Eight-Legs Easton (Fusillade).
Erm… I wonder why corsair does not has hyper at all ??><
Hi bob, it would be less than 1 year for MapleStory RED to be launched in GMS, EMS and MSEA. It would be approximately 3-9 months at most.
Will RED come to ems&gms in reasonable time or will it be a few years?